From 585f6a26f7059bf0d2da81f716ae6be772ecfb0b Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 17 三月 2026 11:22:37 +0800
Subject: [PATCH] 404 新增 改名卡(非首次改名时优先消耗改名卡,不足时消耗原配置货币消耗;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py | 36 ++++++++++++++++++++++++------------
1 files changed, 24 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
index d8d748e..98438d3 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/UpdatePlayerName.py
@@ -19,13 +19,14 @@
import GameWorld
import PlayerControl
import ChPyNetSendPack
-import PlayerBillboard
+import IPY_PlayerDefine
import NetPackCommon
import IpyGameDataPY
-import PlayerFamily
import PyMongoMain
+import ItemCommon
import PlayerTask
import DirtyList
+import ChPlayer
def OnPlayerLogin(curPlayer):
if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename):
@@ -64,16 +65,30 @@
renameState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Rename)
if renameState:
- moneyType, moneyCount = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 3)
- if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyCount):
- return
-
+ needItemID = IpyGameDataPY.GetFuncCfg("PlayerRename", 4)
+ needItemCnt = 1
+ lackCnt = needItemCnt
+ if needItemID:
+ costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needItemID, needItemCnt)
+ lackCnt = needItemCnt - bindCnt - unBindCnt
+ if lackCnt > 0:
+ GameWorld.DebugLog("改名卡不足! needItemID=%s,needItemCnt=%s,lackCnt=%s" % (needItemID, needItemCnt, lackCnt))
+
+ # 道具不足时消耗货币
+ if lackCnt > 0:
+ moneyType, moneyCount = IpyGameDataPY.GetFuncEvalCfg("PlayerRename", 3)
+ if not PlayerControl.HaveMoney(curPlayer, moneyType, moneyCount):
+ return
+
GameWorld.DebugLog("玩家改名: %s" % GameWorld.CodeToGbk(newName), playerID)
if not ctrlDB.updateDBPlayerName(playerID, newName):
return
if renameState:
- PlayerControl.PayMoney(curPlayer, moneyType, moneyCount, "Rename")
+ if lackCnt > 0:
+ PlayerControl.PayMoney(curPlayer, moneyType, moneyCount, "Rename")
+ else:
+ ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needItemCnt, "Rename")
else:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Rename, 1)
Sync_UpdatePlayerNameCount(curPlayer)
@@ -88,12 +103,9 @@
clientPack.PlayerName = curPlayer.GetPlayerName()
NetPackCommon.SendFakePack(curPlayer, clientPack)
- #同步其他功能玩家名
- PlayerFamily.RefreshFamilyMember(curPlayer)
- PlayerBillboard.UpdatePlayerBillboardName(curPlayer)
- #社交名待更新
+ ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_PlayerName) # 玩家名
- PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_Rename, 1)
+ PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_Rename)
return
def GetPlayerFullName(curPlayer, playerName):
--
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