From 5ca218ac01201f10c196a07b61ef3b1fe59040e5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 九月 2025 18:30:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B427使用技能无伤血时默认发目标;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py | 19 ++++++++++++++-----
1 files changed, 14 insertions(+), 5 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
index e5a4564..0f0b02b 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -162,6 +162,7 @@
self.timeline = 0 # 时间轴节点 turnNum*1000+actionIndex*100++actionNum
self.startTime = 0 # 开始时间戳,支持毫秒小数
self.costTime = 0 # 单场战斗总耗时,支持毫秒小数
+ self._oneActionUseSkillCntDict = {} # 某对象行动开始后所有对象累计使用技能次数,用于单对象单次行动中限制每个对象的最高触发技能次数 {objID:useCnt, ...}
# pve 多小队 - 一般只有PVE用到
self.lineupIndex = 0 # 当前小队索引
@@ -428,6 +429,12 @@
ObjPool.GetPoolMgr().release(clientPack)
return
+ def ResetOneActionUseSkillCnt(self): self._oneActionUseSkillCntDict = {}
+ def GetOneActionUseSkillCnt(self, objID): return self._oneActionUseSkillCntDict.get(objID, 0)
+ def SetOneActionUseSkillCnt(self, objID, useCnt):
+ self._oneActionUseSkillCntDict[objID] = useCnt
+ return useCnt
+
class TurnFightMgr():
## 回合战斗管理器
@@ -645,7 +652,10 @@
ChConfig.AttrID_ParryRate:npcData.GetParryRate(), ChConfig.AttrID_ParryRateDef:npcData.GetParryRateDef(),
ChConfig.AttrID_SuckHPPer:npcData.GetSuckHPPer(), ChConfig.AttrID_SuckHPPerDef:npcData.GetSuckHPPerDef(),
}
- batAttrDict.update(npcData.GetSpecAttrInfo())
+ exAttrDict = npcData.GetSpecAttrInfo()
+ for attrIDStr, attrValue in exAttrDict.items():
+ attrID = int(attrIDStr)
+ batAttrDict[attrID] = batAttrDict.get(attrID, 0) + attrValue
battleDict = {"NPCID":npcID,
"HeroID":heroID,
@@ -1340,6 +1350,7 @@
batLineup.actionNum = ActionNumStart
for objID in batLineup.posObjIDDict.values():
batObj = batObjMgr.getBatObj(objID)
+ turnFight.ResetOneActionUseSkillCnt()
TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_FightStart)
turnFight.enterLogic = True
@@ -1358,10 +1369,6 @@
#GameWorld.DebugLog("OnTimelineChange! objID=%s" % (objID))
if not batObj or not batObj.IsAlive():
continue
-
- batObj.SetDict(ChConfig.Def_Obj_Dict_TurnComboNum, 0)
- batObj.SetDict(ChConfig.Def_Obj_Dict_TurnMissNum, 0)
- batObj.SetDict(ChConfig.Def_Obj_Dict_TurnParryNum, 0)
curID = batObj.GetID()
skillManager = batObj.GetSkillManager()
@@ -1440,6 +1447,7 @@
if batObj.GetHP() <= 0:
return
+ turnFight.ResetOneActionUseSkillCnt()
TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_BigTurnStart)
return
@@ -1463,6 +1471,7 @@
return
GameWorld.DebugLog("---[武将回合开始时] : curID=%s,curHP=%s/%s" % (batObj.GetID(), batObj.GetHP(), batObj.GetMaxHP()))
+ turnFight.ResetOneActionUseSkillCnt()
TurnPassive.OnTriggerPassiveEffect(turnFight, batObj, ChConfig.TriggerWay_HeroTurnStart)
return
--
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