From 5b34b20562dab2b5e82b90be18285345057c12ce Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 15:52:15 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化技能表字段,增加技能及buff常用配置字段;优化被动触发及效果配置方式;技能冷却、buff持续时长计算支持;持续性buff效果结算支持;pve默认玩家先手;战锤消耗仅普攻怒技消耗;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py |   88 +++++++++++++++++++++++++++++++-------------
 1 files changed, 62 insertions(+), 26 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index 833d812..65817b5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -86,6 +86,7 @@
                 "Skill":(
                         ("DWORD", "SkillID", 1),
                         ("DWORD", "SkillTypeID", 0),
+                        ("WORD", "SkillLV", 0),
                         ("WORD", "SkillMaxLV", 0),
                         ("char", "SkillName", 0),
                         ("BYTE", "FuncType", 0),
@@ -96,17 +97,34 @@
                         ("BYTE", "TagFriendly", 0),
                         ("BYTE", "TagAffect", 0),
                         ("BYTE", "TagCount", 0),
+                        ("BYTE", "CalcType", 0),
+                        ("WORD", "SkillPer", 0),
+                        ("DWORD", "SkillValue", 0),
                         ("WORD", "HappenRate", 0),
-                        ("WORD", "LastTime", 0),
-                        ("WORD", "CoolDownTime", 0),
-                        ("WORD", "Priority", 0),
                         ("DWORD", "EffectID1", 0),
                         ("list", "EffectValues1", 0),
+                        ("BYTE", "TriggerWay1", 0),
+                        ("BYTE", "TriggerSrc1", 0),
+                        ("list", "TriggerParams1", 0),
                         ("DWORD", "EffectID2", 0),
                         ("list", "EffectValues2", 0),
+                        ("BYTE", "TriggerWay2", 0),
+                        ("BYTE", "TriggerSrc2", 0),
+                        ("list", "TriggerParams2", 0),
                         ("DWORD", "EffectID3", 0),
                         ("list", "EffectValues3", 0),
+                        ("BYTE", "TriggerWay3", 0),
+                        ("BYTE", "TriggerSrc3", 0),
+                        ("list", "TriggerParams3", 0),
                         ("DWORD", "ConnSkill", 0),
+                        ("WORD", "CoolDownTime", 0),
+                        ("list", "IgnoreStates", 0),
+                        ("list", "BuffStates", 0),
+                        ("WORD", "LastTime", 0),
+                        ("BYTE", "LayerCnt", 0),
+                        ("BYTE", "LayerMax", 0),
+                        ("DWORD", "BuffRepeat", 0),
+                        ("DWORD", "DieContinue", 0),
                         ("list", "EnhanceSkillList", 0),
                         ("DWORD", "FightPower", 0),
                         ),
@@ -2908,29 +2926,47 @@
         
     def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD
     def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD
-    def GetSkillMaxLV(self): return self.attrTuple[2] # 最高等级 WORD
-    def GetSkillName(self): return self.attrTuple[3] # 技能名 char
-    def GetFuncType(self): return self.attrTuple[4] # 功能分类 BYTE
-    def GetSkillType(self): return self.attrTuple[5] # 技能类型 BYTE
-    def GetHurtType(self): return self.attrTuple[6] # 伤害类型 BYTE
-    def GetAtkType(self): return self.attrTuple[7] # 释放方式 BYTE
-    def GetTagAim(self): return self.attrTuple[8] # 瞄准位置 BYTE
-    def GetTagFriendly(self): return self.attrTuple[9] # 敌我目标 BYTE
-    def GetTagAffect(self): return self.attrTuple[10] # 目标细分 BYTE
-    def GetTagCount(self): return self.attrTuple[11] # 目标个数 BYTE
-    def GetHappenRate(self): return self.attrTuple[12] # 释放或添加几率 WORD
-    def GetLastTime(self): return self.attrTuple[13] # 持续时间 WORD
-    def GetCoolDownTime(self): return self.attrTuple[14] # 冷却时间 WORD
-    def GetPriority(self): return self.attrTuple[15] # 优先级 WORD
-    def GetEffectID1(self): return self.attrTuple[16] # 效果ID1 DWORD
-    def GetEffectValues1(self): return self.attrTuple[17] # 效果值列表1 list
-    def GetEffectID2(self): return self.attrTuple[18] # 效果ID2 DWORD
-    def GetEffectValues2(self): return self.attrTuple[19] # 效果值列表2 list
-    def GetEffectID3(self): return self.attrTuple[20] # 效果ID3 DWORD
-    def GetEffectValues3(self): return self.attrTuple[21] # 效果值列表3 list
-    def GetConnSkill(self): return self.attrTuple[22] # 关联技能 DWORD
-    def GetEnhanceSkillList(self): return self.attrTuple[23] # 触发技能ID列表 list
-    def GetFightPower(self): return self.attrTuple[24] # 技能战斗力 DWORD
+    def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD
+    def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD
+    def GetSkillName(self): return self.attrTuple[4] # 技能名 char
+    def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE
+    def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE
+    def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE
+    def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE
+    def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE
+    def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE
+    def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE
+    def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE
+    def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE
+    def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD
+    def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD
+    def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD
+    def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD
+    def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list
+    def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE
+    def GetTriggerSrc1(self): return self.attrTuple[20] # 触发来源 BYTE
+    def GetTriggerParams1(self): return self.attrTuple[21] # 触发参数 list
+    def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD
+    def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list
+    def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE
+    def GetTriggerSrc2(self): return self.attrTuple[25] # 触发来源 BYTE
+    def GetTriggerParams2(self): return self.attrTuple[26] # 触发参数 list
+    def GetEffectID3(self): return self.attrTuple[27] # 效果ID3 DWORD
+    def GetEffectValues3(self): return self.attrTuple[28] # 效果值列表3 list
+    def GetTriggerWay3(self): return self.attrTuple[29] # 触发方式 BYTE
+    def GetTriggerSrc3(self): return self.attrTuple[30] # 触发来源 BYTE
+    def GetTriggerParams3(self): return self.attrTuple[31] # 触发参数 list
+    def GetConnSkill(self): return self.attrTuple[32] # 关联技能 DWORD
+    def GetCoolDownTime(self): return self.attrTuple[33] # 技能冷却时间 WORD
+    def GetIgnoreStates(self): return self.attrTuple[34] # 无视限制列表 list
+    def GetBuffStates(self): return self.attrTuple[35] # Buff状态值 list
+    def GetLastTime(self): return self.attrTuple[36] # 持续时间 WORD
+    def GetLayerCnt(self): return self.attrTuple[37] # Buff层数 BYTE
+    def GetLayerMax(self): return self.attrTuple[38] # 最大层数 BYTE
+    def GetBuffRepeat(self): return self.attrTuple[39] # Buff叠加规则 DWORD
+    def GetDieContinue(self): return self.attrTuple[40] # Buff死亡存在 DWORD
+    def GetEnhanceSkillList(self): return self.attrTuple[41] # 触发技能ID列表 list
+    def GetFightPower(self): return self.attrTuple[42] # 技能战斗力 DWORD
 
 # 武将表
 class IPY_Hero():

--
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