From 5925409bdea13d819e4e4356a51043de5f3f9bd8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 22 十月 2025 14:20:10 +0800
Subject: [PATCH] 16 卡牌服务端(删除神兵)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFeastWeekParty.py     |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py                     |   33 ---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py                     |  116 --------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py                 |  112 --------------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWeekParty.py          |    2 
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py |   19 --
 /dev/null                                                                                              |   35 ----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini                             |   16 --
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py                     |   48 ------
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py                   |   33 ----
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py                 |    2 
 PySysDB/PySysDBPY.h                                                                                    |   13 -
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py                        |   22 --
 13 files changed, 11 insertions(+), 442 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index f263862..6ff7600 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -531,19 +531,6 @@
 	DWORD		ActivateSkillID;	//激活技能ID
 };
 
-//神兵表 #tagGodWeapon
-
-struct	tagGodWeapon
-{
-	WORD		_Type;	//神兵类型
-	WORD		_LV;	//等级
-    DWORD		Exp;
-	list		AttrType;	//属性类型
-	list		AttrNum;	//属性值
-	DWORD		SkillID;	//激活技能ID
-	char		SysMark;	//系统提示
-};
-
 //功能配置表格 #tagFuncConfig
 
 struct	tagFuncConfig
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
index 7c35c77..112edb6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/PyNetPack.ini
@@ -763,22 +763,6 @@
 PacketSubCMD_6=
 PacketCallFunc_6=
 
-;神器
-[PlayerGodWeapon]
-ScriptName = Player\PlayerGodWeapon.py
-Writer = ljd
-Releaser = ljd
-RegType = 0
-RegisterPackCount = 2
-
-PacketCMD_1=0xA5
-PacketSubCMD_1=0x55
-PacketCallFunc_1=OnPlusGodWeapon
-
-PacketCMD_2=0xA5
-PacketSubCMD_2=0x56
-PacketCallFunc_2=OnGodWeaponActivate
-
 ;聊天
 [PlayerTalk]
 ScriptName = Player\PlayerTalk.py
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
index f1d7758..ece7992 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -1485,25 +1485,6 @@
 # 攻击时防守方神兵护盾的处理
 def CalcAtkProDef(atkObj, defObj, hurtValue, curSkill, tick):
     return hurtValue
-#    if defObj.GetGameObjType() != IPY_GameWorld.gotPlayer:
-#        return hurtValue
-#    
-#    if not CheckIsPlayerOnwer(atkObj):
-#        return hurtValue
-#
-#    curProDef = PlayerControl.GetProDef(defObj)
-#    if not curProDef:
-#        return hurtValue
-#    
-#    absortValue = min(PlayerControl.GetProDefAbsorb(defObj)*hurtValue/ChConfig.Def_MaxRateValue, curProDef)
-#    
-#    PlayerControl.SetProDef(defObj, curProDef - absortValue)
-#    
-#    # 被动技能触发
-#    defObj.SetDict(ChConfig.Def_PlayerKey_GodWeaponBeforeProDef, curProDef)
-#    PassiveBuffEffMng.OnPassiveSkillTrigger(defObj, atkObj, None, ChConfig.TriggerType_ProDefValue, tick)
-#    return hurtValue - absortValue
-
 
 # 设置玩家一次主动型攻击中的第一个防御者
 def SetFirstDefender(attacker, defObj, curSkill):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 01ecd37..50c71a6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -347,8 +347,8 @@
 TYPE_Calc_BaseDefAddPer,                # 基础防御百分比
 TYPE_Calc_BaseHitAddPer,                # 基础命中百分比
 TYPE_Calc_BaseMissAddPer,               # 基础闪避百分比
-TYPE_Calc_GodWeaponMaxHPPer,            # 神兵生命百分比 
-TYPE_Calc_GodWeaponAtkPer,              # 神兵攻击百分比 105
+TYPE_Calc_104,                          # 神兵生命百分比 
+TYPE_Calc_105,                          # 神兵攻击百分比 105
 TYPE_Calc_StoneMaxHPPer,                # 宝石生命百分比
 TYPE_Calc_StoneAtkPer,                  # 宝石攻击百分比
 TYPE_Calc_HPCureEnhance,                # 血瓶恢复效果增加
@@ -508,7 +508,6 @@
 Def_ItemType_MissionItem = 17      #任务物品
 Def_ItemType_TransMissionItem = 18      #转职任务物品
 Def_ItemType_RealmStuff = 19      #头衔(境界)升级道具
-Def_ItemType_GodWeaponStuff = 20      #头衔(境界)升级道具
 Def_ItemType_HorseStuff = 21      #坐骑丹
 Def_ItemType_HorseSoul = 22      #坐骑兽魂
 Def_ItemType_HorseBook = 23      #坐骑技能书
@@ -771,8 +770,6 @@
 Def_Item_Eff_UseClassLV = 2821
 #祝福值波动范围 随机用
 Def_Item_Eff_BlessRange = 2818
-#神兵经验值
-Def_Item_Eff_GodWeaponExp = 206
 #---------------------------------------------------------------------
 #写死的任务ID
 #新手任务
@@ -3074,7 +3071,6 @@
 Def_PlayerKey_BuffHurtCnt = "BuffHurtCnt" # 持续buff掉血次数
 Def_PlayerKey_Zhansha = "zhansha"   # 斩杀标志
 Def_PlayerKey_LockHPSkillID = "LockHPSkillID"   # 锁血功能的技能
-Def_PlayerKey_GodWeaponBeforeProDef = "GWBPD"   # 神兵护盾被攻击前的值
 Def_PlayerKey_curHurtValue = "curHurtValue"     # 计算中的临时伤害值,技能特殊用
 Def_PlayerKey_curHurtValueEx = "curHurtValueEx"     # 计算中的临时伤害值,技能特殊用
 Def_PlayerKey_SomersaultTime = "Somersault"     # 翻滚一定时间内无敌,表现为MISS
@@ -3369,10 +3365,6 @@
 Def_PDict_NPCAttackCount = "NPCAttackCount_%s"   # NPC已攻击次数, 参数(NPCID)
 
 Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
-
-Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
-Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
-Def_PDict_GodWeaponState = "GodWeaponState" # 神器是否已经激活, 按索引位存储神器是否激活
 
 Def_PDict_ClothesSkinLV = "ClothesSkinLV_%s"  # 时装皮肤等级,参数时装索引
 Def_PDict_ClothesChestLV = "ClothesChestLV"  # 时装柜等级
@@ -3969,7 +3961,7 @@
 Def_CalcAttrFunc_Pet, # 灵宠 9
 Def_CalcAttrFunc_Horse, # 坐骑 10
 Def_CalcAttrFunc_Prestige, # 境界 11
-Def_CalcAttrFunc_GodWeapon, # 神兵 12
+Def_CalcAttrFunc_12, # 神兵 12
 Def_CalcAttrFunc_Dienstgrad, # 称号 13
 Def_CalcAttrFunc_Rune, # 符印 14
 Def_CalcAttrFunc_15,
@@ -4274,7 +4266,7 @@
 Def_Cost_ResetGreatMasterSkill, # 重置天赋技能 35
 Def_Cost_BindJadeWheel, # 绑玉转盘
 Def_Cost_WishingWell, # 许愿池刷新
-Def_Cost_GodWeapon, # 神兵
+Def_Cost_38, # 神兵
 Def_Cost_FBHelpBattle, # 副本助战
 Def_Cost_FBGatherSoulBoss, # 聚魂副本BOSS召唤 40
 Def_Cost_CrossRealmPK, # 跨服PK
@@ -4370,7 +4362,6 @@
 Def_Cost_AlchemyPray:"AlchemyPray",
 Def_Cost_BindJadeWheel:"BindJadeWheel",
 Def_Cost_WishingWell:"WishingWell",
-Def_Cost_GodWeapon:"GodWeapon",
 Def_Cost_FBHelpBattle:"FBHelpBattle",
 Def_Cost_FBGatherSoulBoss:"FBGatherSoulBoss",
 Def_Cost_CrossRealmPK:"CrossRealmPK",
@@ -4516,7 +4507,7 @@
 ItemDelTypeList = (
 ItemDel_Unknown, #未知 0
 ItemDel_SellPackItem, # 出售物品
-ItemDel_GodWeapon, # 神兵
+ItemDel_2, # 神兵
 ItemDel_EquipEnchase, # 宝石镶嵌
 ItemDel_Add_LimitingBuff, # 增加buff时间
 ItemDel_AddDienstgrad, # 增加称号 5
@@ -4567,7 +4558,6 @@
 ItemDelTypeDict = {
                    ItemDel_Unknown:"Unknown",
                    ItemDel_SellPackItem:"SellPackItem",
-                   ItemDel_GodWeapon:"GodWeapon",
                    ItemDel_EquipEnchase:"EquipEnchase",
                    ItemDel_Add_LimitingBuff:"Add_LimitingBuff",
                    ItemDel_AddDienstgrad:"AddDienstgrad",
@@ -5061,7 +5051,7 @@
 Def_WPAct_Pet,  #激活某只灵宠 22
 Def_WPAct_Dogz,  #出战某只神兽 23
 Def_WPAct_Stone,  #宝石总等级 24
-Def_WPAct_GodWeapon,  #神兵总等级 25
+Def_WPAct_25,  #神兵总等级 25
 Def_WPAct_Rune,  #穿戴某品质符印 26
 Def_WPAct_Pray,  #祈愿 27
 Def_WPAct_FamilyBoss,  #仙盟Boss 28
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
index 31f66a2..b67825b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetPack.py
@@ -6567,122 +6567,6 @@
 
 
 #------------------------------------------------------
-# A5 56 神兵激活 #tagCMGodWeaponActivate
-
-class  tagCMGodWeaponActivate(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("WeaponType", c_int),    # 神兵类型
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        self.Cmd = 0xA5
-        self.SubCmd = 0x56
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.Cmd = 0xA5
-        self.SubCmd = 0x56
-        self.WeaponType = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagCMGodWeaponActivate)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''// A5 56 神兵激活 //tagCMGodWeaponActivate:
-                                Cmd:%s,
-                                SubCmd:%s,
-                                WeaponType:%d
-                                '''\
-                                %(
-                                self.Cmd,
-                                self.SubCmd,
-                                self.WeaponType
-                                )
-        return DumpString
-
-
-m_NAtagCMGodWeaponActivate=tagCMGodWeaponActivate()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGodWeaponActivate.Cmd,m_NAtagCMGodWeaponActivate.SubCmd))] = m_NAtagCMGodWeaponActivate
-
-
-#------------------------------------------------------
-# A5 55 神兵升级 #tagCMGodWeaponPlus
-
-class  tagCMGodWeaponPlus(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("Cmd", c_ubyte),
-                  ("SubCmd", c_ubyte),
-                  ("WeaponType", c_int),    # 神兵类型
-                  ("ItemID", c_int),    #消耗的物品ID
-                  ("ItemCount", c_ubyte),    #消耗个数,默认1
-                  ("IsAutoBuy", c_ubyte),    #是否自动购买,默认0
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        self.Cmd = 0xA5
-        self.SubCmd = 0x55
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.Cmd = 0xA5
-        self.SubCmd = 0x55
-        self.WeaponType = 0
-        self.ItemID = 0
-        self.ItemCount = 0
-        self.IsAutoBuy = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagCMGodWeaponPlus)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''// A5 55 神兵升级 //tagCMGodWeaponPlus:
-                                Cmd:%s,
-                                SubCmd:%s,
-                                WeaponType:%d,
-                                ItemID:%d,
-                                ItemCount:%d,
-                                IsAutoBuy:%d
-                                '''\
-                                %(
-                                self.Cmd,
-                                self.SubCmd,
-                                self.WeaponType,
-                                self.ItemID,
-                                self.ItemCount,
-                                self.IsAutoBuy
-                                )
-        return DumpString
-
-
-m_NAtagCMGodWeaponPlus=tagCMGodWeaponPlus()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagCMGodWeaponPlus.Cmd,m_NAtagCMGodWeaponPlus.SubCmd))] = m_NAtagCMGodWeaponPlus
-
-
-#------------------------------------------------------
 # A5 40 投资理财 #tagCMGoldInvest
 
 class  tagCMGoldInvest(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index 364c3dc..1c75235 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -5527,118 +5527,6 @@
 
 
 #------------------------------------------------------
-# A3 1D 神兵等级信息 #tagMCGodWeaponLVList
-
-class  tagMCGodWeaponLVInfo(Structure):
-    _pack_ = 1
-    _fields_ = [
-                  ("WeaponType", c_ubyte),    #神兵类型
-                  ("WeaponLV", c_ushort),    #神兵等级
-                  ("WeaponExp", c_int),    #当前神兵经验
-                  ]
-
-    def __init__(self):
-        self.Clear()
-        return
-
-    def ReadData(self, stringData, _pos=0, _len=0):
-        self.Clear()
-        memmove(addressof(self), stringData[_pos:], self.GetLength())
-        return _pos + self.GetLength()
-
-    def Clear(self):
-        self.WeaponType = 0
-        self.WeaponLV = 0
-        self.WeaponExp = 0
-        return
-
-    def GetLength(self):
-        return sizeof(tagMCGodWeaponLVInfo)
-
-    def GetBuffer(self):
-        return string_at(addressof(self), self.GetLength())
-
-    def OutputString(self):
-        DumpString = '''// A3 1D 神兵等级信息 //tagMCGodWeaponLVList:
-                                WeaponType:%d,
-                                WeaponLV:%d,
-                                WeaponExp:%d
-                                '''\
-                                %(
-                                self.WeaponType,
-                                self.WeaponLV,
-                                self.WeaponExp
-                                )
-        return DumpString
-
-
-class  tagMCGodWeaponLVList(Structure):
-    Head = tagHead()
-    WeaponNum = 0    #(BYTE WeaponNum)//神器个数
-    WeaponInfoList = list()    #(vector<tagMCGodWeaponLVInfo> WeaponInfoList)// 副本数据列表
-    data = None
-
-    def __init__(self):
-        self.Clear()
-        self.Head.Cmd = 0xA3
-        self.Head.SubCmd = 0x1D
-        return
-
-    def ReadData(self, _lpData, _pos=0, _Len=0):
-        self.Clear()
-        _pos = self.Head.ReadData(_lpData, _pos)
-        self.WeaponNum,_pos = CommFunc.ReadBYTE(_lpData, _pos)
-        for i in range(self.WeaponNum):
-            temWeaponInfoList = tagMCGodWeaponLVInfo()
-            _pos = temWeaponInfoList.ReadData(_lpData, _pos)
-            self.WeaponInfoList.append(temWeaponInfoList)
-        return _pos
-
-    def Clear(self):
-        self.Head = tagHead()
-        self.Head.Clear()
-        self.Head.Cmd = 0xA3
-        self.Head.SubCmd = 0x1D
-        self.WeaponNum = 0
-        self.WeaponInfoList = list()
-        return
-
-    def GetLength(self):
-        length = 0
-        length += self.Head.GetLength()
-        length += 1
-        for i in range(self.WeaponNum):
-            length += self.WeaponInfoList[i].GetLength()
-
-        return length
-
-    def GetBuffer(self):
-        data = ''
-        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
-        data = CommFunc.WriteBYTE(data, self.WeaponNum)
-        for i in range(self.WeaponNum):
-            data = CommFunc.WriteString(data, self.WeaponInfoList[i].GetLength(), self.WeaponInfoList[i].GetBuffer())
-        return data
-
-    def OutputString(self):
-        DumpString = '''
-                                Head:%s,
-                                WeaponNum:%d,
-                                WeaponInfoList:%s
-                                '''\
-                                %(
-                                self.Head.OutputString(),
-                                self.WeaponNum,
-                                "..."
-                                )
-        return DumpString
-
-
-m_NAtagMCGodWeaponLVList=tagMCGodWeaponLVList()
-ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCGodWeaponLVList.Head.Cmd,m_NAtagMCGodWeaponLVList.Head.SubCmd))] = m_NAtagMCGodWeaponLVList
-
-
-#------------------------------------------------------
 # A3 37 投资理财信息 #tagMCGoldInvestInfo
 
 class  tagMCInvestReward(Structure):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
index ff7014e..e1a0e41 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/EventReport.py
@@ -1302,54 +1302,6 @@
     #===========================================================================
     return
 
-class god_weapon_lv(ScribeEvent):
-    # 神兵升级记录
-    def __init__(self):
-        #必须字段
-        super(god_weapon_lv, self).__init__()
-        self.account_id = "" # 账号 ID,平台下唯一,且终生不变
-        self.chr_name = "" # 玩家角色名
-        
-        self.god_weapon_name = "" # 神兵名称
-        self.bef_lv = 0 # 此次操作前的等级, 0代表0级, 1代表+1级
-        self.bef_exp = 0 # 此次操作前的经验值
-        self.cost_item_cnt = 0 # 此次消耗的道具数量
-        self.aft_lv = 0 # 此次操作后的等级, 0代表0级, 1代表+1级
-        self.aft_exp = 0 # 此次进阶操作后的经验值
-        
-        #非必须字段
-
-        #即时是非必须字段也应该传送,各字段用,分隔,并且用双引号包含,参考格式'"1","","","12314"'
-        return
-    
-    def GetCurEventStr(self):
-        if not self.time:
-            self.time = GameWorld.GetCurrentDataTimeStr()
-        tmpList = [self.product_slug, self.agent_name, self.gameserver_no, self.account_id, self.chr_name, 
-                   self.god_weapon_name, str(self.bef_lv), str(self.bef_exp), str(self.cost_item_cnt),
-                   str(self.aft_lv), str(self.aft_exp), self.time]
-        
-        return super(god_weapon_lv, self).GetEventStr(tmpList)
-    
-    def GetScribeEventName(self): return ShareDefine.Def_UserAction_GodWeaponLV
-    
-def WriteEvent_god_weapon_lv(curPlayer, godWeaponName, befLV, befExp, costCnt, aftLV, aftExp):
-    ## 写神兵升级记录
-    #===========================================================================
-    # godWeaponLV = god_weapon_lv()
-    # godWeaponLV.SetEventAgentInfo(GameWorld.GetPlayerPlatform(curPlayer.GetAccID()))
-    # godWeaponLV.account_id = GameWorld.GetPlatformAccID(curPlayer.GetAccID())
-    # godWeaponLV.chr_name = curPlayer.GetPlayerName()
-    # godWeaponLV.god_weapon_name = godWeaponName
-    # godWeaponLV.bef_lv = befLV
-    # godWeaponLV.bef_exp = befExp
-    # godWeaponLV.cost_item_cnt = costCnt
-    # godWeaponLV.aft_lv = aftLV
-    # godWeaponLV.aft_exp = aftExp
-    # WriteEvent(godWeaponLV)
-    #===========================================================================
-    return
-
 class rune_lv(ScribeEvent):
     # 符印升级记录
     def __init__(self):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GodWeapon.py
deleted file mode 100644
index 7fedb91..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/GodWeapon.py
+++ /dev/null
@@ -1,54 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-##@package GM.Commands.GodWeapon
-#
-# @todo:神兵
-# @author hxp
-# @date 2024-08-15
-# @version 1.0
-#
-# 详细描述: 神兵
-#
-#-------------------------------------------------------------------------------
-#"""Version = 2024-08-15 16:30"""
-#-------------------------------------------------------------------------------
-
-import ChConfig
-import PlayerControl
-import PlayerGodWeapon
-import GameWorld
-
-## GM命令执行入口
-#  @param curPlayer 当前玩家
-#  @param msgList 参数列表
-#  @return None
-#  @remarks 函数详细说明.
-def OnExec(curPlayer, msgList):
-    if not msgList:
-        GameWorld.DebugAnswer(curPlayer, "重置神兵: GodWeapon 0")
-        GameWorld.DebugAnswer(curPlayer, "设置神兵: GodWeapon 类型 等级 经验")
-        GameWorld.DebugAnswer(curPlayer, "类型: 1-生命;2-攻击;3-暴击;4-护盾")
-        GameWorld.DebugAnswer(curPlayer, "注: 神兵技能成就任务等需要手动升级才有效")
-        return
-    
-    weaponTypeList = [1, 2, 3, 4]
-    if msgList[0] == 0:
-        for weaponType in weaponTypeList:
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, 0)
-            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponExp % weaponType, 0)
-        PlayerGodWeapon.Sync_GodWeaponLVInfo(curPlayer)
-    else:
-        weaponType = msgList[0]
-        if weaponType not in weaponTypeList:
-            GameWorld.DebugAnswer(curPlayer, "神兵类型不存在! %s" % weaponType)
-            return
-        weaponLV = msgList[1] if len(msgList) > 1 else 1
-        weaponExp = msgList[2] if len(msgList) > 2 else 0
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, weaponLV)
-        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponExp % weaponType, weaponExp)
-        PlayerGodWeapon.Sync_GodWeaponLVInfo(curPlayer, weaponType)
-        
-    PlayerGodWeapon.RefreshGodWeaponAttr(curPlayer)
-    return
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 1d1ed71..e3bc504 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -479,16 +479,6 @@
                         ("DWORD", "ActivateSkillID", 0),
                         ),
 
-                "GodWeapon":(
-                        ("WORD", "Type", 1),
-                        ("WORD", "LV", 1),
-                        ("DWORD", "Exp", 0),
-                        ("list", "AttrType", 0),
-                        ("list", "AttrNum", 0),
-                        ("DWORD", "SkillID", 0),
-                        ("char", "SysMark", 0),
-                        ),
-
                 "FuncConfig":(
                         ("char", "Key", 1),
                         ("char", "Numerical1", 0),
@@ -3048,21 +3038,6 @@
     def GetEatPerCount(self): return self.attrTuple[8] # 每次培养消耗x个 WORD
     def GetLVUpCostItemInfo(self): return self.attrTuple[9] # 突破等级道具ID|个数 list
     def GetActivateSkillID(self): return self.attrTuple[10] # 激活技能ID DWORD
-
-# 神兵表
-class IPY_GodWeapon():
-    
-    def __init__(self):
-        self.attrTuple = None
-        return
-        
-    def GetType(self): return self.attrTuple[0] # 神兵类型 WORD
-    def GetLV(self): return self.attrTuple[1] # 等级 WORD
-    def GetExp(self): return self.attrTuple[2] # DWORD
-    def GetAttrType(self): return self.attrTuple[3] # 属性类型 list
-    def GetAttrNum(self): return self.attrTuple[4] # 属性值 list
-    def GetSkillID(self): return self.attrTuple[5] # 激活技能ID DWORD
-    def GetSysMark(self): return self.attrTuple[6] # 系统提示 char
 
 # 功能配置表格
 class IPY_FuncConfig():
@@ -6119,7 +6094,6 @@
         self.__LoadFileData("Realm", onlyCheck)
         self.__LoadFileData("RealmLVUPTask", onlyCheck)
         self.__LoadFileData("LianTi", onlyCheck)
-        self.__LoadFileData("GodWeapon", onlyCheck)
         self.__LoadFileData("FuncConfig", onlyCheck)
         self.__LoadFileData("FuncOpenLV", onlyCheck)
         self.__LoadFileData("ItemCompound", onlyCheck)
@@ -6795,13 +6769,6 @@
     def GetLianTiByIndex(self, index):
         self.CheckLoadData("LianTi")
         return self.ipyLianTiCache[index]
-
-    def GetGodWeaponCount(self):
-        self.CheckLoadData("GodWeapon")
-        return self.ipyGodWeaponLen
-    def GetGodWeaponByIndex(self, index):
-        self.CheckLoadData("GodWeapon")
-        return self.ipyGodWeaponCache[index]
 
     def GetFuncConfigCount(self):
         self.CheckLoadData("FuncConfig")
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index d5213c2..be2576c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -43,7 +43,6 @@
 import PlayerPrestigeSys
 import PlayerFamily
 import PlayerLoginDayAward
-import PlayerGodWeapon
 import PlayerGoldInvest
 import PlayerActivity
 import FBCommon
@@ -494,7 +493,6 @@
     PlayerControl.SyncOnLineTimeTotal(curPlayer)
     #PlayerControl.SyncOnLineTimeLastOpenPack(curPlayer, IPY_GameWorld.rptItem)
     PlayerControl.SyncTrainRealmLV(curPlayer)
-    PlayerGodWeapon.OnLogin(curPlayer)
     PlayerPrestigeSys.OnLogin(curPlayer)
     #DataRecordPack.DR_PlayerLogin(curPlayer)
     EventReport.WriteEvent_login(curPlayer)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFeastWeekParty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFeastWeekParty.py
index 9e99874..f34a963 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFeastWeekParty.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFeastWeekParty.py
@@ -26,7 +26,6 @@
 import ItemControler
 import ChPyNetSendPack
 import DataRecordPack
-import PlayerGodWeapon
 import NetPackCommon
 import ShareDefine
 import PyGameData
@@ -226,7 +225,6 @@
         AddFeastWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False, isSync=isSync)
         
     AddFeastWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Login, 1, False, False, isSync)
-    AddFeastWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, PlayerGodWeapon.GetGodWeaponTotalLV(curPlayer), False, True, isSync)
     return
 
 def GetFeastWeekPartyActionAward(curPlayer, day, templateID):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
deleted file mode 100644
index c67cddb..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ /dev/null
@@ -1,407 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#-------------------------------------------------------------------------------
-#
-#-------------------------------------------------------------------------------
-#
-##@package Player.PlayerGodWeapon
-#
-# @todo:神兵
-# @author alee
-# @date 2017-07-20
-# @version 1.0
-#
-# 详细描述: 神兵
-#
-#---------------------------------------------------------------------
-#"""Version = 2017-07-20 16:00"""
-#---------------------------------------------------------------------
-
-import GameWorld
-import ChConfig
-import PlayerControl
-import ItemCommon
-import IPY_GameWorld
-import ChPyNetSendPack
-import NetPackCommon
-import ShareDefine
-import SkillShell
-import DataRecordPack
-import GameFuncComm
-import SkillCommon
-import BuffSkill
-import PlayerWeekParty
-#import EventReport
-import IpyGameDataPY
-import PassiveBuffEffMng
-
-import random
-
-Def_GodWeaponType_HP = 1  # 生命神兵类型
-Def_GodWeaponType_Atk = 2  # 攻击神兵类型
-Def_GodWeaponType_SuperHit = 3  # 暴击神兵类型
-Def_GodWeaponType_Def = 4  # 护盾神兵类型
-
-## 神器功能登录处理
-#  @param curPlayer 玩家
-#  @return None
-def OnLogin(curPlayer):
-    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_GodWeapon):
-        return
-    Sync_GodWeaponLVInfo(curPlayer)
-    
-    return
-
-def SetGodWeaponLV(curPlayer, weaponType, lv):
-    ## 设置神兵等级,同步设置场景神兵等级
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponLV % weaponType, lv)
-            
-    totalLV = GetGodWeaponTotalLV(curPlayer)
-    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, totalLV, False, True)
-    return
-
-def GetGodWeaponTotalLV(curPlayer):
-    ##获取神兵总等级
-    totalLV = 0
-    ipyDataMgr = IpyGameDataPY.IPY_Data()
-    maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
-    for gwType in xrange(1, maxType + 1):
-        totalLV += curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
-    return totalLV
-
-## 神器开启
-#  @return: 是否激活成功
-def DoGodWeaponOpen(curPlayer):
-    # 默认激活1级的类型
-    for i in IpyGameDataPY.GetFuncEvalCfg('GodWeaponActive'):
-        SetGodWeaponLV(curPlayer, i, 1)
-    Sync_GodWeaponLVInfo(curPlayer)
-    return True
-
-
-## 刷新神兵属性
-def RefreshGodWeaponAttr(curPlayer):
-    CalcGodWeaponAttr(curPlayer)
-    # 不立即刷新
-    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
-    return
-
-## 计算属性
-#  @param curPlayer 玩家
-#  @param allAttrList 属性列表
-#  @return None
-def CalcGodWeaponAttr(curPlayer):
-    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_GodWeapon):
-        return
-    
-    ipyDataMgr = IpyGameDataPY.IPY_Data()
-    maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
-
-    fightPowerEx = 0  # 额外增加的战力
-    allAttrList = [{} for i in range(4)]
-    for gwType in xrange(1, maxType + 1):
-        # 因为神兵解锁条件做了调整,由之前的0~1阶解锁改为由前置神兵类型等级解锁,默认解锁后为1阶
-        # 为兼容老号,刷属性时只要判断等级是否大于0,不管是否解锁,新号解锁由神兵升级的时候进行解锁
-        attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % gwType)
-        if not attrLV:
-            continue
-        godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', gwType, attrLV)
-        if not godWeaponData:
-            continue
-        attrTypeList, attrValueList =  godWeaponData.GetAttrType(), godWeaponData.GetAttrNum()
-        for i, attrID in enumerate(attrTypeList):
-            PlayerControl.CalcAttrDict_Type(attrID, attrValueList[i], allAttrList)
-        
-        fightPowerEx += IpyGameDataPY.GetFuncEvalCfg('MagicExterior').get(str(gwType), 0)
-        
-        
-    # 附加战力
-    PlayerControl.SetMFPExFightPower(curPlayer, ShareDefine.Def_MFPType_GodWeapon, fightPowerEx)
-    #GameWorld.DebugLog("神兵属性:%s" % allAttrList)
-    # 保存计算值
-    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_GodWeapon, allAttrList)   
-    return
-
-#---------------------------------------------------------------------------------------------------
-#// A5 56 神兵激活 #tagCMGodWeaponActivate
-#
-#struct    tagCMGodWeaponActivate
-#{
-#    tagHead        Head;
-#    DWORD        WeaponType;    // 神兵类型
-#};
-def OnGodWeaponActivate(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    weaponType = clientData.WeaponType
-
-    if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType):
-        GameWorld.DebugLog("已经解锁的神兵!weaponType=%s" % weaponType)
-        return
-    
-    # 满足玩家等级或者前置神兵等级可解锁
-    if __GWCheckPlayerLV(curPlayer, weaponType) or __GWCheckOtherGWLV(curPlayer, weaponType):
-            
-        SetGodWeaponLV(curPlayer, weaponType, 1)
-        RefreshGodWeaponAttr(curPlayer)
-        GameWorld.DebugLog("解锁神兵: weaponType=%s" % weaponType)
-        Sync_GodWeaponLVInfo(curPlayer, weaponType)
-    return
-
-# 神兵激活需2次判断等级 {2:100, 4:100}
-def __GWCheckPlayerLV(curPlayer, weaponType):
-    godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 3, {})
-    if str(weaponType) not in godWeaponUnlockDict:
-        GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
-        return False
-    return curPlayer.GetLV() >= godWeaponUnlockDict[str(weaponType)]
-
-# 神兵激活需判断前置神兵等级
-def __GWCheckOtherGWLV(curPlayer, weaponType):
-    godWeaponUnlockDict = IpyGameDataPY.GetFuncEvalCfg("GodWeaponActive", 2, {})
-    if str(weaponType) not in godWeaponUnlockDict:
-        GameWorld.DebugLog("该神兵不能解锁!weaponType=%s" % weaponType)
-        return False
-    conditionList = godWeaponUnlockDict[str(weaponType)]
-    
-    for needType, needLV in conditionList:
-        needTypeLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % needType)
-        if needTypeLV < needLV:
-            GameWorld.DebugLog("所需前置神兵等级不足,无法解锁!weaponType=%s,needType=%s,needLV=%s > needTypeLV(%s)" 
-                               % (weaponType, needType, needLV, needTypeLV))
-            return False
-        
-    return True
-
-#===============================================================================
-#// A5 55 神兵升级 #tagCMGodWeaponPlus
-#
-#struct    tagCMGodWeaponPlus
-#{
-#    tagHead        Head;
-#    DWORD        WeaponType;    // 神兵类型
-#    DWORD        ItemID;        //消耗的物品ID
-#    BYTE        ItemCount;        //消耗个数,默认1
-#    BYTE        IsAutoBuy;        //是否自动购买,默认0
-#};
-#===============================================================================
-def OnPlusGodWeapon(index, clientData, tick):
-    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-    weaponType = clientData.WeaponType
-    useItemID = clientData.ItemID
-    useItemCount = max(1, clientData.ItemCount)
-    isAutoBuy = clientData.IsAutoBuy
-    
-    if not GameFuncComm.GetFuncCanUse(curPlayer, ShareDefine.GameFuncID_GodWeapon):
-        #等级不足
-        return
-    
-    #1.判断表中有没此类型,2.是否满级,3.判断是否有物品
-    attrLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % weaponType)
-    # if not attrLV and Def_GodWeaponType_SuperHit != weaponType:
-    #     GameWorld.DebugLog("神兵未解锁,无法升级!weaponType=%s,attrLV=%s" % (weaponType, attrLV))
-    #     return  由配置表决定等级0是否可升级
-      
-    beforeAttrLV = attrLV   # 用于提示
-    godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', weaponType, attrLV)
-    if not godWeaponData:
-        GameWorld.DebugLog('神兵升级找不到数据 %s-%s'%(weaponType, attrLV))
-        return
-    
-    totalExp = godWeaponData.GetExp()
-    if totalExp == 0:
-        #满级
-        return
-    
-    #验证是否指定的物品ID
-    if useItemID not in IpyGameDataPY.GetFuncEvalCfg("GodWeapon%s"%weaponType):
-        return
-    
-    itemData = GameWorld.GetGameData().GetItemByTypeID(useItemID)
-    if not itemData:
-        return
-    effect = ItemCommon.GetItemEffectByEffectID(itemData, ChConfig.Def_Item_Eff_GodWeaponExp)
-    if not effect:
-        GameWorld.DebugLog('###神兵假包,物品ID=%s没有经验值'%useItemID)
-        return
-    itemExp = effect.GetEffectValue(0)
-    if not itemExp:
-        GameWorld.DebugLog('###神兵假包,物品ID=%s没有经验值'%useItemID)
-        return
-    
-    goldExpTotal = 0
-    costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, useItemID, useItemCount)
-    lackCount = max(0, useItemCount - (bindCnt + unBindCnt))
-    if lackCount > 0:
-        if not isAutoBuy:
-            GameWorld.DebugLog("神兵升级消耗不足!useItemID=%s,useItemCount=%s,bindCnt=%s,unBindCnt=%s,lackCount=%s" 
-                               % (useItemID, useItemCount, bindCnt, unBindCnt, lackCount))
-            return
-        godMagicExpDict = IpyGameDataPY.GetFuncEvalCfg("GodMagicExp", 1, {})
-        if str(weaponType) not in godMagicExpDict:
-            return
-        costGold, goldExp = godMagicExpDict[str(weaponType)]
-        lackCost = costGold * lackCount
-        goldExpTotal = goldExp * lackCount
-        #lackCost = ItemCommon.GetAutoBuyItemNeedGold({useItemID:lackCount})
-        if lackCost <= 0:
-            return
-        
-        infoDict = {ChConfig.Def_Cost_Reason_SonKey:useItemID, "lackCount":lackCount}
-        if not PlayerControl.PayMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, lackCost,
-                                      ChConfig.Def_Cost_GodWeapon, infoDict, lackCount):
-            return
-        
-    delUseItemCount = useItemCount - lackCount
-    # 扣除消耗
-    if delUseItemCount:
-        ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delUseItemCount, ChConfig.ItemDel_GodWeapon)
-        
-    addTotalExp = itemExp * delUseItemCount + goldExpTotal
-    befExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponExp % weaponType)
-    curExp = befExp + addTotalExp
-    GameWorld.DebugLog("执行神兵升级: weaponType=%s,beforeAttrLV=%s,befExp=%s,addTotalExp=%s(%s*%s+%s),curExp=%s" 
-                       % (weaponType, beforeAttrLV, befExp, addTotalExp, itemExp, delUseItemCount, goldExpTotal, curExp))
-    
-    isLVUP = False
-    
-    # 安全为主不用while
-    for _ in xrange(100):
-        if curExp < totalExp:
-            break
-        godWeaponData = IpyGameDataPY.GetIpyGameData('GodWeapon', weaponType, attrLV+1)
-        if not godWeaponData:
-            GameWorld.DebugLog('神兵升级找不到数据 %s-%s'%(weaponType, attrLV))
-            break
-        
-        GameWorld.DebugLog("    神兵升级: attrLV=%s,needExp=%s" % (attrLV, totalExp))
-        curExp = curExp - totalExp
-        attrLV += 1
-        isLVUP = True
-        GodWeaponLVUP(curPlayer, godWeaponData, attrLV)
-        
-        totalExp = godWeaponData.GetExp()
-        if totalExp == 0:
-            curExp = 0
-            #满级
-            break
-        
-    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GodWeaponExp % weaponType, curExp)
-    if isLVUP:
-        SetGodWeaponLV(curPlayer, weaponType, attrLV)
-        GameWorld.DebugLog("神兵升级结果: attrLV=%s,curExp=%s" % (attrLV, curExp))
-        RefreshGodWeaponAttr(curPlayer)
-        if beforeAttrLV == 0:
-            # 解封通知
-            sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
-            PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), weaponType])
-            
-        #{1:[100,200,300,400],2:[100,200,300,400],3:[100,200,300,400]}
-        #=======================================================================
-        # notifyDict = IpyGameDataPY.GetFuncEvalCfg('GodLv', 1, {})
-        # if weaponType in notifyDict:
-        #    for notifyLV in notifyDict[weaponType]:
-        #        if beforeAttrLV < notifyLV and attrLV >= notifyLV:
-        #            PlayerControl.WorldNotify(0, 'GodWeaponLv', [curPlayer.GetName(), weaponType, notifyLV])
-        #=======================================================================
-                
-
-        totalExp = godWeaponData.GetExp()
-        
-        
-    Sync_GodWeaponLVInfo(curPlayer, weaponType)
-    return
-
-#神兵升级触发其他功能:技能
-def GodWeaponLVUP(curPlayer, godWeaponData, attrLV):
-    skillID = godWeaponData.GetSkillID()
-    
-    if skillID:
-        if __GiveGodWeaponSkill(curPlayer, skillID):
-            sysMark = godWeaponData.GetSysMark()
-            if sysMark:
-                PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), attrLV, skillID])
-            return skillID
-    return
-    
-
-
-
-## 同步神器等级
-#  @param curPlayer
-#  @param godWeaponId 神器ID
-#  @return None
-def Sync_GodWeaponLVInfo(curPlayer, godWeaponID=0):
-    sendPack = ChPyNetSendPack.tagMCGodWeaponLVList()
-    sendPack.Clear()
-        
-    sendPack.WeaponInfoList = []
-
-    if godWeaponID <= 0:
-#        weaponStateStr = bin(curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponState))[::-1][:-2]
-#        for i in range(0, len(weaponStateStr)):
-#            if weaponStateStr[i] == '0':
-#                #找出激活的神兵
-#                continue
-        ipyDataMgr = IpyGameDataPY.IPY_Data()
-        maxType = ipyDataMgr.GetGodWeaponByIndex(ipyDataMgr.GetGodWeaponCount()-1).GetType()
-        for i in xrange(1, maxType + 1):
-            weaponInfo = ChPyNetSendPack.tagMCGodWeaponLVInfo()
-            weaponInfo.Clear()
-            weaponInfo.WeaponType = i
-            weaponInfo.WeaponLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % i)
-            weaponInfo.WeaponExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponExp % i)
-            sendPack.WeaponInfoList.append(weaponInfo)
-    else:
-        weaponInfo = ChPyNetSendPack.tagMCGodWeaponLVInfo()
-        weaponInfo.Clear()
-        weaponInfo.WeaponType = godWeaponID
-        weaponInfo.WeaponLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % godWeaponID)
-        weaponInfo.WeaponExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponExp % godWeaponID)
-        sendPack.WeaponInfoList.append(weaponInfo)
-    
-    sendPack.WeaponNum = len(sendPack.WeaponInfoList)
-    NetPackCommon.SendFakePack(curPlayer, sendPack)  
-    return
-
-
-
-def __GiveGodWeaponSkill(curPlayer, skillID):
-    # 神器学习技能
-    skillManager = curPlayer.GetSkillManager()
-    if skillManager.FindSkillBySkillID(skillID):
-        GameWorld.DebugLog("godSkill() have learned skill(%s)" % skillID)
-        return
-    
-    skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
-    if skillData == None:
-        GameWorld.DebugLog("godSkill() hasn't find skill(%s)" % skillID)
-        return
-    if not SkillShell.CheckLearnSkillCondition(curPlayer, skillData):
-        GameWorld.DebugLog("godSkill() learn skill(%s) condition isn't enough" % skillID)
-        return
-    skillLV = skillData.GetSkillLV()
-    skillTypeID = skillData.GetSkillTypeID()
-    
-    befSkillID, beforeFightPower = 0, 0
-    befSkill = skillManager.FindSkillBySkillTypeID(skillTypeID)
-    if befSkill:
-        befSkillLV = befSkill.GetSkillLV()
-        befSkillID = befSkill.GetSkillID()
-        beforeFightPower = befSkill.GetFightPower()
-        if skillLV <= befSkillLV:
-            GameWorld.DebugLog("godSkill() learn skill(%s) skillLV(%s) <= befSkillLV(%s),befSkillID=%s no need learn." 
-                               % (skillID, skillLV, befSkillLV, befSkillID))
-            return
-        
-    skillManager.LearnSkillByID(skillID)
-    #PlayerControl.NotifyCode(curPlayer, "Skill_andyshao_31379", [skillResId])
-    GameWorld.DebugLog("godSkill() skill(%s) success! befSkillID=%s,beforeFightPower=%s" % (skillID, befSkillID, beforeFightPower))
-    DataRecordPack.DR_LearnORUPSkill(curPlayer, skillID, 0)
-    
-    #if SkillCommon.isPassiveSkill(skillData):
-    #    buffType = SkillCommon.GetBuffType(skillData)
-    #    BuffSkill.DoAddBuff(curPlayer, buffType, skillData, GameWorld.GetGameWorld().GetTick(), [], curPlayer)
-    PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, skillID)
-    PlayerControl.PlayerControl(curPlayer).RefreshSkillFightPowerEx(skillID, beforeFightPower)
-    return True
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWeekParty.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWeekParty.py
index 4fa463b..559a981 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWeekParty.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerWeekParty.py
@@ -27,7 +27,6 @@
 import ChPyNetSendPack
 import PlayerFeastWeekParty
 import DataRecordPack
-import PlayerGodWeapon
 import NetPackCommon
 import ShareDefine
 import PyGameData
@@ -237,7 +236,6 @@
         AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Rune, itemColor, False, isSync=isSync)
         
     AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Login, 1, False, False, isSync)
-    AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_GodWeapon, PlayerGodWeapon.GetGodWeaponTotalLV(curPlayer), False, True, isSync)
     return
 
 def GetWeekPartyActionAward(curPlayer, day, templateID):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index cbaa157..9083829 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -600,10 +600,10 @@
 CDBPlayerRefresh_FinalDamPer,           # 最终输出伤害百分比
 CDBPlayerRefresh_TalentPoint,           # 天赋点数 190
 CDBPlayerRefresh_DamagePVPReduce,       # PVP固定伤害减少
-CDBPlayerRefresh_GodWeaponLV_1,         # 神兵等级 - 类型1 192
-CDBPlayerRefresh_GodWeaponLV_2,         # 神兵等级 - 类型2 193
-CDBPlayerRefresh_GodWeaponLV_3,         # 神兵等级 - 类型3 194
-CDBPlayerRefresh_GodWeaponLV_4,         # 神兵等级 - 类型4 195
+CDBPlayerRefresh_192,                   # 神兵等级 - 类型1 192
+CDBPlayerRefresh_193,                   # 神兵等级 - 类型2 193
+CDBPlayerRefresh_194,                   # 神兵等级 - 类型3 194
+CDBPlayerRefresh_195,                   # 神兵等级 - 类型4 195
 CDBPlayerRefresh_SoulDust,              # 魂尘 196
 CDBPlayerRefresh_SoulSplinters,         # 聚魂碎片 197
 CDBPlayerRefresh_SoulCore,              # 核心环 198
@@ -814,7 +814,6 @@
 GameFuncID_Wing = -1            # 翅膀 3
 GameFuncID_Pet = -1             # 宠物,灵宠 6
 GameFuncID_Horse = -1           # 坐骑 8
-GameFuncID_GodWeapon = -1       # 神器 20
 GameFuncID_OSSail = -1          # 开服特惠 132
 GameFuncID_AddPoint = -1        # 加点功能/灵根功能 145
 
@@ -1045,27 +1044,6 @@
 Def_FamActivityList = (
 Def_FamActivity_War, # 战盟争霸
 ) = range(1)
-
-# 开服活动类型标识, 不可超过32
-Def_Campaign_Type_List = (
-Def_Campaign_Type_Plus,             # 强化战力排行 1
-Def_Campaign_Type_Horse,            # 坐骑战力排行 2
-Def_Campaign_Type_StoneLV,          # 宝石等级排行 3
-Def_Campaign_Type_LV,               # 冲级等级排行 4
-Def_Campaign_Type_RealmLV,          # 境界等级排行 5
-Def_Campaign_Type_FightPower,       # 总战斗力排行 6
-Def_Campaign_Type_RuneLV,           # 符印等级排行 7
-Def_Campaign_Type_GodWeaponLV,      # 神兵等级排行 8
-Def_Campaign_Type_Recharge,         # 累计充值排行 9
-Def_Campaign_Type_PetLV,            # 灵宠等级排行 10
-Def_Campaign_Type_LingGen,          # 灵根点数排行 11
-Def_Campaign_Type_StarLV,           # 升星等级排行 12
-Def_Campaign_Type_Wash,             # 洗练战力排行 13
-) = range(1, 1 + 13)
-
-# 活动类型对应的奖励排行榜{活动类型:排行榜, ...}
-Def_Campaign_Billboard_Dict = {
-                               }
 
 #队伍最大人数
 Def_Team_MaxPlayerCount = 4
@@ -1329,7 +1307,7 @@
 Def_MFPType_Pet, # 灵宠 7
 Def_MFPType_Horse, # 坐骑 8
 Def_MFPType_Prestige, # 境界 9
-Def_MFPType_GodWeapon, # 神兵 10
+Def_MFPType_10, # 神兵 10
 Def_MFPType_Dienstgrad, #称号 11
 Def_MFPType_Rune, # 符印 12
 Def_MFPType_Star, # 升星 13
@@ -1406,7 +1384,6 @@
 Def_UserAction_EquipItem = "DwzCw4q8cWTB_ex-equip-item" # 玩家装备统计
 Def_UserAction_ItemRecord = 1404 # 物品流水记录
 Def_UserAction_CoinToGold = "DwzCw4q8cWTB_ex-coin-to-gold" # 兑换点券
-Def_UserAction_GodWeaponLV = "DwzCw4q8cWTB_ex-god-weapon-lv" # 神兵升级记录
 Def_UserAction_RuneLV = "DwzCw4q8cWTB_ex-wing-soul-lv" # 符印升级记录
 Def_UserAction_ChangeName = "DwzCw4q8cWTB_ex-change-name" # 改名记录
 Def_UserAction_AddZhenqi = "DwzCw4q8cWTB_ex-add-zhenqi" # 增加真气记录
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_520.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_520.py
deleted file mode 100644
index a113497..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_520.py
+++ /dev/null
@@ -1,49 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#
-##@package
-#
-# @todo: 神兵属性的百分比转化为指定属性的值
-#
-# @author: Alee
-# @date 2018-11-26 下午09:35:32
-# @version 1.0
-#
-# @note: 
-#
-#---------------------------------------------------------------------
-#导入
-import ChConfig
-import EffGetSet
-import IPY_GameWorld
-import PlayerControl
-#---------------------------------------------------------------------
-
-
-def OnCalcBuffEx(defender, curEffect, calcDict, curBuff):
-    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
-        return
-    
-    attrList = PlayerControl.GetCalcAttrListValue(defender, ChConfig.Def_CalcAttrFunc_GodWeapon)[0]
-    
-    value = attrList[2].get(curEffect.GetEffectValue(0), 0)*curEffect.GetEffectValue(1)/ChConfig.Def_MaxRateValue
-    
-    attrType = curEffect.GetEffectValue(2)
-    attrTypeList = [attrType]
-    # 攻击力有最大最小 特殊处理
-    if attrType in [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax]:
-        attrTypeList = [ChConfig.TYPE_Calc_AttrATKMin, ChConfig.TYPE_Calc_AttrATKMax]
-    for tmpType in attrTypeList:
-        calcDict[tmpType] = calcDict.get(tmpType, 0) + value
-        
-    return
-
-
-## 返回buff类型,线性与否
-#  @param 
-#  @return None
-#  @remarks 函数详细说明.  
-def GetCalcType():
-    return ChConfig.TYPE_Linear
-
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_807.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_807.py
deleted file mode 100644
index 122cc24..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameBuffs/Buff_807.py
+++ /dev/null
@@ -1,29 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#
-##@package
-#
-# @todo: 神兵生命转换为血盾, A值为百分比
-#
-# @author: Alee
-# @date 2018-4-23 下午02:04:06
-# @version 1.0
-#
-# @note:  
-#
-#---------------------------------------------------------------------
-
-import GameWorld
-import ChConfig
-import PlayerControl
-
-
-
-def CalcBuffValue(attacker, defender, curSkill, changeBuffValueDict):
-    attrList = PlayerControl.GetCalcAttrListValue(attacker, ChConfig.Def_CalcAttrFunc_GodWeapon)[0]
-    
-    hp = attrList[2].get(ChConfig.TYPE_Calc_AttrMaxHP, 0)
-    
-    curEffect = curSkill.GetEffect(0)
-    return [hp*curEffect.GetEffectValue(0)/ChConfig.Def_MaxRateValue]
-
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4065.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4065.py
deleted file mode 100644
index 6d8394b..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4065.py
+++ /dev/null
@@ -1,42 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#
-# @todo: 神兵等级差,增加PVP减伤效果
-#
-# @author: Alee
-# @date 2018-1-9 下午09:39:37
-# @version 1.0
-#
-# @note: 
-#
-#---------------------------------------------------------------------
-
-import ChConfig
-import GameWorld
-import GameObj
-import IPY_GameWorld
-
-def CheckCanHappen(attacker, defender, effect, curSkill):
-    if not defender:
-        return False
-    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
-        return False
-    
-    if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer:
-        return False
-    
-    attrLV = attacker.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % effect.GetEffectValue(0))
-    tagAttrLV = defender.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % effect.GetEffectValue(0))
-    
-    if tagAttrLV >= attrLV:
-        return False
-
-    return True
-    
-
-
-def GetValue(attacker, defender, effect):
-    attrLV = attacker.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % effect.GetEffectValue(0))
-    tagAttrLV = defender.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % effect.GetEffectValue(0))
-    
-    return min(effect.GetEffectValue(2), (attrLV - tagAttrLV)*effect.GetEffectValue(1))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4066.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4066.py
deleted file mode 100644
index 1dc7c4d..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4066.py
+++ /dev/null
@@ -1,42 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#
-# @todo: 指定神兵等级差,增加PVP增加伤害效果
-#
-# @author: Alee
-# @date 2018-1-9 下午09:39:37
-# @version 1.0
-#
-# @note: 
-#
-#---------------------------------------------------------------------
-
-import ChConfig
-import GameWorld
-import GameObj
-import IPY_GameWorld
-
-def CheckCanHappen(attacker, defender, effect, curSkill):
-    if not defender:
-        return False
-    if defender.GetGameObjType() != IPY_GameWorld.gotPlayer:
-        return False
-    
-    if attacker.GetGameObjType() != IPY_GameWorld.gotPlayer:
-        return False
-    
-    attrLV = attacker.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % effect.GetEffectValue(0))
-    tagAttrLV = defender.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % effect.GetEffectValue(0))
-    
-    if tagAttrLV >= attrLV:
-        return False
-    
-    return True
-    
-
-
-def GetValue(attacker, defender, effect):
-    attrLV = attacker.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % effect.GetEffectValue(0))
-    tagAttrLV = defender.NomalDictGetProperty(ChConfig.Def_PDict_GodWeaponLV % effect.GetEffectValue(0))
-    
-    return min(effect.GetEffectValue(2), (attrLV - tagAttrLV)*effect.GetEffectValue(1))
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4067.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4067.py
deleted file mode 100644
index f2225bc..0000000
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveBuff/PassiveSkill_4067.py
+++ /dev/null
@@ -1,35 +0,0 @@
-#!/usr/bin/python
-# -*- coding: GBK -*-
-#
-##@package
-#
-# @todo: 神兵护盾值降为低于XX%触发技能
-#
-# @author: Alee
-# @date 2018-11-26 下午10:20:47
-# @version 1.0
-#
-# @note: 
-#
-#---------------------------------------------------------------------
-
-import ChConfig
-import GameWorld
-import GameObj
-import PlayerControl
-
-
-def CheckCanHappen(attacker, defender, effect, curSkill):
-    beforeProDef = attacker.GetDictByKey(ChConfig.Def_PlayerKey_GodWeaponBeforeProDef)
-    compPer = effect.GetEffectValue(0)
-    curPorDef = PlayerControl.GetProDef(attacker)
-    maxProDef = PlayerControl.GetMaxProDef(attacker)
-    
-    beforePer = beforeProDef*1.0/maxProDef*ChConfig.Def_MaxRateValue
-    curPer = curPorDef*1.0/maxProDef*ChConfig.Def_MaxRateValue
-    
-    if beforePer > compPer and curPer <= compPer:
-        # 只有跨过那个值才能触发
-        return True
-    
-    return False
\ No newline at end of file

--
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