From 5ca218ac01201f10c196a07b61ef3b1fe59040e5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 九月 2025 18:30:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B427使用技能无伤血时默认发目标;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py |    4 +---
 1 files changed, 1 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
index 1fd51e1..6db971f 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRecover.py
@@ -33,7 +33,6 @@
 import PlayerActivity
 import PlayerSuccess
 import PyGameData
-import BossHurtMng
 
 import copy
 import datetime
@@ -168,8 +167,7 @@
                 if curDayTimes:
                     curDayTimes = dayTimesLimit
             elif dailyID is ShareDefine.DailyActionID_WorldBOSS:
-                canKillCnt, dayTimesLimit = BossHurtMng.GetCanKillBossCnt(curPlayer, 0)
-                curDayTimes = dayTimesLimit - canKillCnt
+                pass
             if curDayTimes >= dayTimesLimit and not lostOnDay:
                 continue
             addCommonCnt = (dayTimesLimit - curDayTimes) + lostOnDay * dayTimesLimit

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