From 5831ac5f8c886bf92182a8a40267881784eb6b4e Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 05 九月 2025 15:12:03 +0800
Subject: [PATCH] 16 卡牌服务端(优化功能开启命令限制的等级、境界;优化任务开启功能,完成任意任务可开启之前已完成任务可开启的功能;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py | 59 +++++++++++++++++++++++------------------------------------
1 files changed, 23 insertions(+), 36 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 5cc7d0c..caf58b5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -18,46 +18,31 @@
import SkillShell
import BuffSkill
import PlayerControl
-import ChEquip
import SkillCommon
import FBLogic
-import AttackCommon
import ChItem
import PlayerGMOper
-import ItemCommon
import OperControlManager
import ShareDefine
-import PlayerAutoCheckOnline
-import PlayerGameWallow
import ReadChConfig
import PlayerDienstgrad
-import PlayerVip
import IpyGameDataPY
-import PlayerFB
import GameObj
import GameMap
import math
import time
import PetControl
-import ItemControler
-import PlayerGuaji
import AICommon
import PlayerSuccess
-import CrossPlayerData
import PassiveBuffEffMng
import FunctionNPCCommon
import FormulaControl
-import PlayerGoldGift
-import PlayerActLianqi
-import PlayerActFamilyGCZ
import PlayerFlashSale
import PlayerChatBox
import PlayerFace
-import PlayerYinji
-import PlayerActivity
import PlayerBackup
-import MirrorAttack
import PlayerOnline
+import PlayerGoldRush
#---------------------------------------------------------------------
#---------------------------------------------------------------------
@@ -786,7 +771,7 @@
curPlayer.SetDict(ChConfig.Def_PlayerKey_SitForZhenQi, tick)
vipLV = curPlayer.GetVIPLv()
- vipRate = ShareDefine.Def_MaxRateValue#PlayerVip.GetVIPMuseSitRate(vipLV)
+ vipRate = ShareDefine.Def_MaxRateValue
#取得人物当前经验
curTotalExp = PlayerControl.GetPlayerTotalExp(curPlayer) # 超过20亿支持,功能待定
@@ -802,7 +787,7 @@
isSysHint=False)
if vipLV == 0:
- canVipRate = ShareDefine.Def_MaxRateValue#PlayerVip.GetVIPMuseSitRate(ShareDefine.Def_VIPType_Platina)
+ canVipRate = ShareDefine.Def_MaxRateValue
canVipExpValue = int(addExpValue * canVipRate / float(ShareDefine.Def_MaxRateValue))
#GeRen_chenxin_684833:获得经验%s点,成为VIP经验%s
PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_684833", [addExpValue, canVipExpValue])
@@ -882,11 +867,8 @@
# @remarks 刷新玩家在线时间
def ProcessPlayer_OnlineTime(curPlayer, tick):
if not CommonCheckTick(curPlayer, tick, ChConfig.TYPE_Player_Tick_PlayerOnlineTime):
- return
+ return
- #处理防沉迷在线时间,
- PlayerGameWallow.DoLogic_WallowOnlineTime(curPlayer, tick)
-
return
@@ -1009,9 +991,6 @@
#定时备档
PlayerBackup.CheckPlayerBackup(curPlayer)
- #玩家镜像战斗AI
- #MirrorAttack.ProcessPlayerMirrorAI(curPlayer, tick)
-
#被GM封状态响应
ProcessGMOperLogic(curPlayer, tick)
@@ -1027,6 +1006,7 @@
#放在刷buff前
#ProcessPassiveSkill(curPlayer, tick)
+ ProcessPlayerSecond(curPlayer, tick)
ProcessPlayerMinute(curPlayer, tick)
PlayerOnline.GetOnlinePlayer(curPlayer).DoRefreshRoleAttr()
@@ -1055,19 +1035,9 @@
#副本相关时间处理
#PlayerFB.DoPlayerFBTimeProcess(curPlayer, tick)
- #挂机收益
- #PlayerGuaji.ProcessGuaji(curPlayer)
-
#恶意攻击时间处理
#AttackCommon.ProcessMaliciousAttackPlayer(curPlayer, tick)
- #成就
- PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
- #限时抢购
- PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
- #地图经验
- #ProcessAreaExp(curPlayer, tick)
- #神秘商店刷新
- FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
+
#活跃放置
#PlayerActivity.ProcessActivityPlace(curPlayer)
#自定义场景
@@ -1080,6 +1050,23 @@
#CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
return
+def ProcessPlayerSecond(curPlayer, tick):
+ #玩家每秒处理,玩家Process可能每秒多次,所以增加一个每秒处理的,减少执行次数
+ lastTick = curPlayer.GetDictByKey("ProcessPlayerSecond")
+ if tick - lastTick < 1000:
+ return
+ curPlayer.SetDict("ProcessPlayerSecond", tick)
+
+ #成就
+ PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
+ #限时抢购
+ PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
+ #神秘商店刷新
+ FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
+ #淘金
+ PlayerGoldRush.OnProcess(curPlayer)
+ return
+
def ProcessPlayerMinute(curPlayer, tick):
#玩家每分钟处理
lastTick = curPlayer.GetTickByType(ChConfig.TYPE_Player_Tick_Minute)
--
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