From 5b34b20562dab2b5e82b90be18285345057c12ce Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 15:52:15 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化技能表字段,增加技能及buff常用配置字段;优化被动触发及效果配置方式;技能冷却、buff持续时长计算支持;持续性buff效果结算支持;pve默认玩家先手;战锤消耗仅普攻怒技消耗;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
index 32d0998..eba6320 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/FBCommon.py
@@ -167,6 +167,8 @@
def IsFBPass(curPlayer, mapID, lineID):
## 副本线路是否已过关
passLineID = 0
+ if mapID == ChConfig.Def_FBMapID_Main:
+ return PlayerControl.IsMainLevelPass(curPlayer, lineID)
if mapID == ChConfig.Def_FBMapID_RealmTower:
passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_RealmTowerFloor)
elif mapID == ChConfig.Def_FBMapID_SkyTower:
--
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