From 52579926d17e27c3e977a5445416d1a693c4f75c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 15 十月 2025 15:27:46 +0800
Subject: [PATCH] 16 卡牌服务端(同步等级功能ID)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 27 ++++++++++++++++++---------
1 files changed, 18 insertions(+), 9 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index dccc516..4ddee20 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -214,13 +214,17 @@
Def_CalcAttr_MainEquip, # 主装备 1
Def_CalcAttr_HeroBook, # 武将图鉴 2
Def_CalcAttr_Realm, # 官职 3
-) = range(4)
+Def_CalcAttr_Gubao, # 古宝 4
+Def_CalcAttr_HJG, # 幻境阁 5
+) = range(6)
CalcAttrName = {
Def_CalcAttr_LV:"主公等级",
Def_CalcAttr_MainEquip:"主装备",
Def_CalcAttr_HeroBook:"武将图鉴",
Def_CalcAttr_Realm:"官职",
+ Def_CalcAttr_Gubao:"古宝",
+ Def_CalcAttr_HJG:"幻境阁",
}
##-----------------------------------------------------------------------------------------------
@@ -665,7 +669,6 @@
Def_Effect_ItemGiveMoney = 264 #通用给货币道具,A值数量,B值货币类型
Def_Effect_GuajiAward = 266 #直接给挂机收益,A值分钟
Def_Effect_ItemCount = 267 #自动转化为对应物品ID的个数,不存背包
-Def_Effect_GubaoPiece = 270 #古宝碎片效果ID, A值-古宝ID
Def_Effect_TrainRealmLV = 272 #境界培养卡,值A-功能(1-坐骑;2-灵宠;3-灵器), 值B-境界
Def_Effect_TiandaoQiyun = 273 #增加天道树气运;A值-增加值 效果值B: 领取是否默认直接使用
Def_Effect_Face = 274 #头像物品;A值-头像ID
@@ -3583,6 +3586,16 @@
Def_PDict_WishingWellItem = "WishingWellItem_%s_%s" # 物品ID,是否极品、是否绑定信息 参数(类型,物品数据)
Def_PDict_WishingWellItemCnt = "WishingWellItemCnt_%s_%s" # 物品数量记录 参数(类型,物品数据)
+# 称号
+Def_PDict_TitleState = "TitleState_%s" # 称号状态,参数(key编号)
+Def_PDict_TitleEndTime = "TitleEndTime_%s" # 称号到期时间戳,0为永久,参数(称号ID)
+Def_PDict_TitleStar = "TitleStar_%s" # 称号星级,参数(称号ID)
+
+# 形象
+Def_PDict_ModelState = "ModelState_%s" # 形象状态,参数(key编号)
+Def_PDict_ModelEndTime = "ModelEndTime_%s" # 形象到期时间戳,0为永久,参数(形象ID)
+Def_PDict_ModelStar = "ModelStar_%s" # 形象星级,参数(形象ID)
+
#头像
Def_PDict_FaceState = "FaceState_%s" # 头像状态,参数(key编号)
Def_PDict_FaceEndTime = "FaceEndTime_%s" # 头像到期时间戳,0为永久,参数(头像ID)
@@ -3592,7 +3605,7 @@
Def_PDict_FacePicStar = "FacePicStar_%s" # 头像框星级,参数(头像框ID)
#聊天气泡
-Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s" # 聊天气泡状态, 参数(key编号)
+Def_PDict_ChatBoxState = "ChatBoxState_%s" # 聊天气泡状态, 参数(key编号)
Def_PDict_ChatBoxEndTime = "ChatBoxEndTime_%s" # 到期时间戳,0为永久,参数(气泡ID)
Def_PDict_ChatBoxStar = "ChatBoxStar_%s" # 星级,参数(气泡ID)
Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号)
@@ -3771,9 +3784,6 @@
Def_PDict_HorsePetSkinData = "HorsePetSkinData%d_%s" #觉醒等级*100+外观索引 参数(类型,关联ID) 1-坐骑 2-灵宠
Def_PDict_HorsePetSkinExp = "HorsePetSkinExp%d_%s" #经验 参数(类型,关联ID) 1-坐骑 2-灵宠
-# 称号
-Def_PDict_TitleStar = "TitleStar_%s" # 称号星级,参数(称号ID)
-
# 符印
Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态
Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔)
@@ -3938,9 +3948,7 @@
Def_PDict_CharmLV = "CharmLV" # 魅力等级
#古宝
-Def_PDict_GubaoLVInfo = "GubaoLVInfo_%s" # 古宝等级信息,参数(古宝ID),等级*100+星级
-Def_PDict_GubaoItemEffValue = "GubaoItemEffValue_%s_%s" # 古宝效果物品进度,参数(古宝ID, 效果类型)
-Def_PDict_GubaoPiece = "GubaoPiece_%s" # 古宝碎片数,参数(古宝ID)
+Def_PDict_GubaoInfo = "Gubao_%s" # 古宝信息,参数(古宝ID),特殊效果层*100000 + 等级*100 + 星级
#神通
Def_PDict_ShentongLVInfo = "ShentongLVInfo_%s" # 神通等级信息,参数(神通ID),阶级*100+等级
@@ -3990,6 +3998,7 @@
Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数,有3位小数,即 1234 实际为 1.234
Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
+Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
#天子考验
Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
--
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