From 541f5d53ee3e0676c66157141aa868e31f27fa81 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 04 九月 2025 18:19:53 +0800
Subject: [PATCH] 92 【主界面】主线任务-服务端(增加A801获得物品通知;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py |   83 ++++++++++-------------------------------
 1 files changed, 21 insertions(+), 62 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index e8e9e66..52d3a74 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -24,67 +24,50 @@
 import ChPyNetSendPack
 import GameWorld
 import NetPackCommon
-import PlayerGodWeapon
-import PlayerHorse
-import PlayerPet
+#import PlayerGodWeapon
+#import PlayerHorse
+#import PlayerPet
 import ShareDefine
 import IpyGameDataPY
-import PlayerMagicWeapon
-import PlayerRefineStove
 import PlayerControl
 import PlayerPrestigeSys
 import PlayerBillboard
 import PlayerTreasure
 import PlayerSignDay
-import PlayerGoldGift
-import PlayerEquipDecompose
-import PlayerCrossChampionship
-import PlayerFreeGoods
-import FunctionNPCCommon
-import PlayerGreatMaster
+#import PlayerGoldGift
+#import PlayerEquipDecompose
+#import PlayerCrossChampionship
+#import PlayerFreeGoods
+#import FunctionNPCCommon
 import PlayerActBuyCountGift
 import PlayerActLoginNew
 import PlayerActTask
 import IPY_GameWorld
 import ItemCommon
 import ItemControler
-import PlayerLianTi
 import PlayerArena
-import PlayerFaQi
-import PlayerGuaji
-import PlayerTJG
-import EventShell
+#import PlayerLianTi
+#import PlayerFaQi
 
 
 # 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
 FuncOpenLogicDict = {
-                     ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
-                     ShareDefine.GameFuncID_GodWeapon:lambda curObj:PlayerGodWeapon.DoGodWeaponOpen(curObj),
-                     ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoPetOpen(curObj),
-                     ShareDefine.GameFuncID_MagicWeapon:lambda curObj:PlayerMagicWeapon.DoMagicWeaponOpen(curObj),
-                     ShareDefine.GameFuncID_RefineStove:lambda curObj:PlayerRefineStove.DoRefineStoveOpen(curObj),
                      ShareDefine.GameFuncID_Official:lambda curObj:PlayerPrestigeSys.DoOfficialOpen(curObj),
                      ShareDefine.GameFuncID_Billboard:lambda curObj:PlayerBillboard.DoBillboardOpen(curObj),
                      ShareDefine.GameFuncID_SignDay:lambda curObj:PlayerSignDay.DoSignDayOpen(curObj),
                      ShareDefine.GameFuncID_Treasure:lambda curObj:PlayerTreasure.DoTreasureOpen(curObj),
-                     ShareDefine.GameFuncID_FirstGoldTip:lambda curObj:PlayerGoldGift.DoFirstGoldOpen(curObj),
-                     ShareDefine.GameFuncID_EquipDecompose:lambda curObj:PlayerEquipDecompose.DoEquipDecomposeOpen(curObj),
-                     ShareDefine.GameFuncID_FreeGoods:lambda curObj:PlayerFreeGoods.DoFreeGoodsOpen(curObj),
-                     ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
-                     ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
-                     ShareDefine.GameFuncID_Talent:lambda curObj:PlayerGreatMaster.DoTalentOpen(curObj),
-                     #ShareDefine.GameFuncID_TJG:lambda curObj:PlayerTJG.DoTJGOpen(curObj),
                      ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
-                     ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
-                     ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
-                     ShareDefine.GameFuncID_Championship:lambda curObj:PlayerCrossChampionship.DoChampionshipOpen(curObj),
-                     ShareDefine.GameFuncID_Guaji:lambda curObj:PlayerGuaji.DoGuajiOpen(curObj),
-                     #ShareDefine.GameFuncID_RunDaily:lambda curObj:FBCommon.DoFuncOpen_RunDaily(curObj),
-                     #ShareDefine.GameFuncID_RunFamily:lambda curObj:FBCommon.DoFuncOpen_RunFamily(curObj),
-                     #ShareDefine.GameFuncID_RefineExp:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineExp(curObj),
-                     #ShareDefine.GameFuncID_RefineMoney:lambda curObj:Operate_PlayerBuyZhenQi.DoFuncOpen_RefineMoney(curObj),
-                     #ShareDefine.GameFuncID_ArrestTask:lambda curObj:PlayerArrestTask.DoArrestTaslOpen(curObj),
-
+                     #ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
+                     #ShareDefine.GameFuncID_GodWeapon:lambda curObj:PlayerGodWeapon.DoGodWeaponOpen(curObj),
+                     #ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoPetOpen(curObj),
+                     #ShareDefine.GameFuncID_FirstGoldTip:lambda curObj:PlayerGoldGift.DoFirstGoldOpen(curObj),
+                     #ShareDefine.GameFuncID_EquipDecompose:lambda curObj:PlayerEquipDecompose.DoEquipDecomposeOpen(curObj),
+                     #ShareDefine.GameFuncID_FreeGoods:lambda curObj:PlayerFreeGoods.DoFreeGoodsOpen(curObj),
+                     #ShareDefine.GameFuncID_OSSail:lambda curObj:FunctionNPCCommon.OSSaleOpenMail(curObj),
+                     #ShareDefine.GameFuncID_AddPoint:lambda curObj:PlayerControl.DoAddPointOpen(curObj),
+                     #ShareDefine.GameFuncID_FaQi:lambda curObj:PlayerFaQi.DoFaQiOpen(curObj),
+                     #ShareDefine.GameFuncID_LianTi:lambda curObj:PlayerLianTi.DoLianTiOpen(curObj),
+                     #ShareDefine.GameFuncID_Championship:lambda curObj:PlayerCrossChampionship.DoChampionshipOpen(curObj),
                      }
 
 ## 注意:功能开启需执行的函数 及 功能开启后升级逻辑 只会执行其中一个
@@ -95,9 +78,6 @@
 #FuncLVUpLogicDict = {
 #                     ShareDefine.GameFuncID_Pet:lambda curObj:PlayerPet.DoLVUPLogic_Pet(curObj),
 #                     }
-
-# 功能开启需要同步到GameServer的
-FuncOpenNotifyGameServer = [ShareDefine.GameFuncID_Championship, ShareDefine.GameFuncID_MineArea]
 
 def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
 
@@ -129,21 +109,12 @@
         if limitLV and curLV < limitLV:
             continue
         
-        limitMagicWeapon = ipyData.GetLimitMagicWeapon()
-        limitMagicWeaponID, limitMagicWeaponlv = limitMagicWeapon/100, limitMagicWeapon%100
-        if limitMagicWeaponID and not PlayerMagicWeapon.GetIsActiveMagicWeapon(curPlayer, limitMagicWeaponID, limitMagicWeaponlv):
-            continue
-        
         limitRealmLV = ipyData.GetLimiRealmLV()
         if limitRealmLV and curPlayer.GetOfficialRank() < limitRealmLV:
             continue
         
         limitMissionID = ipyData.GetLimitMissionID()
         if limitMissionID and not curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_MissionFinish % limitMissionID):
-            continue
-        
-        limitVIPLV = ipyData.GetLimitVIPLV()
-        if limitVIPLV and curPlayer.GetVIPLv() < limitVIPLV:
             continue
         
         # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
@@ -156,8 +127,6 @@
         if funcID in FuncOpenLogicDict:
             FuncOpenLogicDict[funcID](curPlayer)
             
-        EventShell.EventResponse_Funcopen(curPlayer, funcID)
-        
         mailKey = ipyData.GetMailKey()
         if mailKey:
             PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], [])
@@ -165,16 +134,6 @@
         
     if openFuncIDList:
         Sync_FuncOpenState(curPlayer, openFuncIDList)
-        notifyGameServerFuncIDList = []
-        for funcID in openFuncIDList:
-            if funcID not in FuncOpenNotifyGameServer:
-                continue
-            notifyGameServerFuncIDList.append(funcID)
-        if notifyGameServerFuncIDList:
-            GameWorld.DebugLog("notifyGameServerFuncIDList=%s" % notifyGameServerFuncIDList)
-            msgInfo = str(notifyGameServerFuncIDList)
-            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, "FuncOpen", msgInfo, len(msgInfo))
-            
         PlayerActTask.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
         PlayerActLoginNew.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
         PlayerActBuyCountGift.OnCheckRelateFuncAct(curPlayer, openFuncIDList)

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