From 540eced2499bf2814f3264c0d41eb0e9c52b9957 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期日, 08 二月 2026 15:33:04 +0800
Subject: [PATCH] 462 【付费活动】限时冲刺-服务端(轮回殿)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py |   41 +++++++++++++++++++++--------------------
 1 files changed, 21 insertions(+), 20 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
index 127ea96..baa0492 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/PyGameData.py
@@ -18,22 +18,36 @@
 g_loadDataOK = False # 是否成功加载数据,备档、db数据
 g_lastRTBTime = 0 # 上一次备档时间戳
 g_initGameTime = 0 # 开始初始化服务器时间戳
+g_initGameWorldOK = False # GameWorld初始化成功
+g_initPyItem = False # 是否加载过物品表所需要的Py数据, 每张地图只在启动时执行一次
 g_serverInitOK = False # 服务器是否启动成功
-g_highProcessTick = 0 # 每秒触发一次,上次Tick
+g_highProcessTime = 0 # 每秒触发一次,上次Time
 g_minuteProcess = -1 # 每分钟触发一次,上次处理的分钟
 g_serverClosing = 0 # 是否关服中 0-非关服中;1-关服中;2-关服结束
 g_closeSaveDataOK = False # 关服数据入库是否成功
+g_batServerGMTTimeDict = {} # 战斗服务器处理GMT命令时间戳记录 {"GMT_xxx":上一次处理时间戳, ...}
 
 g_objPoolMgr = None # 对象池管理器
 g_batObjMgr = None # 战斗对象管理
 
 g_pyGameDataManager = None
 
-g_dbPlayerIDMap = {} # 本服DBPlayer玩家表ID映射关系 {playerID:accID, ...}
+g_ssServerMgr = None
 
-g_onlineMgr = None
+g_dbPlayerIDMap = {} # 本服DBPlayer玩家表ID映射关系 {playerID:accID, ...}
+g_onlineAccIDList = [] # 在线玩家账号列表 [accID, ...]
+g_ctgOrderIDList = [] # 正在兑换商品中的充值订单ID [orderID, ...]
+
+g_onlineMgr = None # 本服在线玩家管理
+g_crossPlayerMgr = None # 跨服玩家管理
 
 g_turnFightMgr = None
+
+g_broadCastList = [] # 后台gm广播
+
+g_arenaPlayerMatchDict = {} # 本服竞技场玩家匹配记录缓存 {playerID:[tagPlayerID, ...], ...}
+
+g_beautyEffTypeDict = {} # 红颜特殊效果缓存 {playerID:{effType:[effValue, effTypeValue], ...}, ...}
 
 g_mapIDTxtInfo = {} # MapID.txt 加载的信息
 g_realmDiffPlayerDict = {} # 境界难度玩家信息 {realm:[playerID, ...], ...}
@@ -44,11 +58,10 @@
 g_needRefreshMapServerState = True # 常规地图分线人数是否有变更需要通知
 g_ipyDataRecycleCheckTime = 0 # 地图IpyData数据回收检查time
 
-InitPyItem = False # 是否加载过物品表所需要的Py数据, 每张地图只在启动时执行一次
 DailyUseCountLimitItemIDList = [] # 每日有使用个数限制的物品ID列表
 EquipItemSkillIDList = [] # 装备技能ID列表
 AutoTransformCountItemIDList = [] # 自动转化为对应物品个数的物品ID列表
-g_stoneLevelIDDict = {} # 宝石类型等级对应物品ID {(stoneEffType, stoneLevel):itemID, ...}
+MoneyItemIDDict = {} # 货币类型1个数量对应物品ID字典 {moneyType:itemID, ...}
 
 g_refreshAttrBillboardFunc = [] # 刷属性后需要触发的同步排行榜函数列表
 
@@ -61,7 +74,6 @@
 g_teamPlayerDict = {} # 地图队伍对应玩家ID列表,含离线玩家 {teamID:[playerID, ...], ...}
 g_teamPlayerInfoDict = {} # 地图队伍对应玩家ID信息 {teamID:{playerID:{k:v, ...}, ...}
 
-g_disconnectPlayer = {} # 在本地图离线的玩家信息 {playerID:[tick, posX, posY], ...}
 g_lastExitFBType = {} # 最后一个离开副本信息 {fbIndex:[exitType, tick], ...} exitType: 1-掉线,2-主动退出
 
 g_sgzztopPlayerName = '' #上古战场积分王名字
@@ -69,8 +81,6 @@
 FBEnterTimeLimiitMapID = [] # 副本开启有时间限制的副本ID,由GameServer同步得到
 
 FBOpenTimeRecord = {} #限时副本开启时间记录
-
-VSFamilyInfo = [] # 仙盟联赛开启的副本信息 [是否最终决赛场次, roundNum, groupID, [familyIDA, failyIDB], [familyNameA, familyNameB], [familyRankA, familyRankB]]
 
 g_PassiveEffManager = None  # 被动技能(效果)单例
 
@@ -102,18 +112,9 @@
 
 g_luckyCloudBuyInfo = {} # 幸运云购最新一期信息
 
-g_crossServerTimeInfo = [0, 0, 0] # 跨服时间信息 [crossServerTime, curServerTime, syncMapTime]
 g_crossZoneName = "" # 跨服分区名
-g_crossRegPlayerAttrDict = {} #跨服注册时登记的会影响战力的属性值 {playerID:[value, ...], ...}
-g_crossSyncTickDict = {} #需要同步跨服数据的玩家同步tick字典 {playerID:tick, ...}
-g_crossPlayerDictChangeInfo = {} #跨服玩家字典变化信息 {playerID:{(key, dType):value, ...}, ...}
-g_crossPlayerDienstgradChangeInfo = {} #跨服玩家称号变化信息 {playerID:{id:isAdd, ...}, ...}
-g_crossPlayerItemsChangeInfo = {} #跨服玩家物品变化信息 {playerID:{"背包类型-物品位":itemMD5, ...}, ...}
-g_crossPlayerSkillsChangeInfo = {} #跨服玩家技能变化信息 {playerID:[技能ID], ...}
 
-g_crossFuncLineDataCache = {} # 动态分配的跨服虚拟分线数据缓存 {(mapID, copyMapID):funcLineDataCache, ...}
 g_crossPlayerServerGroupIDInfo = {} #跨服玩家服务器组ID缓存,副本线路关闭时才释放,所以支持离线跨服玩家 {copyMapID:{playerID:serverGroupID, ...}, ...}
-g_fbBuyBuffTimeDict = {} # 副本购买buff时间缓存{playerID:{moneyCnt:time}}
 g_elemntSkillDict = {} #{skillID:[attrID*100000+needValue,..]}
 
 g_coupleInfo = {} # {playerID:[coupleID, coupleName], ...}
@@ -121,12 +122,12 @@
 g_playerPriWoodPileNPCDict = {} # {playerID:[npcObj, ...], ...}
 g_mirrorBattleDict = {} # {battleID:MirrorBattle, ...}
 
-g_familyZhenfaInfo = {} # 仙盟阵法信息{familyID:{zhenfaType:{k:v, }, ...}, ...}
-
 g_singleAtkRecordList = None # 单次攻击记录
 
 g_UserCtrlDBFirstInit = False
 g_playerDataCntInfo = {} # 玩家各表最后一次存档时数据条数 {playerID:{表名:条数, ...}, ...}
 g_mergeRegisterPlayerDict = {} # 跨服玩家数据缓存 {accID:[loginTime, logoutTime, recvPack, groupID], ...}
 
-g_usrCtrlDB = None  #数据库实例
\ No newline at end of file
+g_usrCtrlDB = None  #数据库实例
+
+g_transItemSign = 0

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