From 5ca218ac01201f10c196a07b61ef3b1fe59040e5 Mon Sep 17 00:00:00 2001 From: hxp <ale99527@vip.qq.com> Date: 星期四, 18 九月 2025 18:30:07 +0800 Subject: [PATCH] 129 【战斗】战斗系统-服务端(B427使用技能无伤血时默认发目标;) --- ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py | 12 +----------- 1 files changed, 1 insertions(+), 11 deletions(-) diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py index 66ac5ec..5bc9315 100644 --- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py +++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py @@ -331,7 +331,6 @@ #玩家缓存 #PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName()) - #PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID()) #SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer)) #GetFamilyMgr().AddFamilyIDToFightPowerChangeList(curFamily.GetID(), jionPlayer.GetPlayerID()) return @@ -409,7 +408,6 @@ #触发家族升级事件, 在SetFamilyLV之后,任务可以取等级判定 if isLVUP: pass - #EventShell.EventResponse_OnFamilyLVUp(curPlayer) if lastFamilyID != 0 and curPlayer.GetFamilyID() == 0: #玩家离开家族 @@ -419,7 +417,6 @@ #刚进家族并为族长,触发建家族事件 if curPlayer.GetFamilyMemberLV() == IPY_GameWorld.fmlLeader: pass - #EventShell.EventResponse_OnCreateFamily(curPlayer) #进入家族触发事件 __OnEnterFamily(curPlayer, tick) @@ -433,13 +430,8 @@ familyMgr = DBDataMgr.GetFamilyMgr() familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID()) Sync_RequestAddFamilyInfo(curPlayer) - #EventShell.EventResponse_OnFamily(curPlayer) __FamilyAffair_CheckReset(curPlayer) PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer) - #GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer) - #GameLogic_FamilyBoss.OnEnterFamily(curPlayer) - #PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer) - #PlayerFamilyZhenfa.OnEnterFamily(curPlayer) return def __OnLeaveFamily(curPlayer, tick): @@ -452,8 +444,6 @@ curPlayer.SetFamilyLV(0) PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time())) - #触发玩家离开家族的任务 - #EventShell.EventResponse_OnLeaveFamily(curPlayer) FBLogic.OnLeaveFamily(curPlayer, tick) return @@ -1643,7 +1633,7 @@ starInfo = affairStarDict.get(str(star), []) needDuration = starInfo[1] if len(starInfo) > 1 else 0 # 可扩展减时长属性 - speedPer = PlayerControl.GetAffairSpeedPer(curPlayer) + speedPer = 0#PlayerControl.GetAffairSpeedPer(curPlayer) if speedPer: needDuration = int(needDuration * max(10000 - speedPer, 0) / 10000.0) #GameWorld.DebugLog("事务加速: needDuration=%s,speedPer=%s" % (needDuration, speedPer), curPlayer.GetPlayerID()) -- Gitblit v1.8.0