From 50086ccb3ade4bdc47b32af7e097ec9e2c2d3f88 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 25 八月 2025 18:35:04 +0800
Subject: [PATCH] 1111 删除不需要内容;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 119 ++---------------------------------------------------------
1 files changed, 5 insertions(+), 114 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index a88b907..2b212c8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -19,7 +19,6 @@
import ChConfig
import BuffSkill
import PlayerEventCounter
-import PlayerTeam
import PlayerHorse
import NPCCommon
import SkillCommon
@@ -53,25 +52,15 @@
import PlayerGoldInvest
import PlayerActivity
import FBCommon
-import BossHurtMng
import PlayerWishingWell
import PlayerSuccess
import PlayerDienstgrad
import PlayerFreeGoods
import PlayerRecover
-import GameLogic_SkyTower
import PlayerEquipDecompose
-import PlayerGatherSoul
-import PlayerGatherTheSoul
-import PlayerFairyDomain
import PlayerCrossRealmPK
import PlayerCrossChampionship
-import PlayerCrossBattlefield
import GameFuncComm
-import PlayerMagicWeapon
-import GameLogic_FamilyBoss
-import GameLogic_TrialTower
-import GameLogic_FamilyWar
import PlayerBossReborn
import PlayerWeekParty
import PlayerFeastWeekParty
@@ -80,16 +69,12 @@
import PlayerFeastWish
import PlayerActLogin
import PlayerTreasure
-import GameLogic_GodArea
import PlayerRune
import PlayerFamilyRedPacket
import IpyGameDataPY
import EventReport
import OpenServerCampaign
-import PlayerVip
-import PlayerRefineStove
import PassiveBuffEffMng
-import GameLogic_XMZZ
import PlayerFlashSale
import PlayerFlashGiftbag
import PlayerDailyGiftbag
@@ -112,8 +97,6 @@
import PlayerActHorsePetFeast
import PlayerActBossTrial
import PlayerSpringSale
-import PlayerFairyCeremony
-import PlayerNewFairyCeremony
import GY_Query_BossFirstKill
import PlayerCrossYaomoBoss
import PlayerFeastRedPacket
@@ -127,9 +110,6 @@
import PlayerTongTianLing
import CrossRealmPlayer
import ChNetSendPack
-import FamilyRobBoss
-import FBHelpBattle
-import PlayerAssist
import PlayerArena
import PyGameData
import PlayerCoin
@@ -490,8 +470,6 @@
EventReport.WriteEvent_login(curPlayer)
#---玩家上线, 宠物逻辑处理---
PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
-
- PlayerTeam.OnPlayerLoginCrossServer(curPlayer)
return
leaveServerSecond = PlayerControl.GetPlayerLeaveServerSecond(curPlayer)
@@ -556,12 +534,6 @@
#PK模式
SyncPKModel(curPlayer)
- #通知VIP
- PlayerVip.DoOnLogin(curPlayer, tick)
-
- #通知法宝精炼等级
- PlayerRefineStove.DoOnLogin(curPlayer, tick)
-
#---玩家上线, 宠物逻辑处理---
PetControl.DoLogic_PetInfo_OnLogin(curPlayer, tick)
PlayerPet.OnPlayerPetLogin(curPlayer)
@@ -586,13 +558,6 @@
#通知玩家死亡时间
PlayerControl.PlayerControl(curPlayer).NotifyPlayerDeadTime(curPlayer)
- #ClearPlayerDeadInfo(curPlayer)
-
- #充值活动玩家登入处理
- #PlayerGoldAction.DoLogic_PlayerOnLogin(curPlayer)
-
- # 提示贵宾俱乐部信息
- #PlayerVip.NoteVIPClubInfo(curPlayer)
#角色改名次数
UpdatePlayerName.Sync_UpdatePlayerNameCount(curPlayer)
@@ -613,11 +578,7 @@
# 开服活动奖励信息
OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer)
-
- # 试炼之塔
- GameLogic_TrialTower.OnFBPlayerLogin(curPlayer)
- # 古神禁地
- GameLogic_GodArea.GodAreaOnLogin(curPlayer)
+
# 采集NPC次数通知
NPCCommon.SyncCollNPCTime(curPlayer)
@@ -656,7 +617,6 @@
# 跨服PK
PlayerCrossRealmPK.DoPlayerLogin(curPlayer)
PlayerCrossChampionship.DoPlayerLogin(curPlayer)
- PlayerCrossBattlefield.DoPlayerLogin(curPlayer)
# 幸运云购
PlayerLuckyCloudBuy.OnPlayerLogin(curPlayer)
@@ -698,29 +658,21 @@
PlayerActFamilyCTGAssist.OnPlayerLogin(curPlayer)
#集字活动
PlayerActCollectWords.OnPlayerLogin(curPlayer)
- # 世界boss
- BossHurtMng.OnLogin(curPlayer)
ChItem.Sync_ItemDayUseCnt(curPlayer)
# 符印登录通知
PlayerRune.PlayerRuneLogin(curPlayer)
# 仙盟红包登录通知
PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
PlayerFeastRedPacket.DoPlayerOnLogin(curPlayer)
- # 法宝登录通知
- PlayerMagicWeapon.PlayerMagicWeaponLogin(curPlayer)
# 商店物品购买次数登录通知
FunctionNPCCommon.ShopItemOnLogin(curPlayer)
# 通知设置的被动功法
#PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
- #仙魔之争
- GameLogic_XMZZ.OnXMZZLogin(curPlayer)
PlayerOnlinePrize.OnPlayerLogin(curPlayer)
#装备分解
PlayerEquipDecompose.PlayerLogin(curPlayer)
#防沉迷
PlayerGameWallow.DoLogic_CheckWallow(curPlayer, tick)
- # 协助
- PlayerAssist.OnPlayerLogin(curPlayer)
# 极品白拿
PlayerFreeGoods.OnLogin(curPlayer)
# BOSS复活活动
@@ -769,31 +721,18 @@
PlayerActSingleRecharge.OnPlayerLogin(curPlayer)
# 转盘活动
PlayerActTurntable.OnPlayerLogin(curPlayer)
- # 仙界盛典活动
- PlayerFairyCeremony.OnLogin(curPlayer)
- # 新仙界盛典活动
- PlayerNewFairyCeremony.OnLogin(curPlayer)
# 分支下载奖励记录通知
SyncPackDownloadAward(curPlayer)
# 登录触发功能开启(老号处理)
GameFuncComm.DoFuncOpenLogic(curPlayer)
# 神兽
PlayerDogz.OnPlayerLogin(curPlayer)
- # 骑宠
- FamilyRobBoss.OnPlayerLogin(curPlayer)
# 许愿池
PlayerWishingWell.OnLogin(curPlayer)
#幸运鉴宝
PlayerLuckyTreasure.OnLogin(curPlayer)
# 小助手
SyncLittleHelper(curPlayer)
- # 副本助战
- FBHelpBattle.DoPlayerLogin(curPlayer)
- # 聚魂
- PlayerGatherSoul.PlayerLogin(curPlayer)
- PlayerGatherTheSoul.OnPlayerLogin(curPlayer)
- #缥缈仙域
- PlayerFairyDomain.OnLogin(curPlayer)
PlayerFB.OnLogin(curPlayer)
#技能专精信息
SkillShell.NotifyElementSkillInfo(curPlayer)
@@ -990,9 +929,6 @@
# 同步排行榜
PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
-
- # 天星塔全服过关记录
- GameLogic_SkyTower.OnMixFirstLogin(curPlayer)
# boss凭证
PlayerActBossTrial.OnMixFirstLogin(curPlayer)
@@ -1641,9 +1577,7 @@
#=======================================================================
#此时已经是下马状态不需要刷状态 但是需要通知客户端下马
PlayerHorse.PlayerRideHorseDown(curPlayer, False)
-
- PlayerTeam.PlayerLoginSetTeam(curPlayer, tick)
-
+
#激活玩家(保证持续性Buff处理间隔)
PlayerControl.SetIsNeedProcess(curPlayer, True)
@@ -1702,13 +1636,7 @@
curPlayer.SetFaction(ChConfig.CampType_Neutral)
BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Justice, tick)
BuffSkill.DelBuffBySkillID(curPlayer, ChConfig.Def_SkillID_Evil, tick)
-
-
- #再次请求双倍经验是否领取
- #PlayerDoubleExpSys.ChangeMapAfter_CalcDoubleExpTime(curPlayer, tick)
-
- #PlayerVip.SetStartCalcVIPTick(curPlayer, tick)
-
+
#强制切换PK模式
initAttackModel = curMap.GetInitAttackModel()
if curPlayer.GetAttackMode() != initAttackModel:
@@ -2367,8 +2295,6 @@
#流向记录玩家下线
DataRecordPack.DR_PlayerDisconnect(curPlayer)
- #VIP时间
- #PlayerVip.CalcVIPTimeByTick(curPlayer, tick, False)
#在线时间
PlayerOnlinePrize.CalcOnlineTime(curPlayer)
#首充提示时间
@@ -2974,11 +2900,7 @@
return
elif rebornType == ChConfig.rebornType_UseItem:
- if crossMapID == ChConfig.Def_FBMapID_CrossBattlefield:
- rebornItemID = IpyGameDataPY.GetFuncCfg("CrossBattlefieldReborn", 1)
- rebornItem = ItemCommon.FindItemInPackByItemID(curPlayer, rebornItemID, IPY_GameWorld.rptItem)
- else:
- rebornItem = ItemCommon.FindItemInPackByEffectEx(curPlayer, ChConfig.Def_Effect_Reborn)
+ rebornItem = ItemCommon.FindItemInPackByEffectEx(curPlayer, ChConfig.Def_Effect_Reborn)
if not rebornItem:
GameWorld.ErrLog("复活道具不足,无法原地复活! ", playerID)
return
@@ -3313,7 +3235,7 @@
# @param transportType 传送类型
# @return 是否vip等级限制
def TransportVipLvRestrict(curPlayer, transportType):
- return PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_FreeTransport)
+ return 0
@@ -3522,21 +3444,12 @@
# 每日免费直购礼包
elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
- # 仙盟联赛冠军仙盟每日俸禄奖励
- elif rewardType == ChConfig.Def_RewardType_ChampionFamilyDailyReward:
- GameLogic_FamilyWar.GetChampionFamilyDailyReward(curPlayer)
- # 仙魔之争胜利场数奖励
- elif rewardType == ChConfig.Def_RewardType_XMZZWinCnt:
- GameLogic_XMZZ.GetXMZZWinPrize(curPlayer, dataEx)
# 仙盟每日福利奖励
elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
PlayerFamily.GetFamilyDayAward(curPlayer)
# 玩家等级奖励
elif rewardType == ChConfig.Def_RewardType_LVAward:
PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
- # 仙宝寻主奖励
- elif rewardType == ChConfig.Def_RewardType_XBXZ:
- PlayerMagicWeapon.OnGetXBXZAward(curPlayer, dataEx)
# 首充礼包奖励
elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst:
PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer, dataEx)
@@ -3558,12 +3471,6 @@
# 领取boss复活活动奖励
elif rewardType == ChConfig.Def_RewardType_BossReborn:
PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
- # 领取仙界盛典充值大礼
- elif rewardType == ChConfig.Def_RewardType_FCRecharge:
- PlayerFairyCeremony.GetFCRechargeAward(curPlayer)
- # 领取仙界盛典全民来嗨
- elif rewardType == ChConfig.Def_RewardType_FCParty:
- PlayerFairyCeremony.GetFCPartyAward(curPlayer, dataEx)
# 领取分包下载奖励
elif rewardType == ChConfig.Def_RewardType_DownLoad:
GetDownloadAward(curPlayer, dataEx)
@@ -3582,12 +3489,6 @@
# 领取登录奖励活动奖励
elif rewardType == ChConfig.Def_RewardType_ActLoginAwardAct:
PlayerActLogin.GetLoginAwardActionAward(curPlayer, dataEx, dataExStr)
- # 领取新仙界盛典充值大礼
- elif rewardType == ChConfig.Def_RewardType_NewFairyCRecharge:
- PlayerNewFairyCeremony.GetFCRechargeAward(curPlayer)
- # 领取新仙界盛典全民来嗨
- elif rewardType == ChConfig.Def_RewardType_NewFairyCParty:
- PlayerNewFairyCeremony.GetFCPartyAward(curPlayer, dataEx)
# 领取节日巡礼活动奖励
elif rewardType == ChConfig.Def_RewardType_FeastWeekPartyAct:
PlayerFeastWeekParty.GetFeastWeekPartyActionAward(curPlayer, dataEx, dataExStr)
@@ -3642,18 +3543,12 @@
# 轮回殿奖励
elif rewardType == ChConfig.Def_RewardType_LunhuidianAward:
PlayerActLunhuidian.GetLunhuidianAward(curPlayer, dataEx, dataExStr)
- #缥缈奇遇领取
- elif rewardType == ChConfig.Def_RewardType_FairyAdventuresAward:
- PlayerFairyDomain.GetFairyAdventuresAward(curPlayer, dataEx, dataExStr)
#历史累计充值领取
elif rewardType == ChConfig.Def_RewardType_HistoryChargeAward:
PlayerGoldGift.OnGetHistoryRechargeAward(curPlayer, dataEx)
#在线特惠充值额外奖励
elif rewardType == ChConfig.Def_RewardType_OnlineRechargeTH:
PlayerCoin.OnGetOnlineRechargeTH(curPlayer)
- #天星塔全服挑战层领奖
- elif rewardType == ChConfig.Def_RewardType_SkyTowerServerChallengeReward:
- GameLogic_SkyTower.OnGetSkyTowerServerChallengeReward(curPlayer, dataEx, dataExStr)
#创角奖励
elif rewardType == ChConfig.Def_RewardType_CreateRole:
OnGetCreateRoleAward(curPlayer)
@@ -3663,9 +3558,6 @@
#境界渡劫任务条件奖励
elif rewardType == ChConfig.Def_RewardType_RealmLVUpTask:
PlayerPrestigeSys.GetRealmLVUpTaskAward(curPlayer, dataEx)
- #仙盟boss伤害奖励
- elif rewardType == ChConfig.Def_RewardType_FamilyBossHurt:
- GameLogic_FamilyBoss.GetFamilyBossHurtAward(curPlayer, dataEx, dataExStr)
#打包直购礼包奖励
elif rewardType == ChConfig.Def_RewardType_DailyPackBuyGift:
PlayerGoldGift.GetDailyPackBuyGift(curPlayer, dataEx)
@@ -3843,7 +3735,6 @@
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
if not curPlayer:
return
- BossHurtMng.OnQueryBossHurtList(curPlayer, clientData)
return
--
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