From 5a3bb2e53454800a55bca0d911050e8dd9a69c27 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 13 三月 2026 10:45:08 +0800
Subject: [PATCH] 556 【付费功能】时装商店-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |  203 ++++++++++++--------------------------------------
 1 files changed, 51 insertions(+), 152 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index 3ea23fe..54a1cc8 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -25,14 +25,14 @@
 import traceback
 import random
 import ReadChConfig
+import PlayerActivity
 import ChPyNetSendPack
 import NetPackCommon
-import PlayerXiangong
 import IpyGameDataPY
 import PlayerGubao
 import PyGameData
 import PlayerHero
-import ObjPool
+import PlayerMail
 
 import math
 import time
@@ -179,24 +179,6 @@
             return item
         
     return None
-
-## 检查是否可以换马匹
-#  @param curPlayer 当前玩家
-#  @return None or True
-#  @remarks 函数详细说明.
-def CheckCanEquipHorse(curPlayer):
-    if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse :
-        #DJ_Res_Horses_AlreadyEquip  对不起,您处于骑马状态中,操作无效
-        PlayerControl.NotifyCode(curPlayer, "DJ_Res_Horses_AlreadyEquip")
-        return
-    
-    horsePack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptHorse)
-    if not GetPackIsEmpty(horsePack):
-        #Horses_Bag_NoRoom 对不起,您的马匹背包中有物品,操作无效!
-        PlayerControl.NotifyCode(curPlayer, "Horses_Bag_NoRoom")
-        return
-    
-    return True
 
 #===============================================================================
 # #将物品放入增值栏的一个空位置中,如果失败,替换第一个位置
@@ -501,6 +483,12 @@
     
     itemType = curItem.GetType()
     itemID = curItem.GetItemTypeID()
+    
+    if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
+        or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
+        #GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
+        return False
+    
     itemTypeMinColorDict = IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 1)
     if itemType in itemTypeMinColorDict:
         minColor = itemTypeMinColorDict[itemType]
@@ -514,11 +502,6 @@
         or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 3):
         #GameWorld.DebugLog("需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
         return True
-    
-    if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
-        or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
-        #GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
-        return False
     
     #if itemType == ChConfig.Def_ItemType_Rune:
     #    return IsRuneItemNeedRecord(curItem, curItem.GetUserAttr(ShareDefine.Def_IudetRuneLV))
@@ -872,39 +855,6 @@
             return True
         if itemID not in ChConfig.Def_TransformItemIDList:
             return False
-        if itemID == ChConfig.Def_ItemID_SilverMoney:
-            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Silver_Money, itemCount)
-        elif itemID == ChConfig.Def_ItemID_SP:
-            PlayerControl.PlayerAddZhenQi(curPlayer, itemCount)
-        elif itemID == ChConfig.Def_ItemID_GoldPaper:
-            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Paper, itemCount, moneyEventName, addDict)
-        elif itemID == ChConfig.Def_ItemID_RealmPoint:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_RealmPoint, itemCount)
-        elif itemID == ChConfig.Def_ItemID_BossReborn:
-            msgStr = str(itemCount)
-            GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, 'AddBossRebornPoint', msgStr, len(msgStr))
-        elif itemID == ChConfig.Def_ItemID_Ysog:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Ysog, itemCount)
-        elif itemID == ChConfig.Def_ItemID_SoulDust:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, itemCount)
-        elif itemID == ChConfig.Def_ItemID_SoulSplinters:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulSplinters, itemCount)
-        elif itemID == ChConfig.Def_ItemID_SoulCore:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulCore, itemCount)
-        elif itemID == ChConfig.Def_ItemID_Honor:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_Honor, itemCount)
-        elif itemID == ChConfig.Def_ItemID_GoldMoney:
-            PlayerControl.GiveMoney(curPlayer, IPY_GameWorld.TYPE_Price_Gold_Money, itemCount, moneyEventName, addDict)
-        elif itemID == ChConfig.Def_ItemID_FuncSysPrivilege:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FuncSysPrivilege, itemCount)
-        elif itemID == ChConfig.Def_ItemID_BTGMPoint:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_BTGMPoint, itemCount)
-        elif itemID == ChConfig.Def_ItemID_GuShenMoney:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GuShenMoney, itemCount)
-        elif itemID == ChConfig.Def_ItemID_GongdePoint:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_GongdePoint, itemCount)
-        elif itemID == ChConfig.Def_ItemID_FamilyFlagWarPoint:
-            PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_FamilyFlagWarPoint, itemCount)
         return True
     
     def __CrossServerPutInItem(self, packIndex, tagItem, event=["", False, {}]):
@@ -917,6 +867,18 @@
         itemData = [tagItem.GetItemTypeID(), tagItem.GetCount(), tagItem.GetIsBind(), tagItem.GetUserData()]
         itemMsg = {"PlayerID":curPlayer.GetPlayerID(), "ItemData":itemData, "PackIndex":packIndex, "Event":event}
         GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_PutInItem, itemMsg, [serverGroupID])
+        return
+    
+    def __autoUseByEffectID(self, curPlayer, tagItem, itemEff, itemID, itemCount):
+        effectID = itemEff.GetEffectID()
+        
+        # 物品碎片
+        if effectID == ChConfig.Def_Effect_ItemCount:
+            SetItemCountByID(curPlayer, itemID, GetItemCountByID(curPlayer, itemID) + itemCount)
+        # 活跃度
+        elif effectID == ChConfig.Def_Effect_AddActivity:
+            PlayerActivity.DoAddActivity(curPlayer, itemCount)
+            
         return
     
     ## 放入物品 
@@ -957,19 +919,15 @@
         #    tagItem.Clear()
         #    return True
         itemEff = tagItem.GetEffectByIndex(0)
-        #物品碎片
-        if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
-            SetItemCountByID(curPlayer, itemID, GetItemCountByID(curPlayer, itemID) + tagItemCount)
+        if itemEff.GetEffectID() in ChConfig.AutoUseItemEffectIDList:
+            self.__autoUseByEffectID(curPlayer, tagItem, itemEff, itemID, tagItemCount)
             tagItem.Clear()
             return True
-        #气运
-        if itemEff.GetEffectID() == ChConfig.Def_Effect_TiandaoQiyun:
-            isAutoUse = itemEff.GetEffectValue(1)
-            if isAutoUse:
-                addQiyun = itemEff.GetEffectValue(0) * tagItemCount
-                PlayerXiangong.AddTiandaoQiyun(curPlayer, addQiyun, {"ItemID":itemID, "ItemCount":tagItemCount, "isAutoUse":1})
-                tagItem.Clear()
-                return True
+        
+        if PlayerHero.AutoChangeToSkinPoint(curPlayer, tagItem):
+            tagItem.Clear()
+            return True
+        
         #增加副本次数
         if itemEff.GetEffectID() == ChConfig.Def_Effect_AddFBCnt:
             isAutoUse = itemEff.GetEffectValue(1)
@@ -1016,7 +974,7 @@
         #itemFactory = GameWorld.GetItemFactory()
         #isBind = tagItem.GetIsBind()
         # 目前暂只记录放入背包的
-        if not isNeedRecord and packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune, ShareDefine.rptGatherSoul, ShareDefine.rptDogzItem]:
+        if not isNeedRecord and packIndex in ShareDefine.NeedRecordRPType:
             isNeedRecord = ItemNeedRecord(tagItem) or isForceEvent
         putResult = False
         
@@ -1269,7 +1227,7 @@
         itemCount = GetItemCountByID(curPlayer, itemID)
         if not itemCount and not force:
             continue
-        countInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCount)
+        countInfo = ChPyNetSendPack.tagMCAutoItemCount()
         countInfo.Clear()
         countInfo.ItemID = itemID
         countInfo.ItemCount = itemCount
@@ -1278,7 +1236,7 @@
     if not itemCountList:
         return
     
-    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagMCAutoItemCountRefresh)
+    clientPack = ChPyNetSendPack.tagMCAutoItemCountRefresh()
     clientPack.Clear()
     clientPack.ItemCountList = itemCountList
     clientPack.Count = len(clientPack.ItemCountList)
@@ -1708,74 +1666,9 @@
     return
 
 def ResetHeroPack(curPlayer, curPack, beingIndex, endIndex):
-    itemList = []
-    for i in range(beingIndex, endIndex + 1):
-        curRoleItem = curPack.GetAt(i)
-        if curRoleItem.IsEmpty():
-            continue
-        curItem = curRoleItem.GetItem() 
-        itemList.append(curItem)
-    itemList.sort(__CmpHeroPack)
-    
-    curPack.WipePack(beingIndex, endIndex)
-    putPlace = beingIndex
-    for item in itemList:
-        curPack.GetAt(putPlace).AssignItem(item, False)
-        putPlace += 1
-        
+    ## 前端自行排序
     return
 
-def __CmpHeroPack(item1, item2):
-    '''排序规则:上阵武将排前,未上阵武将排后,再各自按照以下规则排序
-    武将等级>突破等级>武将星级>武将品质>武将ID
-    '''
-    
-    posNum1, posNum2 = 0, 0
-    for lpIndex in range(item1.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)):
-        lineupValue = item1.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
-        lineupID, _, posNum = PlayerHero.GetLineupValue(lineupValue)
-        if lineupID != ShareDefine.Lineup_Main:
-            continue
-        posNum1 = posNum
-        break
-        
-    for lpIndex in range(item2.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)):
-        lineupValue = item2.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
-        lineupID, _, posNum = PlayerHero.GetLineupValue(lineupValue)
-        if lineupID != ShareDefine.Lineup_Main:
-            continue
-        posNum2 = posNum
-        break
-    
-    if (posNum1 and posNum2) or (not posNum1 and not posNum2):
-        lv1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroLV)
-        lv2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroLV)
-        if lv1 == lv2:
-            bLV1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
-            bLV2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
-            if bLV1 == bLV2:
-                star1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroStar)
-                star2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroStar)
-                if star1 == star2:
-                    heroID1 = item1.GetItemTypeID()
-                    heroID2 = item2.GetItemTypeID()
-                    ipyData1 = IpyGameDataPY.GetIpyGameData("Hero", heroID1)
-                    ipyData2 = IpyGameDataPY.GetIpyGameData("Hero", heroID2)
-                    quality1 = ipyData1.GetQuality() if ipyData1 else 0
-                    quality2 = ipyData2.GetQuality() if ipyData2 else 0
-                    if quality1 == quality2:
-                        return cmp(heroID1, heroID2)
-                    return -cmp(quality1, quality2)
-                return -cmp(star1, star2)
-            return -cmp(bLV1, bLV2)
-        return -cmp(lv1, lv2)
-    elif posNum1:
-        return -1
-    elif posNum2:
-        return 1
-    else:
-        return cmp(item1.GetItemTypeID(), item2.GetItemTypeID())
-    
 #===============================================================================
 #Python 版重整物品
 # def ResetItem(curPlayer, curPackIndex, tick):
@@ -2010,11 +1903,11 @@
         return False
     
     if isAuctionItem:
-        ipyData = None #IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
-        if not ipyData:
-            GameWorld.ErrLog("非拍卖物品,默认转为非拍品! itemID=%s,itemCount=%s,isAuctionItem=%s" 
-                             % (itemID, itemCount, isAuctionItem), curPlayer.GetPlayerID())
-            isAuctionItem = 0
+        #ipyData = None #IpyGameDataPY.GetIpyGameData("AuctionItem", itemID)
+        #if not ipyData:
+        #    GameWorld.ErrLog("非拍卖物品,默认转为非拍品! itemID=%s,itemCount=%s,isAuctionItem=%s" 
+        #                     % (itemID, itemCount, isAuctionItem), curPlayer.GetPlayerID())
+        isAuctionItem = 0
     
     defaultPack = IPY_GameWorld.rptItem if not packIndexList else packIndexList[0]
     packIndex = ChConfig.GetItemPackType(curItemData, defaultPack)
@@ -2116,14 +2009,20 @@
     GameWorld.ErrLog('DoLogic_PutItemInPack Error 物品无法放入背包')
     return False
 
+def GetIsBindValue(isBind=0, srcSign=0):
+    ## 获取IsBind值,适用于配置或者通知前端特殊标记用,兼容是否绑定/拍品设定
+    # @param isBind: 可支持原绑定/拍品逻辑,如果该项目没有该逻辑暂时默认都为0
+    # @param srcSign: 标记物品特殊来源,如xx特权额外产出等
+    return srcSign * 10 + isBind
+
 ## 是否拍品
-def GetIsAuctionItem(curItem): return curItem.GetIsBind()
+def GetIsAuctionItem(curItem): return 0#curItem.GetIsBind()
 def SetIsAuctionItem(curItem, isAuctionItem, curPlayer=None):
-    curItem.SetIsBind(isAuctionItem)
-    
-    if isAuctionItem:
-        curItem.SetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime, int(time.time()))
-        return
+    #curItem.SetIsBind(isAuctionItem)
+    #
+    #if isAuctionItem:
+    #    curItem.SetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime, int(time.time()))
+    #    return
     return
 
 def GetItemCountByID(curPlayer, itemID):
@@ -2197,7 +2096,7 @@
     if itemData.GetItemTypeID() in ChConfig.Def_TransformItemIDList or itemData.GetType() == ChConfig.Def_ItemType_AutoUseMoney:
         return True
     itemEff = itemData.GetEffectByIndex(0)
-    if itemEff.GetEffectID() == ChConfig.Def_Effect_ItemCount:
+    if itemEff.GetEffectID() in ChConfig.AutoUseItemEffectIDList:
         return True
     return False
 
@@ -2376,7 +2275,7 @@
             break
            
     if isSendMail:
-        PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], giveItemList)
+        PlayerMail.SendMailByKey(mailKey, curPlayer.GetPlayerID(), giveItemList)
         GameWorld.DebugLog("GivePlayerItemOrMail背包空间不够,发送邮件: mailItemList=%s" % str(giveItemList), curPlayer.GetPlayerID())
     else:
         for itemID, itemCnt, isAuctionItem in giveItemList:
@@ -2483,7 +2382,7 @@
             
     if notifyMailKey:
         paramList = [itemID, itemID, recycleCount]
-        PlayerControl.SendMailByKey(notifyMailKey, [playerID], addItemList, paramList)
+        PlayerMail.SendMailByKey(notifyMailKey, playerID, addItemList, paramList)
     elif addItemList:
         GivePlayerItemOrMail(curPlayer, addItemList, event=["RecycleItem", False, {"RecycleItemID":itemID}])
         

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