From 5ca218ac01201f10c196a07b61ef3b1fe59040e5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 九月 2025 18:30:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B427使用技能无伤血时默认发目标;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py | 8 +-------
1 files changed, 1 insertions(+), 7 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
index 667a42c..36d166c 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -189,8 +189,6 @@
mapItemCount = singItem.GetCount()
singItemGUID = singItem.GetGUID()
curEffID = singItem.GetEffectByIndex(0).GetEffectID()
- playerTeam = curPlayer.GetTeam()
- #isTeamNotify = (ownerType == ChConfig.Def_NPCHurtTypeTeam and playerTeam != None)
isTeamNotify = False
# 拾取金钱
if mapItemType == ChConfig.Def_ItemType_Money:
@@ -198,10 +196,6 @@
ChConfig.Def_GiveMoney_Pickup, {}, not isTeamNotify):
return
- # 提示获得金钱数量
- if isTeamNotify:
- PlayerControl.TeamNotify(playerTeam.GetTeamID(), "GeRen_lhs_295695", [curPlayer.GetName(),
- mapItemCount])
# 副本拾取金钱
FBLogic.OnFBPickUpItem(curPlayer, singItem, tick)
singItem.Clear()
@@ -710,7 +704,6 @@
ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
ChConfig.Def_Effect_ResetBossKillCnt:"Item_ResetBossKillCnt", # 重置boss击杀疲劳
ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
- ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
ChConfig.Def_Effect_AddKillBossCnt:"Item_AddKillBossCnt", # 增加BOSS可击杀次数
ChConfig.Def_Effect_AddMagicWeaponUpExp:"Item_AddMagicWeaponUpExp", # 增加法宝升星经验
ChConfig.Def_Effect_ChatBubbleBox:"Item_ChatBubbleBox", # 激活聊天气泡框
@@ -721,6 +714,7 @@
ChConfig.Def_Effect_AddRealmExpRate:"Item_AddRealmExpRate", # 增加聚灵效率
ChConfig.Def_Effect_TouchMission:"Item_TouchMission", # 触发任务接口
ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin", # 武将皮肤
+ #ChConfig.Def_Effect_AddArenaBattleCount:"Item_AddArenaBattleCount", # 增加竞技场挑战次数
#ChConfig.Def_Effect_FamilyImpeach:"Item_FamilyImpeach", # 弹劾符
#ChConfig.Def_Effect_ClothesCoatSkin:"Item_ClothesCoatSkin", #激活时装皮肤
#ChConfig.Def_Effect_AddOfficialExp:"Item_AddOfficialExp", # 增加爵位经验
--
Gitblit v1.8.0