From 5c8b87ef0812652af80655923ac5ca277b346f61 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 12 三月 2026 18:38:57 +0800
Subject: [PATCH] 541 【幻境阁】新增称号加成效果-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 36 ++++++++++++++++++------------------
1 files changed, 18 insertions(+), 18 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 8347eea..b219a6d 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -958,7 +958,7 @@
def OnPlayerLogin(curPlayer):
- DoGMForbidenTalkOnLogin(curPlayer)
+ #DoGMForbidenTalkOnLogin(curPlayer)
curPlayer.SetDict(ChConfig.Def_PDict_DayOnlineCalcTime, int(time.time()))
return
@@ -1113,7 +1113,7 @@
playerControl.RefreshAllState()
#玩家下线更新排行榜
- PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer) #排行榜已实时更新,故下线不再同步
+ #PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer) #排行榜已实时更新,故下线不再同步
#玩家下线通知gameserver记录缓存(放在下线更新排行榜之后,方便Gameserver判断是否需要存入数据库中)
PlayerViewCache.OnPlayerLogout(curPlayer)
@@ -4094,20 +4094,21 @@
GameWorld.DebugLog("SetPlayerAccState %s" % (accState), curPlayer.GetPlayerID())
return
-def DoGMForbidenTalkOnLogin(curPlayer):
- ## 离线时被禁言,此时DB的账号状态值为禁言状态,但是GMOper暂时没有禁言操作命令,故上线时检查设置下离线禁言状态
- ## 目前离线时被禁言的,暂时只处理AccState ExAttr17, GMOper命令暂不处理,所以为永久禁言
-
- if curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalkDevice):
- GameWorld.Log("上线时角色为被设备禁言状态!", curPlayer.GetPlayerID())
- __SetGMForbidenTalkValue(curPlayer, 2)
- __SetGMForbidenTalkValue(curPlayer, 1)
- elif curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalk):
- GameWorld.Log("上线时角色为被禁言状态!", curPlayer.GetPlayerID())
- __SetGMForbidenTalkValue(curPlayer, 1)
- else:
- SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ForbidenTalk, 0)
- return
+#GM命令支持离线玩家上线后处理,且 PlayerGMOper 也有上线触发逻辑处理,故暂屏蔽
+#def DoGMForbidenTalkOnLogin(curPlayer):
+# ## 离线时被禁言,此时DB的账号状态值为禁言状态,但是GMOper暂时没有禁言操作命令,故上线时检查设置下离线禁言状态
+# ## 目前离线时被禁言的,暂时只处理AccState ExAttr17, GMOper命令暂不处理,所以为永久禁言
+#
+# if curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalkDevice):
+# GameWorld.Log("上线时角色为被设备禁言状态!", curPlayer.GetPlayerID())
+# __SetGMForbidenTalkValue(curPlayer, 2)
+# __SetGMForbidenTalkValue(curPlayer, 1)
+# elif curPlayer.GetAccState() & pow(2, ChConfig.Def_PysForbidTalk):
+# GameWorld.Log("上线时角色为被禁言状态!", curPlayer.GetPlayerID())
+# __SetGMForbidenTalkValue(curPlayer, 1)
+# else:
+# SendPropertyRefresh(curPlayer, ShareDefine.CDBPlayerRefresh_ForbidenTalk, 0)
+# return
def IsMainLevelPass(curPlayer, lvID):
## 判断玩家是否过关某个主线关卡ID
@@ -4149,8 +4150,7 @@
PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_MainLevel)
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_MainLevel, lvID)
PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAMainLevel, lvID)
- if OpenServerActivity.GetOSAState(curPlayer, ShareDefine.Def_BT_OSA_MainLevel) == 1:
- PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_OSA_MainLevel, lvID)
+ OpenServerActivity.UpdOSA_MainLevelBillboard(curPlayer, lvID)
DataRecordPack.DR_MainLevelPass(curPlayer, lvID)
return value
def GetMainLevelPassInfo(curPlayer):
--
Gitblit v1.8.0