From 5ac407ea08e218f3638e67b37c9261b437393d34 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 03 十二月 2025 19:55:29 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(支持多地图战斗)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py |   28 +++++++++++++++++++++++-----
 1 files changed, 23 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
index f89ad1e..e2f98f4 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GM/Commands/TurnFight.py
@@ -41,6 +41,7 @@
         GameWorld.DebugAnswer(curPlayer, "阵营: 1-左边;2-右边")
         GameWorld.DebugAnswer(curPlayer, "位置: 1~6号位")
         GameWorld.DebugAnswer(curPlayer, "属性ID: 6-攻,7-防,8-HPMax,9-HP,12-怒")
+        GameWorld.DebugAnswer(curPlayer, "测试战斗: TurnFight f 是否满技能 [武将ID ...]")
         return
     
     value = msgList[0]
@@ -52,6 +53,8 @@
         __doAddBuff(curPlayer, msgList)
     elif value == "p":
         __printInfo(curPlayer, msgList)
+    elif value == "f":
+        __doFightTest(curPlayer, msgList)
     elif value > 0 and value != ChConfig.Def_FBMapID_Main:
         __reqTurnFight(curPlayer, msgList)
     return
@@ -230,9 +233,17 @@
             batObj = batObjMgr.getBatObj(objID)
             objName = TurnAttack.GetObjName(batObj)
             GameWorld.DebugAnswer(curPlayer, "--- %s%s" % (objName, "" if batObj.IsAlive() else " [被击杀]"))
-            GameWorld.DebugAnswer(curPlayer, "HP:%s/%s, Atk:%s, Def:%s" % (batObj.GetHP(), batObj.GetMaxHP(), batObj.GetAtk(), batObj.GetDef()))
+            GameWorld.DebugAnswer(curPlayer, "HP:%s/%s" % (batObj.GetHP(), batObj.GetMaxHP()))
+            GameWorld.DebugAnswer(curPlayer, "攻:%s,防:%s,怒:%s" % (batObj.GetAtk(), batObj.GetDef(), batObj.GetXP()))
+            attrStr = ""
             attrDict = batObj.GetBatAttrDict()
-            GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrDict)
+            attrIDList = attrDict.keys()
+            attrIDList.sort()
+            for attrID in attrIDList:
+                attrValue = attrDict[attrID]
+                if attrValue:
+                    attrStr += "%s=%s;" % (attrID, attrValue)
+            GameWorld.DebugAnswer(curPlayer, "属性:%s" % attrStr)
             skillMgr = batObj.GetSkillManager()
             skillIDList = skillMgr.GetSkillIDList()
             GameWorld.DebugAnswer(curPlayer, "技能: %s,%s" % (len(skillIDList), skillIDList))
@@ -240,11 +251,18 @@
             GameWorld.DebugAnswer(curPlayer, "Buff: %s" % buffMgr.GetBuffCount())
             for index in range(buffMgr.GetBuffCount()):
                 buff = buffMgr.GetBuffByIndex(index)
-                GameWorld.DebugAnswer(curPlayer, "ID:%s,SkillID:%s,回合:%s,层:%s,V:%s" 
-                                      % (buff.GetBuffID(), buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(), 
-                                         [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()]
+                buffName = GameWorld.CodeToGbk(buff.GetSkillData().GetSkillName())
+                GameWorld.DebugAnswer(curPlayer, "ID:%s,%s(%s),回合:%s,层:%s,V:%s,来源:%s,光环:%s" 
+                                      % (buff.GetBuffID(), buffName, buff.GetSkillID(), buff.GetRemainTime(), buff.GetLayer(), 
+                                         [buff.GetValue1(), buff.GetValue2(), buff.GetValue3()], buff.GetOwnerID(), buff.GetHaloObjIDList()
                                          ))
                 
     return
 
+def __doFightTest(curPlayer, msgList):
+    ## 测试战斗: TurnFight f 是否满技能 [位置1武将ID ...]
+    isAllSkill = msgList[1] if len(msgList) > 1 else 1
+    heroIDList = msgList[2:]
+    TurnAttack.GMTestFight(curPlayer, heroIDList, isAllSkill)
+    return
 

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