From 5c8b87ef0812652af80655923ac5ca277b346f61 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 12 三月 2026 18:38:57 +0800
Subject: [PATCH] 541 【幻境阁】新增称号加成效果-服务端

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py |   23 ++++++++++++++++++-----
 1 files changed, 18 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
index 3c974cf..751c96b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHero.py
@@ -30,10 +30,12 @@
 import PlayerPreset
 import PlayerBeauty
 import PlayerTask
+import PlayerHJG
 import GameWorld
 import ChConfig
 
 import random
+import math
     
 def PlayerOnDay(curPlayer):
     if curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroAwakeRebirthCnt):
@@ -1499,21 +1501,32 @@
 def __calcHeroQualityReturnItemEx(curPlayer, qualityIpyData, returnItemExDict):
     ## 其他功能额外返还
     
-    # 红颜特殊效果
+    # 红颜特殊效果: 遣散/吞噬额外返还百分比
     beautyReturnItems = qualityIpyData.GetBeautyReturnItems()
     if beautyReturnItems:
         isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_BeautyEff)
-        retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0] # 红颜遣散/吞噬额外返还百分比
+        retPer = PlayerBeauty.GetBeautyEffInfo(curPlayer, PlayerBeauty.EffType_HeroItemExPer)[0]
         for itemID, itemCount in beautyReturnItems:
             if not retPer:
                 break
             key = (itemID, isBind)
-            retCnt = max(1, int(round(itemCount * retPer / 100.0)))
+            retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
             returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
         GameWorld.DebugLog("    红颜返还: retPer=%s,%s,总%s" % (retPer, beautyReturnItems, returnItemExDict))
         
-    # 称号特殊效果
-    
+    # 称号特殊效果: 遣散/吞噬额外返还百分比
+    titleReturnItems = qualityIpyData.GetTitleReturnItems()
+    if titleReturnItems:
+        isBind = ItemControler.GetIsBindValue(srcSign=ChConfig.ItemSrcSign_TitleEff)
+        retPer = PlayerHJG.GetTitleEffInfo(curPlayer, PlayerHJG.TitleEff_HeroItemExPer)[0]
+        for itemID, itemCount in titleReturnItems:
+            if not retPer:
+                break
+            key = (itemID, isBind)
+            retCnt = max(1, int(math.ceil(itemCount * retPer / 100.0)))
+            returnItemExDict[key] = returnItemExDict.get(key, 0) + retCnt
+        GameWorld.DebugLog("    称号返还: retPer=%s,%s,总%s" % (retPer, titleReturnItems, returnItemExDict))
+        
     return
 
 #// B4 12 战斗阵容预设保存 #tagCSHeroPresetSave

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