From 5a3bb2e53454800a55bca0d911050e8dd9a69c27 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 13 三月 2026 10:45:08 +0800
Subject: [PATCH] 556 【付费功能】时装商店-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py  |   54 ++++++++++++++++++++++++++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |    4 ++
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py        |    7 ++-
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py      |   18 +++++----
 PySysDB/PySysDBPY.h                                                                       |    1 
 5 files changed, 73 insertions(+), 11 deletions(-)

diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index ff5773e..ca1b02f 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -212,6 +212,7 @@
 struct	HeroSkinAttr
 {
 	DWORD		_SkinID;	//皮肤NPCID
+	BYTE		SkinQuality;	//皮肤品质
     DWORD		NeedItemID;	//所需道具
 	BYTE		StarMax;	//最高星级
 	list		WearAttrIDList;	// 穿戴属性ID列表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index e71a47d..b121ca4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -218,6 +218,7 @@
 
                 "HeroSkinAttr":(
                         ("DWORD", "SkinID", 1),
+                        ("BYTE", "SkinQuality", 0),
                         ("DWORD", "NeedItemID", 0),
                         ("BYTE", "StarMax", 0),
                         ("list", "WearAttrIDList", 0),
@@ -2027,14 +2028,15 @@
         return
         
     def GetSkinID(self): return self.attrTuple[0] # 皮肤NPCID DWORD
-    def GetNeedItemID(self): return self.attrTuple[1] # 所需道具 DWORD
-    def GetStarMax(self): return self.attrTuple[2] # 最高星级 BYTE
-    def GetWearAttrIDList(self): return self.attrTuple[3] #  穿戴属性ID列表 list
-    def GetWearAttrValueList(self): return self.attrTuple[4] #  穿戴属性值列表 list
-    def GetWearAttrPerStarAddList(self): return self.attrTuple[5] # 穿戴每星加成值列表 list
-    def GetRoleAttrIDList(self): return self.attrTuple[6] #  主公属性ID列表 list
-    def GetRoleAttrValueList(self): return self.attrTuple[7] #  主公属性初始值列表 list
-    def GetRoleAttrPerStarAddList(self): return self.attrTuple[8] # 主公每星加成值列表 list
+    def GetSkinQuality(self): return self.attrTuple[1] # 皮肤品质 BYTE
+    def GetNeedItemID(self): return self.attrTuple[2] # 所需道具 DWORD
+    def GetStarMax(self): return self.attrTuple[3] # 最高星级 BYTE
+    def GetWearAttrIDList(self): return self.attrTuple[4] #  穿戴属性ID列表 list
+    def GetWearAttrValueList(self): return self.attrTuple[5] #  穿戴属性值列表 list
+    def GetWearAttrPerStarAddList(self): return self.attrTuple[6] # 穿戴每星加成值列表 list
+    def GetRoleAttrIDList(self): return self.attrTuple[7] #  主公属性ID列表 list
+    def GetRoleAttrValueList(self): return self.attrTuple[8] #  主公属性初始值列表 list
+    def GetRoleAttrPerStarAddList(self): return self.attrTuple[9] # 主公每星加成值列表 list
 
 # 武将品质表
 class IPY_HeroQuality():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index d09f2da..54a1cc8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -924,6 +924,10 @@
             tagItem.Clear()
             return True
         
+        if PlayerHero.AutoChangeToSkinPoint(curPlayer, tagItem):
+            tagItem.Clear()
+            return True
+        
         #增加副本次数
         if itemEff.GetEffectID() == ChConfig.Def_Effect_AddFBCnt:
             isAutoUse = itemEff.GetEffectValue(1)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 751c96b..9300215 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1126,7 +1126,7 @@
     if not heroIpyData:
         return
     skinIDList = heroIpyData.GetSkinIDList()
-    if not skinIDList or len(skinIDList) >= skinIndex:
+    if not skinIDList or skinIndex >= len(skinIDList):
         return
     skinID = skinIDList[skinIndex]
     __onHeroSkinActive(curPlayer, heroID, skinID, isActive)
@@ -1189,6 +1189,58 @@
     RefreshLordAttr(curPlayer) # 时装升星 - 全体属性
     return
 
+def AutoChangeToSkinPoint(curPlayer, curItem, notifyAward=True):
+    ## 获得皮肤时自动转化为皮肤碎片
+    # @return: 是否成功转化
+    itemID = curItem.GetItemTypeID()
+    itemIDSkinIDDict = GetItemHeroSkinIDDict()
+    if itemID not in itemIDSkinIDDict:
+        #GameWorld.DebugLog("非武将皮肤物品不处理! itemID=%s not in %s" % (itemID, itemIDSkinIDDict))
+        return
+    skinID = itemIDSkinIDDict[itemID]
+    if not GetHeroSkinState(curPlayer, skinID):
+        #GameWorld.DebugLog("该武将皮肤未激活不处理转化: itemID=%s,skinID=%s" % (itemID, skinID))
+        return
+    curStar = GetHeroSkinStar(curPlayer, skinID)
+    ipyData = IpyGameDataPY.GetIpyGameData("HeroSkinAttr", skinID)
+    if not ipyData:
+        return
+    starMax = ipyData.GetStarMax()
+    if starMax and curStar < starMax:
+        #GameWorld.DebugLog("武将皮肤未满星暂不转化! itemID=%s,skinID=%s,curStar=%s < %s" % (itemID, skinID, curStar, starMax))
+        return
+    skinQuality = ipyData.GetSkinQuality()
+    skinQualityPointDict = IpyGameDataPY.GetFuncEvalCfg("HeroSkin", 1, {})
+    if str(skinQuality) not in skinQualityPointDict:
+        return
+    changePoint = skinQualityPointDict[str(skinQuality)]
+    itemCount = ItemControler.GetItemCount(curItem)
+    addDataDict = {"ItemID":itemID, "ItemCount":itemCount, "SkinID":skinID}
+    moneyType = ShareDefine.TYPE_Price_SkinPoint
+    moneyValue = changePoint * itemCount
+    GameWorld.DebugLog("武将皮肤不需要再升星了自动转化为皮肤碎片! itemID=%s,skinID=%s,skinQuality=%s,moneyValue=%s,itemCount=%s" 
+                       % (itemID, skinID, skinQuality, moneyValue, itemCount))
+    if not PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "HeroSkinChange", addDataDict, notifyAward=False):
+        return
+    curItem.Clear()
+    ItemControler.NotifyGiveAwardInfo(curPlayer, [], "HeroSkinChange", moneyInfo={moneyType:moneyValue}, dataEx=itemID)
+    return True
+
+def GetItemHeroSkinIDDict():
+    ## 获取物品ID对应皮肤ID信息
+    itemIDSkinIDDict = IpyGameDataPY.GetConfigEx("itemIDSkinIDDict")
+    if not itemIDSkinIDDict:
+        itemIDSkinIDDict = {}
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for index in range(ipyDataMgr.GetHeroSkinAttrCount()):
+            ipyData = ipyDataMgr.GetHeroSkinAttrByIndex(index)
+            skinID = ipyData.GetSkinID()
+            skinItemID = ipyData.GetNeedItemID()
+            itemIDSkinIDDict[skinItemID] = skinID
+        IpyGameDataPY.SetConfigEx("itemIDSkinIDDict", itemIDSkinIDDict)
+        GameWorld.DebugLog("加载物品ID对应武将皮肤ID: %s" % itemIDSkinIDDict)
+    return itemIDSkinIDDict
+
 #// B2 37 武将图鉴激活升级 #tagCSHeroBookUP
 #
 #struct    tagCSHeroBookUP
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
index d319445..74fdf14 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ShareDefine.py
@@ -600,7 +600,8 @@
 CDBPlayerRefresh_OSAPoint, # 开服庆典积分 288
 CDBPlayerRefresh_QunyingTicket, # 群英榜挑战令 289
 CDBPlayerRefresh_QunyingPoint, # 群英榜积分 290
-) = range(146, 291)
+CDBPlayerRefresh_SkinPoint, # 时装碎片 291
+) = range(146, 292)
 
 TYPE_Price_Gold_Paper_Money = 5    # 金钱类型,(先用礼券,再用金子)
 TYPE_Price_FamilyExp = 6 # 战盟经验
@@ -646,13 +647,14 @@
 TYPE_Price_OSAPoint = 55    # 开服庆典积分
 TYPE_Price_QunyingTicket = 56    # 群英榜挑战令
 TYPE_Price_QunyingPoint = 57    # 群英榜积分
+TYPE_Price_SkinPoint = 58    # 时装碎片
 TYPE_Price_PayCoinDay = 98    # 代币时效,每日过天重置
 TYPE_Price_PayCoin = 99    # 代币
 
 #key可用于遍历所有货币,value仅GM相关会用到
 MoneyNameDict = {
                  1:"金币", 15:"公会贡献币", 41:"战锤", 42:"将星玉髓", 43:"将魂", 51:"招募积分", 52:"淘金令", 53:"挑战券", 54:"特惠印绶", 
-                 55:"可用开服庆典积分", 56:"群英榜挑战令", 57:"群英榜积分",
+                 55:"可用开服庆典积分", 56:"群英榜挑战令", 57:"群英榜积分", 58:"时装碎片",
                  98:"代币时效", 99:"代币"
                  }
 #MoneyNameDict = {
@@ -680,6 +682,7 @@
                            TYPE_Price_OSAPoint:CDBPlayerRefresh_OSAPoint,
                            TYPE_Price_QunyingTicket:CDBPlayerRefresh_QunyingTicket,
                            TYPE_Price_QunyingPoint:CDBPlayerRefresh_QunyingPoint,
+                           TYPE_Price_SkinPoint:CDBPlayerRefresh_SkinPoint,
                            TYPE_Price_PayCoinDay:CDBPlayerRefresh_PayCoinDay,
                            #TYPE_Price_Rune:CDBPlayerRefresh_Rune,
                            #TYPE_Price_RuneSplinters:CDBPlayerRefresh_RuneSplinters,

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