From 5a3bb2e53454800a55bca0d911050e8dd9a69c27 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 13 三月 2026 10:45:08 +0800
Subject: [PATCH] 556 【付费功能】时装商店-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 54 ++++++++++++++++++++++++++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py | 4 ++
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py | 7 ++-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 18 +++++----
PySysDB/PySysDBPY.h | 1
5 files changed, 73 insertions(+), 11 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index ff5773e..ca1b02f 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -212,6 +212,7 @@
struct HeroSkinAttr
{
DWORD _SkinID; //皮肤NPCID
+ BYTE SkinQuality; //皮肤品质
DWORD NeedItemID; //所需道具
BYTE StarMax; //最高星级
list WearAttrIDList; // 穿戴属性ID列表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index e71a47d..b121ca4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -218,6 +218,7 @@
"HeroSkinAttr":(
("DWORD", "SkinID", 1),
+ ("BYTE", "SkinQuality", 0),
("DWORD", "NeedItemID", 0),
("BYTE", "StarMax", 0),
("list", "WearAttrIDList", 0),
@@ -2027,14 +2028,15 @@
return
def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
- def GetNeedItemID(self): return self.attrTuple[1] # 所需道具 DWORD
- def GetStarMax(self): return self.attrTuple[2] # 最高星级 BYTE
- def GetWearAttrIDList(self): return self.attrTuple[3] # 穿戴属性ID列表 list
- def GetWearAttrValueList(self): return self.attrTuple[4] # 穿戴属性值列表 list
- def GetWearAttrPerStarAddList(self): return self.attrTuple[5] # 穿戴每星加成值列表 list
- def GetRoleAttrIDList(self): return self.attrTuple[6] # 主公属性ID列表 list
- def GetRoleAttrValueList(self): return self.attrTuple[7] # 主公属性初始值列表 list
- def GetRoleAttrPerStarAddList(self): return self.attrTuple[8] # 主公每星加成值列表 list
+ def GetSkinQuality(self): return self.attrTuple[1] # 皮肤品质 BYTE
+ def GetNeedItemID(self): return self.attrTuple[2] # 所需道具 DWORD
+ def GetStarMax(self): return self.attrTuple[3] # 最高星级 BYTE
+ def GetWearAttrIDList(self): return self.attrTuple[4] # 穿戴属性ID列表 list
+ def GetWearAttrValueList(self): return self.attrTuple[5] # 穿戴属性值列表 list
+ def GetWearAttrPerStarAddList(self): return self.attrTuple[6] # 穿戴每星加成值列表 list
+ def GetRoleAttrIDList(self): return self.attrTuple[7] # 主公属性ID列表 list
+ def GetRoleAttrValueList(self): return self.attrTuple[8] # 主公属性初始值列表 list
+ def GetRoleAttrPerStarAddList(self): return self.attrTuple[9] # 主公每星加成值列表 list
# 武将品质表
class IPY_HeroQuality():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index d09f2da..54a1cc8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -924,6 +924,10 @@
tagItem.Clear()
return True
+ if PlayerHero.AutoChangeToSkinPoint(curPlayer, tagItem):
+ tagItem.Clear()
+ return True
+
#增加副本次数
if itemEff.GetEffectID() == ChConfig.Def_Effect_AddFBCnt:
isAutoUse = itemEff.GetEffectValue(1)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 751c96b..9300215 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1126,7 +1126,7 @@
if not heroIpyData:
return
skinIDList = heroIpyData.GetSkinIDList()
- if not skinIDList or len(skinIDList) >= skinIndex:
+ if not skinIDList or skinIndex >= len(skinIDList):
return
skinID = skinIDList[skinIndex]
__onHeroSkinActive(curPlayer, heroID, skinID, isActive)
@@ -1189,6 +1189,58 @@
RefreshLordAttr(curPlayer) # 时装升星 - 全体属性
return
+def AutoChangeToSkinPoint(curPlayer, curItem, notifyAward=True):
+ ## 获得皮肤时自动转化为皮肤碎片
+ # @return: 是否成功转化
+ itemID = curItem.GetItemTypeID()
+ itemIDSkinIDDict = GetItemHeroSkinIDDict()
+ if itemID not in itemIDSkinIDDict:
+ #GameWorld.DebugLog("非武将皮肤物品不处理! itemID=%s not in %s" % (itemID, itemIDSkinIDDict))
+ return
+ skinID = itemIDSkinIDDict[itemID]
+ if not GetHeroSkinState(curPlayer, skinID):
+ #GameWorld.DebugLog("该武将皮肤未激活不处理转化: itemID=%s,skinID=%s" % (itemID, skinID))
+ return
+ curStar = GetHeroSkinStar(curPlayer, skinID)
+ ipyData = IpyGameDataPY.GetIpyGameData("HeroSkinAttr", skinID)
+ if not ipyData:
+ return
+ starMax = ipyData.GetStarMax()
+ if starMax and curStar < starMax:
+ #GameWorld.DebugLog("武将皮肤未满星暂不转化! itemID=%s,skinID=%s,curStar=%s < %s" % (itemID, skinID, curStar, starMax))
+ return
+ skinQuality = ipyData.GetSkinQuality()
+ skinQualityPointDict = IpyGameDataPY.GetFuncEvalCfg("HeroSkin", 1, {})
+ if str(skinQuality) not in skinQualityPointDict:
+ return
+ changePoint = skinQualityPointDict[str(skinQuality)]
+ itemCount = ItemControler.GetItemCount(curItem)
+ addDataDict = {"ItemID":itemID, "ItemCount":itemCount, "SkinID":skinID}
+ moneyType = ShareDefine.TYPE_Price_SkinPoint
+ moneyValue = changePoint * itemCount
+ GameWorld.DebugLog("武将皮肤不需要再升星了自动转化为皮肤碎片! itemID=%s,skinID=%s,skinQuality=%s,moneyValue=%s,itemCount=%s"
+ % (itemID, skinID, skinQuality, moneyValue, itemCount))
+ if not PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "HeroSkinChange", addDataDict, notifyAward=False):
+ return
+ curItem.Clear()
+ ItemControler.NotifyGiveAwardInfo(curPlayer, [], "HeroSkinChange", moneyInfo={moneyType:moneyValue}, dataEx=itemID)
+ return True
+
+def GetItemHeroSkinIDDict():
+ ## 获取物品ID对应皮肤ID信息
+ itemIDSkinIDDict = IpyGameDataPY.GetConfigEx("itemIDSkinIDDict")
+ if not itemIDSkinIDDict:
+ itemIDSkinIDDict = {}
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetHeroSkinAttrCount()):
+ ipyData = ipyDataMgr.GetHeroSkinAttrByIndex(index)
+ skinID = ipyData.GetSkinID()
+ skinItemID = ipyData.GetNeedItemID()
+ itemIDSkinIDDict[skinItemID] = skinID
+ IpyGameDataPY.SetConfigEx("itemIDSkinIDDict", itemIDSkinIDDict)
+ GameWorld.DebugLog("加载物品ID对应武将皮肤ID: %s" % itemIDSkinIDDict)
+ return itemIDSkinIDDict
+
#// B2 37 武将图鉴激活升级 #tagCSHeroBookUP
#
#struct tagCSHeroBookUP
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index d319445..74fdf14 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -600,7 +600,8 @@
CDBPlayerRefresh_OSAPoint, # 开服庆典积分 288
CDBPlayerRefresh_QunyingTicket, # 群英榜挑战令 289
CDBPlayerRefresh_QunyingPoint, # 群英榜积分 290
-) = range(146, 291)
+CDBPlayerRefresh_SkinPoint, # 时装碎片 291
+) = range(146, 292)
TYPE_Price_Gold_Paper_Money = 5 # 金钱类型,(先用礼券,再用金子)
TYPE_Price_FamilyExp = 6 # 战盟经验
@@ -646,13 +647,14 @@
TYPE_Price_OSAPoint = 55 # 开服庆典积分
TYPE_Price_QunyingTicket = 56 # 群英榜挑战令
TYPE_Price_QunyingPoint = 57 # 群英榜积分
+TYPE_Price_SkinPoint = 58 # 时装碎片
TYPE_Price_PayCoinDay = 98 # 代币时效,每日过天重置
TYPE_Price_PayCoin = 99 # 代币
#key可用于遍历所有货币,value仅GM相关会用到
MoneyNameDict = {
1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券", 54:"特惠印绶",
- 55:"可用开服庆典积分", 56:"群英榜挑战令", 57:"群英榜积分",
+ 55:"可用开服庆典积分", 56:"群英榜挑战令", 57:"群英榜积分", 58:"时装碎片",
98:"代币时效", 99:"代币"
}
#MoneyNameDict = {
@@ -680,6 +682,7 @@
TYPE_Price_OSAPoint:CDBPlayerRefresh_OSAPoint,
TYPE_Price_QunyingTicket:CDBPlayerRefresh_QunyingTicket,
TYPE_Price_QunyingPoint:CDBPlayerRefresh_QunyingPoint,
+ TYPE_Price_SkinPoint:CDBPlayerRefresh_SkinPoint,
TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
#TYPE_Price_Rune:CDBPlayerRefresh_Rune,
#TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,
--
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