From 5e9fd1dedd0e4c99d89de3264428e8217f093c93 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 一月 2026 18:19:30 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B424增加同步每个武将战力;演武场匹配列表战力优先同步演武场防守阵容战力;查看玩家增加同步红颜、坐骑信息;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py | 23 +++++++++++++++++++----
1 files changed, 19 insertions(+), 4 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
index 0835bf9..0e906ee 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -1355,7 +1355,9 @@
SkillTagAim_MainSkillFriend, # 继承主技能友军 8
SkillTagAim_Male, # 男性 9
SkillTagAim_Female, # 女性 10
-) = range(11)
+SkillTagAim_MainSkillRow, # 继承主技能目标同横排 11
+SkillTagAim_MainSkillCol, # 继承主技能目标同纵排 12
+) = range(13)
# 技能目标 - 细分
(
@@ -1895,9 +1897,10 @@
Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
Def_FBMapID_Tianzi = 30020 # 天子考验
+Def_FBMapID_Dingjunge = 30030 # 定军阁
#线路未过关时免费的地图
-UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
+UnPassFreeMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
#按星级记录过关的地图
PassByStarMapIDList = []
#扫荡不需要检查是否已过关的地图
@@ -1905,7 +1908,7 @@
#固定玩家获胜的地图
PlayerWinMapIDList = [Def_FBMapID_Tianzi]
#需要汇报中心副本过关进度的地图
-ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
+ReportCenterMapIDList = [Def_FBMapID_Zhanchui, Def_FBMapID_Dingjunge]
#注册上传跨服服务器数据后直接进入跨服服务器的地图
RegisterEnter_CrossServerMapIDList = []
@@ -1979,6 +1982,7 @@
'Arena':[Def_FBMapID_ArenaBattle],
'Zhanchui':[Def_FBMapID_Zhanchui],
'Tianzi':[Def_FBMapID_Tianzi],
+ 'Dingjunge':[Def_FBMapID_Dingjunge],
}
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -3883,6 +3887,15 @@
Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
+
+#定军阁
+Def_PDict_DJGLineID = "DJGLineID" # 今日已过关的线路ID 层 * 100 + 关卡编号
+Def_PDict_DJGEffect = "DJGEff_%s" # 已生效的加成效果,参数(index) effID * 100 + 效果等级
+Def_PDict_DJGSelectEffect = "DJGSelectEff_%s" # 当前待选择的加成效果,参数(index) effID
+Def_PDict_DJGUnSelectCnt = "DJGUnSelectCnt" # 还有几个未选择的效果
+Def_PDict_DJGEffAuto = "DJGEffAuto" # 是否自动选择效果
+Def_PDict_DJGEffSet = "DJGEffSet_%s" # 预设优先选择属性ID,参数(优先index)
+
#-------------------------------------------------------------------------------
#物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
@@ -4066,7 +4079,7 @@
PassiveEff_AddSkillPerByJob = 6006 # 增加本次技能万分比(验证目标职业)
PassiveEff_AddSkillTagCnt = 6007 # 增加技能目标数
PassiveEff_ImmuneControlBuff = 6008 # 生命值低于x%时免疫控制效果
-PassiveEff_MustSuperHit = 6009 # 生命值低于x%时必定暴击
+PassiveEff_MustSuperHit = 6009 # 必定暴击
PassiveEff_AddSkillPerByHP = 6010 # 增加本次技能万分比(验证当前生命)
PassiveEff_AddSkillPerByBuffLayer = 6011 # 增加本次技能万分比(根据buff层级)
PassiveEff_AddBuffLayerMax = 6012 # 添加buff层级上限: 数值1-增加层级上限
@@ -4093,6 +4106,8 @@
PassiveEff_ImmuneBadBuff = 6033 # 概率免疫buff类型(免疫添加,针对减益、控制、dot类)
PassiveEff_IgnoreSex = 6034 # 去除性别验证
PassiveEff_AddBuffTime = 6035 # 增加buff持续时间
+PassiveEff_AddSkillUseCntLimit = 6036 # 增加7009回合数
+PassiveEff_AddDamBackPerByBuffLayer = 6037 # 增加反弹伤害万分比(根据buff层级)
# 被动效果ID有触发值时就返回的
PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid,
--
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