From 5b1820799e106489348f8b630208d0413d996256 Mon Sep 17 00:00:00 2001
From: hch <305670599@qq.com>
Date: 星期三, 25 二月 2026 18:17:35 +0800
Subject: [PATCH] 0312 登录的时候地图自己验证是否卡号了,卡号则直接进行下线逻辑
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 337 ++++---------------------------------------------------
1 files changed, 26 insertions(+), 311 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index cf93f29..fba04fb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -35,71 +35,46 @@
import ChPyNetSendPack
import DataRecordPack
import PlayerBillboard
-import PlayerLVAward
import PlayerGoldGift
import PlayerSignDay
import PlayerPrestigeSys
import PlayerFamily
-import PlayerLoginDayAward
import PlayerGoldInvest
import PlayerActivity
import FBCommon
-import PlayerWishingWell
import PlayerSuccess
-import PlayerFreeGoods
import GameFuncComm
import PlayerFamilyTaofa
-import PlayerFeastLogin
-import PlayerFeastWish
-import PlayerActLogin
import PlayerTreasure
import IpyGameDataPY
import EventReport
import PassiveBuffEffMng
-import PlayerFlashSale
-import PlayerFlashGiftbag
-import PlayerDailyGiftbag
import PlayerActBuyOne
-import PlayerActGrowupBuy
import PlayerActCollectWords
import PlayerActTotalRecharge
import PlayerActLianqi
-import PlayerActGodGift
import PlayerActFamilyCTGAssist
import PlayerActManyDayRecharge
import PlayerActSingleRecharge
-import PlayerSpringSale
-import PlayerLuckyTreasure
-import PlayerFuncSysPrivilege
-import PlayerActTurntable
import OpenServerActivity
import ChNetSendPack
import PlayerArena
import PyGameData
import PlayerCoin
-import PlayerCharm
-import PlayerDogz
import PlayerFB
-import PlayerFaQi
import SkillShell
import PlayerGubao
import PlayerCustomAward
import PlayerZhanling
import PlayerTree
import PlayerLLMJ
-import PlayerLianTi
import PlayerTask
-import PlayerYinji
-import PlayerLove
import GameObj
-import PlayerChangeJob
-import PlayerXiangong
import PlayerGoldRush
import PlayerActLoginNew
import PlayerActBuyCountGift
import PlayerActLunhuidian
import PlayerActFamilyGCZ
-import PlayerActYunshi
import PlayerActTask
import PlayerMail
import DBDataMgr
@@ -164,198 +139,6 @@
if FBLogic.PlayerLoginInFBCheck(curPlayer, tick):
#玩家是第一次登录, 并且玩家需要踢回原来地图
return
-
- #刷新人物日期状态
- #GameWorld.Log('PlayerEventCounter.UpdatePlayerLoginTime')
- PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
- return
-
-#// A1 20 货币兑换 #tagCMMoneyExchange
-#
-#struct tagCMMoneyExchange
-#{
-# tagHead Head;
-# BYTE SrcMoneyType; // 源货币类型
-# BYTE TagMoneyType; // 目标货币类型
-# DWORD ExchangeValue; // 兑换数量(消耗源货币的数量)
-#};
-def OnMoneyExchange(index, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- srcMoneyType = clientData.SrcMoneyType
- tagMoneyType = clientData.TagMoneyType
- exchangeValue = clientData.ExchangeValue
-
- exchangeMoneyInfo = IpyGameDataPY.GetFuncEvalCfg("EqualValueMoney", 1, {})
- if str(srcMoneyType) not in exchangeMoneyInfo:
- return
- exchangeInfo = exchangeMoneyInfo[str(srcMoneyType)]
- if tagMoneyType != exchangeInfo[0]:
- return
- multiple = exchangeInfo[1]
- if exchangeValue <= 0:
- return
-
- if not PlayerControl.PayMoney(curPlayer, srcMoneyType, exchangeValue, "MoneyExchange"):
- return
-
- tagMoneyAdd = exchangeValue * multiple
- PlayerControl.GiveMoney(curPlayer, tagMoneyType, tagMoneyAdd, "MoneyExchange")
- GameWorld.Log("货币兑换: srcMoneyType=%s,exchangeValue=%s,tagMoneyType=%s,tagMoneyAdd=%s"
- % (srcMoneyType, exchangeValue, tagMoneyType, tagMoneyAdd), curPlayer.GetPlayerID())
- return
-
-#// A1 21 转职业 #tagCMChangeJob
-#
-#struct tagCMChangeJob
-#{
-# tagHead Head;
-# BYTE TagJob;
-#};
-def OnChangeJob(index, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- PlayerChangeJob.DoChangeJob(curPlayer, curPlayer.GetJob(), clientData.TagJob)
- return
-
-#// A1 08 刷新主服角色信息 #tagCMRefreshMainServerRole
-#
-#struct tagCMRefreshMainServerRole
-#{
-# tagHead Head;
-#};
-def OnRefreshMainServerRole(index, clientData, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
-
- Sync_DBPlayer(curPlayer)
-
- # 死亡复活
- if GameObj.GetHP(curPlayer) <=0 or curPlayer.GetPlayerAction() == IPY_GameWorld.paDie:
- PlayerRebornByType(curPlayer, ChConfig.rebornType_System, tick)
-
- # 强刷一次属性,刷之前重置还没同步过所有属性
- curPlayer.SetDict(ChConfig.Def_PlayerKey_NotifyAllAttrState, 0)
- playerControl = PlayerControl.PlayerControl(curPlayer)
- playerControl.ReCalcAllState()
-
- # 同步所有buff
- __Sync_ClientBuff(curPlayer)
-
- PlayerState.Sync_PKBossState(curPlayer)
-
- # 恢复视野,刷新自己的视野
- curPlayer.SetVisible(True)
- PlayerControl.SetSight(curPlayer, 0)
- curPlayer.RefreshView()
- PlayerControl.SetSight(curPlayer, ChConfig.Def_PlayerSight_Default)
- curPlayer.RefreshView()
-
- msgInfo = ""
- GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetPlayerID(), 0, 0, "RefreshMainServerRole", msgInfo, len(msgInfo))
- return
-
-def Sync_DBPlayer(curPlayer):
- ## 同步DBPlayer信息,同0102封包
- dbPlayer = ChPyNetSendPack.tagMCDBPlayer()
- dbPlayer.AccID = curPlayer.GetAccID()
- dbPlayer.PlayerID = curPlayer.GetPlayerID()
- dbPlayer.PlayerName = curPlayer.GetPlayerName()
- dbPlayer.AccState = curPlayer.GetAccState()
- dbPlayer.GMLevel = curPlayer.GetGMLevel()
- dbPlayer.Sex = curPlayer.GetSex()
- dbPlayer.Job = curPlayer.GetJob()
- dbPlayer.ReincarnationLv = curPlayer.GetReincarnationLv()
- dbPlayer.LV = curPlayer.GetLV()
- dbPlayer.LVEx = curPlayer.GetLVEx()
- dbPlayer.LV2 = curPlayer.GetLV2()
- dbPlayer.ExpPoint = curPlayer.GetExpPoint()
- dbPlayer.TotalExp = curPlayer.GetTotalExp()
- dbPlayer.Family = curPlayer.GetFamilyID()
- dbPlayer.FamilyName = curPlayer.GetFamilyName()
- dbPlayer.TeamHornor = curPlayer.GetTeamHornor()
- dbPlayer.FamilyHornor = curPlayer.GetFamilyHornor()
- dbPlayer.FamilyActiveValue = curPlayer.GetFamilyActiveValue()
- dbPlayer.LastWeekFamilyActiveValue = curPlayer.GetLastWeekFamilyActiveValue()
- dbPlayer.CountryHornor = curPlayer.GetCountryHornor()
- dbPlayer.CountryLastWeekHornor = curPlayer.GetCountryLastWeekHornor()
- dbPlayer.Mate = curPlayer.GetMate()
- dbPlayer.Gold = curPlayer.GetGold()
- dbPlayer.GoldPaper = curPlayer.GetGoldPaper()
- dbPlayer.Silver = curPlayer.GetSilver()
- dbPlayer.SilverPaper = curPlayer.GetSilverPaper()
- dbPlayer.FightPoint = curPlayer.GetFightPoint()
- dbPlayer.HappyPoint = curPlayer.GetHappyPoint()
- dbPlayer.LineID = curPlayer.GetLineID()
- dbPlayer.MapID = curPlayer.GetMapID() # 玩家身上的 GetMapID 返回的就是 GetDataMapID
- dbPlayer.PosX = curPlayer.GetPosX()
- dbPlayer.PosY = curPlayer.GetPosY()
- dbPlayer.RebornMapID = curPlayer.GetRebornMapID()
- dbPlayer.RebornPosX = curPlayer.GetRebornPosX()
- dbPlayer.RebornPosY = curPlayer.GetRebornPosY()
- dbPlayer.State = curPlayer.GetState()
- dbPlayer.HP = curPlayer.GetHP()
- dbPlayer.HPEx = curPlayer.GetHPEx()
- dbPlayer.XP = curPlayer.GetXP()
- dbPlayer.HPRestoreSetting = curPlayer.GetHPRestoreSetting()
- dbPlayer.MPRestoreSetting = curPlayer.GetMPRestoreSetting()
- dbPlayer.FreePoint = curPlayer.GetFreePoint()
- dbPlayer.FreeSkillPoint = curPlayer.GetFreeSkillPoint()
- dbPlayer.BaseSTR = curPlayer.GetBaseSTR()
- dbPlayer.BasePNE = curPlayer.GetBasePNE()
- dbPlayer.BasePHY = curPlayer.GetBasePHY()
- dbPlayer.BaseCON = curPlayer.GetBaseCON()
- dbPlayer.STR = curPlayer.GetSTR()
- dbPlayer.PNE = curPlayer.GetPNE()
- dbPlayer.PHY = curPlayer.GetPHY()
- dbPlayer.CON = curPlayer.GetCON()
- #dbPlayer.Setting = curPlayer.GetSetting() # 没有
- dbPlayer.PKValue = curPlayer.GetPKValue()
- #dbPlayer.ActiveValue = curPlayer.GetActiveValue() # 没有
- dbPlayer.BackpackLV = curPlayer.GetBackpackLV()
- dbPlayer.WarehouseLV = curPlayer.GetWarehouseLV()
- dbPlayer.TeamID = curPlayer.GetTeamID()
- dbPlayer.UseGoldType = curPlayer.GetUseGoldType()
- dbPlayer.UseSilverType = curPlayer.GetUseSilverType()
- dbPlayer.AttackMode = curPlayer.GetAttackMode()
- dbPlayer.LastWeekOnlineTime = curPlayer.GetLastWeekOnlineTime()
- dbPlayer.FBID = curPlayer.GetClientLineID()
- dbPlayer.FamilyLV = curPlayer.GetFamilyLV()
- dbPlayer.FriendFavor = curPlayer.GetFriendFavor()
- dbPlayer.Energy = curPlayer.GetEnergy()
- dbPlayer.EquipShowSwitch = curPlayer.GetEquipShowSwitch()
- dbPlayer.LuckValue = curPlayer.GetLuckValue()
- dbPlayer.ExAttr1 = curPlayer.GetExAttr1()
- dbPlayer.ExAttr2 = curPlayer.GetExAttr2()
- dbPlayer.ExAttr3 = curPlayer.GetExAttr3()
- dbPlayer.ExAttr4 = curPlayer.GetExAttr4()
- dbPlayer.ExAttr5 = curPlayer.GetExAttr5()
- dbPlayer.Faction = curPlayer.GetFaction()
- dbPlayer.InfamyValue = curPlayer.GetInfamyValue()
- dbPlayer.OfficialRank = curPlayer.GetOfficialRank()
- dbPlayer.ChangeCoinPointTotal = curPlayer.GetChangeCoinPointTotal()
- dbPlayer.VIPLv = curPlayer.GetVIPLv()
- dbPlayer.VIPLvForPhone = curPlayer.GetVIPLvForPhone()
- dbPlayer.ExAttr6 = curPlayer.GetExAttr6()
- dbPlayer.ExAttr7 = curPlayer.GetExAttr7()
- dbPlayer.ExAttr8 = curPlayer.GetExAttr8()
- dbPlayer.ExAttr9 = curPlayer.GetExAttr9()
- dbPlayer.ExAttr10 = curPlayer.GetExAttr10()
- dbPlayer.ModelMark = curPlayer.GetModelMark()
- dbPlayer.ExAttr11 = curPlayer.GetExAttr11()
- dbPlayer.ExAttr12 = curPlayer.GetExAttr12()
- dbPlayer.ExAttr13 = curPlayer.GetExAttr13()
- dbPlayer.ExAttr14 = curPlayer.GetExAttr14()
- dbPlayer.OperateInfo = curPlayer.GetOperateInfo()
- dbPlayer.Operate = curPlayer.GetOperate()
- dbPlayer.ServerID = curPlayer.GetServerID()
- dbPlayer.ExAttr15 = curPlayer.GetExAttr15()
- dbPlayer.ExAttr16 = curPlayer.GetExAttr16()
- dbPlayer.ExAttr17 = curPlayer.GetExAttr17()
- dbPlayer.ExAttr18 = curPlayer.GetExAttr18()
- dbPlayer.ExAttr19 = curPlayer.GetExAttr19()
- dbPlayer.ExAttr20 = curPlayer.GetExAttr20()
- dbPlayer.Face = curPlayer.GetFace()
- dbPlayer.FacePic = curPlayer.GetFacePic()
- dbPlayer.RoleType = curPlayer.GetRoleType()
- NetPackCommon.SendFakePack(curPlayer, dbPlayer)
return
#---------------------------------------------------------------------
@@ -406,6 +189,9 @@
# !!!必要发送的数据要注意位置
if GameWorld.IsCrossServer():
curPlayer.SetForbiddenSyncClientState(True)
+
+ # !!!先处理检查OnDay,再处理玩家登录的功能数据,防止某些功能login处理数据后又被onday重置
+ PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
__DoPlayerLoginServer(curPlayer, tick)
@@ -491,9 +277,6 @@
#PK模式
#SyncPKModel(curPlayer)
- # 通知等级奖励领取记录
- PlayerLVAward.Sync_LVAwardGetRecordInfo(curPlayer)
-
PlayerCoin.OnLogin(curPlayer)
# 首充/天天首充/充值豪礼
PlayerGoldGift.OnLogin(curPlayer)
@@ -510,16 +293,7 @@
# 坐骑相关通知
PlayerHorse.PlayerHorseLogin(curPlayer)
- # 法器
- PlayerFaQi.PlayerFaQiLogin(curPlayer)
-
- # 炼体
- PlayerLianTi.OnPlayerLogin(curPlayer)
-
PlayerTreasure.OnTreasureLogin(curPlayer)
-
- # 通知累计登陆礼
- PlayerLoginDayAward.OnLoginNotifyLoginDayAward(curPlayer)
# 副本进入时间
FBCommon.FBOnLogin(curPlayer)
@@ -530,16 +304,8 @@
#成就
PlayerSuccess.SuccOnLogin(curPlayer)
- #魅力
- PlayerCharm.OnPlayerLogin(curPlayer)
-
- #情缘
- PlayerLove.DoPlayerLogin(curPlayer)
-
#同步自动战斗配置记录
# Sync_AutoFightSetting(curPlayer)
-
- PlayerFamily.OnPlayerLogin(curPlayer, tick)
# 竞技场
PlayerArena.OnLogin(curPlayer)
@@ -551,16 +317,6 @@
#NotifyPlayerBasePoint(curPlayer)
#累计充值
PlayerActTotalRecharge.OnPlayerLogin(curPlayer)
- #成长必买
- PlayerActGrowupBuy.OnPlayerLogin(curPlayer)
- #限时特惠
- PlayerSpringSale.OnPlayerLogin(curPlayer)
- #限时礼包
- PlayerFlashGiftbag.OnPlayerLogin(curPlayer)
- #每日礼包
- PlayerDailyGiftbag.OnPlayerLogin(curPlayer)
- #限时抢购
- PlayerFlashSale.OnPlayerLogin(curPlayer)
#买一送多活动
PlayerActBuyOne.OnPlayerLogin(curPlayer)
#仙盟充值互助
@@ -572,42 +328,22 @@
FunctionNPCCommon.ShopItemOnLogin(curPlayer)
# 通知设置的被动功法
#PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
- # 极品白拿
- PlayerFreeGoods.OnLogin(curPlayer)
# 购买次数礼包活动
PlayerActBuyCountGift.OnPlayerLogin(curPlayer)
# 任务活动
PlayerActTask.OnPlayerLogin(curPlayer)
- # 运势活动
- PlayerActYunshi.OnPlayerLogin(curPlayer)
# 登录活动
PlayerActLoginNew.OnPlayerLogin(curPlayer)
- # 节日登录活动
- PlayerFeastLogin.OnPlayerLogin(curPlayer)
- # 节日祝福活动
- PlayerFeastWish.OnPlayerLogin(curPlayer)
- # 登录奖励活动
- PlayerActLogin.OnLogin(curPlayer)
# 炼器活动
PlayerActLianqi.OnPlayerLogin(curPlayer)
- # 天帝礼包活动
- PlayerActGodGift.OnPlayerLogin(curPlayer)
# 多日连充活动
PlayerActManyDayRecharge.OnPlayerLogin(curPlayer)
# 单笔累充活动
PlayerActSingleRecharge.OnPlayerLogin(curPlayer)
- # 转盘活动
- PlayerActTurntable.OnPlayerLogin(curPlayer)
# 分支下载奖励记录通知
SyncPackDownloadAward(curPlayer)
# 登录触发功能开启(老号处理)
GameFuncComm.DoFuncOpenLogic(curPlayer)
- # 神兽
- PlayerDogz.OnPlayerLogin(curPlayer)
- # 许愿池
- PlayerWishingWell.OnLogin(curPlayer)
- #幸运鉴宝
- PlayerLuckyTreasure.OnLogin(curPlayer)
# 小助手
SyncLittleHelper(curPlayer)
PlayerFB.OnLogin(curPlayer)
@@ -617,8 +353,6 @@
Sync_CreateRoleAwardInfo(curPlayer)
#自定义奖励
PlayerCustomAward.OnPlayerLogin(curPlayer)
- #功能系统特权
- PlayerFuncSysPrivilege.OnPlayerLogin(curPlayer)
#玩法前瞻奖励
gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
if gameNoticeAwardState:
@@ -664,10 +398,10 @@
else:
PyMongoMain.GetUserCtrlDB().OnPlayerLogin(curPlayer)
GMT_BroadCast.OnPlayerLogin(curPlayer)
+ PlayerFamily.OnPlayerLogin(curPlayer, tick)
PlayerHero.OnPlayerLogin(curPlayer)
PlayerMail.OnPlayerLogin(curPlayer)
PlayerHJG.OnPlayerLogin(curPlayer)
- PlayerXiangong.OnPlayerLogin(curPlayer)
PlayerGubao.OnPlayerLogin(curPlayer)
PlayerZhanling.OnPlayerLogin(curPlayer)
PlayerTask.OnPlayerLogin(curPlayer)
@@ -714,7 +448,7 @@
'''
playerID = curPlayer.GetPlayerID()
- sysFixVersion = 2025123012 # 系统定义的最后一次修正版本号,一般以 yyyyMMddhh 定义为版本号
+ sysFixVersion = 2026021300 # 系统定义的最后一次修正版本号,一般以 yyyyMMddhh 定义为版本号
playerVersion = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FixVersion)
if not playerVersion:
createRoleTime = curPlayer.GetCreateRoleTime() # 按创角
@@ -734,6 +468,13 @@
# 每个版本修正完需要立即更新到对应的版本号值,防止中间某个版本修正失败,导致重登后重复修正已经处理的版本
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FixVersion, fixVersion)
+ # 修正公会跨服首次没有过天
+ fixVersion = 2026021300
+ if playerVersion < fixVersion:
+ if DBFamily.IsFamilyCross():
+ GameWorld.Log("跨服公会玩家登录补过天")
+ PlayerFamily.__doPlayerOnDay(curPlayer)
+
# 其他
# 需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!需要按修正版本时间顺序依次处理!!!
@@ -781,11 +522,16 @@
# --------------------------------------------------------------
+ syncCD = 2000
+ if refreshType == IPY_PlayerDefine.CDBPlayerRefresh_FightPower:
+ syncCD = 60 * 1000
+
# 同步给相关跨服
tick = GameWorld.GetGameWorld().GetTick()
lastSyncTick = curPlayer.GetDictByKey("S2C_PlayerBaseInfo")
- if lastSyncTick and (tick - lastSyncTick) <= 2000:
+ if lastSyncTick and (tick - lastSyncTick) <= syncCD:
# 短时间内只同步一次
+ #GameWorld.DebugLog("同步基础属性CD中! refreshType=%s,syncCD=%s,pass=%s" % (refreshType, syncCD, tick - lastSyncTick))
return
curPlayer.SetDict("S2C_PlayerBaseInfo", tick)
@@ -1252,7 +998,8 @@
#到此处已经可以保存数据,即使客户端不回包断线
#原 //01 07 地图读取OK#tagCInitMapOK 逻辑 直接调用
__Func_LoadMapOK(index, tick)
- GameServerRefresh.GameSever_PlayerInitOK(index, tick)
+ DoPlayerRealLoginOK(curPlayer, tick)
+ #GameServerRefresh.GameSever_PlayerInitOK(index, tick) GameServer已废弃,不再执行该逻辑
except:
curPlayer.Kick(IPY_GameWorld.disWaitForPlayerLoinError)
import traceback
@@ -1370,13 +1117,6 @@
#初始化寻宝背包
PlayerControl.Init_PackCount(curPlayer, ShareDefine.rptTreasure)
- #初始化神兽物品背包
- #curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzItem)
- #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzItem))
- #curPack.Sync_PackCanUseCount()
- #初始化神兽装备背包
- #curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptDogzEquip)
- #curPack.SetCount(ItemCommon.GetPackInitCount(ShareDefine.rptDogzEquip))
#curPack.Sync_PackCanUseCount()
#初始化垃圾分类背包
#curPack = itemManager.GetPack(ShareDefine.rptGarbage)
@@ -1567,9 +1307,6 @@
#申请得到奖励物品
#curPlayer.DataServer_CheckPrizeItem()
- #防止玩家读取地图时未触发OnDay,读取地图后再次验证(2009.9.11)
- PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
-
#设置阵营
if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
and FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) not in ChConfig.Def_MapID_NeedCamp:
@@ -1585,8 +1322,7 @@
SyncPKModel(curPlayer)
GameWorld.DebugLog("进入地图强制切换PK模式: %s" % initAttackModel)
- PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer)
- PlayerYinji.OnLoadMap(curPlayer)
+ #PassiveBuffEffMng.OnLoadMapGFPassive(curPlayer)
#EndLoadMap需放在最后, 0403 tagPlayerLoginLoadOK
curPlayer.EndLoadMap()
@@ -2168,7 +1904,8 @@
#@return 返回值无意义
#@remarks C++封包触发, 玩家下线
def PlayerDisconnect(index, tick):
- GameWorld.GetPsycoFunc(__Func_PlayerDisconnect)(index, tick)
+ curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+ PlayerDisconnectEx(curPlayer, tick)
return
##C++封包触发, 玩家下线
@@ -2176,8 +1913,7 @@
#@param tick 时间戳
#@return 返回值无意义
#@remarks C++封包触发, 玩家下线
-def __Func_PlayerDisconnect(index, tick):
- curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
+def PlayerDisconnectEx(curPlayer, tick):
try:
# 避免因逻辑错误导致下线失败,可能导致回档的情况
DoPlayerDisconnect(curPlayer, tick)
@@ -2930,7 +2666,7 @@
GameObj.SetHP(curPlayer, GameObj.GetMaxHP(curPlayer) * resetHpPercent / ChConfig.Def_MaxRateValue)
#curPlayer.SetMP(curPlayer.GetMaxMP() * resetMpPercent / ChConfig.Def_MaxRateValue)
#护盾
- PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
+ #PlayerControl.SetProDef(curPlayer, PlayerControl.GetMaxProDef(curPlayer))
#玩家复活后副本处理
FBLogic.OnPlayerRebornOver(curPlayer, rebornType)
@@ -3402,19 +3138,10 @@
elif rewardType == ChConfig.Def_RewardType_LunhuidianAward:
PlayerActLunhuidian.GetLunhuidianAward(curPlayer, dataEx, dataExStr)
-
- # 每日免费直购礼包
- elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
- PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
- # 玩家等级奖励
- elif rewardType == ChConfig.Def_RewardType_LVAward:
- PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
+
# 首充礼包奖励
elif rewardType == ChConfig.Def_RewardType_FirstCharge:
PlayerGoldGift.GetPlayerFirstCharge(curPlayer, dataEx, dataExStr)
- # 领取极品白拿
- elif rewardType == ChConfig.Def_RewardType_FreeGoods:
- PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx)
# 领取累计充值奖励
elif rewardType == ChConfig.Def_RewardType_TotalRecharge:
PlayerActTotalRecharge.OnGetTotalRechargeAward(curPlayer, dataEx, dataExStr)
@@ -3424,15 +3151,6 @@
# 领取单笔累充领取
elif rewardType == ChConfig.Def_RewardType_SingleRecharge:
PlayerActSingleRecharge.OnGetSingleRechargeAward(curPlayer, dataEx, dataExStr)
- # 领取许愿池奖励
- elif rewardType == ChConfig.Def_RewardType_WishingWell:
- PlayerWishingWell.DoGetWishingAward(curPlayer)
- # 领取登录奖励活动奖励
- elif rewardType == ChConfig.Def_RewardType_ActLoginAwardAct:
- PlayerActLogin.GetLoginAwardActionAward(curPlayer, dataEx, dataExStr)
- # 领取节日登录奖励
- elif rewardType == ChConfig.Def_RewardType_FeastLogin:
- PlayerFeastLogin.GetFeastLoginAward(curPlayer, dataEx)
# 领取登录活动奖励
elif rewardType == ChConfig.Def_RewardType_ActLoginAwardNew:
PlayerActLoginNew.OnGetActLoginAward(curPlayer, dataEx, dataExStr)
@@ -3451,9 +3169,6 @@
# 仙盟攻城战活动奖励
elif rewardType == ChConfig.Def_RewardType_FamilyGCZ:
PlayerActFamilyGCZ.GetFamilyGCZAward(curPlayer, dataEx, tick)
- # 天道树奖励
- elif rewardType == ChConfig.Def_RewardType_TiandaoTree:
- PlayerXiangong.GetTiandaoTreeAward(curPlayer, dataEx)
# 寻宝累计次数奖励
elif rewardType == ChConfig.Def_RewardType_TreasureCntAward:
PlayerTreasure.GetTreasureCntAward(curPlayer, dataEx, dataExStr)
--
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