From 5a91f4aa6a702388948d551158a2e92a65329834 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 14 十一月 2025 18:52:41 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(buff持续时间增加大回合支持;增加光环buff;优化攻击、治疗计算逻辑,甄宓、曹仁、董白平摊伤害技能支持;优化B427封包支持额外目标;优化dot、持续治疗结算逻辑及通知;)其他: 1. TurnFight 命令支持指定敌方武将阵容测试,直接在主线战斗 2. B424初始化前的血量变更0418通知屏蔽
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintNPCInfo.py | 8 +-------
1 files changed, 1 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintNPCInfo.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintNPCInfo.py
index 647b353..e06d65b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintNPCInfo.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/PrintNPCInfo.py
@@ -22,8 +22,6 @@
import SkillCommon
import PrintBuff
import GMCommon
-import FamilyRobBoss
-import ShareDefine
import ChConfig
import random
@@ -52,11 +50,7 @@
npcID = curNPC.GetNPCID()
GameWorld.DebugAnswer(curPlayer, "-----------------------%s" % random.randint(0, 100))
GameWorld.DebugAnswer(curPlayer, "ObjID: %s, NPCID: %s, %s, Type: %s" % (curNPC.GetID(), npcID, curNPC.GetName(), curNPC.GetType()))
- if FamilyRobBoss.IsHorsePetRobBoss(npcID):
- strengthenPlayerCnt = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_HorsePetRobBossPlayerCount)
- GameWorld.DebugAnswer(curPlayer, "表等级: %s, 成长等级: %s, 参与人数: %s" % (curNPC.GetLV(), curNPC.GetCurLV(), strengthenPlayerCnt))
- else:
- GameWorld.DebugAnswer(curPlayer, "表等级: %s, 成长等级: %s" % (curNPC.GetLV(), curNPC.GetCurLV()))
+ GameWorld.DebugAnswer(curPlayer, "表等级: %s, 成长等级: %s" % (curNPC.GetLV(), curNPC.GetCurLV()))
GameWorld.DebugAnswer(curPlayer, "生命: %s / %s" % (GameObj.GetHP(curNPC), GameObj.GetMaxHP(curNPC)))
GameWorld.DebugAnswer(curPlayer, "攻击: %s ~ %s" % (curNPC.GetMinAtk(), curNPC.GetMaxAtk()))
GameWorld.DebugAnswer(curPlayer, "防御: %s" % (curNPC.GetDef()))
--
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