From 5d79b486b2974522c2d1978dc90c3081827224e0 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 26 二月 2026 15:46:46 +0800
Subject: [PATCH] 493 【活动内容】武将登场-服务端
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 139 +++++++++++++++++++++++++++++++++++-----------
1 files changed, 106 insertions(+), 33 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index b710702..81e52da 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -24,6 +24,7 @@
import ItemControler
import NetPackCommon
import PlayerActLunhuidian
+import PlayerActHeroAppear
import PlayerActivity
import PlayerSuccess
import PlayerGoldInvest
@@ -34,6 +35,9 @@
import PlayerHero
import PyGameData
import PlayerTask
+import PlayerMail
+import DBDataMgr
+import ChPlayer
import ChConfig
import random
@@ -61,6 +65,9 @@
#武将招募的所有类型
TreasureType_HeroCallList = [TreasureType_HeroComm, TreasureType_HeroHigh, TreasureType_HeroScore]
+#活动寻宝类型
+ActType_HeroAppear = 1 # 武将登场
+
def OnTreasureLogin(curPlayer):
Sync_TreasureInfo(curPlayer)
return
@@ -72,11 +79,13 @@
ipyData = ipyDataMgr.GetTreasureSetByIndex(i)
treasureType = ipyData.GetTreasureType()
if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCountToday % (treasureType)) and \
- not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureFreeCount % (treasureType)):
+ not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureFreeCount % (treasureType)) and \
+ not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCountTodayGold % (treasureType)):
continue
syncTypeList.append(treasureType)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountToday % (treasureType), 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountTodayGold % (treasureType), 0)
# 每日心愿重置
wishLibSelect = ipyData.GetWishLibSelect()
@@ -114,6 +123,7 @@
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType), 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountEx % (treasureType), 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountToday % (treasureType), 0)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountTodayGold % (treasureType), 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), 0)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCntAward % (treasureType), 0)
@@ -124,10 +134,10 @@
Sync_TreasureInfo(curPlayer, treasureTypeList)
return
-def IsActTreasureType(curPlayer, treasureType):
+def IsActTreasureType(curPlayer, treasureType, actType):
## 是否活动中的寻宝类型
- #if PlayerActYunshi.IsActTreasureType(curPlayer, treasureType):
- # return True
+ if actType == ActType_HeroAppear:
+ return PlayerActHeroAppear.GetActNumByTreasureType(curPlayer, treasureType) > 0
return False
#// A5 69 寻宝心愿物品选择 #tagCSTreasureWishSelect
@@ -258,9 +268,10 @@
setIpyData = IpyGameDataPY.GetIpyGameData("TreasureSet", treasureType)
if not setIpyData:
return
- if setIpyData.GetIsActType():
- if not IsActTreasureType(curPlayer, treasureType):
- GameWorld.ErrLog("该寻宝类型非活动中,无法寻宝! treasureType=%s" % (treasureType), playerID)
+ actType = setIpyData.GetActType()
+ if actType:
+ if not IsActTreasureType(curPlayer, treasureType, actType):
+ GameWorld.ErrLog("该寻宝类型非活动中,无法寻宝! treasureType=%s,actType=%s" % (treasureType, actType), playerID)
return
treasureCountList = setIpyData.GetTreasureCountList() # 寻宝获得个数列表
if not treasureCountList:
@@ -284,12 +295,15 @@
% (treasureCount, curTreasureCountToday, updTreasureCountToday, dailyMaxCount), playerID)
return
- packType = setIpyData.GetPackType()
- if setIpyData.GetCheckPack():
- if not ItemCommon.CheckPackHasSpace(curPlayer, packType, True):
- GameWorld.DebugLog("对应寻宝背包没有空格子!packType=%s" % packType, playerID)
+ checkPackList = setIpyData.GetCheckPackList()
+ for checkPackType in checkPackList:
+ if not ItemCommon.CheckPackHasSpace(curPlayer, checkPackType, True):
+ GameWorld.DebugLog("对应寻宝背包没有空格子! checkPackType=%s" % checkPackType, playerID)
return
+ curTreasureCountTodayGold = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCountTodayGold % (treasureType)) # 今日元宝已寻宝次数
+ updTreasureCountTodayGold = curTreasureCountTodayGold
+
# 免费次数
if costType == CostType_DayFree:
dailyFreeCount = setIpyData.GetDailyFreeCount()
@@ -341,6 +355,12 @@
# 仙玉寻宝
else:
+ dailyMaxCountMoney = setIpyData.GetDailyMaxCountMoney()
+ updTreasureCountTodayGold = curTreasureCountTodayGold + treasureCount
+ if dailyMaxCountMoney and updTreasureCountTodayGold > dailyMaxCountMoney:
+ GameWorld.DebugLog("寻宝后将超过每日最大消耗货币次数,无法寻宝! treasureCount(%s) + curTreasureCountTodayGold(%s) = %s > %s"
+ % (treasureCount, curTreasureCountTodayGold, updTreasureCountTodayGold, dailyMaxCountMoney), playerID)
+ return
costGoldList = setIpyData.GetCostMoneyList() # 消耗货币列表
costGoldType = setIpyData.GetCostMoneyType() # 消耗货币类型
if not costGoldType or not costGoldList or treasureIndex >= len(costGoldList):
@@ -380,6 +400,7 @@
ensureRateList = ipyData.GetGridItemRateList2()
GameWorld.DebugLog("beSureCountDict=%s" % beSureCountDict, playerID)
GameWorld.DebugLog("ensureCount=%s, %s" % (ensureCount, ensureRateList), playerID)
+ recordGridNumList = setIpyData.GetRecordGridNumList() # 需要记录产出的格子
notifyGridNumList = setIpyData.GetNotifyGridNumList() # 额外需要广播的格子,幸运必出、次数必出可不配置
notifyKeyDict = setIpyData.GetNotifyKeyDict()
gridNumMaxLimitInfo = setIpyData.GetGridNumMaxLimitInfo() # {"格子":最大可产出次数, ...}
@@ -568,9 +589,9 @@
randItemIDDict = IpyGameDataPY.GetFuncEvalCfg("TreasureSet", 2)
for gridNum in getGridResult:
- gridNum = str(gridNum)
- if gridNum in gridItemInfoDict:
- itemID, itemCount = gridItemInfoDict[gridNum]
+ gridNumStr = str(gridNum)
+ if gridNumStr in gridItemInfoDict:
+ itemID, itemCount = gridItemInfoDict[gridNumStr]
itemID = GetJobItem(job, itemID, jobItemList)
if not itemID:
GameWorld.ErrLog("寻宝格子物品ID异常!treasureType=%s,gridNum=%s" % (treasureType, gridNum), playerID)
@@ -581,7 +602,7 @@
canRandItemList = []
randItemIDList = randItemIDDict[itemID]
for randItemID in randItemIDList:
- if not __checkItemCanTreasure(curPlayer, treasureType, randItemID):
+ if not __checkItemCanTreasure(curPlayer, treasureType, randItemID, actType, gridNum):
continue
canRandItemList.append(randItemID)
if not canRandItemList:
@@ -590,12 +611,11 @@
return
itemID = random.choice(canRandItemList)
# 根据物品库来随机
- elif gridNum in gridLibInfoDict:
- libID = gridLibInfoDict[gridNum]
+ elif gridNumStr in gridLibInfoDict:
+ libID = gridLibInfoDict[gridNumStr]
libItemList = IpyGameDataPY.GetIpyGameDataList("TreasureItemLib", libID)
if not libItemList:
return
-
wishWeightList = [] # 心愿物品权重
itemWeightList = []
for libItem in libItemList:
@@ -603,7 +623,7 @@
itemWeight, itemID, itemCount = libItem.GetItemWeight(), libItem.GetItemID(), libItem.GetItemCount()
if not itemWeight:
continue
- if not __checkItemCanTreasure(curPlayer, treasureType, itemID):
+ if not __checkItemCanTreasure(curPlayer, treasureType, itemID, actType, gridNum):
continue
itemWeightList.append([itemWeight, [itemID, itemCount]])
@@ -638,7 +658,7 @@
return
isTrans = 0 # 是否转化
- treasureResult.append([gridNum, itemID, itemCount, isTrans])
+ treasureResult.append([gridNumStr, itemID, itemCount, isTrans])
# 扣消耗
if costType == CostType_DayFree:
@@ -660,6 +680,7 @@
# 加数据
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountToday % (treasureType), updTreasureCountToday)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCount % (treasureType), updTreasureCount)
+ PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureCountTodayGold % (treasureType), updTreasureCountTodayGold)
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureLuck % (treasureType), updLuck)
for gridNum, updCount in gridNumCountInfo.items():
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureGridCnt % (treasureType, gridNum), updCount)
@@ -694,6 +715,7 @@
addScoreType = setIpyData.GetAwardMoneyType() # 额外奖励货币类型
addScore = setIpyData.GetAwardMoneyValue() # 单次奖励货币数
+ awardItemInfo = setIpyData.GetAwardItemInfo() # 单次额外奖励道具,物品ID|个数
if addScoreType and addScore:
PlayerControl.GiveMoney(curPlayer, addScoreType, addScore * treasureCount)
@@ -707,18 +729,24 @@
PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_Treasure, treasureType, treasureCount)
+ if actType == ActType_HeroAppear:
+ actNum = PlayerActHeroAppear.GetActNumByTreasureType(curPlayer, treasureType)
+ if actNum:
+ PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_ActHeroAppear, updTreasureCount, groupValue1=actNum)
+
# 给物品
mailItemList = []
itemControl = ItemControler.PlayerItemControler(curPlayer)
for tResult in treasureResult:
- gridNum, itemID, itemCount = tResult[:3]
+ gridNumStr, itemID, itemCount = tResult[:3]
+ gridNum = int(gridNumStr)
PyGameData.g_transItemSign = 0
itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind, curPlayer=curPlayer)
mailItemDict = ItemCommon.GetMailItemDict(itemObj)
- if int(gridNum) in notifyGridNumList and notifyKeyDict:
- notifyKey = notifyKeyDict.get(int(gridNum), notifyKeyDict.get(0, ""))
- if treasureType in TreasureType_HeroCallList:
+ if gridNum in notifyGridNumList and notifyKeyDict:
+ notifyKey = notifyKeyDict.get(gridNum, notifyKeyDict.get(0, ""))
+ if itemObj.GetType() == ChConfig.Def_ItemType_Hero:
if PlayerHero.GetHeroActivite(curPlayer, itemID):
notifyKey = ""
GameWorld.DebugLog("招募武将非首次获得的不广播了! itemID=%s" % itemID, playerID)
@@ -730,6 +758,7 @@
elif notifyKey:
PlayerControl.WorldNotify(0, notifyKey, [curPlayer.GetPlayerName(), itemID, itemObj.GetUserData(), itemCount])
+ packType = ChConfig.GetItemPackType(itemObj)
if mailItemList or not itemControl.PutInItem(packType, itemObj, event=[ChConfig.ItemGive_Treasure, False, {}]):
mailItemList.append(mailItemDict)
itemObj.Clear()
@@ -738,8 +767,33 @@
if PyGameData.g_transItemSign:
tResult[3] = 1 # 有转化物品时设置转化标记
+ # 记录产出
+ if gridNum in recordGridNumList:
+ # 可扩展是否跨服类型的寻宝,需要存储到跨服服务器
+ maxCount = 50 # 最多记录条数
+ recTypeIDMgr = DBDataMgr.GetGameRecMgr().GetRecTypeIDMgr(ShareDefine.Def_GameRecType_Treasure, treasureType)
+ recData = recTypeIDMgr.AddRecData(maxCount)
+ recData.SetValue1(itemID)
+ recData.SetValue2(itemCount)
+ recData.SetValue3(playerID)
+ recData.SetValue4(curPlayer.GetServerID())
+ recData.GetUserDict().update({"Name":curPlayer.GetPlayerName()})
+ ChPlayer.SyncGameRecInfo(curPlayer, [recData]) # 主动同步差异,前端每次登录首次开启界面主动查询一次,并根据Time值自行排序
+
+ # 额外赠送物品
+ addItemID, addItemCount = 0, 0
+ if awardItemInfo and len(awardItemInfo) >= 2:
+ addItemID, addItemCount = awardItemInfo[:2]
+ addItemCount *= treasureCount
+ itemObj = ItemControler.GetOutPutItemObj(addItemID, addItemCount, isBind, curPlayer=curPlayer)
+ if itemObj:
+ packType = ChConfig.GetItemPackType(itemObj)
+ if mailItemList or not itemControl.PutInItem(packType, itemObj, event=[ChConfig.ItemGive_Treasure, False, {}]):
+ mailItemList.append(ItemCommon.GetMailItemDict(itemObj))
+ itemObj.Clear()
+
if mailItemList:
- PlayerControl.SendMailByKey("HappyXBUnEnough", [playerID], mailItemList)
+ PlayerMail.SendMailByKey("", playerID, mailItemList)
GameWorld.DebugLog("寻宝成功: treasureType=%s,updTreasureCount=%s(%s),updLuck=%s,addScoreType=%s,addScore=%s,gridNumCountInfo=%s,treasureCountEx=%s"
% (treasureType, updTreasureCount, updTreasureCountToday, updLuck, addScoreType, addScore, gridNumCountInfo, treasureCountEx), playerID)
@@ -754,6 +808,8 @@
sendPack.CostType = costType
sendPack.AddMoneyType = addScoreType
sendPack.AddMoneyValue = addScore
+ sendPack.AddItemID = addItemID
+ sendPack.AddItemCount = addItemCount
sendPack.AddTreasureLuck = addLuck
sendPack.TreasureResult = str(treasureResult)
sendPack.TreasureResultLen = len(sendPack.TreasureResult)
@@ -825,21 +881,36 @@
lastLuck = luckyValueList[-1]
return lastLuck, luckyItemRateDict[lastLuck]
-def __checkItemCanTreasure(curPlayer, treasureType, itemID):
+def __checkItemCanTreasure(curPlayer, treasureType, itemID, actType, gridNum):
## 检查物品ID是否可寻宝产出
itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
if not itemData:
return
playerID = curPlayer.GetPlayerID()
- if itemData.GetType() == ChConfig.Def_ItemType_Hero:
- heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", itemID)
- if not heroIpyData:
+ itemType = itemData.GetType()
+ heroID = 0
+ if itemType == ChConfig.Def_ItemType_Hero:
+ heroID = itemID
+ elif itemType == ChConfig.Def_ItemType_HeroPiece:
+ heroID = itemData.GetEffectByIndex(0).GetEffectValue(0)
+ if not heroID:
+ GameWorld.DebugLog("武将碎片效果1A值未配置对应的武将ID! itemID=%s" % itemID, playerID)
return
- if heroIpyData.GetRecruitBySelf() and not PlayerHero.GetHeroActivite(curPlayer, itemID):
- GameWorld.DebugLog("武将未激活不产出! itemID=%s" % itemID, playerID)
+ if heroID:
+ heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
+ if not heroIpyData:
+ GameWorld.DebugLog("不存在该武将不产出! itemID=%s,heroID=%s" % (itemID, heroID), playerID)
+ return
+ if heroIpyData.GetRecruitBySelf() and not PlayerHero.GetHeroActivite(curPlayer, heroID):
+ GameWorld.DebugLog("武将未激活不产出! itemID=%s,heroID=%s" % (itemID, heroID), playerID)
return
+ # 武将登场
+ if actType == ActType_HeroAppear:
+ if not PlayerActHeroAppear.IsActCanTreasureHero(curPlayer, treasureType, heroID, gridNum):
+ return
+
return True
def GetRemoveLimitGridRateList(srcGridNumRateList, gridNumCountInfo, gridNumMaxLimitInfo):
@@ -943,8 +1014,9 @@
setIpyData = IpyGameDataPY.GetIpyGameData("TreasureSet", tType)
if not setIpyData:
continue
- if setIpyData.GetIsActType():
- if not IsActTreasureType(curPlayer, tType):
+ actType = setIpyData.GetActType()
+ if actType:
+ if not IsActTreasureType(curPlayer, tType, actType):
continue
gridNumMaxLimitInfo = setIpyData.GetGridNumMaxLimitInfo()
tTypeInfo = ChPyNetSendPack.tagMCTreasureTypeInfo()
@@ -953,6 +1025,7 @@
tTypeInfo.LuckValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureLuck % (tType))
tTypeInfo.TreasureCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCount % (tType))
tTypeInfo.TreasureCountToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCountToday % (tType))
+ tTypeInfo.TreasureCountTodayGold = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCountTodayGold % (tType))
tTypeInfo.FreeCountToday = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureFreeCount % (tType))
tTypeInfo.TreasureCntAward = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreasureCntAward % (tType))
for gridNumStr in gridNumMaxLimitInfo.keys():
--
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