From 5a3bb2e53454800a55bca0d911050e8dd9a69c27 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 13 三月 2026 10:45:08 +0800
Subject: [PATCH] 556 【付费功能】时装商店-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |  100 +++++++++++++++++++++++++++++++++++++++++++++++++
 1 files changed, 99 insertions(+), 1 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 1a6b85b..9300215 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -28,11 +28,14 @@
 import PlayerControl
 import PlayerOnline
 import PlayerPreset
+import PlayerBeauty
 import PlayerTask
+import PlayerHJG
 import GameWorld
 import ChConfig
 
 import random
+import math
     
 def PlayerOnDay(curPlayer):
     if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt):
@@ -413,6 +416,12 @@
         for itemID, itemCount in dismissReturnItems:
             returnCnt = max(1, int(itemCount * ratio / 100.0))
             returnItemList.append([itemID, returnCnt])
+        returnItemExDict = {}
+        __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict)
+        for key, itemCount in returnItemExDict.items():
+            itemID, isBind = key
+            returnItemList.append([itemID, itemCount, isBind])
+        GameWorld.DebugLog("吞噬额外总返还: %s" % returnItemList)
         ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroStarUPReturn", False, {}])
         
     OpenServerActivity.UpdOSA_HeroTrainBillboard(curPlayer) # 升星
@@ -1117,7 +1126,7 @@
     if not heroIpyData:
         return
     skinIDList = heroIpyData.GetSkinIDList()
-    if not skinIDList or len(skinIDList) >= skinIndex:
+    if not skinIDList or skinIndex >= len(skinIDList):
         return
     skinID = skinIDList[skinIndex]
     __onHeroSkinActive(curPlayer, heroID, skinID, isActive)
@@ -1179,6 +1188,58 @@
     Sync_HeroInfo(curPlayer, [heroID])
     RefreshLordAttr(curPlayer) # 时装升星 - 全体属性
     return
+
+def AutoChangeToSkinPoint(curPlayer, curItem, notifyAward=True):
+    ## 获得皮肤时自动转化为皮肤碎片
+    # @return: 是否成功转化
+    itemID = curItem.GetItemTypeID()
+    itemIDSkinIDDict = GetItemHeroSkinIDDict()
+    if itemID not in itemIDSkinIDDict:
+        #GameWorld.DebugLog("非武将皮肤物品不处理! itemID=%s not in %s" % (itemID, itemIDSkinIDDict))
+        return
+    skinID = itemIDSkinIDDict[itemID]
+    if not GetHeroSkinState(curPlayer, skinID):
+        #GameWorld.DebugLog("该武将皮肤未激活不处理转化: itemID=%s,skinID=%s" % (itemID, skinID))
+        return
+    curStar = GetHeroSkinStar(curPlayer, skinID)
+    ipyData = IpyGameDataPY.GetIpyGameData("HeroSkinAttr", skinID)
+    if not ipyData:
+        return
+    starMax = ipyData.GetStarMax()
+    if starMax and curStar < starMax:
+        #GameWorld.DebugLog("武将皮肤未满星暂不转化! itemID=%s,skinID=%s,curStar=%s < %s" % (itemID, skinID, curStar, starMax))
+        return
+    skinQuality = ipyData.GetSkinQuality()
+    skinQualityPointDict = IpyGameDataPY.GetFuncEvalCfg("HeroSkin", 1, {})
+    if str(skinQuality) not in skinQualityPointDict:
+        return
+    changePoint = skinQualityPointDict[str(skinQuality)]
+    itemCount = ItemControler.GetItemCount(curItem)
+    addDataDict = {"ItemID":itemID, "ItemCount":itemCount, "SkinID":skinID}
+    moneyType = ShareDefine.TYPE_Price_SkinPoint
+    moneyValue = changePoint * itemCount
+    GameWorld.DebugLog("武将皮肤不需要再升星了自动转化为皮肤碎片! itemID=%s,skinID=%s,skinQuality=%s,moneyValue=%s,itemCount=%s" 
+                       % (itemID, skinID, skinQuality, moneyValue, itemCount))
+    if not PlayerControl.GiveMoney(curPlayer, moneyType, moneyValue, "HeroSkinChange", addDataDict, notifyAward=False):
+        return
+    curItem.Clear()
+    ItemControler.NotifyGiveAwardInfo(curPlayer, [], "HeroSkinChange", moneyInfo={moneyType:moneyValue}, dataEx=itemID)
+    return True
+
+def GetItemHeroSkinIDDict():
+    ## 获取物品ID对应皮肤ID信息
+    itemIDSkinIDDict = IpyGameDataPY.GetConfigEx("itemIDSkinIDDict")
+    if not itemIDSkinIDDict:
+        itemIDSkinIDDict = {}
+        ipyDataMgr = IpyGameDataPY.IPY_Data()
+        for index in range(ipyDataMgr.GetHeroSkinAttrCount()):
+            ipyData = ipyDataMgr.GetHeroSkinAttrByIndex(index)
+            skinID = ipyData.GetSkinID()
+            skinItemID = ipyData.GetNeedItemID()
+            itemIDSkinIDDict[skinItemID] = skinID
+        IpyGameDataPY.SetConfigEx("itemIDSkinIDDict", itemIDSkinIDDict)
+        GameWorld.DebugLog("加载物品ID对应武将皮肤ID: %s" % itemIDSkinIDDict)
+    return itemIDSkinIDDict
 
 #// B2 37 武将图鉴激活升级 #tagCSHeroBookUP
 #
@@ -1427,6 +1488,7 @@
     ratio = IpyGameDataPY.GetFuncCfg("HeroRebirth", 5)
     dismissItemList = []
     returnItemDict = {}
+    returnItemExDict = {}
     curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
     for itemIndex in itemIndexList:
         if itemIndex < 0 or itemIndex >= curPack.GetCount():
@@ -1469,6 +1531,7 @@
         GameWorld.DebugLog("    星级返还: quality=%s,heroStar=%s,ratio=%s,%s,总%s" % (quality, heroStar, ratio, dismissReturnItems, returnItemDict))
         __calcHeroLVReturnitem(quality, heroLV, returnItemDict, ratio)
         __calcHeroBreakReturnitem(quality, breakLV, returnItemDict, ratio)
+        __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict)
         dismissItemList.append([itemIndex, heroItem])
     
     if not dismissItemList:
@@ -1479,10 +1542,45 @@
         
     if returnItemDict:
         returnItemList = [[k, v] for k, v in returnItemDict.items()]
+        for key, itemCount in returnItemExDict.items():
+            itemID, isBind = key
+            returnItemList.append([itemID, itemCount, isBind])
+        GameWorld.DebugLog("遣散总返还: %s" % returnItemList)
         ItemControler.GivePlayerItemOrMail(curPlayer, returnItemList, event=["HeroDismiss", False, {}])
         
     return
 
+def __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict):
+    ## 其他功能额外返还
+    
+    # 红颜特殊效果: 遣散/吞噬额外返还百分比
+    beautyReturnItems = qualityIpyData.GetBeautyReturnItems()
+    if beautyReturnItems:
+        isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
+        retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0]
+        for itemID, itemCount in beautyReturnItems:
+            if not retPer:
+                break
+            key = (itemID, isBind)
+            retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
+            returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
+        GameWorld.DebugLog("    红颜返还: retPer=%s,%s,总%s" % (retPer, beautyReturnItems, returnItemExDict))
+        
+    # 称号特殊效果: 遣散/吞噬额外返还百分比
+    titleReturnItems = qualityIpyData.GetTitleReturnItems()
+    if titleReturnItems:
+        isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_TitleEff)
+        retPer = PlayerHJG.GetTitleEffInfo(curPlayer, PlayerHJG.TitleEff_HeroItemExPer)[0]
+        for itemID, itemCount in titleReturnItems:
+            if not retPer:
+                break
+            key = (itemID, isBind)
+            retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
+            returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
+        GameWorld.DebugLog("    称号返还: retPer=%s,%s,总%s" % (retPer, titleReturnItems, returnItemExDict))
+        
+    return
+
 #// B4 12 战斗阵容预设保存 #tagCSHeroPresetSave
 #
 #struct    tagCSHeroPresetPos

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