From 5d79b486b2974522c2d1978dc90c3081827224e0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 26 二月 2026 15:46:46 +0800
Subject: [PATCH] 493 【活动内容】武将登场-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py | 76 ++++----------------------------------
1 files changed, 8 insertions(+), 68 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
index 2503a18..a3ab2ee 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoin.py
@@ -41,22 +41,12 @@
import NetPackCommon
import IpyGameDataPY
import ShareDefine
-import PlayerFlashGiftbag
-import PlayerDailyGiftbag
import PlayerGoldGift
import PlayerActTotalRecharge
-import PlayerActRechargeRebateGold
-import PlayerActFamilyCTGAssist
import PlayerActManyDayRecharge
import PlayerActSingleRecharge
-import PlayerActRechargePrize
-import CrossActCTGBillboard
-import CrossActAllRecharge
-import PlayerActGrowupBuy
-import PlayerWeekParty
+import PlayerActHeroAppear
import PlayerGoldInvest
-import PlayerActTurntable
-import PlayerTongTianLing
import PlayerZhanling
import PlayerGoldRush
import PlayerLLMJ
@@ -180,7 +170,6 @@
## 充值相关过天
#在重置之前需要处理的
- PlayerActGrowupBuy.DoUpdateGrowupBuyStateOnDay(curPlayer) # 成长必买
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TodayCTGCoinTotal, 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CTGRealToday, 0)
@@ -492,13 +481,6 @@
return
moneyType, addGold, prizeGold, giveItemList, ctgIpyData = ctgResultInfo
- elif ipyData.GetGiftbagID():
- giftbagID = ipyData.GetGiftbagID()
- if 100 <= giftbagID < 199:
- if not PlayerDailyGiftbag.OnPlayerOrderDailyGiftbag(curPlayer, giftbagID, addDRDict):
- return
- elif not PlayerFlashGiftbag.OnPlayerOrderGiftbag(curPlayer, [ipyData.GetGiftbagID()], addDRDict):
- return
else:
#用于支付其他的商品,待扩展...
DataRecordPack.DR_CTGError(curPlayer, "The orderInfo is useless!", addDRDict)
@@ -531,13 +513,6 @@
addDRDict.update({"recordID":recordID})
- # 成长必买类型
- if ipyData.GetPayType() == PayType_GrowupBuy:
- canBuy, errInfo = PlayerActGrowupBuy.CheckGrowupBuyState(curPlayer, recordID)
- if not canBuy:
- DataRecordPack.DR_CTGError(curPlayer, errInfo, addDRDict)
- return
-
totalBuyCountLimit = ipyData.GetTotalBuyCount()
totalBuyCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGGoodsBuyCount % recordID)
if totalBuyCountLimit:
@@ -587,6 +562,7 @@
giveItemList = []
giveItemList += GetCTGGiveItemList(ipyData)
giveItemList += selectItemList
+ giveItemList += PlayerActHeroAppear.GetCTGActItemList(curPlayer, recordID) # 武将登场
#payType = ipyData.GetPayType()
moneyType = ipyData.GetMoneyType() # 获得货币类型
@@ -594,14 +570,7 @@
gainGoldPrize = ipyData.GetGainGoldPrize() # 赠送货币数,首次充值赠送仙玉时,此仙玉不给
firstGoldPrize = ipyData.GetFirstGoldPrize() # 首次充值赠送的仙玉
prizeGold = firstGoldPrize if (not totalBuyCount and firstGoldPrize) else gainGoldPrize
- if moneyType == IPY_GameWorld.TYPE_Price_Gold_Money:
- #if payType in [PayType_Gold, PayType_GoldPlus] and PlayerGoldInvest.GetInvestState(curPlayer, ChConfig.InvestType_Life):
- # prizeGold = addGold # bt tqxbqy 版本,永久卡仙玉直充固定双倍
- actPrizeGold = PlayerActRechargePrize.DoAddPlayerActRechargePrizeCount(curPlayer, recordID)
- if actPrizeGold:
- prizeGold += actPrizeGold
- addDRDict.update({"actRechargePrize":1})
-
+
syncRecordIDList = [recordID]
# 打包购买 - 目前用于每日特惠,有需要可扩展为通用
if recordID == IpyGameDataPY.GetFuncCfg("DailyTehui", 2):
@@ -617,7 +586,8 @@
syncRecordIDList.append(ctgID)
ctgItemList = GetCTGGiveItemList(ctgIpyData)
packCTGIDDict[ctgID] = ctgItemList
- for itemID, itemCount, _ in ctgItemList:
+ for itemInfo in ctgItemList:
+ itemID, itemCount = itemInfo[:2]
packItemDict[itemID] = packItemDict.get(itemID, 0) + itemCount
__addCTGIDBuyCnt(curPlayer, ctgID)
if packCTGIDDict:
@@ -677,27 +647,9 @@
return []
gainItemList = ipyData.GetGainItemList()
- actWorldLVGainItemInfo = ipyData.GetActWorldLVGainItemInfo()
- giveItemList = []
- # 活动世界等级对应物品信息,如果有对应活动支持 且 该配置有配,则默认走该配置,否则使用常规的默认物品配置
- payTypeActNameDict = {PayType_GrowupBuy:ShareDefine.OperationActionName_GrowupBuy,
-
- # ... 有新增的活动需要支持,则在此新增配置上即可,后面取物品的逻辑都是一样的
- }
- if actWorldLVGainItemInfo and ipyData.GetPayType() in payTypeActNameDict:
- actName = payTypeActNameDict[ipyData.GetPayType()]
- actInfo = PyGameData.g_operationActionDict.get(actName, {}) # 注:相关状态在前置逻辑已经判断过,这里不再判断
- actWorldLV = actInfo.get(ShareDefine.ActKey_WorldLV, 0)
- actWorldLVList = [int(strWorldLV) for strWorldLV in actWorldLVGainItemInfo.keys()]
- actWorldLVList.sort() # 使用 int 的值排,否则可能引起排序错误
- for worldLV in actWorldLVList:
- if actWorldLV <= worldLV:
- giveItemList = actWorldLVGainItemInfo[str(worldLV)]
- break
- if not giveItemList:
- giveItemList = actWorldLVGainItemInfo[str(actWorldLVList[-1])] # 没有匹配到的话默认取最后一个等级配置
- else:
- giveItemList = gainItemList
+ #actWorldLVGainItemInfo = ipyData.GetActWorldLVGainItemInfo()
+ #giveItemList = []
+ giveItemList = gainItemList
return giveItemList
def __OnCTGReal(curPlayer, orderCoin):
@@ -821,30 +773,18 @@
# 所有真实充值均有效的
if coinType in [ChConfig.CoinType_Gold, ChConfig.CoinType_Buy, ChConfig.CoinType_UsePayCoin]:
- #跨服充值排行活动
- CrossActCTGBillboard.AddCTGRMB(curPlayer, orderCoin)
- #跨服全民充值
- CrossActAllRecharge.AddCTGRMB(curPlayer, orderCoin)
PlayerActManyDayRecharge.AddManyDayRechargeValue(curPlayer, orderCoin) # 多日连充
-
- # 只算充仙玉的
- if coinType == ChConfig.CoinType_Gold:
- PlayerActRechargeRebateGold.AddRechargeRebateGoldRMB(curPlayer, addGold)
#累积充值X元
PlayerActTotalRecharge.AddTotalRechargeGold(curPlayer, orderCoin, coinType)
PlayerActSingleRecharge.UpdSingleRechargeValue(curPlayer, orderCoin, coinType) # 单笔累充
- PlayerActTurntable.OnPlayerRecharge(curPlayer, orderCoin, coinType) # 转盘
- PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Recharge, addVIPExp)
#投资
if ctgIpyData:
ctgID = ctgIpyData.GetRecordID()
- #PlayerActFamilyCTGAssist.OnPlayerCTG(curPlayer, ctgID)
PlayerGoldInvest.InvestByCTG(curPlayer, ctgID)
PlayerGoldGift.OnGiftByCTGID(curPlayer, ctgID)
PlayerZhanling.OnActiviteByCTGID(curPlayer, ctgID)
PlayerGoldRush.OnGoldRushByCTGID(curPlayer, ctgID)
- PlayerTongTianLing.OnActiviteTTTByCTGID(curPlayer, ctgID)
PlayerLLMJ.OnActiviteByCTGID(curPlayer, ctgID)
serverDay = DBDataMgr.GetEventTrigMgr().GetValue(ShareDefine.Def_ServerDay) + 1
--
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