From 5dfc9bf567fdf69a0ee8899c4966ce64b4cfe5ad Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期四, 12 三月 2026 12:07:54 +0800
Subject: [PATCH] 547 【红颜系统】新增红颜-服务端(新增激活方式8-定军阁层;新增红颜特殊效果5-遣散/吞噬额外返还;统一A801、0320物品获得标记;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py |  103 +++++++++------------------------------------------
 1 files changed, 18 insertions(+), 85 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
index b67212c..d09f2da 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ItemControler.py
@@ -28,11 +28,11 @@
 import PlayerActivity
 import ChPyNetSendPack
 import NetPackCommon
-import PlayerXiangong
 import IpyGameDataPY
 import PlayerGubao
 import PyGameData
 import PlayerHero
+import PlayerMail
 
 import math
 import time
@@ -486,7 +486,7 @@
     
     if itemType in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 4) \
         or itemID in IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 5):
-        GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
+        #GameWorld.DebugLog("不需要记录的物品类型或ID! itemType=%s,itemID=%s" % (itemType, itemID))
         return False
     
     itemTypeMinColorDict = IpyGameDataPY.GetFuncEvalCfg("ItemRecordRule", 1)
@@ -924,14 +924,6 @@
             tagItem.Clear()
             return True
         
-        #气运
-        if itemEff.GetEffectID() == ChConfig.Def_Effect_TiandaoQiyun:
-            isAutoUse = itemEff.GetEffectValue(1)
-            if isAutoUse:
-                addQiyun = itemEff.GetEffectValue(0) * tagItemCount
-                PlayerXiangong.AddTiandaoQiyun(curPlayer, addQiyun, {"ItemID":itemID, "ItemCount":tagItemCount, "isAutoUse":1})
-                tagItem.Clear()
-                return True
         #增加副本次数
         if itemEff.GetEffectID() == ChConfig.Def_Effect_AddFBCnt:
             isAutoUse = itemEff.GetEffectValue(1)
@@ -978,7 +970,7 @@
         #itemFactory = GameWorld.GetItemFactory()
         #isBind = tagItem.GetIsBind()
         # 目前暂只记录放入背包的
-        if not isNeedRecord and packIndex in [IPY_GameWorld.rptItem, ShareDefine.rptTreasure, ShareDefine.rptRune, ShareDefine.rptGatherSoul, ShareDefine.rptDogzItem]:
+        if not isNeedRecord and packIndex in ShareDefine.NeedRecordRPType:
             isNeedRecord = ItemNeedRecord(tagItem) or isForceEvent
         putResult = False
         
@@ -1670,74 +1662,9 @@
     return
 
 def ResetHeroPack(curPlayer, curPack, beingIndex, endIndex):
-    itemList = []
-    for i in range(beingIndex, endIndex + 1):
-        curRoleItem = curPack.GetAt(i)
-        if curRoleItem.IsEmpty():
-            continue
-        curItem = curRoleItem.GetItem() 
-        itemList.append(curItem)
-    itemList.sort(__CmpHeroPack)
-    
-    curPack.WipePack(beingIndex, endIndex)
-    putPlace = beingIndex
-    for item in itemList:
-        curPack.GetAt(putPlace).AssignItem(item, False)
-        putPlace += 1
-        
+    ## 前端自行排序
     return
 
-def __CmpHeroPack(item1, item2):
-    '''排序规则:上阵武将排前,未上阵武将排后,再各自按照以下规则排序
-    武将等级>突破等级>武将星级>武将品质>武将ID
-    '''
-    
-    posNum1, posNum2 = 0, 0
-    for lpIndex in range(item1.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)):
-        lineupValue = item1.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
-        lineupID, _, posNum = PlayerHero.GetLineupValue(lineupValue)
-        if lineupID != ShareDefine.Lineup_Main:
-            continue
-        posNum1 = posNum
-        break
-        
-    for lpIndex in range(item2.GetUserAttrCount(ShareDefine.Def_IudetHeroLineup)):
-        lineupValue = item2.GetUserAttrByIndex(ShareDefine.Def_IudetHeroLineup, lpIndex)
-        lineupID, _, posNum = PlayerHero.GetLineupValue(lineupValue)
-        if lineupID != ShareDefine.Lineup_Main:
-            continue
-        posNum2 = posNum
-        break
-    
-    if (posNum1 and posNum2) or (not posNum1 and not posNum2):
-        lv1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroLV)
-        lv2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroLV)
-        if lv1 == lv2:
-            bLV1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
-            bLV2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
-            if bLV1 == bLV2:
-                star1 = item1.GetUserAttr(ShareDefine.Def_IudetHeroStar)
-                star2 = item2.GetUserAttr(ShareDefine.Def_IudetHeroStar)
-                if star1 == star2:
-                    heroID1 = item1.GetItemTypeID()
-                    heroID2 = item2.GetItemTypeID()
-                    ipyData1 = IpyGameDataPY.GetIpyGameData("Hero", heroID1)
-                    ipyData2 = IpyGameDataPY.GetIpyGameData("Hero", heroID2)
-                    quality1 = ipyData1.GetQuality() if ipyData1 else 0
-                    quality2 = ipyData2.GetQuality() if ipyData2 else 0
-                    if quality1 == quality2:
-                        return cmp(heroID1, heroID2)
-                    return -cmp(quality1, quality2)
-                return -cmp(star1, star2)
-            return -cmp(bLV1, bLV2)
-        return -cmp(lv1, lv2)
-    elif posNum1:
-        return -1
-    elif posNum2:
-        return 1
-    else:
-        return cmp(item1.GetItemTypeID(), item2.GetItemTypeID())
-    
 #===============================================================================
 #Python 版重整物品
 # def ResetItem(curPlayer, curPackIndex, tick):
@@ -2078,14 +2005,20 @@
     GameWorld.ErrLog('DoLogic_PutItemInPack Error 物品无法放入背包')
     return False
 
+def GetIsBindValue(isBind=0, srcSign=0):
+    ## 获取IsBind值,适用于配置或者通知前端特殊标记用,兼容是否绑定/拍品设定
+    # @param isBind: 可支持原绑定/拍品逻辑,如果该项目没有该逻辑暂时默认都为0
+    # @param srcSign: 标记物品特殊来源,如xx特权额外产出等
+    return srcSign * 10 + isBind
+
 ## 是否拍品
-def GetIsAuctionItem(curItem): return curItem.GetIsBind()
+def GetIsAuctionItem(curItem): return 0#curItem.GetIsBind()
 def SetIsAuctionItem(curItem, isAuctionItem, curPlayer=None):
-    curItem.SetIsBind(isAuctionItem)
-    
-    if isAuctionItem:
-        curItem.SetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime, int(time.time()))
-        return
+    #curItem.SetIsBind(isAuctionItem)
+    #
+    #if isAuctionItem:
+    #    curItem.SetUserAttr(ShareDefine.Def_IudetAuctionItemCreateTime, int(time.time()))
+    #    return
     return
 
 def GetItemCountByID(curPlayer, itemID):
@@ -2338,7 +2271,7 @@
             break
            
     if isSendMail:
-        PlayerControl.SendMailByKey(mailKey, [curPlayer.GetPlayerID()], giveItemList)
+        PlayerMail.SendMailByKey(mailKey, curPlayer.GetPlayerID(), giveItemList)
         GameWorld.DebugLog("GivePlayerItemOrMail背包空间不够,发送邮件: mailItemList=%s" % str(giveItemList), curPlayer.GetPlayerID())
     else:
         for itemID, itemCnt, isAuctionItem in giveItemList:
@@ -2445,7 +2378,7 @@
             
     if notifyMailKey:
         paramList = [itemID, itemID, recycleCount]
-        PlayerControl.SendMailByKey(notifyMailKey, [playerID], addItemList, paramList)
+        PlayerMail.SendMailByKey(notifyMailKey, playerID, addItemList, paramList)
     elif addItemList:
         GivePlayerItemOrMail(curPlayer, addItemList, event=["RecycleItem", False, {"RecycleItemID":itemID}])
         

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