From 5ca218ac01201f10c196a07b61ef3b1fe59040e5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 九月 2025 18:30:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B427使用技能无伤血时默认发目标;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py |   12 +-----------
 1 files changed, 1 insertions(+), 11 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index 66ac5ec..5bc9315 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -331,7 +331,6 @@
     
     #玩家缓存
     #PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
-    #PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
     #SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
     #GetFamilyMgr().AddFamilyIDToFightPowerChangeList(curFamily.GetID(), jionPlayer.GetPlayerID())
     return
@@ -409,7 +408,6 @@
         #触发家族升级事件, 在SetFamilyLV之后,任务可以取等级判定
         if isLVUP:
             pass
-            #EventShell.EventResponse_OnFamilyLVUp(curPlayer)
         
     if lastFamilyID != 0 and curPlayer.GetFamilyID() == 0:
         #玩家离开家族
@@ -419,7 +417,6 @@
         #刚进家族并为族长,触发建家族事件
         if curPlayer.GetFamilyMemberLV() == IPY_GameWorld.fmlLeader:
             pass
-            #EventShell.EventResponse_OnCreateFamily(curPlayer)
             
         #进入家族触发事件
         __OnEnterFamily(curPlayer, tick)
@@ -433,13 +430,8 @@
     familyMgr = DBDataMgr.GetFamilyMgr()
     familyMgr.DelPlayerReqJoinFamilyIDAll(curPlayer.GetPlayerID())
     Sync_RequestAddFamilyInfo(curPlayer)
-    #EventShell.EventResponse_OnFamily(curPlayer)
     __FamilyAffair_CheckReset(curPlayer)
     PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
-    #GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
-    #GameLogic_FamilyBoss.OnEnterFamily(curPlayer)
-    #PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer)
-    #PlayerFamilyZhenfa.OnEnterFamily(curPlayer)
     return
 
 def __OnLeaveFamily(curPlayer, tick):
@@ -452,8 +444,6 @@
     curPlayer.SetFamilyLV(0)
     PlayerControl.SetLeaveFamilyTimeEx(curPlayer, int(time.time()))
     
-    #触发玩家离开家族的任务
-    #EventShell.EventResponse_OnLeaveFamily(curPlayer)
     FBLogic.OnLeaveFamily(curPlayer, tick)
     return
 
@@ -1643,7 +1633,7 @@
     starInfo = affairStarDict.get(str(star), [])
     needDuration = starInfo[1] if len(starInfo) > 1 else 0
     # 可扩展减时长属性
-    speedPer = PlayerControl.GetAffairSpeedPer(curPlayer)
+    speedPer = 0#PlayerControl.GetAffairSpeedPer(curPlayer)
     if speedPer:
         needDuration = int(needDuration * max(10000 - speedPer, 0) / 10000.0)
         #GameWorld.DebugLog("事务加速: needDuration=%s,speedPer=%s" % (needDuration, speedPer), curPlayer.GetPlayerID())

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