From 5605938972fbfb13e266d068e190e9ffae56fcc3 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 25 九月 2025 19:12:59 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(丁奉技能;觉醒1技能强化护盾,暂无反弹;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py | 51 +++++++++++++++++++++++++++++++++++++-------------- 1 files changed, 37 insertions(+), 14 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py index 5492ff9..0e8ae44 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py @@ -73,7 +73,8 @@ if not tagObjList: tagObjList = GetSkillTags(turnFight, curBatObj, useSkill) rate = useSkill.GetHappenRate() - if rate and rate != ChConfig.Def_MaxRateValue: + if rate: + rate += TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddSkillRate, useSkill) for tagObj in tagObjList[::-1]: if not GameWorld.CanHappen(rate, ChConfig.Def_MaxRateValue): tagObjList.remove(tagObj) @@ -676,6 +677,9 @@ if not tagObj: return + if not tagObj.IsAlive(): + return + tagID = tagObj.GetID() canAtkbackDictTypeList = IpyGameDataPY.GetFuncEvalCfg("ParryCfg", 2) if tagObj.GetAtkDistType() not in canAtkbackDictTypeList: @@ -976,7 +980,8 @@ # return enhanceSkillID = curEffect.GetEffectValue(0) checkInStateList = curEffect.GetEffectValue(1) - GameWorld.DebugLog("额外触发的技能: enhanceSkillID=%s,checkInStateList=%s" % (enhanceSkillID, checkInStateList)) + checkHeroJob = curEffect.GetEffectValue(2) + GameWorld.DebugLog("额外触发的技能: enhanceSkillID=%s,checkInStateList=%s,checkHeroJob=%s" % (enhanceSkillID, checkInStateList, checkHeroJob)) tagObjList = useSkill.GetTagObjList() enhanceSkillData = IpyGameDataPY.GetIpyGameData("Skill", enhanceSkillID) @@ -988,6 +993,7 @@ GameWorld.DebugLog("继承主技能目标! enhanceSkillID=%s" % enhanceSkillID) # 额外触发的技能直接在外层检查概率,如果都没有触发则不需要再处理 enhanceRate = enhanceSkillData.GetHappenRate() + enhanceRate += TurnPassive.GetTriggerEffectValue(turnFight, curBatObj, None, ChConfig.PassiveEff_AddSkillRate, connSkillTypeID=enhanceSkillData.GetSkillTypeID()) enchanceTagObjList = [] for tagObj in tagObjList: tagID = tagObj.GetID() @@ -1001,6 +1007,9 @@ if not tagObj.CheckInState(checkInStateList): GameWorld.DebugLog(" 不在状态下不触发: tagID=%s not in state:%s" % (tagID, checkInStateList)) continue + if checkHeroJob and checkHeroJob != tagObj.GetJob(): + GameWorld.DebugLog(" 非目标职业不触发: tagID=%s,job=%s != %s" % (tagID, tagObj.GetJob(), checkHeroJob)) + continue if enhanceRate and enhanceRate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(enhanceRate, ChConfig.Def_MaxRateValue): GameWorld.DebugLog(" 概率不触发: tagID=%s,enhanceRate=%s" % (tagID, enhanceRate)) continue @@ -1014,14 +1023,21 @@ # 只执行一次,防止群攻时额外触发多次 GameWorld.DebugLog("重新锁定目标! enhanceSkillID=%s" % enhanceSkillID) - if checkInStateList: - inState = False + if checkInStateList or checkHeroJob: + inState, haveJob = False, False for tagObj in tagObjList: - if tagObj.CheckInState(checkInStateList): + tagID = tagObj.GetID() + if tagID in effIgnoreObjIDList: + continue + if not inState and tagObj.CheckInState(checkInStateList): inState = True - break - if not inState: - GameWorld.DebugLog(" 没有目标在状态下不触发: tagObj not in state:%s" % str(checkInStateList)) + if not haveJob and checkHeroJob and checkHeroJob == tagObj.GetJob(): + haveJob = True + if checkInStateList and not inState: + GameWorld.DebugLog(" 没有命中目标在状态下不触发: tagObj not in state:%s" % str(checkInStateList)) + return + if checkHeroJob and not haveJob: + GameWorld.DebugLog(" 没有命中目标为目标职业不触发: checkHeroJob=%s" % checkHeroJob) return OnUseSkill(turnFight, curBatObj, enhanceSkillData, batType=ChConfig.TurnBattleType_Enhance, bySkill=useSkill) return @@ -1050,6 +1066,7 @@ # 继承主技能目标 if passiveSkill.GetTagAim() == ChConfig.SkillTagAim_MainSkill: happenRate = passiveSkill.GetHappenRate() + happenRate += TurnPassive.GetTriggerEffectValue(turnFight, batObj, None, ChConfig.PassiveEff_AddSkillRate, passiveSkill) GameWorld.DebugLog("被动触发技能,继承主技能目标! effSkillID=%s,effectID=%s,passiveSkillID=%s,happenRate=%s,bySkillID=%s" % (effSkillID, effectID, passiveSkillID, happenRate, bySkillID)) if not tagObj: return @@ -1057,7 +1074,7 @@ if not tagObj.IsAlive(): GameWorld.DebugLog(" 已被击杀不触发: tagID=%s" % (tagID)) return - if happenRate and happenRate != ChConfig.Def_MaxRateValue and not GameWorld.CanHappen(happenRate, ChConfig.Def_MaxRateValue): + if happenRate and not GameWorld.CanHappen(happenRate, ChConfig.Def_MaxRateValue): GameWorld.DebugLog(" 概率不触发: tagID=%s,happenRate=%s" % (tagID, happenRate)) return passiveTagObjList = [tagObj] @@ -1191,10 +1208,7 @@ dHP, dMaxHP = defObj.GetHP(), defObj.GetMaxHP() dDef = 0 if ignoreDef else defObj.GetDef() # 防守方防御力 - atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPer, curSkill) - atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByHP, curSkill) - atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByJob, curSkill) - atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBuffLayer, curSkill) + atkSkillPer += GetAddSkillPer(turnFight, atkObj, defObj, curSkill) aFinalDamPer = atkObj.GetBatAttrValue(ChConfig.AttrID_FinalDamPer) # 最终加成 dFinalDamPerDef = defObj.GetBatAttrValue(ChConfig.AttrID_FinalDamPerDef) # 最终减伤 @@ -1297,6 +1311,15 @@ hurtValue = max(1, int(hurtValue)) # 负值、保底防范,放最后 return hurtValue, hurtTypes + +def GetAddSkillPer(turnFight, atkObj, defObj, curSkill): + ## 获取额外增加的技能万分比 + atkSkillPer = 0 + atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPer, curSkill) + atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByHP, curSkill) + atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByJob, curSkill) + atkSkillPer += TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_AddSkillPerByBuffLayer, curSkill) + return atkSkillPer def CanSuperHit(turnFight, atkObj, defObj, curSkill): if TurnPassive.GetTriggerEffectValue(turnFight, atkObj, defObj, ChConfig.PassiveEff_MustSuperHit, curSkill): @@ -1476,7 +1499,7 @@ skillPer = curSkill.GetSkillPer() #skillValue = curSkill.GetSkillValue() - skillPer += TurnPassive.GetTriggerEffectValue(turnFight, userObj, tagObj, ChConfig.PassiveEff_AddSkillPer, curSkill) + skillPer += GetAddSkillPer(turnFight, userObj, tagObj, curSkill) cureHP = __calcCureHP(turnFight, userObj, tagObj, curSkill, cureType, skillPer, largeNum) -- Gitblit v1.8.0