From 5b34b20562dab2b5e82b90be18285345057c12ce Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期二, 19 八月 2025 15:52:15 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化技能表字段,增加技能及buff常用配置字段;优化被动触发及效果配置方式;技能冷却、buff持续时长计算支持;持续性buff效果结算支持;pve默认玩家先手;战锤消耗仅普攻怒技消耗;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 88 +++++++++++++++++++++++++++++++------------- 1 files changed, 62 insertions(+), 26 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py index 833d812..65817b5 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py @@ -86,6 +86,7 @@ "Skill":( ("DWORD", "SkillID", 1), ("DWORD", "SkillTypeID", 0), + ("WORD", "SkillLV", 0), ("WORD", "SkillMaxLV", 0), ("char", "SkillName", 0), ("BYTE", "FuncType", 0), @@ -96,17 +97,34 @@ ("BYTE", "TagFriendly", 0), ("BYTE", "TagAffect", 0), ("BYTE", "TagCount", 0), + ("BYTE", "CalcType", 0), + ("WORD", "SkillPer", 0), + ("DWORD", "SkillValue", 0), ("WORD", "HappenRate", 0), - ("WORD", "LastTime", 0), - ("WORD", "CoolDownTime", 0), - ("WORD", "Priority", 0), ("DWORD", "EffectID1", 0), ("list", "EffectValues1", 0), + ("BYTE", "TriggerWay1", 0), + ("BYTE", "TriggerSrc1", 0), + ("list", "TriggerParams1", 0), ("DWORD", "EffectID2", 0), ("list", "EffectValues2", 0), + ("BYTE", "TriggerWay2", 0), + ("BYTE", "TriggerSrc2", 0), + ("list", "TriggerParams2", 0), ("DWORD", "EffectID3", 0), ("list", "EffectValues3", 0), + ("BYTE", "TriggerWay3", 0), + ("BYTE", "TriggerSrc3", 0), + ("list", "TriggerParams3", 0), ("DWORD", "ConnSkill", 0), + ("WORD", "CoolDownTime", 0), + ("list", "IgnoreStates", 0), + ("list", "BuffStates", 0), + ("WORD", "LastTime", 0), + ("BYTE", "LayerCnt", 0), + ("BYTE", "LayerMax", 0), + ("DWORD", "BuffRepeat", 0), + ("DWORD", "DieContinue", 0), ("list", "EnhanceSkillList", 0), ("DWORD", "FightPower", 0), ), @@ -2908,29 +2926,47 @@ def GetSkillID(self): return self.attrTuple[0] # 技能ID DWORD def GetSkillTypeID(self): return self.attrTuple[1] # 技能TypeID DWORD - def GetSkillMaxLV(self): return self.attrTuple[2] # 最高等级 WORD - def GetSkillName(self): return self.attrTuple[3] # 技能名 char - def GetFuncType(self): return self.attrTuple[4] # 功能分类 BYTE - def GetSkillType(self): return self.attrTuple[5] # 技能类型 BYTE - def GetHurtType(self): return self.attrTuple[6] # 伤害类型 BYTE - def GetAtkType(self): return self.attrTuple[7] # 释放方式 BYTE - def GetTagAim(self): return self.attrTuple[8] # 瞄准位置 BYTE - def GetTagFriendly(self): return self.attrTuple[9] # 敌我目标 BYTE - def GetTagAffect(self): return self.attrTuple[10] # 目标细分 BYTE - def GetTagCount(self): return self.attrTuple[11] # 目标个数 BYTE - def GetHappenRate(self): return self.attrTuple[12] # 释放或添加几率 WORD - def GetLastTime(self): return self.attrTuple[13] # 持续时间 WORD - def GetCoolDownTime(self): return self.attrTuple[14] # 冷却时间 WORD - def GetPriority(self): return self.attrTuple[15] # 优先级 WORD - def GetEffectID1(self): return self.attrTuple[16] # 效果ID1 DWORD - def GetEffectValues1(self): return self.attrTuple[17] # 效果值列表1 list - def GetEffectID2(self): return self.attrTuple[18] # 效果ID2 DWORD - def GetEffectValues2(self): return self.attrTuple[19] # 效果值列表2 list - def GetEffectID3(self): return self.attrTuple[20] # 效果ID3 DWORD - def GetEffectValues3(self): return self.attrTuple[21] # 效果值列表3 list - def GetConnSkill(self): return self.attrTuple[22] # 关联技能 DWORD - def GetEnhanceSkillList(self): return self.attrTuple[23] # 触发技能ID列表 list - def GetFightPower(self): return self.attrTuple[24] # 技能战斗力 DWORD + def GetSkillLV(self): return self.attrTuple[2] # 当前等级 WORD + def GetSkillMaxLV(self): return self.attrTuple[3] # 最高等级 WORD + def GetSkillName(self): return self.attrTuple[4] # 技能名 char + def GetFuncType(self): return self.attrTuple[5] # 功能分类 BYTE + def GetSkillType(self): return self.attrTuple[6] # 技能类型 BYTE + def GetHurtType(self): return self.attrTuple[7] # 伤害类型 BYTE + def GetAtkType(self): return self.attrTuple[8] # 释放方式 BYTE + def GetTagAim(self): return self.attrTuple[9] # 瞄准位置 BYTE + def GetTagFriendly(self): return self.attrTuple[10] # 敌我目标 BYTE + def GetTagAffect(self): return self.attrTuple[11] # 目标细分 BYTE + def GetTagCount(self): return self.attrTuple[12] # 目标个数 BYTE + def GetCalcType(self): return self.attrTuple[13] # 计算方式 BYTE + def GetSkillPer(self): return self.attrTuple[14] # 技能万分比 WORD + def GetSkillValue(self): return self.attrTuple[15] # 技能固定值 DWORD + def GetHappenRate(self): return self.attrTuple[16] # 释放或添加几率 WORD + def GetEffectID1(self): return self.attrTuple[17] # 效果ID1 DWORD + def GetEffectValues1(self): return self.attrTuple[18] # 效果值列表1 list + def GetTriggerWay1(self): return self.attrTuple[19] # 触发方式 BYTE + def GetTriggerSrc1(self): return self.attrTuple[20] # 触发来源 BYTE + def GetTriggerParams1(self): return self.attrTuple[21] # 触发参数 list + def GetEffectID2(self): return self.attrTuple[22] # 效果ID2 DWORD + def GetEffectValues2(self): return self.attrTuple[23] # 效果值列表2 list + def GetTriggerWay2(self): return self.attrTuple[24] # 触发方式 BYTE + def GetTriggerSrc2(self): return self.attrTuple[25] # 触发来源 BYTE + def GetTriggerParams2(self): return self.attrTuple[26] # 触发参数 list + def GetEffectID3(self): return self.attrTuple[27] # 效果ID3 DWORD + def GetEffectValues3(self): return self.attrTuple[28] # 效果值列表3 list + def GetTriggerWay3(self): return self.attrTuple[29] # 触发方式 BYTE + def GetTriggerSrc3(self): return self.attrTuple[30] # 触发来源 BYTE + def GetTriggerParams3(self): return self.attrTuple[31] # 触发参数 list + def GetConnSkill(self): return self.attrTuple[32] # 关联技能 DWORD + def GetCoolDownTime(self): return self.attrTuple[33] # 技能冷却时间 WORD + def GetIgnoreStates(self): return self.attrTuple[34] # 无视限制列表 list + def GetBuffStates(self): return self.attrTuple[35] # Buff状态值 list + def GetLastTime(self): return self.attrTuple[36] # 持续时间 WORD + def GetLayerCnt(self): return self.attrTuple[37] # Buff层数 BYTE + def GetLayerMax(self): return self.attrTuple[38] # 最大层数 BYTE + def GetBuffRepeat(self): return self.attrTuple[39] # Buff叠加规则 DWORD + def GetDieContinue(self): return self.attrTuple[40] # Buff死亡存在 DWORD + def GetEnhanceSkillList(self): return self.attrTuple[41] # 触发技能ID列表 list + def GetFightPower(self): return self.attrTuple[42] # 技能战斗力 DWORD # 武将表 class IPY_Hero(): -- Gitblit v1.8.0