From 549a8b666e258ae45b8e2c2d6cf6ac988f85850e Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 02 九月 2025 19:44:57 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(修复报错;寻宝物品权重为0不产出;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 254 ++++++++++++++++++++++++++++---------------------- 1 files changed, 142 insertions(+), 112 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 8af8e79..7617b0e 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -59,6 +59,7 @@ "NPC":( ("DWORD", "NPCID", 1), ("char", "NPCName", 0), + ("DWORD", "RelatedHeroID", 0), ("BYTE", "Country", 0), ("BYTE", "AtkDistType", 0), ("BYTE", "Sex", 0), @@ -84,6 +85,25 @@ ("dict", "SpecAttrInfo", 0), ), + "NPCStronger":( + ("DWORD", "NPCID", 1), + ("float", "AtkRatio", 0), + ("float", "DefRatio", 0), + ("float", "MaxHPRatio", 0), + ("float", "StunRateRatio", 0), + ("float", "SuperHitRateRatio", 0), + ("float", "ComboRateRatio", 0), + ("float", "MissRateRatio", 0), + ("float", "ParryRateRatio", 0), + ("float", "SuckHPPerRatio", 0), + ("float", "StunRateDefRatio", 0), + ("float", "SuperHitRateDefRatio", 0), + ("float", "ComboRateDefRatio", 0), + ("float", "MissRateDefRatio", 0), + ("float", "ParryRateDefRatio", 0), + ("float", "SuckHPPerDefRatio", 0), + ), + "Skill":( ("DWORD", "SkillID", 1), ("DWORD", "SkillTypeID", 0), @@ -106,17 +126,14 @@ ("list", "EffectValues1", 0), ("BYTE", "TriggerWay1", 0), ("BYTE", "TriggerSrc1", 0), - ("list", "TriggerParams1", 0), ("DWORD", "EffectID2", 0), ("list", "EffectValues2", 0), ("BYTE", "TriggerWay2", 0), ("BYTE", "TriggerSrc2", 0), - ("list", "TriggerParams2", 0), ("DWORD", "EffectID3", 0), ("list", "EffectValues3", 0), ("BYTE", "TriggerWay3", 0), ("BYTE", "TriggerSrc3", 0), - ("list", "TriggerParams3", 0), ("WORD", "CoolDownTime", 0), ("list", "IgnoreStates", 0), ("BYTE", "CurBuffState", 0), @@ -125,7 +142,6 @@ ("BYTE", "LayerMax", 0), ("DWORD", "BuffRepeat", 0), ("DWORD", "DieContinue", 0), - ("list", "EnhanceSkillList", 0), ("DWORD", "FightPower", 0), ("char", "SkillMotionName", 0), ), @@ -297,6 +313,8 @@ ("list", "WaveLineupIDList6", 0), ("list", "BossLineupIDList", 0), ("list", "AwardItemList", 0), + ("WORD", "NPCLV", 0), + ("float", "Difficulty", 0), ), "NPCLineup":( @@ -309,6 +327,8 @@ ("DWORD", "PosNPCID6", 0), ("DWORD", "PosNPCID7", 0), ("DWORD", "BossID", 0), + ("list", "SkillIDExList", 0), + ("BYTE", "SkillExCnt", 0), ), "Dienstgrad":( @@ -467,10 +487,8 @@ "FuncOpenLV":( ("DWORD", "FuncId", 1), ("DWORD", "LimitLV", 0), - ("DWORD", "LimitMagicWeapon", 0), ("WORD", "LimiRealmLV", 0), ("DWORD", "LimitMissionID", 0), - ("BYTE", "LimitVIPLV", 0), ("char", "MailKey", 0), ), @@ -825,6 +843,23 @@ ("DWORD", "MaxHP", 0), ("DWORD", "Atk", 0), ("DWORD", "Def", 0), + ("BYTE", "ReHeroBreakLV", 0), + ("BYTE", "ReHeroAwakeLV", 0), + ("DWORD", "ReAtk", 0), + ("DWORD", "ReDef", 0), + ("DWORD", "ReMaxHP", 0), + ("DWORD", "ReStunRate", 0), + ("DWORD", "ReSuperHitRate", 0), + ("DWORD", "ReComboRate", 0), + ("DWORD", "ReMissRate", 0), + ("DWORD", "ReParryRate", 0), + ("DWORD", "ReSuckHPPer", 0), + ("DWORD", "ReStunRateDef", 0), + ("DWORD", "ReSuperHitRateDef", 0), + ("DWORD", "ReComboRateDef", 0), + ("DWORD", "ReMissRateDef", 0), + ("DWORD", "ReParryRateDef", 0), + ("DWORD", "ReSuckHPPerDef", 0), ), "SpecMapPlayerAttrFormat":( @@ -860,26 +895,6 @@ ("DWORD", "MDef", 0), ("DWORD", "FireDef", 0), ("DWORD", "SP", 0), - ), - - "NPCStrengthen":( - ("DWORD", "NPCID", 1), - ("BYTE", "IsStrengthenByPlayerCount", 0), - ("BYTE", "LVStrengthenMark", 0), - ("BYTE", "LVStrengthenType", 0), - ("BYTE", "CmpNPCBaseLV", 0), - ("DWORD", "HitTime", 0), - ("DWORD", "DefCoefficient", 0), - ("DWORD", "AtkCoefficient", 0), - ("DWORD", "AdjustCoefficient", 0), - ("DWORD", "AtkInterval", 0), - ("DWORD", "HitRate", 0), - ("DWORD", "MissRate", 0), - ("DWORD", "MonterNum", 0), - ("DWORD", "IceAtkCoefficient", 0), - ("DWORD", "IceDefCoefficient", 0), - ("DWORD", "MaxEnduranceTime", 0), - ("DWORD", "FightPowerCoefficient", 0), ), "NPCTimeLostHP":( @@ -2701,29 +2716,54 @@ def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD def GetNPCName(self): return self.attrTuple[1] # 名称 char - def GetCountry(self): return self.attrTuple[2] # 国家 BYTE - def GetAtkDistType(self): return self.attrTuple[3] # 远近类型;1-近战;2-远程 BYTE - def GetSex(self): return self.attrTuple[4] # 性别;1-男,2-女 BYTE - def GetLV(self): return self.attrTuple[5] # 等级 WORD - def GetAtk(self): return self.attrTuple[6] # 攻击力 DWORD - def GetDef(self): return self.attrTuple[7] # 防御值 DWORD - def GetMaxHP(self): return self.attrTuple[8] # 最大生命值,可超过20E DWORD - def GetSkillIDList(self): return self.attrTuple[9] # 技能ID列表 list - def GetFinalDamPer(self): return self.attrTuple[10] # 最终增伤 DWORD - def GetFinalDamPerDef(self): return self.attrTuple[11] # 最终减伤 DWORD - def GetMissRate(self): return self.attrTuple[12] # 闪避概率 DWORD - def GetMissRateDef(self): return self.attrTuple[13] # 抗闪避概率 DWORD - def GetSuperHitRate(self): return self.attrTuple[14] # 暴击概率 DWORD - def GetSuperHitRateDef(self): return self.attrTuple[15] # 抗暴击概率 DWORD - def GetStunRate(self): return self.attrTuple[16] # 击晕概率 DWORD - def GetStunRateDef(self): return self.attrTuple[17] # 抗击晕概率 DWORD - def GetComboRate(self): return self.attrTuple[18] # 连击概率 DWORD - def GetComboRateDef(self): return self.attrTuple[19] # 抗连击概率 DWORD - def GetParryRate(self): return self.attrTuple[20] # 格挡概率 DWORD - def GetParryRateDef(self): return self.attrTuple[21] # 抗格挡概率 DWORD - def GetSuckHPPer(self): return self.attrTuple[22] # 吸血比率 DWORD - def GetSuckHPPerDef(self): return self.attrTuple[23] # 抗吸血比率 DWORD - def GetSpecAttrInfo(self): return self.attrTuple[24] # 特殊属性信息 {"属性ID":值, ...} dict + def GetRelatedHeroID(self): return self.attrTuple[2] # 关联武将ID DWORD + def GetCountry(self): return self.attrTuple[3] # 国家 BYTE + def GetAtkDistType(self): return self.attrTuple[4] # 远近类型;1-近战;2-远程 BYTE + def GetSex(self): return self.attrTuple[5] # 性别;1-男,2-女 BYTE + def GetLV(self): return self.attrTuple[6] # 等级 WORD + def GetAtk(self): return self.attrTuple[7] # 攻击力 DWORD + def GetDef(self): return self.attrTuple[8] # 防御值 DWORD + def GetMaxHP(self): return self.attrTuple[9] # 最大生命值,可超过20E DWORD + def GetSkillIDList(self): return self.attrTuple[10] # 技能ID列表 list + def GetFinalDamPer(self): return self.attrTuple[11] # 最终增伤 DWORD + def GetFinalDamPerDef(self): return self.attrTuple[12] # 最终减伤 DWORD + def GetMissRate(self): return self.attrTuple[13] # 闪避概率 DWORD + def GetMissRateDef(self): return self.attrTuple[14] # 抗闪避概率 DWORD + def GetSuperHitRate(self): return self.attrTuple[15] # 暴击概率 DWORD + def GetSuperHitRateDef(self): return self.attrTuple[16] # 抗暴击概率 DWORD + def GetStunRate(self): return self.attrTuple[17] # 击晕概率 DWORD + def GetStunRateDef(self): return self.attrTuple[18] # 抗击晕概率 DWORD + def GetComboRate(self): return self.attrTuple[19] # 连击概率 DWORD + def GetComboRateDef(self): return self.attrTuple[20] # 抗连击概率 DWORD + def GetParryRate(self): return self.attrTuple[21] # 格挡概率 DWORD + def GetParryRateDef(self): return self.attrTuple[22] # 抗格挡概率 DWORD + def GetSuckHPPer(self): return self.attrTuple[23] # 吸血比率 DWORD + def GetSuckHPPerDef(self): return self.attrTuple[24] # 抗吸血比率 DWORD + def GetSpecAttrInfo(self): return self.attrTuple[25] # 特殊属性信息 {"属性ID":值, ...} dict + +# NPC成长表 +class IPY_NPCStronger(): + + def __init__(self): + self.attrTuple = None + return + + def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD + def GetAtkRatio(self): return self.attrTuple[1] # 攻击系数 float + def GetDefRatio(self): return self.attrTuple[2] # 防御系数 float + def GetMaxHPRatio(self): return self.attrTuple[3] # 生命系数 float + def GetStunRateRatio(self): return self.attrTuple[4] # float + def GetSuperHitRateRatio(self): return self.attrTuple[5] # float + def GetComboRateRatio(self): return self.attrTuple[6] # float + def GetMissRateRatio(self): return self.attrTuple[7] # float + def GetParryRateRatio(self): return self.attrTuple[8] # float + def GetSuckHPPerRatio(self): return self.attrTuple[9] # float + def GetStunRateDefRatio(self): return self.attrTuple[10] # float + def GetSuperHitRateDefRatio(self): return self.attrTuple[11] # float + def GetComboRateDefRatio(self): return self.attrTuple[12] # float + def GetMissRateDefRatio(self): return self.attrTuple[13] # float + def GetParryRateDefRatio(self): return self.attrTuple[14] # float + def GetSuckHPPerDefRatio(self): return self.attrTuple[15] # float # 技能表 class IPY_Skill(): @@ -2753,28 +2793,24 @@ def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE def GetTriggerSrc1(self): return self.attrTuple[20] # 有效来源 BYTE - def GetTriggerParams1(self): return self.attrTuple[21] # 触发参数 list - def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD - def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list - def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE - def GetTriggerSrc2(self): return self.attrTuple[25] # 有效来源 BYTE - def GetTriggerParams2(self): return self.attrTuple[26] # 触发参数 list - def GetEffectID3(self): return self.attrTuple[27] # 效果ID3 DWORD - def GetEffectValues3(self): return self.attrTuple[28] # 效果值列表3 list - def GetTriggerWay3(self): return self.attrTuple[29] # 触发方式 BYTE - def GetTriggerSrc3(self): return self.attrTuple[30] # 有效来源 BYTE - def GetTriggerParams3(self): return self.attrTuple[31] # 触发参数 list - def GetCoolDownTime(self): return self.attrTuple[32] # 技能冷却时间 WORD - def GetIgnoreStates(self): return self.attrTuple[33] # 无视限制列表 list - def GetCurBuffState(self): return self.attrTuple[34] # Buff状态值 BYTE - def GetLastTime(self): return self.attrTuple[35] # 持续时间 WORD - def GetLayerCnt(self): return self.attrTuple[36] # Buff层数 BYTE - def GetLayerMax(self): return self.attrTuple[37] # 最大层数 BYTE - def GetBuffRepeat(self): return self.attrTuple[38] # Buff叠加规则 DWORD - def GetDieContinue(self): return self.attrTuple[39] # Buff死亡存在 DWORD - def GetEnhanceSkillList(self): return self.attrTuple[40] # 触发技能ID列表 list - def GetFightPower(self): return self.attrTuple[41] # 技能战斗力 DWORD - def GetSkillMotionName(self): return self.attrTuple[42] # 技能动作名 char + def GetEffectID2(self): return self.attrTuple[21] # 效果ID2 DWORD + def GetEffectValues2(self): return self.attrTuple[22] # 效果值列表2 list + def GetTriggerWay2(self): return self.attrTuple[23] # 触发方式 BYTE + def GetTriggerSrc2(self): return self.attrTuple[24] # 有效来源 BYTE + def GetEffectID3(self): return self.attrTuple[25] # 效果ID3 DWORD + def GetEffectValues3(self): return self.attrTuple[26] # 效果值列表3 list + def GetTriggerWay3(self): return self.attrTuple[27] # 触发方式 BYTE + def GetTriggerSrc3(self): return self.attrTuple[28] # 有效来源 BYTE + def GetCoolDownTime(self): return self.attrTuple[29] # 技能冷却时间 WORD + def GetIgnoreStates(self): return self.attrTuple[30] # 无视限制列表 list + def GetCurBuffState(self): return self.attrTuple[31] # Buff状态值 BYTE + def GetLastTime(self): return self.attrTuple[32] # 持续时间 WORD + def GetLayerCnt(self): return self.attrTuple[33] # Buff层数 BYTE + def GetLayerMax(self): return self.attrTuple[34] # 最大层数 BYTE + def GetBuffRepeat(self): return self.attrTuple[35] # Buff叠加规则 DWORD + def GetDieContinue(self): return self.attrTuple[36] # Buff死亡存在 DWORD + def GetFightPower(self): return self.attrTuple[37] # 技能战斗力 DWORD + def GetSkillMotionName(self): return self.attrTuple[38] # 技能动作名 char # 武将表 class IPY_Hero(): @@ -3018,7 +3054,9 @@ def GetWaveLineupIDList5(self): return self.attrTuple[6] # 波5阵容ID列表,小队1阵容ID|小队2阵容ID|... list def GetWaveLineupIDList6(self): return self.attrTuple[7] # 波6阵容ID列表,小队1阵容ID|小队2阵容ID|... list def GetBossLineupIDList(self): return self.attrTuple[8] # Boss波阵容ID列表,小队1阵容ID|小队2阵容ID|... list - def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list + def GetAwardItemList(self): return self.attrTuple[9] # 过关奖励列表,[[物品ID,个数], ...] list + def GetNPCLV(self): return self.attrTuple[10] # NPC等级 WORD + def GetDifficulty(self): return self.attrTuple[11] # 难度系数 float # NPC阵容表 class IPY_NPCLineup(): @@ -3035,7 +3073,9 @@ def GetPosNPCID5(self): return self.attrTuple[5] # 5号位NPCID DWORD def GetPosNPCID6(self): return self.attrTuple[6] # 6号位NPCID DWORD def GetPosNPCID7(self): return self.attrTuple[7] # 7号位NPCID DWORD - def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD + def GetBossID(self): return self.attrTuple[8] # 本阵容的BossID,没有boss时为0 DWORD + def GetSkillIDExList(self): return self.attrTuple[9] # boss附加技能列表 list + def GetSkillExCnt(self): return self.attrTuple[10] # 随机附加技能数,0为所有 BYTE # 称号表 class IPY_Dienstgrad(): @@ -3284,11 +3324,9 @@ def GetFuncId(self): return self.attrTuple[0] # 功能标识 DWORD def GetLimitLV(self): return self.attrTuple[1] # 开启等级 DWORD - def GetLimitMagicWeapon(self): return self.attrTuple[2] # 需要解锁法宝ID DWORD - def GetLimiRealmLV(self): return self.attrTuple[3] # 需要境界等级 WORD - def GetLimitMissionID(self): return self.attrTuple[4] # 需要完成的任务ID DWORD - def GetLimitVIPLV(self): return self.attrTuple[5] # 需要VIP等级 BYTE - def GetMailKey(self): return self.attrTuple[6] # 邮件 char + def GetLimiRealmLV(self): return self.attrTuple[2] # 需要境界等级 WORD + def GetLimitMissionID(self): return self.attrTuple[3] # 需要完成的任务ID DWORD + def GetMailKey(self): return self.attrTuple[4] # 邮件 char # 合成表 class IPY_ItemCompound(): @@ -3836,7 +3874,24 @@ def GetExp(self): return self.attrTuple[1] # 升级所需经验 DWORD def GetMaxHP(self): return self.attrTuple[2] # 生命 DWORD def GetAtk(self): return self.attrTuple[3] # 攻击 DWORD - def GetDef(self): return self.attrTuple[4] # 防御 DWORD + def GetDef(self): return self.attrTuple[4] # 防御 DWORD + def GetReHeroBreakLV(self): return self.attrTuple[5] # 参考突破等级 BYTE + def GetReHeroAwakeLV(self): return self.attrTuple[6] # 参考觉醒等级 BYTE + def GetReAtk(self): return self.attrTuple[7] # 参考攻击 DWORD + def GetReDef(self): return self.attrTuple[8] # 防御 DWORD + def GetReMaxHP(self): return self.attrTuple[9] # 生命 DWORD + def GetReStunRate(self): return self.attrTuple[10] # DWORD + def GetReSuperHitRate(self): return self.attrTuple[11] # DWORD + def GetReComboRate(self): return self.attrTuple[12] # DWORD + def GetReMissRate(self): return self.attrTuple[13] # DWORD + def GetReParryRate(self): return self.attrTuple[14] # DWORD + def GetReSuckHPPer(self): return self.attrTuple[15] # DWORD + def GetReStunRateDef(self): return self.attrTuple[16] # DWORD + def GetReSuperHitRateDef(self): return self.attrTuple[17] # DWORD + def GetReComboRateDef(self): return self.attrTuple[18] # DWORD + def GetReMissRateDef(self): return self.attrTuple[19] # DWORD + def GetReParryRateDef(self): return self.attrTuple[20] # DWORD + def GetReSuckHPPerDef(self): return self.attrTuple[21] # DWORD # 特殊地图玩家属性公式表 class IPY_SpecMapPlayerAttrFormat(): @@ -3887,31 +3942,6 @@ def GetMDef(self): return self.attrTuple[12] # 标准击杀时间/毫秒 DWORD def GetFireDef(self): return self.attrTuple[13] # 脱机挂经验计算战力 DWORD def GetSP(self): return self.attrTuple[14] # SP DWORD - -# 成长型怪物参数公式表 -class IPY_NPCStrengthen(): - - def __init__(self): - self.attrTuple = None - return - - def GetNPCID(self): return self.attrTuple[0] # NPCID DWORD - def GetIsStrengthenByPlayerCount(self): return self.attrTuple[1] # 是否根据人数成长 BYTE - def GetLVStrengthenMark(self): return self.attrTuple[2] # 等级成长属性公式标记 BYTE - def GetLVStrengthenType(self): return self.attrTuple[3] # 等级成长类型, 0-不按等级成长;1-按玩家平均等级;2-按玩家最大等级;3-按世界等级; BYTE - def GetCmpNPCBaseLV(self): return self.attrTuple[4] # 是否比较NPC表等级, 是的话取NPC表配置等级与成长等级中较大等级 BYTE - def GetHitTime(self): return self.attrTuple[5] # 受击次数 DWORD - def GetDefCoefficient(self): return self.attrTuple[6] # 人物防御系数 DWORD - def GetAtkCoefficient(self): return self.attrTuple[7] # 人物攻击系数 DWORD - def GetAdjustCoefficient(self): return self.attrTuple[8] # 调整系数比例 DWORD - def GetAtkInterval(self): return self.attrTuple[9] # 怪物攻击间隔 DWORD - def GetHitRate(self): return self.attrTuple[10] # 对人物的命中率 DWORD - def GetMissRate(self): return self.attrTuple[11] # 对人物的闪避率 DWORD - def GetMonterNum(self): return self.attrTuple[12] # 怪物数 DWORD - def GetIceAtkCoefficient(self): return self.attrTuple[13] # 元素攻击比例 DWORD - def GetIceDefCoefficient(self): return self.attrTuple[14] # 元素抗性比例 DWORD - def GetMaxEnduranceTime(self): return self.attrTuple[15] # 玩家最大承受伤害时间 DWORD - def GetFightPowerCoefficient(self): return self.attrTuple[16] # 压制战斗力系数 DWORD # NPC时间掉血表 class IPY_NPCTimeLostHP(): @@ -6669,6 +6699,7 @@ self.__LoadFileData("DirtyName", onlyCheck) self.__LoadFileData("FuncTeamSet", onlyCheck) self.__LoadFileData("NPC", onlyCheck) + self.__LoadFileData("NPCStronger", onlyCheck) self.__LoadFileData("Skill", onlyCheck) self.__LoadFileData("Hero", onlyCheck) self.__LoadFileData("HeroTalent", onlyCheck) @@ -6746,7 +6777,6 @@ self.__LoadFileData("SpecMapPlayerAttrFormat", onlyCheck) self.__LoadFileData("GMAttr", onlyCheck) self.__LoadFileData("NPCRealmStrengthen", onlyCheck) - self.__LoadFileData("NPCStrengthen", onlyCheck) self.__LoadFileData("NPCTimeLostHP", onlyCheck) self.__LoadFileData("EquipSuitAttr", onlyCheck) self.__LoadFileData("WingRefineAttr", onlyCheck) @@ -7170,6 +7200,13 @@ def GetNPCByIndex(self, index): self.CheckLoadData("NPC") return self.ipyNPCCache[index] + + def GetNPCStrongerCount(self): + self.CheckLoadData("NPCStronger") + return self.ipyNPCStrongerLen + def GetNPCStrongerByIndex(self, index): + self.CheckLoadData("NPCStronger") + return self.ipyNPCStrongerCache[index] def GetSkillCount(self): self.CheckLoadData("Skill") @@ -7709,13 +7746,6 @@ def GetNPCRealmStrengthenByIndex(self, index): self.CheckLoadData("NPCRealmStrengthen") return self.ipyNPCRealmStrengthenCache[index] - - def GetNPCStrengthenCount(self): - self.CheckLoadData("NPCStrengthen") - return self.ipyNPCStrengthenLen - def GetNPCStrengthenByIndex(self, index): - self.CheckLoadData("NPCStrengthen") - return self.ipyNPCStrengthenCache[index] def GetNPCTimeLostHPCount(self): self.CheckLoadData("NPCTimeLostHP") -- Gitblit v1.8.0