From 5e9fd1dedd0e4c99d89de3264428e8217f093c93 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 06 一月 2026 18:19:30 +0800
Subject: [PATCH] 129 【战斗】战斗系统-服务端(B424增加同步每个武将战力;演武场匹配列表战力优先同步演武场防守阵容战力;查看玩家增加同步红颜、坐骑信息;)
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5008.py | 23 +++++++++++++++--------
1 files changed, 15 insertions(+), 8 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5008.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5008.py
index f013a6b..28f11bb 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5008.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5008.py
@@ -17,6 +17,8 @@
import TurnBuff
import GameWorld
+import TurnPassive
+import ChConfig
import random
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
@@ -40,21 +42,26 @@
return
random.shuffle(tagBuffList) # 随机
-
- changeToLayer = 0
+ if changeLayers < len(tagBuffList):
+ # 不足时才额外取其他被动增加的
+ effSkillTypeID = effSkill.GetSkillTypeID()
+ changeLayers += TurnPassive.GetTriggerEffectValue(turnFight, batObj, tagObj, ChConfig.PassiveEff_AddChangeLayers5008, connSkillTypeID=effSkillTypeID, **kwargs)
+
+ remainLayers = changeLayers # 剩余可转层数
+ changeToLayer = 0 # 最终转层数
for tagBuff in tagBuffList:
- if changeLayers <= 0:
+ if remainLayers <= 0:
break
skillID = tagBuff.GetSkillID()
curLayer = max(1, tagBuff.GetLayer()) # 至少算1层
- if curLayer > changeLayers:
- updLayer = curLayer - changeLayers
- changeLayers = 0
- changeToLayer += changeLayers
+ if curLayer > remainLayers:
+ updLayer = curLayer - remainLayers
+ changeToLayer += remainLayers
+ remainLayers = 0
else:
updLayer = 0
- changeLayers -= curLayer
changeToLayer += curLayer
+ remainLayers -= curLayer
GameWorld.DebugLog("转化buff: tagID=%s,tagBuffID=%s,skillID=%s,curLayer=%s,updLayer=%s,changeToLayer=%s"
% (tagObj.GetID(), tagBuff.GetBuffID(), skillID, curLayer, updLayer, changeToLayer))
TurnBuff.DoBuffLayerChange(turnFight, tagObj, tagBuff, updLayer, connSkill)
--
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