From 549a8b666e258ae45b8e2c2d6cf6ac988f85850e Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 02 九月 2025 19:44:57 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复报错;寻宝物品权重为0不产出;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 1488 ++++++++++++++++++----------------------------------------- 1 files changed, 457 insertions(+), 1,031 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 29411cc..7617b0e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -56,11 +56,103 @@ ("BYTE", "OPLimitInAct", 0), ), + "NPC":( + ("DWORD", "NPCID", 1), + ("char", "NPCName", 0), + ("DWORD", "RelatedHeroID", 0), + ("BYTE", "Country", 0), + ("BYTE", "AtkDistType", 0), + ("BYTE", "Sex", 0), + ("WORD", "LV", 0), + ("DWORD", "Atk", 0), + ("DWORD", "Def", 0), + ("DWORD", "MaxHP", 0), + ("list", "SkillIDList", 0), + ("DWORD", "FinalDamPer", 0), + ("DWORD", "FinalDamPerDef", 0), + ("DWORD", "MissRate", 0), + ("DWORD", "MissRateDef", 0), + ("DWORD", "SuperHitRate", 0), + ("DWORD", "SuperHitRateDef", 0), + ("DWORD", "StunRate", 0), + ("DWORD", "StunRateDef", 0), + ("DWORD", "ComboRate", 0), + ("DWORD", "ComboRateDef", 0), + ("DWORD", "ParryRate", 0), + ("DWORD", "ParryRateDef", 0), + ("DWORD", "SuckHPPer", 0), + ("DWORD", "SuckHPPerDef", 0), + ("dict", "SpecAttrInfo", 0), + ), + + "NPCStronger":( + ("DWORD", "NPCID", 1), + ("float", "AtkRatio", 0), + ("float", "DefRatio", 0), + ("float", "MaxHPRatio", 0), + ("float", "StunRateRatio", 0), + ("float", "SuperHitRateRatio", 0), + ("float", "ComboRateRatio", 0), + ("float", "MissRateRatio", 0), + ("float", "ParryRateRatio", 0), + ("float", "SuckHPPerRatio", 0), + ("float", "StunRateDefRatio", 0), + ("float", "SuperHitRateDefRatio", 0), + ("float", "ComboRateDefRatio", 0), + ("float", "MissRateDefRatio", 0), + ("float", "ParryRateDefRatio", 0), + ("float", "SuckHPPerDefRatio", 0), + ), + + "Skill":( + ("DWORD", "SkillID", 1), + ("DWORD", "SkillTypeID", 0), + ("WORD", "SkillLV", 0), + ("WORD", "SkillMaxLV", 0), + ("char", "SkillName", 0), + ("BYTE", "FuncType", 0), + ("BYTE", "SkillType", 0), + ("BYTE", "HurtType", 0), + ("BYTE", "AtkType", 0), + ("BYTE", "TagAim", 0), + ("BYTE", "TagFriendly", 0), + ("BYTE", "TagAffect", 0), + ("BYTE", "TagCount", 0), + ("BYTE", "CalcType", 0), + ("WORD", "SkillPer", 0), + ("DWORD", "SkillValue", 0), + ("WORD", "HappenRate", 0), + ("DWORD", "EffectID1", 0), + ("list", "EffectValues1", 0), + ("BYTE", "TriggerWay1", 0), + ("BYTE", "TriggerSrc1", 0), + ("DWORD", "EffectID2", 0), + ("list", "EffectValues2", 0), + ("BYTE", "TriggerWay2", 0), + ("BYTE", "TriggerSrc2", 0), + ("DWORD", "EffectID3", 0), + ("list", "EffectValues3", 0), + ("BYTE", "TriggerWay3", 0), + ("BYTE", "TriggerSrc3", 0), + ("WORD", "CoolDownTime", 0), + ("list", "IgnoreStates", 0), + ("BYTE", "CurBuffState", 0), + ("WORD", "LastTime", 0), + ("BYTE", "LayerCnt", 0), + ("BYTE", "LayerMax", 0), + ("DWORD", "BuffRepeat", 0), + ("DWORD", "DieContinue", 0), + ("DWORD", "FightPower", 0), + ("char", "SkillMotionName", 0), + ), + "Hero":( ("DWORD", "HeroID", 1), + ("char", "Name", 0), ("BYTE", "Country", 0), ("BYTE", "Quality", 0), ("BYTE", "AtkDistType", 0), + ("BYTE", "Sex", 0), ("list", "SkinIDList", 0), ("DWORD", "NormalSkillID", 0), ("DWORD", "AngerSkillID", 0), @@ -68,6 +160,7 @@ ("WORD", "DefInheritPer", 0), ("WORD", "HPInheritPer", 0), ("dict", "BatAttrDict", 0), + ("list", "FetterIDList", 0), ), "HeroTalent":( @@ -104,6 +197,13 @@ ("list", "AttrValueList", 0), ), + "HeroLineupHalo":( + ("WORD", "Country", 1), + ("BYTE", "NeedHeroCount", 0), + ("list", "AttrIDList", 0), + ("list", "AttrValueList", 0), + ), + "HeroSkin":( ("DWORD", "SkinID", 1), ("list", "WearAttrIDList", 0), @@ -124,6 +224,7 @@ ("DWORD", "BookInitAddPer", 0), ("DWORD", "BookStarAddPer", 0), ("DWORD", "BookBreakLVAddPer", 0), + ("list", "DismissReturnItems", 0), ), "HeroQualityBreak":( @@ -137,6 +238,7 @@ ("DWORD", "Quality", 1), ("DWORD", "AwakeLV", 1), ("list", "UPCostItem", 0), + ("DWORD", "RebirthCostMoney", 0), ), "HeroQualityLV":( @@ -145,10 +247,59 @@ ("list", "UPCostItem", 0), ), + "PlayerAttr":( + ("DWORD", "AttrID", 1), + ("char", "Parameter", 0), + ), + + "FightPowerRatio":( + ("DWORD", "RealmLV", 1), + ("float", "AtkRatio", 0), + ("float", "MaxHPRatio", 0), + ("float", "DefRatio", 0), + ("float", "StunRateRatio", 0), + ("float", "SuperHitRateRatio", 0), + ("float", "ComboRateRatio", 0), + ("float", "MissRateRatio", 0), + ("float", "ParryRateRatio", 0), + ("float", "SuckHPPerRatio", 0), + ("float", "StunRateDefRatio", 0), + ("float", "SuperHitRateDefRatio", 0), + ("float", "ComboRateDefRatio", 0), + ("float", "MissRateDefRatio", 0), + ("float", "ParryRateDefRatio", 0), + ("float", "SuckHPPerDefRatio", 0), + ("float", "FinalDamPerRatio", 0), + ("float", "FinalDamPerDefRatio", 0), + ("float", "PhyDamPerRatio", 0), + ("float", "PhyDamPerDefRatio", 0), + ("float", "MagDamPerRatio", 0), + ("float", "MagDamPerDefRatio", 0), + ("float", "NormalSkillPerRatio", 0), + ("float", "NormalSkillPerDefRatio", 0), + ("float", "AngerSkillPerRatio", 0), + ("float", "AngerSkillPerDefRatio", 0), + ("float", "SuperDamPerRatio", 0), + ("float", "SuperDamPerDefRatio", 0), + ("float", "CurePerRatio", 0), + ("float", "CurePerDefRatio", 0), + ("float", "ShieldPerRatio", 0), + ("float", "ShieldPerDefRatio", 0), + ("float", "DOTPerRatio", 0), + ("float", "DOTPerDefRatio", 0), + ("float", "WeiFinalDamPerRatio", 0), + ("float", "WeiFinalDamPerDefRatio", 0), + ("float", "ShuFinalDamPerRatio", 0), + ("float", "ShuFinalDamPerDefRatio", 0), + ("float", "WuFinalDamPerRatio", 0), + ("float", "WuFinalDamPerDefRatio", 0), + ("float", "QunFinalDamPerRatio", 0), + ("float", "QunFinalDamPerDefRatio", 0), + ), + "MainChapter":( ("BYTE", "ChapterID", 1), ("list", "DailyBootyUpperList", 0), - ("list", "BootyWeightList", 0), ), "MainLevel":( @@ -162,6 +313,8 @@ ("list", "WaveLineupIDList6", 0), ("list", "BossLineupIDList", 0), ("list", "AwardItemList", 0), + ("WORD", "NPCLV", 0), + ("float", "Difficulty", 0), ), "NPCLineup":( @@ -174,6 +327,8 @@ ("DWORD", "PosNPCID6", 0), ("DWORD", "PosNPCID7", 0), ("DWORD", "BossID", 0), + ("list", "SkillIDExList", 0), + ("BYTE", "SkillExCnt", 0), ), "Dienstgrad":( @@ -296,13 +451,6 @@ ("list", "AwardItemList", 0), ), - "RealmTower":( - ("DWORD", "FloorID", 1), - ("WORD", "NeedRealmLV", 0), - ("DWORD", "BossID", 0), - ("list", "RewardItemList", 0), - ), - "LianTi":( ("BYTE", "LianTiLV", 1), ("list", "FixedAttrType", 0), @@ -339,18 +487,14 @@ "FuncOpenLV":( ("DWORD", "FuncId", 1), ("DWORD", "LimitLV", 0), - ("DWORD", "LimitMagicWeapon", 0), ("WORD", "LimiRealmLV", 0), ("DWORD", "LimitMissionID", 0), - ("BYTE", "LimitVIPLV", 0), ("char", "MailKey", 0), ), "ItemCompound":( ("WORD", "ID", 1), - ("BYTE", "ComposeGroup", 0), ("list", "MakeID", 0), - ("BYTE", "IsFirstSuccMakeJobItem", 0), ("list", "UnfixedItemID", 0), ("BYTE", "UnfixedItemCount", 0), ("list", "FixedItemID", 0), @@ -359,7 +503,6 @@ ("WORD", "SuccessRate", 0), ("WORD", "SuccessRateMax", 0), ("list", "SuccessRateIncrease", 0), - ("BYTE", "AddonsCountMax", 0), ("char", "SysMark", 0), ("BYTE", "SysMarkParamType", 0), ), @@ -697,33 +840,26 @@ "PlayerLV":( ("WORD", "LV", 1), ("DWORD", "Exp", 0), - ("BYTE", "TalentPoint", 0), - ("DWORD", "ReExp", 0), - ("DWORD", "ReMaxHP", 0), + ("DWORD", "MaxHP", 0), + ("DWORD", "Atk", 0), + ("DWORD", "Def", 0), + ("BYTE", "ReHeroBreakLV", 0), + ("BYTE", "ReHeroAwakeLV", 0), ("DWORD", "ReAtk", 0), ("DWORD", "ReDef", 0), - ("DWORD", "ReHit", 0), - ("DWORD", "ReMiss", 0), - ("DWORD", "ReAtkSpeed", 0), - ("DWORD", "ReSkillAtkRate", 0), - ("DWORD", "ReDamagePer", 0), - ("DWORD", "ReDamReduce", 0), - ("DWORD", "ReIgnoreDefRate", 0), - ("DWORD", "ReLuckyHitRate", 0), - ("DWORD", "ReLuckyHit", 0), - ("DWORD", "ReBleedDamage", 0), - ("DWORD", "ReIceAtk", 0), - ("DWORD", "ReIceDef", 0), - ("DWORD", "RePetAtk", 0), - ("DWORD", "RePetSkillAtkRate", 0), - ("DWORD", "RePetDamPer", 0), - ("DWORD", "ReFinalHurt", 0), - ("DWORD", "ReFinalHurtReduce", 0), - ("DWORD", "RePotionReply", 0), - ("DWORD", "RePotionCD", 0), - ("DWORD", "AttackEff", 0), - ("DWORD", "ReFightPower", 0), - ("DWORD", "IceLodeFightPower", 0), + ("DWORD", "ReMaxHP", 0), + ("DWORD", "ReStunRate", 0), + ("DWORD", "ReSuperHitRate", 0), + ("DWORD", "ReComboRate", 0), + ("DWORD", "ReMissRate", 0), + ("DWORD", "ReParryRate", 0), + ("DWORD", "ReSuckHPPer", 0), + ("DWORD", "ReStunRateDef", 0), + ("DWORD", "ReSuperHitRateDef", 0), + ("DWORD", "ReComboRateDef", 0), + ("DWORD", "ReMissRateDef", 0), + ("DWORD", "ReParryRateDef", 0), + ("DWORD", "ReSuckHPPerDef", 0), ), "SpecMapPlayerAttrFormat":( @@ -743,33 +879,6 @@ ("dict", "AttrExDict", 0), ), - "NPCEx":( - ("DWORD", "NPCID", 1), - ("BYTE", "FightPowerLackAtkLimit", 0), - ("DWORD", "SuppressFightPower", 0), - ("BYTE", "AtkDistType", 0), - ("DWORD", "Atk", 0), - ("DWORD", "Def", 0), - ("DWORD", "MaxHP", 0), - ("list", "SkillIDList", 0), - ("DWORD", "FinalHurtPer", 0), - ("DWORD", "FinalHurtReducePer", 0), - ("DWORD", "MissRate", 0), - ("DWORD", "MissDefRate", 0), - ("DWORD", "SuperHitRate", 0), - ("DWORD", "SuperHitRateReduce", 0), - ("DWORD", "FaintRate", 0), - ("DWORD", "FaintDefRate", 0), - ("DWORD", "ComboRate", 0), - ("DWORD", "ComboDefRate", 0), - ("DWORD", "ParryRate", 0), - ("DWORD", "ParryDefRate", 0), - ("DWORD", "ParryDamPer", 0), - ("DWORD", "SuckHPPer", 0), - ("DWORD", "SuckHPDefPer", 0), - ("dict", "SpecAttrInfo", 0), - ), - "NPCRealmStrengthen":( ("DWORD", "NPCID", 1), ("BYTE", "RealmDifficulty", 1), @@ -786,26 +895,6 @@ ("DWORD", "MDef", 0), ("DWORD", "FireDef", 0), ("DWORD", "SP", 0), - ), - - "NPCStrengthen":( - ("DWORD", "NPCID", 1), - ("BYTE", "IsStrengthenByPlayerCount", 0), - ("BYTE", "LVStrengthenMark", 0), - ("BYTE", "LVStrengthenType", 0), - ("BYTE", "CmpNPCBaseLV", 0), - ("DWORD", "HitTime", 0), - ("DWORD", "DefCoefficient", 0), - ("DWORD", "AtkCoefficient", 0), - ("DWORD", "AdjustCoefficient", 0), - ("DWORD", "AtkInterval", 0), - ("DWORD", "HitRate", 0), - ("DWORD", "MissRate", 0), - ("DWORD", "MonterNum", 0), - ("DWORD", "IceAtkCoefficient", 0), - ("DWORD", "IceDefCoefficient", 0), - ("DWORD", "MaxEnduranceTime", 0), - ("DWORD", "FightPowerCoefficient", 0), ), "NPCTimeLostHP":( @@ -850,44 +939,6 @@ ("DWORD", "AttrValue", 0), ("DWORD", "Contribution", 0), ("DWORD", "PowerEx", 0), - ), - - "FightPowerParam":( - ("WORD", "LV", 1), - ("DWORD", "CftHit", 0), - ("DWORD", "CftMiss", 0), - ("DWORD", "CftIgnoreDefRate", 0), - ("DWORD", "CftDamChanceDef", 0), - ("DWORD", "CftFaintRate", 0), - ("DWORD", "CftSuperHitRateReduce", 0), - ("DWORD", "CftSuperHitRate", 0), - ("DWORD", "CftLuckyHitRate", 0), - ("DWORD", "CftLuckyHitRateReduce", 0), - ("DWORD", "CftSkillAtkRate", 0), - ("DWORD", "CftSkillAtkRateReduce", 0), - ("DWORD", "CftFinalHurtPer", 0), - ("DWORD", "CftFinalHurtReducePer", 0), - ("DWORD", "CftDamagePerPVP", 0), - ("DWORD", "CftDamagePerPVPReduce", 0), - ("DWORD", "CftNPCHurtAddPer", 0), - ("DWORD", "CftNormalHurtPer", 0), - ("DWORD", "CftFabaoHurtPer", 0), - ("DWORD", "CftDamBackPer", 0), - ("DWORD", "CftIgnoreDefRateReduce", 0), - ("DWORD", "CftFaintDefRate", 0), - ("DWORD", "CftAtkSpeed", 0), - ("DWORD", "CftJobAHurtAddPer", 0), - ("DWORD", "CftJobBHurtAddPer", 0), - ("DWORD", "CftJobCHurtAddPer", 0), - ("DWORD", "CftJobAAtkReducePer", 0), - ("DWORD", "CftJobBAtkReducePer", 0), - ("DWORD", "CftJobCAtkReducePer", 0), - ("DWORD", "CftAffairSpeedPer", 0), - ("DWORD", "CftFamilyBossHurtPer", 0), - ("DWORD", "CftFamilyWarHPPer", 0), - ("DWORD", "CftFamilyWarAtkPer", 0), - ("DWORD", "CftFamilySitExpPer", 0), - ("DWORD", "CftBossFinalHurtPer", 0), ), "NPCDropItem":( @@ -986,30 +1037,6 @@ ("DWORD", "BossNPCID", 0), ("list", "OtherNPCIDList", 0), ("list", "PassAwardItemList", 0), - ), - - "FBHelpBattle":( - ("DWORD", "DataMapID", 1), - ("BYTE", "LineID", 1), - ("DWORD", "FightPowerMin", 0), - ("DWORD", "RobotFightPower", 0), - ("WORD", "RobotLV", 0), - ("DWORD", "RobotBaseHurt", 0), - ("WORD", "RobotHPCoefficient", 0), - ("dict", "RobotSkillsDict", 0), - ), - - "NPCCustomRefresh":( - ("DWORD", "ID", 1), - ("list", "RefreshMarkInfo", 0), - ("DWORD", "RefreshNPCID", 0), - ("list", "RandNPCIDList", 0), - ("list", "NPCIDCountList", 0), - ("WORD", "MaxCount", 0), - ("WORD", "TotalMaxCount", 0), - ("BYTE", "IsLineOneOnly", 0), - ("DWORD", "RefreshTick", 0), - ("BYTE", "IsRepeat", 0), ), "DailyAction":( @@ -1248,30 +1275,6 @@ ("list", "RandItemRewardListB", 0), ), - "RefineStove":( - ("BYTE", "StoveLV", 1), - ("DWORD", "UpNeedExp", 0), - ), - - "Alchemy":( - ("DWORD", "ID", 1), - ("DWORD", "AlchemItemID", 0), - ("BYTE", "AlchemType", 0), - ("BYTE", "AlchemyQuality", 0), - ("DWORD", "LearnNeedItemID", 0), - ("BYTE", "LearnNeedAlchemLV", 0), - ("WORD", "LearnNeedLingGenPoint", 0), - ("WORD", "NeedTime", 0), - ("WORD", "AlchemyExp", 0), - ("dict", "Material", 0), - ), - - "AlchemyResult":( - ("BYTE", "AlchemyQuality", 1), - ("DWORD", "LuckValue", 0), - ("list", "CntRateList", 0), - ), - "BOSSInfo":( ("DWORD", "NPCID", 1), ("DWORD", "MapID", 0), @@ -1289,16 +1292,6 @@ ("DWORD", "NPCID", 1), ("WORD", "PerPlayerMoneyAward", 0), ("list", "PersonFirstKillAward", 0), - ), - - "ElderGodArea":( - ("DWORD", "NPCID", 1), - ("BYTE", "MonsterAnger", 0), - ), - - "PersonalBoss":( - ("DWORD", "NPCID", 0), - ("DWORD", "FuncLineID", 1), ), "FamilyActivity":( @@ -1329,12 +1322,6 @@ ("DWORD", "ProtectTime", 0), ("DWORD", "BindMissionID", 0), ("BYTE", "ShowType", 0), - ), - - "SealDemon":( - ("DWORD", "NPCID", 1), - ("BYTE", "LineID", 0), - ("list", "OwnerAwardItemEx", 0), ), "FbEncourage":( @@ -2130,14 +2117,6 @@ ("char", "NotifyKey", 0), ), - "MagicWeaponFB":( - ("DWORD", "MWID", 1), - ("BYTE", "LineID", 0), - ("BYTE", "Level", 1), - ("list", "RefreshNPC", 0), - ("dict", "AttrDict", 0), - ), - "IceLodeStarAward":( ("BYTE", "Index", 1), ("BYTE", "Star", 0), @@ -2207,53 +2186,6 @@ ("BYTE", "CopyMapID", 1), ("WORD", "PosX", 0), ("WORD", "PosY", 0), - ), - - "GatherTheSoul":( - ("DWORD", "SoulID", 1), - ("DWORD", "PieceItemID", 0), - ("BYTE", "HoleNum", 0), - ("BYTE", "SoulColor", 0), - ("DWORD", "SoulSkillTypeID", 0), - ("list", "SoulSkillLVList", 0), - ), - - "GatherTheSoulLV":( - ("DWORD", "SoulID", 1), - ("WORD", "SoulLV", 1), - ("WORD", "NeedPiece", 0), - ("DWORD", "NeedSoulValue", 0), - ("list", "LVAttrTypeList", 0), - ("list", "LVAttrValueList", 0), - ), - - "GatherSoul":( - ("DWORD", "ItemID", 1), - ("list", "AttrType", 0), - ("BYTE", "SoulGrade", 0), - ), - - "GatherSoulCompound":( - ("DWORD", "TagItemID", 1), - ("WORD", "NeedLV", 0), - ("list", "NeedItem", 0), - ("WORD", "NeedSoulSplinters", 0), - ("WORD", "NeedSoulCore", 0), - ), - - "GatherSoulAttr":( - ("WORD", "AttrType", 1), - ("char", "AttrInfo1", 0), - ("dict", "AttrInfo2", 0), - ("dict", "AttrInfo3", 0), - ("dict", "AttrInfo4", 0), - ("dict", "AttrInfo5", 0), - ), - - "MagicWeaponOfKing":( - ("DWORD", "MWID", 1), - ("BYTE", "AwardMark", 1), - ("dict", "AddAttr", 0), ), "Coat":( @@ -2464,13 +2396,6 @@ ("list", "TravelAwardInfo", 0), ), - "ZhuXianBoss":( - ("DWORD", "NPCID", 0), - ("BYTE", "LineID", 1), - ("WORD", "RealmLV", 0), - ("DWORD", "ZhuXianScore", 0), - ), - "ActFeastWeekParty":( ("DWORD", "CfgID", 1), ("char", "StartDate", 0), @@ -2591,21 +2516,6 @@ ("dict", "Attr", 0), ), - "FamilyBossAward":( - ("DWORD", "BossID", 1), - ("list", "WorldLV", 0), - ("list", "Rank", 0), - ("list", "Award1", 0), - ("dict", "Award2", 0), - ), - - "FamilyBossHurtAward":( - ("BYTE", "AwardType", 1), - ("BYTE", "RecordIndex", 1), - ("DWORD", "NeedHurtTotal", 0), - ("list", "AwardItemList", 0), - ), - "Family":( ("BYTE", "FamilyLV", 1), ("BYTE", "MemberMax", 0), @@ -2649,45 +2559,6 @@ ("WORD", "LevelMax", 0), ), - "HorsePetBossAward":( - ("BYTE", "LineID", 1), - ("list", "WorldLV", 0), - ("list", "Rank", 0), - ("list", "Award1", 0), - ("list", "Award2", 0), - ), - - "FairyDomain":( - ("WORD", "ID", 1), - ("BYTE", "EventType", 0), - ("DWORD", "MapID", 0), - ("BYTE", "LineID", 0), - ("DWORD", "BossID", 0), - ("BYTE", "EventFBType", 0), - ("BYTE", "CostEnergy", 0), - ("BYTE", "NeedAlchemyLV", 0), - ("list", "NeedLV", 0), - ("DWORD", "Weight", 0), - ("DWORD", "HourCntPriLimit", 0), - ("DWORD", "DayCntPriLimit", 0), - ), - - "FairyAdventures":( - ("WORD", "ID", 1), - ("DWORD", "OpenServerDay", 0), - ("BYTE", "EventID", 0), - ("list", "Condition", 0), - ("list", "GearAward", 0), - ("list", "BasicAward", 0), - ), - - "FairyDomainAppoint":( - ("WORD", "Cnt", 1), - ("DWORD", "EventID", 0), - ("list", "Award", 0), - ("list", "RandomAward", 0), - ), - "FBBuyBuff":( ("DWORD", "MapId", 1), ("WORD", "MoneyCnt", 1), @@ -2700,21 +2571,6 @@ ("BYTE", "ElementSkillNum", 0), ("DWORD", "MainSkillID", 0), ("DWORD", "NeedLV", 0), - ), - - "SkyTower":( - ("DWORD", "FloorID", 1), - ("DWORD", "BossID", 0), - ("dict", "Reward", 0), - ("WORD", "NeedLV", 0), - ("DWORD", "FightPower", 0), - ("BYTE", "IsNotify", 0), - ), - - "SkyTowerServerChallenge":( - ("DWORD", "FloorID", 1), - ("dict", "PassRankRewardInfo", 0), - ("dict", "ServerRewardInfo", 0), ), "LingGenEffect":( @@ -2851,6 +2707,111 @@ def GetSortReverse(self): return self.attrTuple[6] # 是否倒序 BYTE def GetOPLimitInAct(self): return self.attrTuple[7] # 活动期间限制队伍操作 BYTE +# NPC表 +class IPY_NPC(): + + def __init__(self): + self.attrTuple = None + return + + def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD + def GetNPCName(self): return self.attrTuple[1] # 名称 char + def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD + def GetCountry(self): return self.attrTuple[3] # 国家 BYTE + def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE + def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE + def GetLV(self): return self.attrTuple[6] # 等级 WORD + def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD + def GetDef(self): return self.attrTuple[8] # 防御值 DWORD + def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD + def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list + def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD + def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD + def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD + def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD + def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD + def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD + def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD + def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD + def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD + def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD + def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD + def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD + def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD + def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD + def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict + +# NPC成长表 +class IPY_NPCStronger(): + + def __init__(self): + self.attrTuple = None + return + + def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD + def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float + def GetDefRatio(self): return self.attrTuple[2] # 防御系数 float + def GetMaxHPRatio(self): return self.attrTuple[3] # 生命系数 float + def GetStunRateRatio(self): return self.attrTuple[4] # float + def GetSuperHitRateRatio(self): return self.attrTuple[5] # float + def GetComboRateRatio(self): return self.attrTuple[6] # float + def GetMissRateRatio(self): return self.attrTuple[7] # float + def GetParryRateRatio(self): return self.attrTuple[8] # float + def GetSuckHPPerRatio(self): return self.attrTuple[9] # float + def GetStunRateDefRatio(self): return self.attrTuple[10] # float + def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float + def GetComboRateDefRatio(self): return self.attrTuple[12] # float + def GetMissRateDefRatio(self): return self.attrTuple[13] # float + def GetParryRateDefRatio(self): return self.attrTuple[14] # float + def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float + +# 技能表 +class IPY_Skill(): + + def __init__(self): + self.attrTuple = None + return + + def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD + def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD + def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD + def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD + def GetSkillName(self): return self.attrTuple[4] # 技能名 char + def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE + def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE + def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE + def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE + def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE + def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE + def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE + def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE + def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE + def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD + def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD + def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD + def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD + def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list + def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE + def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE + def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD + def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list + def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE + def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE + def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD + def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list + def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE + def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE + def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD + def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list + def GetCurBuffState(self): return self.attrTuple[31] # Buff状态值 BYTE + def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD + def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE + def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE + def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD + def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD + def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD + def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char + # 武将表 class IPY_Hero(): @@ -2859,16 +2820,19 @@ return def GetHeroID(self): return self.attrTuple[0] # 英雄ID DWORD - def GetCountry(self): return self.attrTuple[1] # 国家 BYTE - def GetQuality(self): return self.attrTuple[2] # 品质 BYTE - def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE - def GetSkinIDList(self): return self.attrTuple[4] # 皮肤ID列表 list - def GetNormalSkillID(self): return self.attrTuple[5] # 普攻技能ID DWORD - def GetAngerSkillID(self): return self.attrTuple[6] # 怒气技能ID DWORD - def GetAtkInheritPer(self): return self.attrTuple[7] # 攻击继承 WORD - def GetDefInheritPer(self): return self.attrTuple[8] # 防御继承 WORD - def GetHPInheritPer(self): return self.attrTuple[9] # 生命继承 WORD - def GetBatAttrDict(self): return self.attrTuple[10] # 其他战斗属性字典 {"属性ID":值, ...} dict + def GetName(self): return self.attrTuple[1] # 名称 char + def GetCountry(self): return self.attrTuple[2] # 国家 BYTE + def GetQuality(self): return self.attrTuple[3] # 品质 BYTE + def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE + def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE + def GetSkinIDList(self): return self.attrTuple[6] # 皮肤ID列表 list + def GetNormalSkillID(self): return self.attrTuple[7] # 普攻技能ID DWORD + def GetAngerSkillID(self): return self.attrTuple[8] # 怒气技能ID DWORD + def GetAtkInheritPer(self): return self.attrTuple[9] # 攻击继承 WORD + def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD + def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD + def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict + def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list # 武将星级天赋表 class IPY_HeroTalent(): @@ -2924,6 +2888,18 @@ def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list +# 阵容光环表 +class IPY_HeroLineupHalo(): + + def __init__(self): + self.attrTuple = None + return + + def GetCountry(self): return self.attrTuple[0] # 国家 WORD + def GetNeedHeroCount(self): return self.attrTuple[1] # 所需武将数 BYTE + def GetAttrIDList(self): return self.attrTuple[2] # 属性ID列表 list + def GetAttrValueList(self): return self.attrTuple[3] # 属性值列表 list + # 皮肤表 class IPY_HeroSkin(): @@ -2954,7 +2930,8 @@ def GetBookActAwardMoney(self): return self.attrTuple[7] # 图鉴激活奖励货币 类型|值 list def GetBookInitAddPer(self): return self.attrTuple[8] # 图鉴初始加成 DWORD def GetBookStarAddPer(self): return self.attrTuple[9] # 图鉴每星级加成 DWORD - def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD + def GetBookBreakLVAddPer(self): return self.attrTuple[10] # 图鉴每突破等级加成 DWORD + def GetDismissReturnItems(self): return self.attrTuple[11] # 遣散每星返还道具 [[物品ID,个数], ...] list # 武将品质突破表 class IPY_HeroQualityBreak(): @@ -2977,7 +2954,8 @@ def GetQuality(self): return self.attrTuple[0] # 品质 DWORD def GetAwakeLV(self): return self.attrTuple[1] # 觉醒等级 DWORD - def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list + def GetUPCostItem(self): return self.attrTuple[2] # 觉醒到下级消耗道具 list + def GetRebirthCostMoney(self): return self.attrTuple[3] # 重生消耗货币 DWORD # 品质武将升级表 class IPY_HeroQualityLV(): @@ -2990,6 +2968,66 @@ def GetHeroLV(self): return self.attrTuple[1] # 武将等级 DWORD def GetUPCostItem(self): return self.attrTuple[2] # 升级到下级消耗道具 list +# 属性条目表 +class IPY_PlayerAttr(): + + def __init__(self): + self.attrTuple = None + return + + def GetAttrID(self): return self.attrTuple[0] # 属性ID DWORD + def GetParameter(self): return self.attrTuple[1] # 属性名、参数名 char + +# 战力系数 +class IPY_FightPowerRatio(): + + def __init__(self): + self.attrTuple = None + return + + def GetRealmLV(self): return self.attrTuple[0] # 境界等级 DWORD + def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float + def GetMaxHPRatio(self): return self.attrTuple[2] # float + def GetDefRatio(self): return self.attrTuple[3] # float + def GetStunRateRatio(self): return self.attrTuple[4] # float + def GetSuperHitRateRatio(self): return self.attrTuple[5] # float + def GetComboRateRatio(self): return self.attrTuple[6] # float + def GetMissRateRatio(self): return self.attrTuple[7] # float + def GetParryRateRatio(self): return self.attrTuple[8] # float + def GetSuckHPPerRatio(self): return self.attrTuple[9] # float + def GetStunRateDefRatio(self): return self.attrTuple[10] # float + def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float + def GetComboRateDefRatio(self): return self.attrTuple[12] # float + def GetMissRateDefRatio(self): return self.attrTuple[13] # float + def GetParryRateDefRatio(self): return self.attrTuple[14] # float + def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float + def GetFinalDamPerRatio(self): return self.attrTuple[16] # float + def GetFinalDamPerDefRatio(self): return self.attrTuple[17] # float + def GetPhyDamPerRatio(self): return self.attrTuple[18] # float + def GetPhyDamPerDefRatio(self): return self.attrTuple[19] # float + def GetMagDamPerRatio(self): return self.attrTuple[20] # float + def GetMagDamPerDefRatio(self): return self.attrTuple[21] # float + def GetNormalSkillPerRatio(self): return self.attrTuple[22] # float + def GetNormalSkillPerDefRatio(self): return self.attrTuple[23] # float + def GetAngerSkillPerRatio(self): return self.attrTuple[24] # float + def GetAngerSkillPerDefRatio(self): return self.attrTuple[25] # float + def GetSuperDamPerRatio(self): return self.attrTuple[26] # float + def GetSuperDamPerDefRatio(self): return self.attrTuple[27] # float + def GetCurePerRatio(self): return self.attrTuple[28] # float + def GetCurePerDefRatio(self): return self.attrTuple[29] # float + def GetShieldPerRatio(self): return self.attrTuple[30] # float + def GetShieldPerDefRatio(self): return self.attrTuple[31] # float + def GetDOTPerRatio(self): return self.attrTuple[32] # float + def GetDOTPerDefRatio(self): return self.attrTuple[33] # float + def GetWeiFinalDamPerRatio(self): return self.attrTuple[34] # float + def GetWeiFinalDamPerDefRatio(self): return self.attrTuple[35] # float + def GetShuFinalDamPerRatio(self): return self.attrTuple[36] # float + def GetShuFinalDamPerDefRatio(self): return self.attrTuple[37] # float + def GetWuFinalDamPerRatio(self): return self.attrTuple[38] # float + def GetWuFinalDamPerDefRatio(self): return self.attrTuple[39] # float + def GetQunFinalDamPerRatio(self): return self.attrTuple[40] # float + def GetQunFinalDamPerDefRatio(self): return self.attrTuple[41] # float + # 主线章节表 class IPY_MainChapter(): @@ -2998,8 +3036,7 @@ return def GetChapterID(self): return self.attrTuple[0] # 章节ID BYTE - def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list - def GetBootyWeightList(self): return self.attrTuple[2] # 战利品掉落权重,[[权重,物品ID,掉落个数下限, 上限], ...] list + def GetDailyBootyUpperList(self): return self.attrTuple[1] # 每日战利品掉落上限,[[物品ID,每日上限], ...] list # 主线关卡表 class IPY_MainLevel(): @@ -3017,7 +3054,9 @@ def GetWaveLineupIDList5(self): return self.attrTuple[6] # 波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list def GetWaveLineupIDList6(self): return self.attrTuple[7] # 波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list def GetBossLineupIDList(self): return self.attrTuple[8] # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list - def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list + def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list + def GetNPCLV(self): return self.attrTuple[10] # NPC等级 WORD + def GetDifficulty(self): return self.attrTuple[11] # 难度系数 float # NPC阵容表 class IPY_NPCLineup(): @@ -3034,7 +3073,9 @@ def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD - def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD + def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD + def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list + def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE # 称号表 class IPY_Dienstgrad(): @@ -3226,18 +3267,6 @@ def GetNeedValueList(self): return self.attrTuple[3] # 所需值列表 list def GetAwardItemList(self): return self.attrTuple[4] # 奖励物品列表 list -# 境界塔表 -class IPY_RealmTower(): - - def __init__(self): - self.attrTuple = None - return - - def GetFloorID(self): return self.attrTuple[0] # 层 DWORD - def GetNeedRealmLV(self): return self.attrTuple[1] # 所需境界 WORD - def GetBossID(self): return self.attrTuple[2] # BossID DWORD - def GetRewardItemList(self): return self.attrTuple[3] # 奖励物品列表 list - # 境界炼体属性表 class IPY_LianTi(): @@ -3295,11 +3324,9 @@ def GetFuncId(self): return self.attrTuple[0] # 功能标识 DWORD def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD - def GetLimitMagicWeapon(self): return self.attrTuple[2] # 需要解锁法宝ID DWORD - def GetLimiRealmLV(self): return self.attrTuple[3] # 需要境界等级 WORD - def GetLimitMissionID(self): return self.attrTuple[4] # 需要完成的任务ID DWORD - def GetLimitVIPLV(self): return self.attrTuple[5] # 需要VIP等级 BYTE - def GetMailKey(self): return self.attrTuple[6] # 邮件 char + def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD + def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD + def GetMailKey(self): return self.attrTuple[4] # 邮件 char # 合成表 class IPY_ItemCompound(): @@ -3309,20 +3336,17 @@ return def GetID(self): return self.attrTuple[0] # 合成配置编号ID WORD - def GetComposeGroup(self): return self.attrTuple[1] # 合成归组类型 BYTE - def GetMakeID(self): return self.attrTuple[2] # 可合成的道具ID,多个则随机一个 list - def GetIsFirstSuccMakeJobItem(self): return self.attrTuple[3] # 首次成功是否必出本职业 BYTE - def GetUnfixedItemID(self): return self.attrTuple[4] # 不固定道具ID, 多个ID时则任意一种均可 list - def GetUnfixedItemCount(self): return self.attrTuple[5] # 不固定道具消耗数量 BYTE - def GetFixedItemID(self): return self.attrTuple[6] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list - def GetFixedItemCount(self): return self.attrTuple[7] # 消耗固定道具数量,每个ID对应数量 list - def GetNeedMoney(self): return self.attrTuple[8] # 消耗铜钱 DWORD - def GetSuccessRate(self): return self.attrTuple[9] # 成功率万分率 WORD - def GetSuccessRateMax(self): return self.attrTuple[10] # 最大成功率万分率 WORD - def GetSuccessRateIncrease(self): return self.attrTuple[11] # 提高成功率道具, 道具ID|个数|提高的概率 list - def GetAddonsCountMax(self): return self.attrTuple[12] # 最大可附加材料数, 增加概率用, 非必须, 0代表不可附加材料 BYTE - def GetSysMark(self): return self.attrTuple[13] # 提示mark char - def GetSysMarkParamType(self): return self.attrTuple[14] # 系统提示参数组合类型 BYTE + def GetMakeID(self): return self.attrTuple[1] # 可合成的道具ID,多个则随机一个 list + def GetUnfixedItemID(self): return self.attrTuple[2] # 不固定道具ID, 多个ID时则任意一种均可 list + def GetUnfixedItemCount(self): return self.attrTuple[3] # 不固定道具消耗数量 BYTE + def GetFixedItemID(self): return self.attrTuple[4] # 消耗固定道具ID, 多个ID时代表每个ID均需消耗 list + def GetFixedItemCount(self): return self.attrTuple[5] # 消耗固定道具数量,每个ID对应数量 list + def GetNeedMoney(self): return self.attrTuple[6] # 消耗铜钱 DWORD + def GetSuccessRate(self): return self.attrTuple[7] # 成功率万分率 WORD + def GetSuccessRateMax(self): return self.attrTuple[8] # 最大成功率万分率 WORD + def GetSuccessRateIncrease(self): return self.attrTuple[9] # 提高成功率道具, 道具ID|个数|提高的概率 list + def GetSysMark(self): return self.attrTuple[10] # 提示mark char + def GetSysMarkParamType(self): return self.attrTuple[11] # 系统提示参数组合类型 BYTE # 物品强化效果表 class IPY_ItemPlus(): @@ -3848,33 +3872,26 @@ def GetLV(self): return self.attrTuple[0] # 玩家等级 WORD def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD - def GetTalentPoint(self): return self.attrTuple[2] # 等级获得的天赋点 BYTE - def GetReExp(self): return self.attrTuple[3] # 等级经验效率(second) DWORD - def GetReMaxHP(self): return self.attrTuple[4] # 生命 DWORD - def GetReAtk(self): return self.attrTuple[5] # 攻击 DWORD - def GetReDef(self): return self.attrTuple[6] # 防御 DWORD - def GetReHit(self): return self.attrTuple[7] # 命中 DWORD - def GetReMiss(self): return self.attrTuple[8] # 闪避 DWORD - def GetReAtkSpeed(self): return self.attrTuple[9] # 攻速 DWORD - def GetReSkillAtkRate(self): return self.attrTuple[10] # 技能伤害比例 DWORD - def GetReDamagePer(self): return self.attrTuple[11] # 增加伤害 DWORD - def GetReDamReduce(self): return self.attrTuple[12] # 减少伤害 DWORD - def GetReIgnoreDefRate(self): return self.attrTuple[13] # 无视防御比例 DWORD - def GetReLuckyHitRate(self): return self.attrTuple[14] # 会心一击率 DWORD - def GetReLuckyHit(self): return self.attrTuple[15] # 会心一击伤害 DWORD - def GetReBleedDamage(self): return self.attrTuple[16] # 流血伤害增加 DWORD - def GetReIceAtk(self): return self.attrTuple[17] # 真实伤害 DWORD - def GetReIceDef(self): return self.attrTuple[18] # 真实抵御 DWORD - def GetRePetAtk(self): return self.attrTuple[19] # 灵宠攻击 DWORD - def GetRePetSkillAtkRate(self): return self.attrTuple[20] # 灵宠技能 DWORD - def GetRePetDamPer(self): return self.attrTuple[21] # 灵宠伤害增加 DWORD - def GetReFinalHurt(self): return self.attrTuple[22] # 固定伤害增加 DWORD - def GetReFinalHurtReduce(self): return self.attrTuple[23] # 固定伤害减少 DWORD - def GetRePotionReply(self): return self.attrTuple[24] # 血瓶恢复量 DWORD - def GetRePotionCD(self): return self.attrTuple[25] # 血瓶CD DWORD - def GetAttackEff(self): return self.attrTuple[26] # 挂机效率 DWORD - def GetReFightPower(self): return self.attrTuple[27] # 战斗力 DWORD - def GetIceLodeFightPower(self): return self.attrTuple[28] # 冰晶矿脉扫荡战斗力 DWORD + def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD + def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD + def GetDef(self): return self.attrTuple[4] # 防御 DWORD + def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE + def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE + def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD + def GetReDef(self): return self.attrTuple[8] # 防御 DWORD + def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD + def GetReStunRate(self): return self.attrTuple[10] # DWORD + def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD + def GetReComboRate(self): return self.attrTuple[12] # DWORD + def GetReMissRate(self): return self.attrTuple[13] # DWORD + def GetReParryRate(self): return self.attrTuple[14] # DWORD + def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD + def GetReStunRateDef(self): return self.attrTuple[16] # DWORD + def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD + def GetReComboRateDef(self): return self.attrTuple[18] # DWORD + def GetReMissRateDef(self): return self.attrTuple[19] # DWORD + def GetReParryRateDef(self): return self.attrTuple[20] # DWORD + def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD # 特殊地图玩家属性公式表 class IPY_SpecMapPlayerAttrFormat(): @@ -3903,38 +3920,6 @@ def GetAttrSpecDict(self): return self.attrTuple[6] # 特殊属性值字典 {attrKey:value, ...} dict def GetAttrExDict(self): return self.attrTuple[7] # 特殊属性值字典 {attrKey:value, ...} dict -# NPC表扩展 -class IPY_NPCEx(): - - def __init__(self): - self.attrTuple = None - return - - def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD - def GetFightPowerLackAtkLimit(self): return self.attrTuple[1] # 战力不足限制攻击 BYTE - def GetSuppressFightPower(self): return self.attrTuple[2] # 推荐/压制战力 DWORD - def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE - def GetAtk(self): return self.attrTuple[4] # 攻击力 DWORD - def GetDef(self): return self.attrTuple[5] # 防御值 DWORD - def GetMaxHP(self): return self.attrTuple[6] # 最大生命值,可超过20E DWORD - def GetSkillIDList(self): return self.attrTuple[7] # 技能ID列表 list - def GetFinalHurtPer(self): return self.attrTuple[8] # 最终增伤 DWORD - def GetFinalHurtReducePer(self): return self.attrTuple[9] # 最终减伤 DWORD - def GetMissRate(self): return self.attrTuple[10] # 闪避概率 DWORD - def GetMissDefRate(self): return self.attrTuple[11] # 抗闪避概率 DWORD - def GetSuperHitRate(self): return self.attrTuple[12] # 暴击概率 DWORD - def GetSuperHitRateReduce(self): return self.attrTuple[13] # 抗暴击概率 DWORD - def GetFaintRate(self): return self.attrTuple[14] # 击晕概率 DWORD - def GetFaintDefRate(self): return self.attrTuple[15] # 抗击晕概率 DWORD - def GetComboRate(self): return self.attrTuple[16] # 连击概率 DWORD - def GetComboDefRate(self): return self.attrTuple[17] # 抗连击概率 DWORD - def GetParryRate(self): return self.attrTuple[18] # 格挡概率 DWORD - def GetParryDefRate(self): return self.attrTuple[19] # 抗格挡概率 DWORD - def GetParryDamPer(self): return self.attrTuple[20] # 格挡减伤比率 DWORD - def GetSuckHPPer(self): return self.attrTuple[21] # 吸血比率 DWORD - def GetSuckHPDefPer(self): return self.attrTuple[22] # 抗吸血比率 DWORD - def GetSpecAttrInfo(self): return self.attrTuple[23] # 特殊属性信息 {"属性ID":值, ...} dict - # 成长型境界怪物表 class IPY_NPCRealmStrengthen(): @@ -3957,31 +3942,6 @@ def GetMDef(self): return self.attrTuple[12] # 标准击杀时间/毫秒 DWORD def GetFireDef(self): return self.attrTuple[13] # 脱机挂经验计算战力 DWORD def GetSP(self): return self.attrTuple[14] # SP DWORD - -# 成长型怪物参数公式表 -class IPY_NPCStrengthen(): - - def __init__(self): - self.attrTuple = None - return - - def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD - def GetIsStrengthenByPlayerCount(self): return self.attrTuple[1] # 是否根据人数成长 BYTE - def GetLVStrengthenMark(self): return self.attrTuple[2] # 等级成长属性公式标记 BYTE - def GetLVStrengthenType(self): return self.attrTuple[3] # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; BYTE - def GetCmpNPCBaseLV(self): return self.attrTuple[4] # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 BYTE - def GetHitTime(self): return self.attrTuple[5] # 受击次数 DWORD - def GetDefCoefficient(self): return self.attrTuple[6] # 人物防御系数 DWORD - def GetAtkCoefficient(self): return self.attrTuple[7] # 人物攻击系数 DWORD - def GetAdjustCoefficient(self): return self.attrTuple[8] # 调整系数比例 DWORD - def GetAtkInterval(self): return self.attrTuple[9] # 怪物攻击间隔 DWORD - def GetHitRate(self): return self.attrTuple[10] # 对人物的命中率 DWORD - def GetMissRate(self): return self.attrTuple[11] # 对人物的闪避率 DWORD - def GetMonterNum(self): return self.attrTuple[12] # 怪物数 DWORD - def GetIceAtkCoefficient(self): return self.attrTuple[13] # 元素攻击比例 DWORD - def GetIceDefCoefficient(self): return self.attrTuple[14] # 元素抗性比例 DWORD - def GetMaxEnduranceTime(self): return self.attrTuple[15] # 玩家最大承受伤害时间 DWORD - def GetFightPowerCoefficient(self): return self.attrTuple[16] # 压制战斗力系数 DWORD # NPC时间掉血表 class IPY_NPCTimeLostHP(): @@ -4051,49 +4011,6 @@ def GetAttrValue(self): return self.attrTuple[2] # 属性值 DWORD def GetContribution(self): return self.attrTuple[3] # 需要贡献度 DWORD def GetPowerEx(self): return self.attrTuple[4] # 额外战力 DWORD - -# 战斗力参数等级系数表 -class IPY_FightPowerParam(): - - def __init__(self): - self.attrTuple = None - return - - def GetLV(self): return self.attrTuple[0] # 等级 WORD - def GetCftHit(self): return self.attrTuple[1] # 命中系数 DWORD - def GetCftMiss(self): return self.attrTuple[2] # 闪避系数 DWORD - def GetCftIgnoreDefRate(self): return self.attrTuple[3] # 无视防御系数 DWORD - def GetCftDamChanceDef(self): return self.attrTuple[4] # 抵御系数 DWORD - def GetCftFaintRate(self): return self.attrTuple[5] # 击晕系数 DWORD - def GetCftSuperHitRateReduce(self): return self.attrTuple[6] # 暴击率抗性系数 DWORD - def GetCftSuperHitRate(self): return self.attrTuple[7] # 暴击率系数 DWORD - def GetCftLuckyHitRate(self): return self.attrTuple[8] # 会心一击率系数 DWORD - def GetCftLuckyHitRateReduce(self): return self.attrTuple[9] # 会心一击抗性系数 DWORD - def GetCftSkillAtkRate(self): return self.attrTuple[10] # 技能伤害系数 DWORD - def GetCftSkillAtkRateReduce(self): return self.attrTuple[11] # 技能减伤系数 DWORD - def GetCftFinalHurtPer(self): return self.attrTuple[12] # 最终伤害加成系数 DWORD - def GetCftFinalHurtReducePer(self): return self.attrTuple[13] # 最终伤害减免系数 DWORD - def GetCftDamagePerPVP(self): return self.attrTuple[14] # PVP伤害增加系数 DWORD - def GetCftDamagePerPVPReduce(self): return self.attrTuple[15] # PVP伤害减少系数 DWORD - def GetCftNPCHurtAddPer(self): return self.attrTuple[16] # PVE技能加成系数 DWORD - def GetCftNormalHurtPer(self): return self.attrTuple[17] # 普通附加伤害加成系数 DWORD - def GetCftFabaoHurtPer(self): return self.attrTuple[18] # 法宝附加伤害加成系数 DWORD - def GetCftDamBackPer(self): return self.attrTuple[19] # 伤害反射系数 DWORD - def GetCftIgnoreDefRateReduce(self): return self.attrTuple[20] # 无视防御抗性系数 DWORD - def GetCftFaintDefRate(self): return self.attrTuple[21] # 控制抵抗系数 DWORD - def GetCftAtkSpeed(self): return self.attrTuple[22] # 攻速系数 DWORD - def GetCftJobAHurtAddPer(self): return self.attrTuple[23] # 对目标战士伤害加成 DWORD - def GetCftJobBHurtAddPer(self): return self.attrTuple[24] # 对目标法师伤害加成 DWORD - def GetCftJobCHurtAddPer(self): return self.attrTuple[25] # 对目标弓箭伤害加成 DWORD - def GetCftJobAAtkReducePer(self): return self.attrTuple[26] # 战士攻击伤害减免 DWORD - def GetCftJobBAtkReducePer(self): return self.attrTuple[27] # 法师攻击伤害减免 DWORD - def GetCftJobCAtkReducePer(self): return self.attrTuple[28] # 弓箭攻击伤害减免 DWORD - def GetCftAffairSpeedPer(self): return self.attrTuple[29] # 仙盟事务速度加成 DWORD - def GetCftFamilyBossHurtPer(self): return self.attrTuple[30] # 仙盟BOSS伤害加成 DWORD - def GetCftFamilyWarHPPer(self): return self.attrTuple[31] # 仙盟联赛生命加成 DWORD - def GetCftFamilyWarAtkPer(self): return self.attrTuple[32] # 仙盟联赛攻击加成 DWORD - def GetCftFamilySitExpPer(self): return self.attrTuple[33] # 仙盟打坐经验加成 DWORD - def GetCftBossFinalHurtPer(self): return self.attrTuple[34] # Boss最终伤害加成系数 DWORD # NPC掉落表 class IPY_NPCDropItem(): @@ -4222,40 +4139,6 @@ def GetBossNPCID(self): return self.attrTuple[4] # 过关bossID DWORD def GetOtherNPCIDList(self): return self.attrTuple[5] # 其他NPCIDList list def GetPassAwardItemList(self): return self.attrTuple[6] # 过关奖励列表 list - -# 副本助战表 -class IPY_FBHelpBattle(): - - def __init__(self): - self.attrTuple = None - return - - def GetDataMapID(self): return self.attrTuple[0] # 数据地图ID DWORD - def GetLineID(self): return self.attrTuple[1] # 功能线路ID BYTE - def GetFightPowerMin(self): return self.attrTuple[2] # 助战最低战力,也是副本保底战力 DWORD - def GetRobotFightPower(self): return self.attrTuple[3] # 助战NPC战力 DWORD - def GetRobotLV(self): return self.attrTuple[4] # 助战NPC等级 WORD - def GetRobotBaseHurt(self): return self.attrTuple[5] # 助战NPC保底伤害 DWORD - def GetRobotHPCoefficient(self): return self.attrTuple[6] # 助战NPC生命系数 WORD - def GetRobotSkillsDict(self): return self.attrTuple[7] # 助战NPC技能, {"职业":[技能列表], ...} dict - -# 副本刷怪标识点表 -class IPY_NPCCustomRefresh(): - - def __init__(self): - self.attrTuple = None - return - - def GetID(self): return self.attrTuple[0] # 刷怪规则ID DWORD - def GetRefreshMarkInfo(self): return self.attrTuple[1] # 标试点, 当配置多个时为随机标试点, 不重复 list - def GetRefreshNPCID(self): return self.attrTuple[2] # 指定NPCID DWORD - def GetRandNPCIDList(self): return self.attrTuple[3] # 单次随机刷怪NPCID list - def GetNPCIDCountList(self): return self.attrTuple[4] # 单次指定刷怪NPC list - def GetMaxCount(self): return self.attrTuple[5] # 单个点最大存在怪物数 WORD - def GetTotalMaxCount(self): return self.attrTuple[6] # 相同标试点总刷怪物数 WORD - def GetIsLineOneOnly(self): return self.attrTuple[7] # 是否仅在1线刷怪 BYTE - def GetRefreshTick(self): return self.attrTuple[8] # 刷怪间隔秒 DWORD - def GetIsRepeat(self): return self.attrTuple[9] # 是否循环刷怪 BYTE # 日常活动表 class IPY_DailyAction(): @@ -4583,45 +4466,6 @@ def GetRandItemCountB(self): return self.attrTuple[6] # 饼图奖励次数B BYTE def GetRandItemRewardListB(self): return self.attrTuple[7] # 饼图奖励库B [[饼图概率,物品ID], ...] 物品ID支持0 list -# 炼丹炉等级表 -class IPY_RefineStove(): - - def __init__(self): - self.attrTuple = None - return - - def GetStoveLV(self): return self.attrTuple[0] # 炼丹炉等级 BYTE - def GetUpNeedExp(self): return self.attrTuple[1] # 升下一级所需经验 DWORD - -# 炼丹表 -class IPY_Alchemy(): - - def __init__(self): - self.attrTuple = None - return - - def GetID(self): return self.attrTuple[0] # 秘方唯一ID不可变更 DWORD - def GetAlchemItemID(self): return self.attrTuple[1] # 丹药物品ID DWORD - def GetAlchemType(self): return self.attrTuple[2] # 秘方类型1-灵丹 2-仙丹 BYTE - def GetAlchemyQuality(self): return self.attrTuple[3] # 秘方品级 BYTE - def GetLearnNeedItemID(self): return self.attrTuple[4] # 丹方物品ID DWORD - def GetLearnNeedAlchemLV(self): return self.attrTuple[5] # 丹方需要炼丹等级 BYTE - def GetLearnNeedLingGenPoint(self): return self.attrTuple[6] # 丹方需要总灵根点数 WORD - def GetNeedTime(self): return self.attrTuple[7] # 炼丹时间(秒) WORD - def GetAlchemyExp(self): return self.attrTuple[8] # 炼丹获得经验值 WORD - def GetMaterial(self): return self.attrTuple[9] # 炼丹材料 dict - -# 炼丹数量表 -class IPY_AlchemyResult(): - - def __init__(self): - self.attrTuple = None - return - - def GetAlchemyQuality(self): return self.attrTuple[0] # 丹方等级 BYTE - def GetLuckValue(self): return self.attrTuple[1] # 慧根 DWORD - def GetCntRateList(self): return self.attrTuple[2] # 数量饼图 list - # BOSS信息表 class IPY_BOSSInfo(): @@ -4650,26 +4494,6 @@ def GetNPCID(self): return self.attrTuple[0] # ID DWORD def GetPerPlayerMoneyAward(self): return self.attrTuple[1] # 首杀全服玩家奖励灵石额度/人 WORD def GetPersonFirstKillAward(self): return self.attrTuple[2] # 个人首次击杀奖励 [[物品ID,个数,是否拍品], ...] list - -# 古神禁地表 -class IPY_ElderGodArea(): - - def __init__(self): - self.attrTuple = None - return - - def GetNPCID(self): return self.attrTuple[0] # ID DWORD - def GetMonsterAnger(self): return self.attrTuple[1] # 怪物怒气值 BYTE - -# 个人BOSS表 -class IPY_PersonalBoss(): - - def __init__(self): - self.attrTuple = None - return - - def GetNPCID(self): return self.attrTuple[0] # ID DWORD - def GetFuncLineID(self): return self.attrTuple[1] # 可挑战等级 DWORD # 仙盟活跃表 class IPY_FamilyActivity(): @@ -4720,17 +4544,6 @@ def GetProtectTime(self): return self.attrTuple[3] # 保护时间, 毫秒 DWORD def GetBindMissionID(self): return self.attrTuple[4] # 绑定的任务ID DWORD def GetShowType(self): return self.attrTuple[5] # 0-服务端通知,>0前端处理 BYTE - -# 封魔坛BOSS表 -class IPY_SealDemon(): - - def __init__(self): - self.attrTuple = None - return - - def GetNPCID(self): return self.attrTuple[0] # ID DWORD - def GetLineID(self): return self.attrTuple[1] # BYTE - def GetOwnerAwardItemEx(self): return self.attrTuple[2] # 第一名额外奖励物品[[itemID,个数,是否拍品], ...] list # 副本鼓舞表 class IPY_FbEncourage(): @@ -5935,19 +5748,6 @@ def GetAwardItem(self): return self.attrTuple[4] # 返利物品信息列表 {职业:[(物品ID,个数,是否绑定),...]} dict def GetNotifyKey(self): return self.attrTuple[5] # 全服广播key,默认两个参数(玩家名, 档位额度) char -# 法宝副本表 -class IPY_MagicWeaponFB(): - - def __init__(self): - self.attrTuple = None - return - - def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD - def GetLineID(self): return self.attrTuple[1] # 副本功能线路ID BYTE - def GetLevel(self): return self.attrTuple[2] # 关卡 BYTE - def GetRefreshNPC(self): return self.attrTuple[3] # 刷怪配置 list - def GetAttrDict(self): return self.attrTuple[4] # 属性 dict - # 冰晶矿脉星级奖励表 class IPY_IceLodeStarAward(): @@ -6068,83 +5868,6 @@ def GetCopyMapID(self): return self.attrTuple[3] # 虚拟线路ID BYTE def GetPosX(self): return self.attrTuple[4] # 坐标X WORD def GetPosY(self): return self.attrTuple[5] # 坐标Y WORD - -# 聚魂新表 -class IPY_GatherTheSoul(): - - def __init__(self): - self.attrTuple = None - return - - def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD - def GetPieceItemID(self): return self.attrTuple[1] # 碎片物品ID DWORD - def GetHoleNum(self): return self.attrTuple[2] # 孔编号 BYTE - def GetSoulColor(self): return self.attrTuple[3] # 品质 BYTE - def GetSoulSkillTypeID(self): return self.attrTuple[4] # 技能TypeID DWORD - def GetSoulSkillLVList(self): return self.attrTuple[5] # 技能等级所需魂等级列表 list - -# 聚魂新升级表 -class IPY_GatherTheSoulLV(): - - def __init__(self): - self.attrTuple = None - return - - def GetSoulID(self): return self.attrTuple[0] # 聚魂ID DWORD - def GetSoulLV(self): return self.attrTuple[1] # 魂等级 WORD - def GetNeedPiece(self): return self.attrTuple[2] # 该级所需碎片 WORD - def GetNeedSoulValue(self): return self.attrTuple[3] # 所需聚魂精华 DWORD - def GetLVAttrTypeList(self): return self.attrTuple[4] # 累计总属性类型 list - def GetLVAttrValueList(self): return self.attrTuple[5] # 累计总属性值 list - -# 聚魂表 -class IPY_GatherSoul(): - - def __init__(self): - self.attrTuple = None - return - - def GetItemID(self): return self.attrTuple[0] # 物品ID DWORD - def GetAttrType(self): return self.attrTuple[1] # 属性类型 list - def GetSoulGrade(self): return self.attrTuple[2] # 魂阶段 BYTE - -# 聚魂合成表 -class IPY_GatherSoulCompound(): - - def __init__(self): - self.attrTuple = None - return - - def GetTagItemID(self): return self.attrTuple[0] # 合成的物品ID DWORD - def GetNeedLV(self): return self.attrTuple[1] # 需要的玩家等级 WORD - def GetNeedItem(self): return self.attrTuple[2] # 需要的物品ID list - def GetNeedSoulSplinters(self): return self.attrTuple[3] # 需要的聚魂碎片 WORD - def GetNeedSoulCore(self): return self.attrTuple[4] # 需要的核心环 WORD - -# 聚魂属性表 -class IPY_GatherSoulAttr(): - - def __init__(self): - self.attrTuple = None - return - - def GetAttrType(self): return self.attrTuple[0] # 属性类型 WORD - def GetAttrInfo1(self): return self.attrTuple[1] # 基础属性-参数聚魂等级level char - def GetAttrInfo2(self): return self.attrTuple[2] # 品质系数(品质_系数|…) dict - def GetAttrInfo3(self): return self.attrTuple[3] # 多属性系数 dict - def GetAttrInfo4(self): return self.attrTuple[4] # 初始属性(品质_属性值|…) dict - def GetAttrInfo5(self): return self.attrTuple[5] # 阶段系数 dict - -# 王者法宝表 -class IPY_MagicWeaponOfKing(): - - def __init__(self): - self.attrTuple = None - return - - def GetMWID(self): return self.attrTuple[0] # 法宝ID DWORD - def GetAwardMark(self): return self.attrTuple[1] # 赛季奖励等级 BYTE - def GetAddAttr(self): return self.attrTuple[2] # 属性 dict # 时装表 class IPY_Coat(): @@ -6464,18 +6187,6 @@ def GetAwardCountMax(self): return self.attrTuple[3] # 可领取次数,0代表不限 BYTE def GetTravelAwardInfo(self): return self.attrTuple[4] # 游历奖励 [[物品ID,个数,是否拍品], ...] list -# 诛仙BOSS表 -class IPY_ZhuXianBoss(): - - def __init__(self): - self.attrTuple = None - return - - def GetNPCID(self): return self.attrTuple[0] # ID DWORD - def GetLineID(self): return self.attrTuple[1] # BYTE - def GetRealmLV(self): return self.attrTuple[2] # 需要境界 WORD - def GetZhuXianScore(self): return self.attrTuple[3] # 需要诛仙总评分 DWORD - # 节日巡礼活动时间表 class IPY_ActFeastWeekParty(): @@ -6666,31 +6377,6 @@ def GetCostItem(self): return self.attrTuple[3] # 消耗材料 dict def GetAttr(self): return self.attrTuple[4] # 属性 dict -# 仙盟Boss奖励表 -class IPY_FamilyBossAward(): - - def __init__(self): - self.attrTuple = None - return - - def GetBossID(self): return self.attrTuple[0] # BossID DWORD - def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list - def GetRank(self): return self.attrTuple[2] # 排名 list - def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list - def GetAward2(self): return self.attrTuple[4] # 饼图奖励{随机次数:[(概率,[物品ID,数量,是否拍品]),..]} dict - -# 仙盟试炼伤血奖励表 -class IPY_FamilyBossHurtAward(): - - def __init__(self): - self.attrTuple = None - return - - def GetAwardType(self): return self.attrTuple[0] # 奖励类型 1-个人;2-仙盟 BYTE - def GetRecordIndex(self): return self.attrTuple[1] # 奖励记录索引,同奖励类型时记录索引不可重复 BYTE - def GetNeedHurtTotal(self): return self.attrTuple[2] # 所需总伤血 DWORD - def GetAwardItemList(self): return self.attrTuple[3] # 奖励物品列表[[物品ID,个数,是否拍品], ...] list - # 仙盟等级表 class IPY_Family(): @@ -6764,65 +6450,6 @@ def GetStar(self): return self.attrTuple[1] # 装备星数 BYTE def GetLevelMax(self): return self.attrTuple[2] # 洗练等级上限 WORD -# 骑宠Boss奖励表 -class IPY_HorsePetBossAward(): - - def __init__(self): - self.attrTuple = None - return - - def GetLineID(self): return self.attrTuple[0] # 线路ID BYTE - def GetWorldLV(self): return self.attrTuple[1] # 世界等级 list - def GetRank(self): return self.attrTuple[2] # 排名 list - def GetAward1(self): return self.attrTuple[3] # 奖励 [[独立概率万分率,[物品ID,数量,是否拍品]],..] list - def GetAward2(self): return self.attrTuple[4] # 饼图奖励 [[(概率,[物品ID,数量,是否拍品]),..]] list - -# 缥缈仙域表 -class IPY_FairyDomain(): - - def __init__(self): - self.attrTuple = None - return - - def GetID(self): return self.attrTuple[0] # 事件编号 WORD - def GetEventType(self): return self.attrTuple[1] # 事件类型 BYTE - def GetMapID(self): return self.attrTuple[2] # 副本id DWORD - def GetLineID(self): return self.attrTuple[3] # 副本线路id BYTE - def GetBossID(self): return self.attrTuple[4] # 副本BossID DWORD - def GetEventFBType(self): return self.attrTuple[5] # 事件副本类型,0-前端,1-本服,2-跨服 BYTE - def GetCostEnergy(self): return self.attrTuple[6] # 消耗体力 BYTE - def GetNeedAlchemyLV(self): return self.attrTuple[7] # 出现的炼丹等级要求 BYTE - def GetNeedLV(self): return self.attrTuple[8] # 出现的玩家等级要求 list - def GetWeight(self): return self.attrTuple[9] # 权重 DWORD - def GetHourCntPriLimit(self): return self.attrTuple[10] # 个人每小时次数限制 DWORD - def GetDayCntPriLimit(self): return self.attrTuple[11] # 个人每天次数限制 DWORD - -# 缥缈奇遇表 -class IPY_FairyAdventures(): - - def __init__(self): - self.attrTuple = None - return - - def GetID(self): return self.attrTuple[0] # 唯一ID WORD - def GetOpenServerDay(self): return self.attrTuple[1] # 开服天 DWORD - def GetEventID(self): return self.attrTuple[2] # 事件编号 BYTE - def GetCondition(self): return self.attrTuple[3] # 条件 list - def GetGearAward(self): return self.attrTuple[4] # 档位奖励 list - def GetBasicAward(self): return self.attrTuple[5] # 保底奖励 list - -# 缥缈仙域定制表 -class IPY_FairyDomainAppoint(): - - def __init__(self): - self.attrTuple = None - return - - def GetCnt(self): return self.attrTuple[0] # 次数 WORD - def GetEventID(self): return self.attrTuple[1] # 事件编号 DWORD - def GetAward(self): return self.attrTuple[2] # 定制奖励(没配走正常奖励规则)[[物品ID,数量,是否拍品],..] list - def GetRandomAward(self): return self.attrTuple[3] # 随机奖励 [[(权重,[物品ID,数量,是否拍品]),..],..] list - # 副本Buff表 class IPY_FBBuyBuff(): @@ -6846,31 +6473,6 @@ def GetElementSkillNum(self): return self.attrTuple[1] # 专精技能编号 BYTE def GetMainSkillID(self): return self.attrTuple[2] # 主技能ID DWORD def GetNeedLV(self): return self.attrTuple[3] # 选择需要等级 DWORD - -# 天星塔表 -class IPY_SkyTower(): - - def __init__(self): - self.attrTuple = None - return - - def GetFloorID(self): return self.attrTuple[0] # 层 DWORD - def GetBossID(self): return self.attrTuple[1] # bossID DWORD - def GetReward(self): return self.attrTuple[2] # 奖励 dict - def GetNeedLV(self): return self.attrTuple[3] # 要求等级 WORD - def GetFightPower(self): return self.attrTuple[4] # 推荐战力 DWORD - def GetIsNotify(self): return self.attrTuple[5] # 是否广播 BYTE - -# 天星塔全服挑战表 -class IPY_SkyTowerServerChallenge(): - - def __init__(self): - self.attrTuple = None - return - - def GetFloorID(self): return self.attrTuple[0] # 层 DWORD - def GetPassRankRewardInfo(self): return self.attrTuple[1] # 通关排名奖励 {"名次":[[物品ID,个数,是否拍品],...], ...} dict - def GetServerRewardInfo(self): return self.attrTuple[2] # 通关排名奖励 {"所需过关人数":[[物品ID,个数,是否拍品],...], ...} dict # 灵根特效表 class IPY_LingGenEffect(): @@ -7096,16 +6698,22 @@ self.__LoadFileData("DirtyList", onlyCheck) self.__LoadFileData("DirtyName", onlyCheck) self.__LoadFileData("FuncTeamSet", onlyCheck) + self.__LoadFileData("NPC", onlyCheck) + self.__LoadFileData("NPCStronger", onlyCheck) + self.__LoadFileData("Skill", onlyCheck) self.__LoadFileData("Hero", onlyCheck) self.__LoadFileData("HeroTalent", onlyCheck) self.__LoadFileData("HeroBreak", onlyCheck) self.__LoadFileData("HeroAwake", onlyCheck) self.__LoadFileData("HeroFetter", onlyCheck) + self.__LoadFileData("HeroLineupHalo", onlyCheck) self.__LoadFileData("HeroSkin", onlyCheck) self.__LoadFileData("HeroQuality", onlyCheck) self.__LoadFileData("HeroQualityBreak", onlyCheck) self.__LoadFileData("HeroQualityAwake", onlyCheck) self.__LoadFileData("HeroQualityLV", onlyCheck) + self.__LoadFileData("PlayerAttr", onlyCheck) + self.__LoadFileData("FightPowerRatio", onlyCheck) self.__LoadFileData("MainChapter", onlyCheck) self.__LoadFileData("MainLevel", onlyCheck) self.__LoadFileData("NPCLineup", onlyCheck) @@ -7123,7 +6731,6 @@ self.__LoadFileData("RealmXXZL", onlyCheck) self.__LoadFileData("Realm", onlyCheck) self.__LoadFileData("RealmLVUPTask", onlyCheck) - self.__LoadFileData("RealmTower", onlyCheck) self.__LoadFileData("LianTi", onlyCheck) self.__LoadFileData("GodWeapon", onlyCheck) self.__LoadFileData("FuncConfig", onlyCheck) @@ -7169,23 +6776,18 @@ self.__LoadFileData("PlayerLV", onlyCheck) self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck) self.__LoadFileData("GMAttr", onlyCheck) - self.__LoadFileData("NPCEx", onlyCheck) self.__LoadFileData("NPCRealmStrengthen", onlyCheck) - self.__LoadFileData("NPCStrengthen", onlyCheck) self.__LoadFileData("NPCTimeLostHP", onlyCheck) self.__LoadFileData("EquipSuitAttr", onlyCheck) self.__LoadFileData("WingRefineAttr", onlyCheck) self.__LoadFileData("WingRefineExp", onlyCheck) self.__LoadFileData("FamilyTech", onlyCheck) - self.__LoadFileData("FightPowerParam", onlyCheck) self.__LoadFileData("NPCDropItem", onlyCheck) self.__LoadFileData("RuneTower", onlyCheck) self.__LoadFileData("ChinMap", onlyCheck) self.__LoadFileData("FBFunc", onlyCheck) self.__LoadFileData("FBLine", onlyCheck) self.__LoadFileData("FBGeneralTrain", onlyCheck) - self.__LoadFileData("FBHelpBattle", onlyCheck) - self.__LoadFileData("NPCCustomRefresh", onlyCheck) self.__LoadFileData("DailyAction", onlyCheck) self.__LoadFileData("EquipGSParam", onlyCheck) self.__LoadFileData("Success", onlyCheck) @@ -7204,18 +6806,12 @@ self.__LoadFileData("DailyQuest", onlyCheck) self.__LoadFileData("DailyLivenessReward", onlyCheck) self.__LoadFileData("ActivityPlaceReward", onlyCheck) - self.__LoadFileData("RefineStove", onlyCheck) - self.__LoadFileData("Alchemy", onlyCheck) - self.__LoadFileData("AlchemyResult", onlyCheck) self.__LoadFileData("BOSSInfo", onlyCheck) self.__LoadFileData("BOSSFirstKill", onlyCheck) - self.__LoadFileData("ElderGodArea", onlyCheck) - self.__LoadFileData("PersonalBoss", onlyCheck) self.__LoadFileData("FamilyActivity", onlyCheck) self.__LoadFileData("FamilyRedPack", onlyCheck) self.__LoadFileData("ActFeastRedPacketSucc", onlyCheck) self.__LoadFileData("NPCShow", onlyCheck) - self.__LoadFileData("SealDemon", onlyCheck) self.__LoadFileData("FbEncourage", onlyCheck) self.__LoadFileData("MapRefreshNPC", onlyCheck) self.__LoadFileData("RuneCompound", onlyCheck) @@ -7298,7 +6894,6 @@ self.__LoadFileData("ActTurntable", onlyCheck) self.__LoadFileData("ActSingleRecharge", onlyCheck) self.__LoadFileData("ActSingleRechargeAward", onlyCheck) - self.__LoadFileData("MagicWeaponFB", onlyCheck) self.__LoadFileData("IceLodeStarAward", onlyCheck) self.__LoadFileData("CrossRealmPKDan", onlyCheck) self.__LoadFileData("CrossRealmPKDanAward", onlyCheck) @@ -7309,12 +6904,6 @@ self.__LoadFileData("CrossPenglaiZoneMap", onlyCheck) self.__LoadFileData("CrossDemonLandZoneMap", onlyCheck) self.__LoadFileData("CrossFamilyFlagwarZoneMap", onlyCheck) - self.__LoadFileData("GatherTheSoul", onlyCheck) - self.__LoadFileData("GatherTheSoulLV", onlyCheck) - self.__LoadFileData("GatherSoul", onlyCheck) - self.__LoadFileData("GatherSoulCompound", onlyCheck) - self.__LoadFileData("GatherSoulAttr", onlyCheck) - self.__LoadFileData("MagicWeaponOfKing", onlyCheck) self.__LoadFileData("Coat", onlyCheck) self.__LoadFileData("CoatChestUp", onlyCheck) self.__LoadFileData("ActWeekParty", onlyCheck) @@ -7337,7 +6926,6 @@ self.__LoadFileData("ActFeastTravel", onlyCheck) self.__LoadFileData("ActFeastTravelTask", onlyCheck) self.__LoadFileData("ActFeastTravelAward", onlyCheck) - self.__LoadFileData("ZhuXianBoss", onlyCheck) self.__LoadFileData("ActFeastWeekParty", onlyCheck) self.__LoadFileData("FeastWeekParty", onlyCheck) self.__LoadFileData("NewAllPeopleParty", onlyCheck) @@ -7352,22 +6940,14 @@ self.__LoadFileData("EquipShenEvolve", onlyCheck) self.__LoadFileData("EquipStarUp", onlyCheck) self.__LoadFileData("EquipPlusEvolve", onlyCheck) - self.__LoadFileData("FamilyBossAward", onlyCheck) - self.__LoadFileData("FamilyBossHurtAward", onlyCheck) self.__LoadFileData("Family", onlyCheck) self.__LoadFileData("FamilyEmblem", onlyCheck) self.__LoadFileData("FamilyZhenbaogeCut", onlyCheck) self.__LoadFileData("FamilyZhenbaogeItem", onlyCheck) self.__LoadFileData("FamilyZhenfa", onlyCheck) self.__LoadFileData("ItemWashMax", onlyCheck) - self.__LoadFileData("HorsePetBossAward", onlyCheck) - self.__LoadFileData("FairyDomain", onlyCheck) - self.__LoadFileData("FairyAdventures", onlyCheck) - self.__LoadFileData("FairyDomainAppoint", onlyCheck) self.__LoadFileData("FBBuyBuff", onlyCheck) self.__LoadFileData("SkillElement", onlyCheck) - self.__LoadFileData("SkyTower", onlyCheck) - self.__LoadFileData("SkyTowerServerChallenge", onlyCheck) self.__LoadFileData("LingGenEffect", onlyCheck) self.__LoadFileData("LoveGift", onlyCheck) self.__LoadFileData("Marry", onlyCheck) @@ -7614,6 +7194,27 @@ self.CheckLoadData("FuncTeamSet") return self.ipyFuncTeamSetCache[index] + def GetNPCCount(self): + self.CheckLoadData("NPC") + return self.ipyNPCLen + def GetNPCByIndex(self, index): + self.CheckLoadData("NPC") + return self.ipyNPCCache[index] + + def GetNPCStrongerCount(self): + self.CheckLoadData("NPCStronger") + return self.ipyNPCStrongerLen + def GetNPCStrongerByIndex(self, index): + self.CheckLoadData("NPCStronger") + return self.ipyNPCStrongerCache[index] + + def GetSkillCount(self): + self.CheckLoadData("Skill") + return self.ipySkillLen + def GetSkillByIndex(self, index): + self.CheckLoadData("Skill") + return self.ipySkillCache[index] + def GetHeroCount(self): self.CheckLoadData("Hero") return self.ipyHeroLen @@ -7649,6 +7250,13 @@ self.CheckLoadData("HeroFetter") return self.ipyHeroFetterCache[index] + def GetHeroLineupHaloCount(self): + self.CheckLoadData("HeroLineupHalo") + return self.ipyHeroLineupHaloLen + def GetHeroLineupHaloByIndex(self, index): + self.CheckLoadData("HeroLineupHalo") + return self.ipyHeroLineupHaloCache[index] + def GetHeroSkinCount(self): self.CheckLoadData("HeroSkin") return self.ipyHeroSkinLen @@ -7683,6 +7291,20 @@ def GetHeroQualityLVByIndex(self, index): self.CheckLoadData("HeroQualityLV") return self.ipyHeroQualityLVCache[index] + + def GetPlayerAttrCount(self): + self.CheckLoadData("PlayerAttr") + return self.ipyPlayerAttrLen + def GetPlayerAttrByIndex(self, index): + self.CheckLoadData("PlayerAttr") + return self.ipyPlayerAttrCache[index] + + def GetFightPowerRatioCount(self): + self.CheckLoadData("FightPowerRatio") + return self.ipyFightPowerRatioLen + def GetFightPowerRatioByIndex(self, index): + self.CheckLoadData("FightPowerRatio") + return self.ipyFightPowerRatioCache[index] def GetMainChapterCount(self): self.CheckLoadData("MainChapter") @@ -7802,13 +7424,6 @@ def GetRealmLVUPTaskByIndex(self, index): self.CheckLoadData("RealmLVUPTask") return self.ipyRealmLVUPTaskCache[index] - - def GetRealmTowerCount(self): - self.CheckLoadData("RealmTower") - return self.ipyRealmTowerLen - def GetRealmTowerByIndex(self, index): - self.CheckLoadData("RealmTower") - return self.ipyRealmTowerCache[index] def GetLianTiCount(self): self.CheckLoadData("LianTi") @@ -8125,26 +7740,12 @@ self.CheckLoadData("GMAttr") return self.ipyGMAttrCache[index] - def GetNPCExCount(self): - self.CheckLoadData("NPCEx") - return self.ipyNPCExLen - def GetNPCExByIndex(self, index): - self.CheckLoadData("NPCEx") - return self.ipyNPCExCache[index] - def GetNPCRealmStrengthenCount(self): self.CheckLoadData("NPCRealmStrengthen") return self.ipyNPCRealmStrengthenLen def GetNPCRealmStrengthenByIndex(self, index): self.CheckLoadData("NPCRealmStrengthen") return self.ipyNPCRealmStrengthenCache[index] - - def GetNPCStrengthenCount(self): - self.CheckLoadData("NPCStrengthen") - return self.ipyNPCStrengthenLen - def GetNPCStrengthenByIndex(self, index): - self.CheckLoadData("NPCStrengthen") - return self.ipyNPCStrengthenCache[index] def GetNPCTimeLostHPCount(self): self.CheckLoadData("NPCTimeLostHP") @@ -8180,13 +7781,6 @@ def GetFamilyTechByIndex(self, index): self.CheckLoadData("FamilyTech") return self.ipyFamilyTechCache[index] - - def GetFightPowerParamCount(self): - self.CheckLoadData("FightPowerParam") - return self.ipyFightPowerParamLen - def GetFightPowerParamByIndex(self, index): - self.CheckLoadData("FightPowerParam") - return self.ipyFightPowerParamCache[index] def GetNPCDropItemCount(self): self.CheckLoadData("NPCDropItem") @@ -8229,20 +7823,6 @@ def GetFBGeneralTrainByIndex(self, index): self.CheckLoadData("FBGeneralTrain") return self.ipyFBGeneralTrainCache[index] - - def GetFBHelpBattleCount(self): - self.CheckLoadData("FBHelpBattle") - return self.ipyFBHelpBattleLen - def GetFBHelpBattleByIndex(self, index): - self.CheckLoadData("FBHelpBattle") - return self.ipyFBHelpBattleCache[index] - - def GetNPCCustomRefreshCount(self): - self.CheckLoadData("NPCCustomRefresh") - return self.ipyNPCCustomRefreshLen - def GetNPCCustomRefreshByIndex(self, index): - self.CheckLoadData("NPCCustomRefresh") - return self.ipyNPCCustomRefreshCache[index] def GetDailyActionCount(self): self.CheckLoadData("DailyAction") @@ -8370,27 +7950,6 @@ self.CheckLoadData("ActivityPlaceReward") return self.ipyActivityPlaceRewardCache[index] - def GetRefineStoveCount(self): - self.CheckLoadData("RefineStove") - return self.ipyRefineStoveLen - def GetRefineStoveByIndex(self, index): - self.CheckLoadData("RefineStove") - return self.ipyRefineStoveCache[index] - - def GetAlchemyCount(self): - self.CheckLoadData("Alchemy") - return self.ipyAlchemyLen - def GetAlchemyByIndex(self, index): - self.CheckLoadData("Alchemy") - return self.ipyAlchemyCache[index] - - def GetAlchemyResultCount(self): - self.CheckLoadData("AlchemyResult") - return self.ipyAlchemyResultLen - def GetAlchemyResultByIndex(self, index): - self.CheckLoadData("AlchemyResult") - return self.ipyAlchemyResultCache[index] - def GetBOSSInfoCount(self): self.CheckLoadData("BOSSInfo") return self.ipyBOSSInfoLen @@ -8404,20 +7963,6 @@ def GetBOSSFirstKillByIndex(self, index): self.CheckLoadData("BOSSFirstKill") return self.ipyBOSSFirstKillCache[index] - - def GetElderGodAreaCount(self): - self.CheckLoadData("ElderGodArea") - return self.ipyElderGodAreaLen - def GetElderGodAreaByIndex(self, index): - self.CheckLoadData("ElderGodArea") - return self.ipyElderGodAreaCache[index] - - def GetPersonalBossCount(self): - self.CheckLoadData("PersonalBoss") - return self.ipyPersonalBossLen - def GetPersonalBossByIndex(self, index): - self.CheckLoadData("PersonalBoss") - return self.ipyPersonalBossCache[index] def GetFamilyActivityCount(self): self.CheckLoadData("FamilyActivity") @@ -8446,13 +7991,6 @@ def GetNPCShowByIndex(self, index): self.CheckLoadData("NPCShow") return self.ipyNPCShowCache[index] - - def GetSealDemonCount(self): - self.CheckLoadData("SealDemon") - return self.ipySealDemonLen - def GetSealDemonByIndex(self, index): - self.CheckLoadData("SealDemon") - return self.ipySealDemonCache[index] def GetFbEncourageCount(self): self.CheckLoadData("FbEncourage") @@ -9028,13 +8566,6 @@ self.CheckLoadData("ActSingleRechargeAward") return self.ipyActSingleRechargeAwardCache[index] - def GetMagicWeaponFBCount(self): - self.CheckLoadData("MagicWeaponFB") - return self.ipyMagicWeaponFBLen - def GetMagicWeaponFBByIndex(self, index): - self.CheckLoadData("MagicWeaponFB") - return self.ipyMagicWeaponFBCache[index] - def GetIceLodeStarAwardCount(self): self.CheckLoadData("IceLodeStarAward") return self.ipyIceLodeStarAwardLen @@ -9104,48 +8635,6 @@ def GetCrossFamilyFlagwarZoneMapByIndex(self, index): self.CheckLoadData("CrossFamilyFlagwarZoneMap") return self.ipyCrossFamilyFlagwarZoneMapCache[index] - - def GetGatherTheSoulCount(self): - self.CheckLoadData("GatherTheSoul") - return self.ipyGatherTheSoulLen - def GetGatherTheSoulByIndex(self, index): - self.CheckLoadData("GatherTheSoul") - return self.ipyGatherTheSoulCache[index] - - def GetGatherTheSoulLVCount(self): - self.CheckLoadData("GatherTheSoulLV") - return self.ipyGatherTheSoulLVLen - def GetGatherTheSoulLVByIndex(self, index): - self.CheckLoadData("GatherTheSoulLV") - return self.ipyGatherTheSoulLVCache[index] - - def GetGatherSoulCount(self): - self.CheckLoadData("GatherSoul") - return self.ipyGatherSoulLen - def GetGatherSoulByIndex(self, index): - self.CheckLoadData("GatherSoul") - return self.ipyGatherSoulCache[index] - - def GetGatherSoulCompoundCount(self): - self.CheckLoadData("GatherSoulCompound") - return self.ipyGatherSoulCompoundLen - def GetGatherSoulCompoundByIndex(self, index): - self.CheckLoadData("GatherSoulCompound") - return self.ipyGatherSoulCompoundCache[index] - - def GetGatherSoulAttrCount(self): - self.CheckLoadData("GatherSoulAttr") - return self.ipyGatherSoulAttrLen - def GetGatherSoulAttrByIndex(self, index): - self.CheckLoadData("GatherSoulAttr") - return self.ipyGatherSoulAttrCache[index] - - def GetMagicWeaponOfKingCount(self): - self.CheckLoadData("MagicWeaponOfKing") - return self.ipyMagicWeaponOfKingLen - def GetMagicWeaponOfKingByIndex(self, index): - self.CheckLoadData("MagicWeaponOfKing") - return self.ipyMagicWeaponOfKingCache[index] def GetCoatCount(self): self.CheckLoadData("Coat") @@ -9301,13 +8790,6 @@ self.CheckLoadData("ActFeastTravelAward") return self.ipyActFeastTravelAwardCache[index] - def GetZhuXianBossCount(self): - self.CheckLoadData("ZhuXianBoss") - return self.ipyZhuXianBossLen - def GetZhuXianBossByIndex(self, index): - self.CheckLoadData("ZhuXianBoss") - return self.ipyZhuXianBossCache[index] - def GetActFeastWeekPartyCount(self): self.CheckLoadData("ActFeastWeekParty") return self.ipyActFeastWeekPartyLen @@ -9406,20 +8888,6 @@ self.CheckLoadData("EquipPlusEvolve") return self.ipyEquipPlusEvolveCache[index] - def GetFamilyBossAwardCount(self): - self.CheckLoadData("FamilyBossAward") - return self.ipyFamilyBossAwardLen - def GetFamilyBossAwardByIndex(self, index): - self.CheckLoadData("FamilyBossAward") - return self.ipyFamilyBossAwardCache[index] - - def GetFamilyBossHurtAwardCount(self): - self.CheckLoadData("FamilyBossHurtAward") - return self.ipyFamilyBossHurtAwardLen - def GetFamilyBossHurtAwardByIndex(self, index): - self.CheckLoadData("FamilyBossHurtAward") - return self.ipyFamilyBossHurtAwardCache[index] - def GetFamilyCount(self): self.CheckLoadData("Family") return self.ipyFamilyLen @@ -9462,34 +8930,6 @@ self.CheckLoadData("ItemWashMax") return self.ipyItemWashMaxCache[index] - def GetHorsePetBossAwardCount(self): - self.CheckLoadData("HorsePetBossAward") - return self.ipyHorsePetBossAwardLen - def GetHorsePetBossAwardByIndex(self, index): - self.CheckLoadData("HorsePetBossAward") - return self.ipyHorsePetBossAwardCache[index] - - def GetFairyDomainCount(self): - self.CheckLoadData("FairyDomain") - return self.ipyFairyDomainLen - def GetFairyDomainByIndex(self, index): - self.CheckLoadData("FairyDomain") - return self.ipyFairyDomainCache[index] - - def GetFairyAdventuresCount(self): - self.CheckLoadData("FairyAdventures") - return self.ipyFairyAdventuresLen - def GetFairyAdventuresByIndex(self, index): - self.CheckLoadData("FairyAdventures") - return self.ipyFairyAdventuresCache[index] - - def GetFairyDomainAppointCount(self): - self.CheckLoadData("FairyDomainAppoint") - return self.ipyFairyDomainAppointLen - def GetFairyDomainAppointByIndex(self, index): - self.CheckLoadData("FairyDomainAppoint") - return self.ipyFairyDomainAppointCache[index] - def GetFBBuyBuffCount(self): self.CheckLoadData("FBBuyBuff") return self.ipyFBBuyBuffLen @@ -9503,20 +8943,6 @@ def GetSkillElementByIndex(self, index): self.CheckLoadData("SkillElement") return self.ipySkillElementCache[index] - - def GetSkyTowerCount(self): - self.CheckLoadData("SkyTower") - return self.ipySkyTowerLen - def GetSkyTowerByIndex(self, index): - self.CheckLoadData("SkyTower") - return self.ipySkyTowerCache[index] - - def GetSkyTowerServerChallengeCount(self): - self.CheckLoadData("SkyTowerServerChallenge") - return self.ipySkyTowerServerChallengeLen - def GetSkyTowerServerChallengeByIndex(self, index): - self.CheckLoadData("SkyTowerServerChallenge") - return self.ipySkyTowerServerChallengeCache[index] def GetLingGenEffectCount(self): self.CheckLoadData("LingGenEffect") -- Gitblit v1.8.0