From 5925409bdea13d819e4e4356a51043de5f3f9bd8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 22 十月 2025 14:20:10 +0800
Subject: [PATCH] 16 卡牌服务端(删除神兵)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py |  113 +++++++++++---------------------------------------------
 1 files changed, 23 insertions(+), 90 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
index 5cc7d0c..e163cbd 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -18,46 +18,26 @@
 import SkillShell
 import BuffSkill
 import PlayerControl
-import ChEquip
 import SkillCommon
 import FBLogic
-import AttackCommon
 import ChItem
 import PlayerGMOper
-import ItemCommon
 import OperControlManager
 import ShareDefine
-import PlayerAutoCheckOnline
-import PlayerGameWallow
 import ReadChConfig
-import PlayerDienstgrad
-import PlayerVip
 import IpyGameDataPY
-import PlayerFB
 import GameObj
 import GameMap
 import math
 import time
 import PetControl
-import ItemControler
-import PlayerGuaji
 import AICommon
 import PlayerSuccess
-import CrossPlayerData
 import PassiveBuffEffMng
-import FunctionNPCCommon
-import FormulaControl
-import PlayerGoldGift
-import PlayerActLianqi
-import PlayerActFamilyGCZ
-import PlayerFlashSale
-import PlayerChatBox
-import PlayerFace
-import PlayerYinji
-import PlayerActivity
 import PlayerBackup
-import MirrorAttack
 import PlayerOnline
+import PlayerGoldRush
+import PlayerHJG
 
 #---------------------------------------------------------------------
 #---------------------------------------------------------------------
@@ -786,7 +766,7 @@
     curPlayer.SetDict(ChConfig.Def_PlayerKey_SitForZhenQi, tick)
     
     vipLV = curPlayer.GetVIPLv()
-    vipRate = ShareDefine.Def_MaxRateValue#PlayerVip.GetVIPMuseSitRate(vipLV)
+    vipRate = ShareDefine.Def_MaxRateValue
     
     #取得人物当前经验
     curTotalExp = PlayerControl.GetPlayerTotalExp(curPlayer) # 超过20亿支持,功能待定
@@ -802,7 +782,7 @@
                              isSysHint=False)
         
         if vipLV == 0:
-            canVipRate = ShareDefine.Def_MaxRateValue#PlayerVip.GetVIPMuseSitRate(ShareDefine.Def_VIPType_Platina)
+            canVipRate = ShareDefine.Def_MaxRateValue
             canVipExpValue = int(addExpValue * canVipRate / float(ShareDefine.Def_MaxRateValue))
             #GeRen_chenxin_684833:获得经验%s点,成为VIP经验%s
             PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_684833", [addExpValue, canVipExpValue])
@@ -882,11 +862,8 @@
 # @remarks 刷新玩家在线时间
 def ProcessPlayer_OnlineTime(curPlayer, tick):
     if not CommonCheckTick(curPlayer, tick, ChConfig.TYPE_Player_Tick_PlayerOnlineTime):
-        return
+        return 
     
-    #处理防沉迷在线时间,
-    PlayerGameWallow.DoLogic_WallowOnlineTime(curPlayer, tick)    
-
     return
 
     
@@ -1009,9 +986,6 @@
     #定时备档
     PlayerBackup.CheckPlayerBackup(curPlayer)
     
-    #玩家镜像战斗AI
-    #MirrorAttack.ProcessPlayerMirrorAI(curPlayer, tick)
-    
     #被GM封状态响应
     ProcessGMOperLogic(curPlayer, tick)
     
@@ -1027,6 +1001,7 @@
     #放在刷buff前
     #ProcessPassiveSkill(curPlayer, tick)
     
+    ProcessPlayerSecond(curPlayer, tick)
     ProcessPlayerMinute(curPlayer, tick)
     
     PlayerOnline.GetOnlinePlayer(curPlayer).DoRefreshRoleAttr()
@@ -1049,35 +1024,30 @@
     #玩家在线时间刷新
     #ProcessPlayer_OnlineTime(curPlayer, tick)
     
-    #反外挂验证
-    #PlayerAutoCheckOnline.HackDefense(curPlayer, tick)
-    
-    #副本相关时间处理
-    #PlayerFB.DoPlayerFBTimeProcess(curPlayer, tick)
-    
-    #挂机收益
-    #PlayerGuaji.ProcessGuaji(curPlayer)
-    
     #恶意攻击时间处理
     #AttackCommon.ProcessMaliciousAttackPlayer(curPlayer, tick)
-    #成就
-    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
-    #限时抢购
-    PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
-    #地图经验
-    #ProcessAreaExp(curPlayer, tick)
-    #神秘商店刷新
-    FunctionNPCCommon.CheckMysticalShopRefresh(curPlayer, tick)
-    #活跃放置
-    #PlayerActivity.ProcessActivityPlace(curPlayer)
-    #自定义场景
-    #FBLogic.OnCustomSceneProcess(curPlayer, tick)
+    
     #炼器
     #PlayerActLianqi.OnProcess(curPlayer)
     #仙盟攻城战
     #PlayerActFamilyGCZ.OnProcess(curPlayer)
     #跨服数据同步,放最后
     #CrossPlayerData.ProcessCrossPlayer(curPlayer, tick)
+    return
+
+def ProcessPlayerSecond(curPlayer, tick):
+    #玩家每秒处理,玩家Process可能每秒多次,所以增加一个每秒处理的,减少执行次数
+    lastTick = curPlayer.GetDictByKey("ProcessPlayerSecond")
+    if tick - lastTick < 1000:
+        return
+    curPlayer.SetDict("ProcessPlayerSecond", tick)
+    
+    #成就
+    PlayerSuccess.FinishDelayAddSuccessProgress(curPlayer, tick, False)
+    #限时抢购
+    #PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
+    #淘金
+    PlayerGoldRush.OnProcess(curPlayer)
     return
 
 def ProcessPlayerMinute(curPlayer, tick):
@@ -1087,12 +1057,7 @@
         return
     curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_Minute, tick)
     
-    # 时效称号
-    PlayerDienstgrad.CheckDienstgradTimeout(curPlayer)
-    # 时效头像
-    PlayerFace.OnMinute(curPlayer)
-    # 聊天气泡
-    PlayerChatBox.OnMinute(curPlayer)
+    PlayerHJG.OnMinute(curPlayer)
     return
 
 # 一定时间自动释放的被动技能
@@ -1240,36 +1205,4 @@
         return
     curPlayer.SetDict(ChConfig.Def_PDict_BossStateTick, 0)
     PlayerControl.SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_BossState, 0)
-    return
-    
-def ProcessAreaExp(curPlayer, tick):
-    ##给场景经验
-    if GameWorld.IsCrossServer():
-        return
-    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
-        return
-    crossMapID = PlayerControl.GetCrossMapID(curPlayer)
-    mapID = crossMapID if crossMapID else GameWorld.GetMap().GetMapID()
-    if not FBLogic.OnCanGetAreaExp(curPlayer, mapID):
-        return
-    neutralMapExpAwardDict = IpyGameDataPY.GetFuncEvalCfg('NeutralMapExpAward', 1, {})
-    expAwardInfo = GameWorld.GetDictValueByKey(neutralMapExpAwardDict, mapID)
-    if not expAwardInfo:
-        return
-    if len(expAwardInfo) != 2:
-        return
-    secondCD, expFormula = expAwardInfo
-    lastTick = curPlayer.GetDictByKey(ChConfig.Def_PDict_MapAreaExpTick)
-    if not lastTick:
-        curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick)
-        return
-    if tick - lastTick < secondCD:
-        return
-    curPlayer.SetDict(ChConfig.Def_PDict_MapAreaExpTick, tick)
-    
-    reExp = PlayerControl.GetPlayerReExp(curPlayer)
-    reLV = curPlayer.GetLV()
-    worldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_WorldAverageLv)
-    addExp = eval(FormulaControl.GetCompileFormula('NeutralMapExpAward%s'%mapID, expFormula))
-    PlayerControl.PlayerControl(curPlayer).AddExp(addExp, ShareDefine.Def_ViewExpType_SysEx)
     return

--
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