From 5b34b20562dab2b5e82b90be18285345057c12ce Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 15:52:15 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化技能表字段,增加技能及buff常用配置字段;优化被动触发及效果配置方式;技能冷却、buff持续时长计算支持;持续性buff效果结算支持;pve默认玩家先手;战锤消耗仅普攻怒技消耗;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py |    6 ------
 1 files changed, 0 insertions(+), 6 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py
index aaeb8ce..9113052 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py
@@ -23,7 +23,6 @@
 import NPCCustomRefresh
 import ChPyNetSendPack
 import ItemControler
-import EventShell
 import NetPackCommon
 import ShareDefine
 import IpyGameDataPY
@@ -342,9 +341,6 @@
     costTime = tick - GameWorld.GetGameFB().GetFBStepTick()
     prizeDict[FBCommon.Over_costTime] = costTime
     __SendTrialTowerOverInfo(curPlayer, fbLevel, True, prizeDict)
-    
-    #任务
-    EventShell.EventRespons_TrialTowerCnt(curPlayer, fbLevel)
     
     SyncTrialLevelInfo(curPlayer) # 同步最新关卡信息
     __SetFBToFreeTime(tick)
@@ -722,8 +718,6 @@
         # 给过关奖励
         __GiveFBPassPrize(curPlayer, passLineID, moneyDictTotal, itemListTotal)
         
-        #任务
-        EventShell.EventRespons_TrialTowerCnt(curPlayer, passLineID)
         #每日任务
         PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_Tower)
         

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