From 540eced2499bf2814f3264c0d41eb0e9c52b9957 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 08 二月 2026 15:33:04 +0800
Subject: [PATCH] 462 【付费活动】限时冲刺-服务端(轮回殿)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py | 55 ++++++++++++++++++++++++++++++-------------------------
1 files changed, 30 insertions(+), 25 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
index dbbb24a..2639a37 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/DataRecordPack.py
@@ -140,6 +140,14 @@
GameWorld.GetGameWorld().EventShell_SendEventEx(eventTypeStr, len(eventTypeStr), dataStr, len(dataStr))
return
+def DR_Reload(reloadType):
+ ## 重读流向
+ GroupName = GameWorld.GetServerGroupName()
+ ServerID = GameWorld.GetGameWorld().GetServerID()
+ dataDict = {"GroupName":GroupName, "ServerID":ServerID, "ReloadType":reloadType}
+ SendEventPack("Reload", dataDict, checkBatServer=False)
+ return
+
## 登陆
# @param curPlayer 玩家实例
# @return: None
@@ -247,6 +255,14 @@
SendEventPack("CTGOK", dataDict, curPlayer)
return
+def DR_FixVersion(curPlayer, fixName, fixDict):
+ ## 修正玩家数据版本流向
+ dataDict = {'PlayerID':curPlayer.GetPlayerID(), "PlayerName":curPlayer.GetPlayerName(),
+ 'AccID':curPlayer.GetAccID()}
+ dataDict.update(fixDict)
+ SendEventPack("FixVersion_%s" % fixName, dataDict, curPlayer)
+ return
+
## 玩家升级
# @param curPlayer: 玩家实例
# @param playerLV: 玩家等级
@@ -273,8 +289,9 @@
def DR_MainLevelPass(curPlayer, lvID):
## 主线关卡过关
+ treeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
dataDict = {'PlayerID':curPlayer.GetPlayerID(), 'PlayerName':curPlayer.GetPlayerName(),
- 'AccID':curPlayer.GetAccID(), 'lvID':lvID}
+ 'AccID':curPlayer.GetAccID(), 'lvID':lvID, 'treeLV':treeLV}
SendEventPack("MainLevelPass", dataDict, curPlayer)
return
@@ -286,17 +303,22 @@
SendEventPack("FBPass_%s" % mapID, dataDict, curPlayer)
return
-def DR_FightStat(reqPlayerID, mapID, funcLineID, isWin, turnNum, turnMax, heroCount, costTime, statInfo, drLineupInfo):
+def DR_FightStat(reqPlayerID, mapID, funcLineID, isWin, turnNum, turnMax, heroCount, costTime, drHeroIDDict, guid):
## 战斗统计
dataDict = {'PlayerID':reqPlayerID, 'mapID':mapID, 'funcLineID':funcLineID, 'isWin':isWin,
- 'turnNum':turnNum, 'turnMax':turnMax, 'heroCount':heroCount, 'costTime':costTime}
+ 'turnNum':turnNum, 'turnMax':turnMax, 'heroCount':heroCount, 'costTime':costTime, 'guid':guid}
SendEventPack("FightTime", dataDict, checkBatServer=False)
- #战斗失败的记录明细信息
- if not isWin:
- failDRDict = {"statInfo":statInfo, "drLineupInfo":drLineupInfo}
- failDRDict.update(dataDict)
- SendEventPack("FightFail_%s" % mapID, failDRDict, checkBatServer=False)
+ #战斗过关记录明细信息
+ if isWin:
+ mapPassDict = IpyGameDataPY.GetFuncEvalCfg("BattleRecord", 1, {})
+ if mapID in mapPassDict:
+ drLineID = mapPassDict[mapID]
+ if funcLineID >= drLineID:
+ failDRDict = {"heroIDDict":drHeroIDDict}
+ failDRDict.update(dataDict)
+ SendEventPack("FightPass_%s" % mapID, failDRDict, checkBatServer=False)
+ #SendEventPack("FightFail_%s" % mapID, failDRDict, checkBatServer=False)
return
##累计登陆礼包
@@ -604,23 +626,6 @@
PyGameData.g_fightpowerChangeDataRecordDict = {}
#发送封包
SendEventPack("FightPowerChangeInfo", dataDict, curPlayer)
- return
-
-## 玩家周狂欢(七天巡礼)
-# @return
-def DR_WeekPartyPoint(curPlayer, dayIndex, point):
- dataDict = {'PlayerID':curPlayer.GetPlayerID(),
- 'AccID':curPlayer.GetAccID(), 'dayIndex':dayIndex, 'point':point}
-
- #发送封包
- SendEventPack("WeekPartyPoint", dataDict, curPlayer)
- return
-def DR_FeastWeekPartyPoint(curPlayer, dayIndex, point):
- ##节日巡礼
- dataDict = {'PlayerID':curPlayer.GetPlayerID(),
- 'AccID':curPlayer.GetAccID(), 'dayIndex':dayIndex, 'point':point}
- #发送封包
- SendEventPack("FeastWeekPartyPoint", dataDict, curPlayer)
return
def DR_MailSend(playerID, GUID, addDict={}):
--
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