From 5ca218ac01201f10c196a07b61ef3b1fe59040e5 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 18 九月 2025 18:30:07 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B427使用技能无伤血时默认发目标;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py
index dcf9003..58d657e 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/GameSkills/SkillModule_23.py
@@ -23,7 +23,7 @@
 import BaseAttack
 import PlayerControl
 import IPY_GameWorld
-import Player_Attack_Player
+#import Player_Attack_Player
 import GameObj
 #---------------------------------------------------------------------
 #全局变量
@@ -48,8 +48,8 @@
         return False
     
     #先判断该玩家能否攻击,防止自身血量扣除但没有攻击
-    if not Player_Attack_Player.GetCanAttack(attacker, defender, curSkill, tick):
-        return False
+    #if not Player_Attack_Player.GetCanAttack(attacker, defender, curSkill, tick):
+    #    return False
     
     #是障碍点,不能释放,跳出
     if not GameWorld.GetMap().CanMove(destX, destY):

--
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