From 5ded48e49cc0056094e5165822122b15771f7744 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期三, 19 十一月 2025 10:35:49 +0800
Subject: [PATCH] 121 【武将】武将系统-服务端(支持广告招募武将;修改广告领奖配置方式;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py | 6 +-
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py | 36 +++++++++++++----
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py | 15 +++++--
PySysDB/PySysDBPY.h | 4 +-
4 files changed, 42 insertions(+), 19 deletions(-)
diff --git a/PySysDB/PySysDBPY.h b/PySysDB/PySysDBPY.h
index e8b46fe..e7e77d3 100644
--- a/PySysDB/PySysDBPY.h
+++ b/PySysDB/PySysDBPY.h
@@ -1099,8 +1099,8 @@
DWORD _ADID;
BYTE ADCntMax; //每日次数
list ADAwardItemList; //广告奖励物品列表
- DWORD ADMapID; //对应副本ID,默认给该副本1次次数
- BYTE ADAwardType; //其他奖励类型
+ BYTE ADAwardType; //奖励类型
+ DWORD ADAwardValue; //类型对应值
};
//成就表
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
index da5b323..eb09923 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -905,8 +905,8 @@
("DWORD", "ADID", 1),
("BYTE", "ADCntMax", 0),
("list", "ADAwardItemList", 0),
- ("DWORD", "ADMapID", 0),
("BYTE", "ADAwardType", 0),
+ ("DWORD", "ADAwardValue", 0),
),
"Success":(
@@ -3501,8 +3501,8 @@
def GetADID(self): return self.attrTuple[0] # DWORD
def GetADCntMax(self): return self.attrTuple[1] # 每日次数 BYTE
def GetADAwardItemList(self): return self.attrTuple[2] # 广告奖励物品列表 list
- def GetADMapID(self): return self.attrTuple[3] # 对应副本ID,默认给该副本1次次数 DWORD
- def GetADAwardType(self): return self.attrTuple[4] # 其他奖励类型 BYTE
+ def GetADAwardType(self): return self.attrTuple[3] # 奖励类型 BYTE
+ def GetADAwardValue(self): return self.attrTuple[4] # 类型对应值 DWORD
# 成就表
class IPY_Success():
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
index b58facc..58764be 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -3383,20 +3383,25 @@
adCnt += 1
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, adCnt)
awardItemList = ipyData.GetADAwardItemList()
- adMapID = ipyData.GetADMapID()
adAwardType = ipyData.GetADAwardType()
- GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adMapID=%s,adAwardType=%s,awardItemList=%s" % (adID, adCnt, adMapID, adAwardType, awardItemList))
+ adAwardValue = ipyData.GetADAwardValue()
+ GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adAwardType=%s,adAwardValue=%s,awardItemList=%s" % (adID, adCnt, adAwardType, adAwardValue, awardItemList))
SyncADCntInfo(curPlayer, [adID])
- if adMapID:
- FBCommon.AddFBADCnt(curPlayer, adMapID)
-
if awardItemList:
ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["ADAward", False, {}])
# 领取祝福树充能奖励
if adAwardType == 1:
PlayerTree.GetTreeEnergyAward(curPlayer, False)
+ # 副本次数
+ elif adAwardType == 2:
+ adMapID = adAwardValue
+ FBCommon.AddFBADCnt(curPlayer, adMapID)
+ # 寻宝
+ elif adAwardType == 3:
+ treasureType = adAwardValue
+ PlayerTreasure.DoTreasure(curPlayer, treasureType, PlayerTreasure.CostType_ADFree)
return
def ADCntOnDay(curPlayer):
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
index d2f2a7a..8d271d6 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -33,6 +33,14 @@
import random
+(
+CostType_Money, # 消耗货币 0
+CostType_DayFree, # 每日免费 1
+CostType_Item, # 消耗道具 2
+CostType_ADFree, # 广告免费 3
+) = range(4)
+CostFreeTypes = [CostType_DayFree, CostType_ADFree]
+
# 寻宝类型: >=100的为策划自行配置的自定义寻宝类型,<100的用于指定系统寻宝功能
TreasureTypeList = (
TreasureType_Jipin, # 极品寻宝 1
@@ -107,12 +115,15 @@
#};
def OnRequestTreasure(index, clientData, tick):
curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
- playerLV = curPlayer.GetLV()
- playerID = curPlayer.GetPlayerID()
treasureType = clientData.TreasureType
treasureIndex = clientData.TreasureIndex
costType = clientData.CostType
-
+ DoTreasure(curPlayer, treasureType, costType, treasureIndex)
+ return
+
+def DoTreasure(curPlayer, treasureType, costType, treasureIndex=0):
+ playerLV = curPlayer.GetLV()
+ playerID = curPlayer.GetPlayerID()
GameWorld.DebugLog("玩家寻宝: treasureType=%s,treasureIndex=%s,costType=%s,playerLV=%s"
% (treasureType, treasureIndex, costType, playerLV), playerID)
@@ -127,6 +138,9 @@
if not treasureCountList:
GameWorld.DebugLog("没有寻宝次数列表配置!", playerID)
return
+ if costType == CostType_ADFree:
+ treasureIndex = 0
+ GameWorld.DebugLog("广告寻宝强制设置: treasureIndex=%s" % treasureIndex, playerID)
if treasureIndex < 0 or treasureIndex >= len(treasureCountList):
GameWorld.ErrLog("寻宝次数索引不存在!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
return
@@ -149,7 +163,7 @@
return
# 免费次数
- if costType == 1:
+ if costType == CostType_DayFree:
dailyFreeCount = setIpyData.GetDailyFreeCount()
if not dailyFreeCount:
GameWorld.ErrLog("该寻宝类型索引不支持免费次数寻宝!treasureType=%s,treasureIndex=%s" % (treasureType, treasureIndex), playerID)
@@ -159,9 +173,11 @@
if updFreeCountToday > dailyFreeCount:
GameWorld.DebugLog("今日免费次数不足,无法使用免费寻宝! freeCountToday=%s + %s > %s" % (freeCountToday, treasureCount, dailyFreeCount), playerID)
return
-
+ # 广告免费
+ elif costType == CostType_ADFree:
+ pass
# 寻宝道具, 目前默认消耗1个
- elif costType == 2:
+ elif costType == CostType_Item:
costItemID = setIpyData.GetCostItemID()
costItemList = setIpyData.GetCostItemCountList() # 消耗道具物品ID列表
if not costItemID or not costItemList or treasureIndex >= len(costItemList):
@@ -390,10 +406,12 @@
treasureResult.append([gridNum, itemID, itemCount, isTrans])
# 扣消耗
- if costType == 1:
+ if costType == CostType_DayFree:
PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TreasureFreeCount % (treasureType), updFreeCountToday)
GameWorld.DebugLog("消耗免费次数,更新今日已使用免费次数: %s" % updFreeCountToday, playerID)
- elif costType == 2:
+ elif costType == CostType_ADFree:
+ GameWorld.DebugLog("广告寻宝免费", playerID)
+ elif costType == CostType_Item:
ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, delCostItemCount, ChConfig.ItemDel_Treasure)
GameWorld.DebugLog("扣除寻宝道具,costItemID=%s,delCostItemCount=%s" % (costItemID, delCostItemCount), playerID)
if lackCountCostMoney:
@@ -534,7 +552,7 @@
def GetUpdLuckyItemRateList(ipyData, luckyGridNumList, curLuck, luckFormula, costType):
# 获取幸运物品提升概率后的饼图
treasureType = ipyData.GetTreasureType()
- srcPieList = ipyData.GetGridItemRateListFree() if costType == 1 else ipyData.GetGridItemRateList1()
+ srcPieList = ipyData.GetGridItemRateListFree() if costType in CostFreeTypes else ipyData.GetGridItemRateList1()
if not srcPieList:
srcPieList = ipyData.GetGridItemRateList1()
--
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