From 5a3bb2e53454800a55bca0d911050e8dd9a69c27 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 13 三月 2026 10:45:08 +0800
Subject: [PATCH] 556 【付费功能】时装商店-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py | 54 +++++++++++++++++++++++++++++++++++++++++++++++++++++-
1 files changed, 53 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 751c96b..9300215 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -1126,7 +1126,7 @@
if not heroIpyData:
return
skinIDList = heroIpyData.GetSkinIDList()
- if not skinIDList or len(skinIDList) >= skinIndex:
+ if not skinIDList or skinIndex >= len(skinIDList):
return
skinID = skinIDList[skinIndex]
__onHeroSkinActive(curPlayer, heroID, skinID, isActive)
@@ -1189,6 +1189,58 @@
RefreshLordAttr(curPlayer) # 时装升星 - 全体属性
return
+def AutoChangeToSkinPoint(curPlayer, curItem, notifyAward=True):
+ ## 获得皮肤时自动转化为皮肤碎片
+ # @return: 是否成功转化
+ itemID = curItem.GetItemTypeID()
+ itemIDSkinIDDict = GetItemHeroSkinIDDict()
+ if itemID not in itemIDSkinIDDict:
+ #GameWorld.DebugLog("非武将皮肤物品不处理! itemID=%s not in %s" % (itemID, itemIDSkinIDDict))
+ return
+ skinID = itemIDSkinIDDict[itemID]
+ if not GetHeroSkinState(curPlayer, skinID):
+ #GameWorld.DebugLog("该武将皮肤未激活不处理转化: itemID=%s,skinID=%s" % (itemID, skinID))
+ return
+ curStar = GetHeroSkinStar(curPlayer, skinID)
+ ipyData = IpyGameDataPY.GetIpyGameData("HeroSkinAttr", skinID)
+ if not ipyData:
+ return
+ starMax = ipyData.GetStarMax()
+ if starMax and curStar < starMax:
+ #GameWorld.DebugLog("武将皮肤未满星暂不转化! itemID=%s,skinID=%s,curStar=%s < %s" % (itemID, skinID, curStar, starMax))
+ return
+ skinQuality = ipyData.GetSkinQuality()
+ skinQualityPointDict = IpyGameDataPY.GetFuncEvalCfg("HeroSkin", 1, {})
+ if str(skinQuality) not in skinQualityPointDict:
+ return
+ changePoint = skinQualityPointDict[str(skinQuality)]
+ itemCount = ItemControler.GetItemCount(curItem)
+ addDataDict = {"ItemID":itemID, "ItemCount":itemCount, "SkinID":skinID}
+ moneyType = ShareDefine.TYPE_Price_SkinPoint
+ moneyValue = changePoint * itemCount
+ GameWorld.DebugLog("武将皮肤不需要再升星了自动转化为皮肤碎片! itemID=%s,skinID=%s,skinQuality=%s,moneyValue=%s,itemCount=%s"
+ % (itemID, skinID, skinQuality, moneyValue, itemCount))
+ if not PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "HeroSkinChange", addDataDict, notifyAward=False):
+ return
+ curItem.Clear()
+ ItemControler.NotifyGiveAwardInfo(curPlayer, [], "HeroSkinChange", moneyInfo={moneyType:moneyValue}, dataEx=itemID)
+ return True
+
+def GetItemHeroSkinIDDict():
+ ## 获取物品ID对应皮肤ID信息
+ itemIDSkinIDDict = IpyGameDataPY.GetConfigEx("itemIDSkinIDDict")
+ if not itemIDSkinIDDict:
+ itemIDSkinIDDict = {}
+ ipyDataMgr = IpyGameDataPY.IPY_Data()
+ for index in range(ipyDataMgr.GetHeroSkinAttrCount()):
+ ipyData = ipyDataMgr.GetHeroSkinAttrByIndex(index)
+ skinID = ipyData.GetSkinID()
+ skinItemID = ipyData.GetNeedItemID()
+ itemIDSkinIDDict[skinItemID] = skinID
+ IpyGameDataPY.SetConfigEx("itemIDSkinIDDict", itemIDSkinIDDict)
+ GameWorld.DebugLog("加载物品ID对应武将皮肤ID: %s" % itemIDSkinIDDict)
+ return itemIDSkinIDDict
+
#// B2 37 武将图鉴激活升级 #tagCSHeroBookUP
#
#struct tagCSHeroBookUP
--
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