From 5ca218ac01201f10c196a07b61ef3b1fe59040e5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 九月 2025 18:30:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B427使用技能无伤血时默认发目标;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py |    5 -----
 1 files changed, 0 insertions(+), 5 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
index c5ce267..5bc9315 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -331,7 +331,6 @@
     
     #玩家缓存
     #PlayerViewCache.OnPlayerFamilyChange(jionPlayer.GetPlayerID(), curFamily.GetID(), curFamily.GetName())
-    #PlayerTeam.OnTeamMemFamilyRefresh(jionPlayer, curFamily.GetID())
     #SetMemberFightPower(familyMember, PlayerControl.GetFightPower(jionPlayer))
     #GetFamilyMgr().AddFamilyIDToFightPowerChangeList(curFamily.GetID(), jionPlayer.GetPlayerID())
     return
@@ -433,10 +432,6 @@
     Sync_RequestAddFamilyInfo(curPlayer)
     __FamilyAffair_CheckReset(curPlayer)
     PlayerFamilyTech.Sync_PlayerFamilyTechLV(curPlayer)
-    #GameLogic_FamilyWar.DoCheckChampionFamilyTitle(curPlayer)
-    #GameLogic_FamilyBoss.OnEnterFamily(curPlayer)
-    #PlayerFamilyRedPacket.CreatCacheRedPacktet(curPlayer)
-    #PlayerFamilyZhenfa.OnEnterFamily(curPlayer)
     return
 
 def __OnLeaveFamily(curPlayer, tick):

--
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