From 549dc6df101d84e373bc751b8155cbb466d59707 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 16 十月 2025 14:44:53 +0800
Subject: [PATCH] 66 【公会】基础主体-服务端(搜索结果A523增加名次信息;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py |   33 +++++----------------------------
 1 files changed, 5 insertions(+), 28 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
index 6361081..37bb1fa 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -28,7 +28,6 @@
 import PlayerControl
 import PlayerFamily
 import PlayerFamilyZhenfa
-import PlayerOnlinePrize
 import PlayerLoginDayAward
 import NPCCommon
 import FunctionNPCCommon
@@ -38,11 +37,11 @@
 import PlayerSuccess
 import PlayerFreeGoods
 import ChItem
+import GameLogic_Tianzi
 import PlayerGoldInvest
 import PlayerCrossRealmPK
 import PlayerCrossChampionship
 import PlayerPet
-import PlayerRecover
 import PlayerFamilyRedPacket
 import OpenServerCampaign
 import PlayerCostRebate
@@ -111,11 +110,12 @@
 def DoLogic_OnDay(tick):
     GameWorld.Log("MapServer -> OnDay!")
     #副本OnDay事件响应
-    FBLogic.OnDay(tick)
+    #FBLogic.OnDay(tick)
     
     #仙盟
     PlayerFamily.FamilyOnDay()
     PlayerArena.OnDay()
+    GameLogic_Tianzi.OnDay()
     
     PlayerOfflineSupport.OnDay()
     playerManager = GameWorld.GetPlayerManager()
@@ -261,9 +261,6 @@
         #重置宠物每天的训练次数
         #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
         
-        PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
-        
-        
         #OnDay时清除每日签到的信息
         PlayerSignDay.SignDayOnDay(curPlayer)
         # 累计登陆礼包登陆次数刷新
@@ -289,31 +286,11 @@
         #仙宫
         PlayerXiangong.PlayerOnDay(curPlayer)
         PlayerControl.PayCoinOnDay(curPlayer)
-        #玩法前瞻奖励
-        gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
-        if gameNoticeAwardState:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0)
-            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0)
-        #每日分享奖励重置
-        shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState)
-        if shareGameAwardState:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0)
-            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0)
-        #开服每日奖励
-        awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OpenSererDailyAward)
-        if awardState:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OpenSererDailyAward, 0)
-            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_OpenServerDailyAward, 0)
-        #开服每日奖励
-        awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargeDayAward)
-        if awardState:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargeDayAward, 0)
-            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
+        ChPlayer.PlayerOnDay(curPlayer)
+        
     # 特殊时间点X点过天
     elif onEventType == ShareDefine.Def_OnEventTypeEx:
         PlayerHero.PlayerOnDay(curPlayer)
-        # 资源找回
-        PlayerRecover.RecoverOnDay(curPlayer)
         # 仙盟过天
         PlayerFamily.PlayerOnDay(curPlayer)
         # 重置物品每日使用次数

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