From 5a91f4aa6a702388948d551158a2e92a65329834 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 14 十一月 2025 18:52:41 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(buff持续时间增加大回合支持;增加光环buff;优化攻击、治疗计算逻辑,甄宓、曹仁、董白平摊伤害技能支持;优化B427封包支持额外目标;优化dot、持续治疗结算逻辑及通知;)其他: 1. TurnFight 命令支持指定敌方武将阵容测试,直接在主线战斗 2. B424初始化前的血量变更0418通知屏蔽
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py | 145 ++++++++++++++++++++++++++++++++++++++++++++----
1 files changed, 133 insertions(+), 12 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
index c2c0878..7f140e2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -40034,17 +40034,16 @@
#------------------------------------------------------
# B4 27 使用技能 #tagSCUseSkill
-class tagSCUseSkillHurt(Structure):
+class tagSCUseSkillHurtEx(Structure):
_pack_ = 1
_fields_ = [
- ("ObjID", c_int),
- ("AttackTypes", c_int), # 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;5-格挡;6-无视防御;7-暴击;9-闪避
+ ("ObjID", c_int), # 额外目标,如溅射伤害、平摊伤害目标,非技能自身的主要目标
+ ("AttackTypes", c_int), # 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;4-免疫;5-格挡;6-无视防御;7-暴击;8-击晕;9-闪避
("HurtHP", c_int), # 飘血值,求余亿部分
("HurtHPEx", c_int), # 飘血值,整除亿部分
("CurHP", c_int), # 更新剩余血量,求余亿部分
("CurHPEx", c_int), # 更新剩余血量,整除亿部分
("SuckHP", c_int), # 本次伤害转化的吸血量
- ("BounceHP", c_int), # 本次伤害反弹的伤害量
]
def __init__(self):
@@ -40064,11 +40063,10 @@
self.CurHP = 0
self.CurHPEx = 0
self.SuckHP = 0
- self.BounceHP = 0
return
def GetLength(self):
- return sizeof(tagSCUseSkillHurt)
+ return sizeof(tagSCUseSkillHurtEx)
def GetBuffer(self):
return string_at(addressof(self), self.GetLength())
@@ -40081,8 +40079,110 @@
HurtHPEx:%d,
CurHP:%d,
CurHPEx:%d,
+ SuckHP:%d
+ '''\
+ %(
+ self.ObjID,
+ self.AttackTypes,
+ self.HurtHP,
+ self.HurtHPEx,
+ self.CurHP,
+ self.CurHPEx,
+ self.SuckHP
+ )
+ return DumpString
+
+
+class tagSCUseSkillHurt(Structure):
+ ObjID = 0 #(DWORD ObjID)// 技能自身目标ID
+ AttackTypes = 0 #(DWORD AttackTypes)// 飘血类型汇总,支持多种类型并存,如无视防御且暴击同时被格挡,二进制或运算最终值;0-失败;1-普通;2-回血;4-免疫;5-格挡;6-无视防御;7-暴击;8-击晕;9-闪避
+ HurtHP = 0 #(DWORD HurtHP)// 飘血值,求余亿部分
+ HurtHPEx = 0 #(DWORD HurtHPEx)// 飘血值,整除亿部分
+ CurHP = 0 #(DWORD CurHP)// 更新剩余血量,求余亿部分
+ CurHPEx = 0 #(DWORD CurHPEx)// 更新剩余血量,整除亿部分
+ SuckHP = 0 #(DWORD SuckHP)// 本次伤害转化的吸血量
+ BounceHP = 0 #(DWORD BounceHP)// 本次伤害反弹的伤害量
+ HurtCountEx = 0 #(BYTE HurtCountEx)
+ HurtListEx = list() #(vector<tagSCUseSkillHurtEx> HurtListEx)// 额外伤害目标列表,仅后端多次伤害的有效,如弹射的平摊伤害
+ data = None
+
+ def __init__(self):
+ self.Clear()
+ return
+
+ def ReadData(self, _lpData, _pos=0, _Len=0):
+ self.Clear()
+ self.ObjID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.AttackTypes,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.HurtHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.HurtHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.CurHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.CurHPEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.SuckHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.BounceHP,_pos = CommFunc.ReadDWORD(_lpData, _pos)
+ self.HurtCountEx,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.HurtCountEx):
+ temHurtListEx = tagSCUseSkillHurtEx()
+ _pos = temHurtListEx.ReadData(_lpData, _pos)
+ self.HurtListEx.append(temHurtListEx)
+ return _pos
+
+ def Clear(self):
+ self.ObjID = 0
+ self.AttackTypes = 0
+ self.HurtHP = 0
+ self.HurtHPEx = 0
+ self.CurHP = 0
+ self.CurHPEx = 0
+ self.SuckHP = 0
+ self.BounceHP = 0
+ self.HurtCountEx = 0
+ self.HurtListEx = list()
+ return
+
+ def GetLength(self):
+ length = 0
+ length += 4
+ length += 4
+ length += 4
+ length += 4
+ length += 4
+ length += 4
+ length += 4
+ length += 4
+ length += 1
+ for i in range(self.HurtCountEx):
+ length += self.HurtListEx[i].GetLength()
+
+ return length
+
+ def GetBuffer(self):
+ data = ''
+ data = CommFunc.WriteDWORD(data, self.ObjID)
+ data = CommFunc.WriteDWORD(data, self.AttackTypes)
+ data = CommFunc.WriteDWORD(data, self.HurtHP)
+ data = CommFunc.WriteDWORD(data, self.HurtHPEx)
+ data = CommFunc.WriteDWORD(data, self.CurHP)
+ data = CommFunc.WriteDWORD(data, self.CurHPEx)
+ data = CommFunc.WriteDWORD(data, self.SuckHP)
+ data = CommFunc.WriteDWORD(data, self.BounceHP)
+ data = CommFunc.WriteBYTE(data, self.HurtCountEx)
+ for i in range(self.HurtCountEx):
+ data = CommFunc.WriteString(data, self.HurtListEx[i].GetLength(), self.HurtListEx[i].GetBuffer())
+ return data
+
+ def OutputString(self):
+ DumpString = '''
+ ObjID:%d,
+ AttackTypes:%d,
+ HurtHP:%d,
+ HurtHPEx:%d,
+ CurHP:%d,
+ CurHPEx:%d,
SuckHP:%d,
- BounceHP:%d
+ BounceHP:%d,
+ HurtCountEx:%d,
+ HurtListEx:%s
'''\
%(
self.ObjID,
@@ -40092,7 +40192,9 @@
self.CurHP,
self.CurHPEx,
self.SuckHP,
- self.BounceHP
+ self.BounceHP,
+ self.HurtCountEx,
+ "..."
)
return DumpString
@@ -40101,13 +40203,15 @@
Head = tagHead()
ObjID = 0 #(DWORD ObjID)
PMType = 0 #(BYTE PMType)// 物法类型 0或1-物理;2-法术
- BattleType = 0 #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击;4-子技能;5-被动触发的
+ BattleType = 0 #(BYTE BattleType)// 战斗类型 0-常规;1-连击;2-反击;3-追击;4-子技能;5-被动触发的;6-dot结算;7-持续治疗结算
CurHP = 0 #(DWORD CurHP)// 释放技能后剩余血量,吸血、反弹可能引起变化,求余亿部分
CurHPEx = 0 #(DWORD CurHPEx)// 释放技能后剩余血量,吸血、反弹可能引起变化,整除亿部分
SkillID = 0 #(DWORD SkillID)
RelatedSkillID = 0 #(DWORD RelatedSkillID)// 关联的技能ID,一般是主技能ID或由于某个技能释放引起的
- HurtCount = 0 #(BYTE HurtCount)//伤害数目
- HurtList = list() #(vector<tagSCUseSkillHurt> HurtList)//size = HurtCount
+ HurtCount = 0 #(BYTE HurtCount)
+ HurtList = list() #(vector<tagSCUseSkillHurt> HurtList)// 主要伤害目标列表
+ HurtCountEx = 0 #(BYTE HurtCountEx)
+ HurtListEx = list() #(vector<tagSCUseSkillHurtEx> HurtListEx)// 额外伤害目标列表,仅后端单次伤害的有效,如平摊或溅射伤害
data = None
def __init__(self):
@@ -40131,6 +40235,11 @@
temHurtList = tagSCUseSkillHurt()
_pos = temHurtList.ReadData(_lpData, _pos)
self.HurtList.append(temHurtList)
+ self.HurtCountEx,_pos = CommFunc.ReadBYTE(_lpData, _pos)
+ for i in range(self.HurtCountEx):
+ temHurtListEx = tagSCUseSkillHurtEx()
+ _pos = temHurtListEx.ReadData(_lpData, _pos)
+ self.HurtListEx.append(temHurtListEx)
return _pos
def Clear(self):
@@ -40147,6 +40256,8 @@
self.RelatedSkillID = 0
self.HurtCount = 0
self.HurtList = list()
+ self.HurtCountEx = 0
+ self.HurtListEx = list()
return
def GetLength(self):
@@ -40162,6 +40273,9 @@
length += 1
for i in range(self.HurtCount):
length += self.HurtList[i].GetLength()
+ length += 1
+ for i in range(self.HurtCountEx):
+ length += self.HurtListEx[i].GetLength()
return length
@@ -40178,6 +40292,9 @@
data = CommFunc.WriteBYTE(data, self.HurtCount)
for i in range(self.HurtCount):
data = CommFunc.WriteString(data, self.HurtList[i].GetLength(), self.HurtList[i].GetBuffer())
+ data = CommFunc.WriteBYTE(data, self.HurtCountEx)
+ for i in range(self.HurtCountEx):
+ data = CommFunc.WriteString(data, self.HurtListEx[i].GetLength(), self.HurtListEx[i].GetBuffer())
return data
def OutputString(self):
@@ -40191,7 +40308,9 @@
SkillID:%d,
RelatedSkillID:%d,
HurtCount:%d,
- HurtList:%s
+ HurtList:%s,
+ HurtCountEx:%d,
+ HurtListEx:%s
'''\
%(
self.Head.OutputString(),
@@ -40203,6 +40322,8 @@
self.SkillID,
self.RelatedSkillID,
self.HurtCount,
+ "...",
+ self.HurtCountEx,
"..."
)
return DumpString
--
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