From 5b34b20562dab2b5e82b90be18285345057c12ce Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 15:52:15 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化技能表字段,增加技能及buff常用配置字段;优化被动触发及效果配置方式;技能冷却、buff持续时长计算支持;持续性buff效果结算支持;pve默认玩家先手;战锤消耗仅普攻怒技消耗;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |    9 +++++++--
 1 files changed, 7 insertions(+), 2 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 9ce82e1..134fed7 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -554,12 +554,17 @@
     if not heroIpyData:
         return
     quality = heroIpyData.GetQuality()
+    heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
     breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
-    GameWorld.DebugLog("请求武将突破: itemIndex=%s,heroID=%s,quality=%s,breakLV=%s" 
-                       % (itemIndex, heroID, quality, breakLV), playerID)
+    GameWorld.DebugLog("请求武将突破: itemIndex=%s,heroID=%s,quality=%s,heroLV=%s,breakLV=%s" 
+                       % (itemIndex, heroID, quality, heroLV, breakLV), playerID)
     ipyData = IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, breakLV)
     if not ipyData:
         return
+    LVMax = ipyData.GetLVMax()
+    if heroLV < LVMax:
+        GameWorld.DebugLog("未满级,无法突破: heroLV=%s < %s" % (heroLV, LVMax), playerID)
+        return
     nextBreakLV = breakLV + 1
     if not IpyGameDataPY.GetIpyGameData("HeroQualityBreak", quality, nextBreakLV):
         GameWorld.DebugLog("突破等级已满级: quality=%s,breakLV=%s" % (quality, breakLV), playerID)

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