From 540eced2499bf2814f3264c0d41eb0e9c52b9957 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 08 二月 2026 15:33:04 +0800
Subject: [PATCH] 462 【付费活动】限时冲刺-服务端(轮回殿)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
index 08e4dfb..cb47a5c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/GameWorldEvent.py
@@ -25,6 +25,7 @@
 import IPY_GameWorld
 import DataRecordPack
 import PlayerEventCounter
+import GameWorldAction
 import PlayerViewCache
 import PlayerControl
 import NetPackCommon
@@ -335,15 +336,13 @@
     DoCheckNewServerOpen(tick)
     DBDataMgr.OnMinute(curTime)
     DoLogic_GameWorldEvenByTime(tick)
+    GameWorldAction.OnProcessGameAction(curTime)
     
     #每5分钟
     if curMinute % 5 == 0:
         OnMinute_5(curTime, tick)
         
     #其他功能逻辑
-    #GameWorldActionControl.Dispose_OperationActionState()
-    #GameWorldActionControl.Dispose_DailyActionState()
-    #GameWorldActionControl.Dispose_FBStateTime()
     PlayerControl.OnMinute(curTime)
     PlayerFamily.OnMinute()
     PlayerOnline.OnMinute()

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