From 5a91f4aa6a702388948d551158a2e92a65329834 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期五, 14 十一月 2025 18:52:41 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(buff持续时间增加大回合支持;增加光环buff;优化攻击、治疗计算逻辑,甄宓、曹仁、董白平摊伤害技能支持;优化B427封包支持额外目标;优化dot、持续治疗结算逻辑及通知;)其他: 1. TurnFight 命令支持指定敌方武将阵容测试,直接在主线战斗 2. B424初始化前的血量变更0418通知屏蔽
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py | 12 ++++--------
1 files changed, 4 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
index 84f9426..7e2e8f4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -28,11 +28,9 @@
import ItemCommon
import OperControlManager
import PetControl
-import ReadChConfig
import DataRecordPack
#import ChItem
import ShareDefine
-import PlayerHorse
import GameObj
import random
import NetPackCommon
@@ -40,12 +38,10 @@
import GameMap
import collections
import PassiveBuffEffMng
-import ChEquip
import SkillShell
import FBCommon
import IpyGameDataPY
import PyGameData
-import TurnAttack
#---------------------------------------------------------------------
GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -1357,9 +1353,9 @@
# GameWorld.DebugLog("移动中不可使用技能")
# return False
#===========================================================================
- if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
- #GameWorld.DebugLog("骑马中不允许释放技能", curPlayerID)
- PlayerHorse.PlayerRideHorseDown(curPlayer)
+ #if curPlayer.GetPlayerVehicle() == IPY_GameWorld.pvHorse:
+ # #GameWorld.DebugLog("骑马中不允许释放技能", curPlayerID)
+ # PlayerHorse.PlayerRideHorseDown(curPlayer)
if not PlayerControl.PlayerCanStateTransfer(curPlayer):
#GameWorld.DebugLog('CheckUseSkill, PlayerStateErr = %s '%( curPlayer.GetPlayerAction() ), curPlayerID )
@@ -1833,7 +1829,7 @@
#===========================================================================
if curSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill and SkillCommon.isPassiveAttr(curSkill):
- PlayerHorse.RefreshHorseAttr(curPlayer)
+ pass#PlayerHorse.RefreshHorseAttr(curPlayer)
else:
if SkillCommon.isPassiveAttr(curSkill):
curControl = PlayerControl.PlayerControl(curPlayer)
--
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