From 518c28f6f7c8ed6966541fcadc732465d56ce4c1 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 07 八月 2025 16:14:03 +0800 Subject: [PATCH] 121 【武将】武将系统-服务端(重生、遣散;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 195 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 files changed, 195 insertions(+), 0 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py index 2284597..445c636 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py @@ -29,9 +29,15 @@ import random +def PlayerOnDay(curPlayer): + if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt): + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, 0) + Sync_PlayerHeroInfo(curPlayer) + return def OnPlayerLogin(curPlayer): Sync_HeroInfo(curPlayer) + Sync_PlayerHeroInfo(curPlayer) return def OnPlayerFirstLogin(curPlayer): @@ -1079,6 +1085,188 @@ heroItem.SetIsLocked(1 if isLock else 0) return +#// B2 39 武将重生 #tagCSHeroRebirth +# +#struct tagCSHeroRebirth +#{ +# tagHead Head; +# WORD ItemIndex; //武将物品所在武将背包位置索引 +#}; +def OnHeroRebirth(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + itemIndex = clientData.ItemIndex + heroItem = GetHeroItem(curPlayer, itemIndex) + if not heroItem: + return + heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV) + breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV) + awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV) + if heroLV <= 1 and not breakLV and not awakeLV: + GameWorld.DebugLog("该武将未进行过等级突破觉醒培养,不需要重生! itemIndex=%s" % (itemIndex)) + return + + if awakeLV: + rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt) + rebirthCntMax = IpyGameDataPY.GetFuncCfg("HeroRebirth", 2) + if rebirthCntMax and rebirthCnt >= rebirthCntMax: + GameWorld.DebugLog("今日觉醒过的武将重生次数已达上限! rebirthCnt=%s >= %s" % (rebirthCnt, rebirthCntMax)) + return + + heroID = heroItem.GetItemTypeID() + heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) + if not heroIpyData: + return + quality = heroIpyData.GetQuality() + ipyData = IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, awakeLV) + if not ipyData: + return + costMoney = ipyData.GetRebirthCostMoney() + moneyType = IpyGameDataPY.GetFuncCfg("HeroRebirth", 1) + if moneyType and costMoney and not PlayerControl.HaveMoney(curPlayer, moneyType, costMoney): + return + + # 验证通过,可以重生 + GameWorld.DebugLog("武将重生: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,awakeLV=%s" + % (itemIndex, heroID, quality, heroLV, breakLV, awakeLV)) + + returnItemDict = {} + __calcHeroLVReturnitem(quality, heroLV, returnItemDict) + __calcHeroBreakReturnitem(quality, breakLV, returnItemDict) + __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict) + + # 执行重生 + item = heroItem.GetItem() + item.SetUserAttr(ShareDefine.Def_IudetHeroLV, 1) + item.SetUserAttr(ShareDefine.Def_IudetHeroBreakLV, 0) + item.SetUserAttr(ShareDefine.Def_IudetHeroAwakeLV, 0) + heroItem.Sync_Item() + + if returnItemDict: + returnItemList = [[k, v] for k, v in returnItemDict.items()] + ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroRebirth", False, {}]) + + if awakeLV: + rebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt) + PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroAwakeRebirthCnt, rebirthCnt + 1) + Sync_PlayerHeroInfo(curPlayer) + + return + +def __calcHeroLVReturnitem(quality, heroLV, returnItemDict): + ## 计算武将等级返还 + returnDict = {} + for retLV in range(1, heroLV): + qualityLVIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityLV", quality, retLV) + if not qualityLVIpyData: + continue + costItemInfo = qualityLVIpyData.GetUPCostItem() + if not costItemInfo: + continue + costItemID, costItemCount = costItemInfo + returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount + returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount + GameWorld.DebugLog(" 等级返还: quality=%s,heroLV=%s,%s,总%s" % (quality, heroLV, returnDict, returnItemDict)) + return + +def __calcHeroBreakReturnitem(quality, breakLV, returnItemDict): + # 计算武将突破返还 + returnDict = {} + for retBreakLV in range(0, breakLV): + qualityBreakIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, retBreakLV) + if not qualityBreakIpyData: + continue + costItemInfo = qualityBreakIpyData.GetUPCostItem() + if not costItemInfo: + continue + costItemID, costItemCount = costItemInfo + returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount + returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount + GameWorld.DebugLog(" 突破返还: quality=%s,breakLV=%s,%s,总%s" % (quality, breakLV, returnDict, returnItemDict)) + return + +def __calcHeroAwakeReturnitem(quality, awakeLV, returnItemDict): + # 计算武将觉醒返还 + returnDict = {} + for retAwakeLV in range(0, awakeLV): + qualityAwakeIpyData = IpyGameDataPY.GetIpyGameData("HeroQualityAwake", quality, retAwakeLV) + if not qualityAwakeIpyData: + continue + costItemInfo = qualityAwakeIpyData.GetUPCostItem() + if not costItemInfo: + continue + costItemID, costItemCount = costItemInfo + returnItemDict[costItemID] = returnItemDict.get(costItemID, 0) + costItemCount + returnDict[costItemID] = returnDict.get(costItemID, 0) + costItemCount + GameWorld.DebugLog(" 觉醒返还: quality=%s,awakeLV=%s,%s,总%s" % (quality, awakeLV, returnDict, returnItemDict)) + return + +#// B2 40 武将遣散 #tagCSHeroDismiss +# +#struct tagCSHeroDismiss +#{ +# tagHead Head; +# BYTE Count; +# WORD ItemIndexList[Count]; // 武将物品所在武将背包位置索引列表 +#}; +def OnHeroDismiss(index, clientData, tick): + curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index) + itemIndexList = clientData.ItemIndexList + GameWorld.DebugLog("武将遣散: itemIndexList=%s" % itemIndexList) + + dismissItemList = [] + returnItemDict = {} + curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero) + for itemIndex in itemIndexList: + if itemIndex < 0 or itemIndex >= curPack.GetCount(): + continue + heroItem = curPack.GetAt(itemIndex) + if not heroItem or heroItem.IsEmpty(): + continue + awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV) + if awakeLV: + GameWorld.DebugLog("觉醒过的武将需先重生后才可遣散! itemIndex=%s,awakeLV=%s" % (itemIndex, awakeLV)) + continue + if heroItem.GetIsLocked(): + GameWorld.DebugLog("锁定的武将无法遣散! itemIndex=%s" % (itemIndex)) + continue + lineupCount = heroItem.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup) + if lineupCount: + lineupValueList = [heroItem.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex) for lpIndex in range(lineupCount)] + GameWorld.DebugLog("上阵中的武将无法遣散! itemIndex=%s,lineupValueList=%s" % (itemIndex, lineupValueList)) + continue + heroID = heroItem.GetItemTypeID() + heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID) + if not heroIpyData: + continue + quality = heroIpyData.GetQuality() + heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV) + breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV) + heroStar = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar) + qualityIpyData = IpyGameDataPY.GetIpyGameData("HeroQuality", quality) + if not qualityIpyData: + continue + GameWorld.DebugLog("遣散: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s,heroStar=%s" % (itemIndex, heroID, quality, heroLV, breakLV, heroStar)) + dismissReturnItems = qualityIpyData.GetDismissReturnItems() + for itemID, itemCount in dismissReturnItems: + starRetCnt = (heroStar + 1) * itemCount + returnItemDict[itemID] = returnItemDict.get(itemID, 0) + starRetCnt + GameWorld.DebugLog(" 星级返还: quality=%s,heroStar=%s,%s,总%s" % (quality, heroStar, dismissReturnItems, returnItemDict)) + __calcHeroLVReturnitem(quality, heroLV, returnItemDict) + __calcHeroBreakReturnitem(quality, breakLV, returnItemDict) + dismissItemList.append([itemIndex, heroItem]) + + if not dismissItemList: + return + + for itemIndex, heroItem in dismissItemList: + ItemCommon.DelItem(curPlayer, heroItem, heroItem.GetCount(), False, "HeroDismiss") + + if returnItemDict: + returnItemList = [[k, v] for k, v in returnItemDict.items()] + ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroDismiss", False, {}]) + + return + #// B4 12 战斗阵容保存 #tagCSHeroLineupSave # #struct tagCSHeroLineupPos @@ -1293,3 +1481,10 @@ clientPack.LineupCnt = len(clientPack.LineupList) NetPackCommon.SendFakePack(curPlayer, clientPack) return + +def Sync_PlayerHeroInfo(curPlayer): + ## 武将公共信息 + clientPack = ChPyNetSendPack.tagSCPlayerHeroInfo() + clientPack.AwakeRebirthCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt) + NetPackCommon.SendFakePack(curPlayer, clientPack) + return -- Gitblit v1.8.0