From 5b34b20562dab2b5e82b90be18285345057c12ce Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 15:52:15 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化技能表字段,增加技能及buff常用配置字段;优化被动触发及效果配置方式;技能冷却、buff持续时长计算支持;持续性buff效果结算支持;pve默认玩家先手;战锤消耗仅普攻怒技消耗;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py | 4 ----
1 files changed, 0 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
index b30eb98..521b989 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGodWeapon.py
@@ -18,7 +18,6 @@
#---------------------------------------------------------------------
import GameWorld
-import EventShell
import ChConfig
import PlayerControl
import ItemCommon
@@ -298,7 +297,6 @@
RefreshGodWeaponAttr(curPlayer)
#x神器达到X级成就
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_GodWeapon, attrLV, [weaponType])
- EventShell.EventRespons_GodWeaponUp(curPlayer, weaponType, attrLV)
if beforeAttrLV == 0:
# 解封通知
sysMark = IpyGameDataPY.GetFuncEvalCfg('GodWeaponSys', 1, {}).get(weaponType, 'GetGodWeapon')
@@ -318,8 +316,6 @@
Sync_GodWeaponLVInfo(curPlayer, weaponType)
- #任务
- EventShell.EventRespons_PlusGodWeapon(curPlayer, weaponType)
return
#神兵升级触发其他功能:技能
--
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