From 50fdfee4d8677d20494750b72a7d2ce324c28e1a Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 31 十月 2025 15:47:26 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(后端废除7号位,通知前端支持通知7号位;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 33 +++++++++++++++++++++++++++++----
1 files changed, 29 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index e36e757..bc2c88c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -226,6 +226,7 @@
("DWORD", "BookStarAddPer", 0),
("DWORD", "BookBreakLVAddPer", 0),
("list", "DismissReturnItems", 0),
+ ("list", "RecommendAwardMoney", 0),
),
"HeroQualityBreak":(
@@ -246,6 +247,11 @@
("DWORD", "Quality", 1),
("DWORD", "HeroLV", 1),
("list", "UPCostItem", 0),
+ ),
+
+ "LineupRecommend":(
+ ("DWORD", "RecommendID", 1),
+ ("list", "HeroIDList", 0),
),
"PlayerAttr":(
@@ -326,8 +332,8 @@
("DWORD", "PosNPCID4", 0),
("DWORD", "PosNPCID5", 0),
("DWORD", "PosNPCID6", 0),
- ("DWORD", "PosNPCID7", 0),
("DWORD", "BossID", 0),
+ ("BYTE", "BossPosView", 0),
("list", "SkillIDExList", 0),
("BYTE", "SkillExCnt", 0),
),
@@ -2658,7 +2664,8 @@
def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD
def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD
def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD
- def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
+ def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list
+ def GetRecommendAwardMoney(self): return self.attrTuple[12] # 阵容推荐激活奖励货币 类型|值 list
# 武将品质突破表
class IPY_HeroQualityBreak():
@@ -2694,6 +2701,16 @@
def GetQuality(self): return self.attrTuple[0] # 品质 DWORD
def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD
def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list
+
+# 推荐阵容表
+class IPY_LineupRecommend():
+
+ def __init__(self):
+ self.attrTuple = None
+ return
+
+ def GetRecommendID(self): return self.attrTuple[0] # 推荐ID DWORD
+ def GetHeroIDList(self): return self.attrTuple[1] # 推荐武将ID列表 list
# 属性条目表
class IPY_PlayerAttr():
@@ -2799,8 +2816,8 @@
def GetPosNPCID4(self): return self.attrTuple[4] # 4号位NPCID DWORD
def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD
def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD
- def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD
- def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD
+ def GetBossID(self): return self.attrTuple[7] # 本阵容的BossID,没有boss时为0 DWORD
+ def GetBossPosView(self): return self.attrTuple[8] # Boss通知站位 BYTE
def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list
def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE
@@ -6029,6 +6046,7 @@
self.__LoadFileData("HeroQualityBreak", onlyCheck)
self.__LoadFileData("HeroQualityAwake", onlyCheck)
self.__LoadFileData("HeroQualityLV", onlyCheck)
+ self.__LoadFileData("LineupRecommend", onlyCheck)
self.__LoadFileData("PlayerAttr", onlyCheck)
self.__LoadFileData("FightPowerRatio", onlyCheck)
self.__LoadFileData("MainChapter", onlyCheck)
@@ -6589,6 +6607,13 @@
self.CheckLoadData("HeroQualityLV")
return self.ipyHeroQualityLVCache[index]
+ def GetLineupRecommendCount(self):
+ self.CheckLoadData("LineupRecommend")
+ return self.ipyLineupRecommendLen
+ def GetLineupRecommendByIndex(self, index):
+ self.CheckLoadData("LineupRecommend")
+ return self.ipyLineupRecommendCache[index]
+
def GetPlayerAttrCount(self):
self.CheckLoadData("PlayerAttr")
return self.ipyPlayerAttrLen
--
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