From 5925409bdea13d819e4e4356a51043de5f3f9bd8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 22 十月 2025 14:20:10 +0800
Subject: [PATCH] 16 卡牌服务端(删除神兵)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py |   52 ++--------------------------------------------------
 1 files changed, 2 insertions(+), 50 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py
index 91d42f1..d9a6fbc 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossPlayerData.py
@@ -21,7 +21,6 @@
 import base64
 import ChConfig
 import PyGameData
-import PlayerDienstgrad
 import IpyGameDataPY
 import PlayerHorse
 import PlayerPet
@@ -67,8 +66,7 @@
 
 # 发送主服玩家数据给跨服
 def SendMergeData_Buff(curPlayer, buffID, plusValueList):
-    if buffID in [ChConfig.Def_SkillID_LimitSuperBuff,
-                  ChConfig.Def_SkillID_TJGSuperBuff]:
+    if buffID in [ChConfig.Def_SkillID_LimitSuperBuff]:
         # 不需要处理的buff
         return
     if curPlayer.GetGameObjType() != IPY_GameWorld.gotPlayer:
@@ -212,7 +210,7 @@
         return
     
     # 不需要处理的跨服地图
-    if crossMapID in [ChConfig.Def_FBMapID_CrossRealmPK]:
+    if crossMapID in []:
         return
     
     if not IpyGameDataPY.GetFuncCfg("CrossSyncPlayerData", 1):
@@ -226,7 +224,6 @@
     PyGameData.g_crossRegPlayerAttrDict.pop(playerID, None)
     PyGameData.g_crossSyncTickDict.pop(playerID, None)
     PyGameData.g_crossPlayerDictChangeInfo.pop(playerID, None)
-    PyGameData.g_crossPlayerDienstgradChangeInfo.pop(playerID, None)
     PyGameData.g_crossPlayerItemsChangeInfo.pop(playerID, None)
     PyGameData.g_crossPlayerSkillsChangeInfo.pop(playerID, None)
     GameWorld.DebugLog("清除同步跨服数据的临时缓存", playerID)
@@ -297,16 +294,6 @@
 #    curItem2 = curPack.GetAt(2)
 #    curItem2.AssignItem(curSingleItem)
 #===============================================================================
-    
-def OnDienstgradChange(curPlayer, dienstgradID, state):
-    ## 称号变更
-    if not IsNeedProcessCrossPlayer(curPlayer):
-        return
-    playerID = curPlayer.GetPlayerID()
-    dienstgradStateDict = PyGameData.g_crossPlayerDienstgradChangeInfo.get(playerID, {})
-    dienstgradStateDict[dienstgradID] = state
-    PyGameData.g_crossPlayerDienstgradChangeInfo[playerID] = dienstgradStateDict
-    return
 
 def OnPlayerFightPowerChange(curPlayer):
     ## 玩家战力变更时
@@ -348,7 +335,6 @@
         data = CommFunc.WriteBYTE(data, MergeData_Player)
         data = __WriteSyncPlayerAttrData(curPlayer, data) # 玩家属性
         data = __WriteSyncPlayerDictData(curPlayer, data) # 字典
-        data = __WriteSyncPlayerDienstgradData(curPlayer, data) # 称号
         data = __WriteSyncPlayerItems(curPlayer, data)# 物品
         data = __WriteSyncPlayerSkills(curPlayer, data)# 技能
         
@@ -372,7 +358,6 @@
     
     pos = __ReadSyncPlayerAttrData(curPlayer, pdata, pos) # 玩家属性
     pos = __ReadSyncPlayerDictData(curPlayer, pdata, pos) # 字典
-    pos = __ReadSyncPlayerDienstgradData(curPlayer, pdata, pos) # 称号
     pos = __ReadSyncPlayerItems(curPlayer, pdata, pos)  # 物品
     pos = __ReadSyncPlayerSkills(curPlayer, pdata, pos)# 技能
     
@@ -462,39 +447,6 @@
         PlayerControl.NomalDictSetProperty(curPlayer, key, value, dType)
         GameWorld.DebugLog("    key=%s, value=%s, dType=%s" % (key, value, dType))
         
-    return pos
-
-def __WriteSyncPlayerDienstgradData(curPlayer, data):
-    ## 写入需要同步的玩家称号
-    playerID = curPlayer.GetPlayerID()
-    if playerID not in PyGameData.g_crossPlayerDienstgradChangeInfo:
-        return CommFunc.WriteBYTE(data, 0)
-    changeDienstgradDict = PyGameData.g_crossPlayerDienstgradChangeInfo.pop(playerID)
-    
-    count = len(changeDienstgradDict)
-    GameWorld.DebugLog("变更的玩家称号个数: %s" % count)
-    data = CommFunc.WriteBYTE(data, count)
-    for dienstgradID, state in changeDienstgradDict.items():
-        data = CommFunc.WriteDWORD(data, dienstgradID)
-        data = CommFunc.WriteBYTE(data, state)
-        GameWorld.DebugLog("    dienstgradID=%s, state=%s" % (dienstgradID, state))
-        
-    return data
-
-def __ReadSyncPlayerDienstgradData(curPlayer, pdata, pos):
-    ## 读取同步的玩家称号
-    pdata = base64.b64decode(pdata)
-    count, pos = CommFunc.ReadBYTE(pdata, pos)
-    GameWorld.DebugLog("变更的玩家称号个数: %s" % count)
-    for _ in xrange(count):
-        dienstgradID, pos = CommFunc.ReadDWORD(pdata, pos)
-        state, pos = CommFunc.ReadBYTE(pdata, pos)
-        GameWorld.DebugLog("    dienstgradID=%s, state=%s" % (dienstgradID, state))
-        if state:
-            PlayerDienstgrad.PlayerAddDienstgrad(curPlayer, dienstgradID, isRefreshAttr=False)
-        else:
-            PlayerDienstgrad.PlayerDelDienstgrad(curPlayer, dienstgradID, False)
-            
     return pos
 
 def __WriteSyncPlayerItems(curPlayer, data):

--
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