From 5c8b87ef0812652af80655923ac5ca277b346f61 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 12 三月 2026 18:38:57 +0800
Subject: [PATCH] 541 【幻境阁】新增称号加成效果-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py |   16 ++++++++++++----
 1 files changed, 12 insertions(+), 4 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
index 0c8172e..96a507b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/GameFuncComm.py
@@ -29,9 +29,11 @@
 import PlayerControl
 import FunctionNPCCommon
 import PlayerActBuyCountGift
-import PlayerActLoginNew
+import OpenServerActivity
+import GameLogic_Qunying
 import PlayerActTask
 import ItemControler
+import PlayerMingge
 import PlayerTravel
 import PlayerHorse
 import PlayerArena
@@ -42,9 +44,16 @@
 # 功能开启需执行的函数{功能ID:执行函数, ...} 函数需返回是否激活成功, 功能开启有需要处理功能逻辑的这里增加函数调用配置即可
 FuncOpenLogicDict = {
                      ShareDefine.GameFuncID_Arena:lambda curObj:PlayerArena.DoArenaOpen(curObj),
+                     ShareDefine.GameFuncID_Qunying:lambda curObj:GameLogic_Qunying.DoQunyingOpen(curObj),
                      ShareDefine.GameFuncID_Shop:lambda curObj:FunctionNPCCommon.DoShopOpen(curObj),
                      ShareDefine.GameFuncID_Horse:lambda curObj:PlayerHorse.DoHorseOpen(curObj),
                      ShareDefine.GameFuncID_Travel:lambda curObj:PlayerTravel.DoTravelOpen(curObj),
+                     ShareDefine.GameFuncID_Mingge:lambda curObj:PlayerMingge.DoMinggeOpen(curObj),
+                     ShareDefine.GameFuncID_OSA_MainLevel:lambda curObj:OpenServerActivity.DoOSA_MainLevelOpen(curObj),
+                     ShareDefine.GameFuncID_OSA_HeroCall:lambda curObj:OpenServerActivity.DoOSA_HeroCallOpen(curObj),
+                     ShareDefine.GameFuncID_OSA_HeroTrain:lambda curObj:OpenServerActivity.DoOSA_HeroTrainOpen(curObj),
+                     ShareDefine.GameFuncID_OSA_BeautyTrain:lambda curObj:OpenServerActivity.DoOSA_BeautyTrainOpen(curObj),
+                     ShareDefine.GameFuncID_OSA_MinggeTrain:lambda curObj:OpenServerActivity.DoOSA_MinggeTrainOpen(curObj),
                      }
 
 def GetFuncOpenLVIpyData(funcID): return IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
@@ -91,14 +100,14 @@
             continue
         
         limitManLevel = ipyData.GetLimitManLevel()
-        if limitManLevel and limitManLevel < PlayerControl.GetMainLevelPassValue(curPlayer):
+        if limitManLevel and PlayerControl.GetMainLevelPassValue(curPlayer) < limitManLevel:
             continue
         
         # 先更新值再处理开启逻辑,不能可能导致在功能开启逻辑中再开启功能引发的递归死循环
         befValue, updValue = GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_Player_Dict_GameFuncFirstTouch, funcID, 1)
         if befValue == updValue:
             continue
-        GameWorld.DebugLog("    功能开启:funcID=%s,befValue=%s(%s),updValue=%s(%s)" 
+        GameWorld.DebugLog("    功能开启: funcID=%s,befValue=%s(%s),updValue=%s(%s)" 
                            % (funcID, befValue, str(bin(befValue)[2:]), updValue, str(bin(updValue)[2:])), curPlayer.GetPlayerID())
         
         if funcID in FuncOpenLogicDict:
@@ -112,7 +121,6 @@
     if openFuncIDList:
         Sync_FuncOpenState(curPlayer, openFuncIDList)
         PlayerActTask.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
-        PlayerActLoginNew.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
         PlayerActBuyCountGift.OnCheckRelateFuncAct(curPlayer, openFuncIDList)
         
     return

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