From 5b34b20562dab2b5e82b90be18285345057c12ce Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 19 八月 2025 15:52:15 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(优化技能表字段,增加技能及buff常用配置字段;优化被动触发及效果配置方式;技能冷却、buff持续时长计算支持;持续性buff效果结算支持;pve默认玩家先手;战锤消耗仅普攻怒技消耗;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py | 10 ++++------
1 files changed, 4 insertions(+), 6 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py
index 643e9e5..86d1b97 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerNewGuyCard.py
@@ -47,6 +47,7 @@
import EventReport
import ItemCommon
import DataRecordPack
+import ShareDefine
import PlayerCoin
import md5
@@ -539,12 +540,9 @@
succGiveItemList = []
for itemInfo in awardItemList:
itemID, itemCount, itemBind = itemInfo[:3]
- isAppoint = itemInfo[3] if len(itemInfo) > 3 else 0
-
- if isAppoint:
- isOK = ItemControler.GivePlayerAppointItem(curPlayer, itemID, False)
- else:
- isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem])
+ appointID = itemInfo[3] if len(itemInfo) > 3 else 0
+ setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID}
+ isOK = ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, 0, [IPY_GameWorld.rptItem], setAttrDict=setAttrDict)
if isOK:
succGiveItemList.append(itemInfo)
--
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