From 5d79b486b2974522c2d1978dc90c3081827224e0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 26 二月 2026 15:46:46 +0800
Subject: [PATCH] 493 【活动内容】武将登场-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py | 28 ++++++++++++++++++++++++----
1 files changed, 24 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
index 80d38e8..cba53e5 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Event/EventSrc/FunctionNPCCommon.py
@@ -117,16 +117,25 @@
SyncShopItemBuyCntInfo(curPlayer, syncIDList)
return
-def ResetShopItemBuyCountByShopType(curPlayer, shopTypeList):
+def ResetShopItemBuyCountByShopType(curPlayer, shopTypeList, recycleItemMail=""):
##根据商店类型重置商店限购物品次数
+ # @param recycleItemMail: 商店消耗物品回收通知邮件,为空时不回收
if not shopTypeList:
return
+ recycleCostItemIDList = []
syncIDList = []
for shopType in shopTypeList:
ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition("Store", {"ShopType":shopType}, True, True)
if not ipyDataList:
continue
for ipyData in ipyDataList:
+
+ # 消耗道具回收
+ costItemID = ipyData.GetCostItemID()
+ if recycleItemMail and costItemID and costItemID not in recycleCostItemIDList:
+ recycleCostItemIDList.append(costItemID)
+ ItemControler.RecycleItem(curPlayer, costItemID, recycleItemMail)
+
if not ipyData.GetLimitCnt():
continue
shopID = ipyData.GetID()
@@ -258,6 +267,7 @@
GameWorld.Log("Store shop item lock! shopID=%s,shopID=%s" % (shopType, shopID), curPlayer.GetPlayerID())
return
+ costItemID = ipyData.GetCostItemID()
priceType, itemPrice = ipyData.GetMoneyType(), ipyData.GetMoneyNum()
itemPrice *= clientBuyCount
#if not PlayerControl.HaveMoney(curPlayer, priceType, itemPrice):
@@ -265,9 +275,19 @@
infoDict = {"TotalItemList":totalItemList, "ClientBuyCount":clientBuyCount, "ShopType":shopType,
"ShopID":shopID, ChConfig.Def_Cost_Reason_SonKey:mainItemID}
- if priceType and itemPrice and not PlayerControl.PayMoney(curPlayer, priceType, itemPrice, ChConfig.Def_Cost_BuyStoreItem, infoDict, clientBuyCount):
- return
-
+ # 支持消耗货币或道具二选一
+ if priceType:
+ if itemPrice and not PlayerControl.PayMoney(curPlayer, priceType, itemPrice, ChConfig.Def_Cost_BuyStoreItem, infoDict, clientBuyCount):
+ return
+ elif costItemID and itemPrice:
+ needItemCnt = itemPrice
+ costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, costItemID, needItemCnt)
+ lackCnt = needItemCnt - bindCnt - unBindCnt
+ if lackCnt > 0:
+ GameWorld.DebugLog("所需消耗道具不足! costItemID=%s,needItemCnt=%s,lackCnt=%s" % (costItemID, needItemCnt, lackCnt))
+ return
+ ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needItemCnt, "BuyItem")
+
# 今日购买次数+1
if limitBuyCnt > 0:
updBuyCnt = min(curBuyCnt + clientBuyCount, ChConfig.Def_UpperLimit_DWord)
--
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