From 5f3b500dd8efc188323d6e6ec2a74857e82142c8 Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期二, 10 二月 2026 19:50:38 +0800
Subject: [PATCH] 1111 【后台】 扣除玩家物品、扣除玩家货币命令支持;
---
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py | 7 ++++++-
1 files changed, 6 insertions(+), 1 deletions(-)
diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
index 434cc25..4488ab9 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -44,6 +44,7 @@
import IpyGameDataPY
import PyGameData
import OpenServerActivity
+import PlayerActLunhuidian
import PlayerActivity
import ChNetSendPack
import PlayerState
@@ -2700,6 +2701,9 @@
TurnAttack.GetMainFightMgr(curPlayer).useZhanchui += price
+ #轮回殿
+ PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_PayMoney, type_Price, price)
+
unitPrice = price if quantity == 1 else int(math.ceil(price * 1.0 / quantity)) # 单价
#reason_name = "Unknown" if not costType else costType
reason_name = costType
@@ -4321,7 +4325,8 @@
#if value < beforeFightPower:
# DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
GameWorld.DebugLog("总战力: %s, beforeFightPower=%s" % (value, beforeFightPower), curPlayer.GetPlayerID())
- ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
+ if beforeFightPower != value:
+ ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_FightPower) # 战力
return
## 设置模块战斗力,支持超过20E = 模块公式战力 + 技能附加战力 + 其他附加战力
--
Gitblit v1.8.0