From 62986bb30351731bddecd141607cf4dc8c58d54c Mon Sep 17 00:00:00 2001
From: hxp <ale99527@vip.qq.com>
Date: 星期一, 19 一月 2026 11:41:36 +0800
Subject: [PATCH] 423 【内政】命格系统-服务端(命格卦玉战斗属性增加感悟等级对应基础值配置;品质表改为加成随机值范围;)

---
 ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py |  204 +++++++++++++++++++++++++++++++++++----------------
 1 files changed, 140 insertions(+), 64 deletions(-)

diff --git a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py
index b79fb12..38966a2 100644
--- a/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py
+++ b/ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyTaofa.py
@@ -26,7 +26,6 @@
 import PlayerFamily
 import GameWorld
 import DBDataMgr
-import ObjPool
 
 import time
 
@@ -84,6 +83,10 @@
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyTaofaBoxContribCnt, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyTaofaBoxHurt, 0)
     PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_FamilyTaofaBoxHurtEx, 0)
+    #玩家自己过天非时间过天的,需要刷新一下
+    familyID = curPlayer.GetFamilyID()
+    curFamily = DBDataMgr.GetFamilyMgr().FindFamily(familyID)
+    RefreshPlayerAwardBoxCnt(curFamily, curPlayer, unSyncIDList=[curPlayer.GetPlayerID()])
     SyncTaofaInfo(curPlayer)
     return
 
@@ -146,45 +149,45 @@
     PlayerFamily.SendFamilyActionInfo(curPlayer, familyID, ActionType)
     return
 
-def RefreshFamilyBuZhenInfo(family):
-    ## 刷新公会公共布阵信息
-    familyID = family.GetID()
-    curTime = int(time.time())
-    bzDuration = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 4) * 60 # 有效时长秒
-    maxLayer = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 3)
-    
-    gLayer = 0
-    gEndTime = 0
-    gActionData = None
-    familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ActionType)
-    for index in range(0, familyAction.Count()):
-        actionData = familyAction.At(index)
-        dataID = GetFAPlayerID(actionData)
-        if dataID == ActionGlobalID:
-            gActionData = actionData
-            continue
-        bzTime = GetFABuzhenTime(actionData)
-        if not bzTime:
-            continue
-        endTime = bzTime + bzDuration
-        if endTime <= curTime:
-            continue
-        
-        if not maxLayer or gLayer < maxLayer:
-            gLayer += 1
-            
-        if gEndTime < endTime:
-            gEndTime = endTime
-            
-    GameWorld.DebugLog("刷新公会公共布阵信息: familyID=%s,gLayer=%s,gEndTime=%s" % (familyID, gLayer, GameWorld.ChangeTimeNumToStr(gEndTime)))
-    if not gActionData:
-        gActionData = familyAction.AddAction()
-        SetFAPlayerID(gActionData, ActionGlobalID)
-        
-    SetFABuzhenEndTime(gActionData, gEndTime)
-    SetFABuzhenLayer(gActionData, gLayer)
-    PlayerFamily.SendFamilyAction(gActionData)
-    return
+#def RefreshFamilyBuZhenInfo(family):
+#    ## 刷新公会公共布阵信息
+#    familyID = family.GetID()
+#    curTime = int(time.time())
+#    bzDuration = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 4) * 60 # 有效时长秒
+#    maxLayer = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 3)
+#    
+#    gLayer = 0
+#    gEndTime = 0
+#    gActionData = None
+#    familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ActionType)
+#    for index in range(0, familyAction.Count()):
+#        actionData = familyAction.At(index)
+#        dataID = GetFAPlayerID(actionData)
+#        if dataID == ActionGlobalID:
+#            gActionData = actionData
+#            continue
+#        bzTime = GetFABuzhenTime(actionData)
+#        if not bzTime:
+#            continue
+#        endTime = bzTime + bzDuration
+#        if endTime <= curTime:
+#            continue
+#        
+#        if not maxLayer or gLayer < maxLayer:
+#            gLayer += 1
+#            
+#        if gEndTime < endTime:
+#            gEndTime = endTime
+#            
+#    GameWorld.DebugLog("刷新公会公共布阵信息: familyID=%s,gLayer=%s,gEndTime=%s" % (familyID, gLayer, GameWorld.ChangeTimeNumToStr(gEndTime)))
+#    if not gActionData:
+#        gActionData = familyAction.AddAction()
+#        SetFAPlayerID(gActionData, ActionGlobalID)
+#        
+#    SetFABuzhenEndTime(gActionData, gEndTime)
+#    SetFABuzhenLayer(gActionData, gLayer)
+#    PlayerFamily.SendFamilyAction(gActionData)
+#    return
 
 def RefreshPlayerAwardBoxCnt(family, curPlayer=None, unSyncIDList=[]):
     ## 刷新玩家可领取的宝箱数
@@ -323,11 +326,11 @@
         return
     gLayer, gActionData = GetFamilyBuzhenLayer(familyID)
     bzDuration = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 4) * 60 # 有效时长秒
-    maxLayer = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 3)
     gEndTime = int(time.time()) + bzDuration # 直接覆盖更新
-    if not maxLayer or gLayer < maxLayer:
-        gLayer += 1
-        
+    gLayer += 1 # 布阵不限制次数,直接加
+    #if not maxLayer or gLayer < maxLayer:
+    #    gLayer += 1
+    
     GameWorld.DebugLog("公会讨伐布阵: gLayer=%s,gEndTime=%s" % (gLayer, GameWorld.ChangeTimeNumToStr(gEndTime)), playerID)
     # 公共信息
     SetFABuzhenEndTime(gActionData, gEndTime)
@@ -353,18 +356,25 @@
     if not curFamily:
         return
     
-    atkCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTaofaCnt)
-    itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTaofaItemAddCnt)
-    freeCnt = IpyGameDataPY.GetFuncCfg("FamilyTaofaAtk", 1)
-    canAtkCnt = freeCnt + itemAddCnt - atkCnt
-    if canAtkCnt <= 0:
-        GameWorld.DebugLog("公会讨伐没有斩杀次数: atkCnt=%s >= freeCnt(%s) + itemAddCnt(%s)" % (atkCnt, freeCnt, itemAddCnt), playerID)
-        return
+    commAddAnger, superAddAnger, maxAnger = IpyGameDataPY.GetFuncEvalCfg("FamilyTaofaAtk", 4)
+    anger = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTaofaAnger)
+    atkType = AtkType_Anger if anger >= maxAnger else AtkType_Normal
     
+    if atkType == AtkType_Normal:
+        atkCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTaofaCnt)
+        itemAddCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTaofaItemAddCnt)
+        freeCnt = IpyGameDataPY.GetFuncCfg("FamilyTaofaAtk", 1)
+        canAtkCnt = freeCnt + itemAddCnt - atkCnt
+        if canAtkCnt <= 0:
+            GameWorld.DebugLog("公会讨伐没有斩杀次数: atkCnt=%s >= freeCnt(%s) + itemAddCnt(%s)" % (atkCnt, freeCnt, itemAddCnt), playerID)
+            return
+        
     atkTime = int(time.time())
     
     # 计算属性
     gLayer, _ = GetFamilyBuzhenLayer(familyID)
+    maxLayer = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 3)
+    gLayer = min(gLayer, maxLayer) # 限制生效的最大布阵层数
     fightPower = PlayerControl.GetFightPower(curPlayer)
     superRate = IpyGameDataPY.GetFuncCfg("FamilyTaofaBuzhen", 1)
     superRatio = IpyGameDataPY.GetFuncCfg("FamilyTaofaAtk", 3) # 暴击伤害倍值
@@ -373,12 +383,9 @@
     if gLayer > 0:
         superRate += gLayer * addSuperRatePerLayer
         damRatio += gLayer * addDamPerLayer / 10000.0
-        
-    commAddAnger, superAddAnger, maxAnger = IpyGameDataPY.GetFuncEvalCfg("FamilyTaofaAtk", 4)
-    anger = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTaofaAnger)
     
-    GameWorld.DebugLog("---公会讨伐斩杀: fightPower=%s,gLayer=%s,superRate=%s,superRatio=%s,damRatio=%s,anger=%s/%s" 
-                       % (fightPower, gLayer, superRate, superRatio, damRatio, anger, maxAnger), playerID)
+    GameWorld.DebugLog("---公会讨伐斩杀: fightPower=%s,gLayer=%s,superRate=%s,superRatio=%s,damRatio=%s,anger=%s/%s,atkType=%s" 
+                       % (fightPower, gLayer, superRate, superRatio, damRatio, anger, maxAnger, atkType), playerID)
     
     familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ActionType)
     actionData = familyAction.GetActionDataByValue1(playerID, True)
@@ -396,11 +403,9 @@
     boxHurtTotalHis = boxHurtHis + boxHurtHisEx * ChConfig.Def_PerPointValue
     GameWorld.DebugLog("boxContribCnt=%s,boxHurtTotal=%s,boxHurtTotalHis=%s" % (boxContribCnt, boxHurtTotal, boxHurtTotalHis), playerID)
     
-    atkType = AtkType_Normal
     calcHurtCnt = 1 # 计算伤害次数
-    if anger >= maxAnger:
+    if atkType == AtkType_Anger: # 怒气攻击
         anger -= maxAnger
-        atkType = AtkType_Anger # 怒气攻击
         calcHurtCnt = IpyGameDataPY.GetFuncCfg("FamilyTaofaAtk", 5)
         
     hurtTotal = 0 # 本次总伤害
@@ -478,6 +483,78 @@
     SyncTaofaInfo(curPlayer)
     return
 
+def GMAddMemTaofaAtk(curPlayer, curFamily, playerID, hurtValue, isAnger):
+    ## GM添加假的讨伐数据
+    
+    familyID = curFamily.GetID()
+    familyAction = DBDataMgr.GetFamilyActionMgr().GetFamilyAction(familyID, ActionType)
+    actionData = familyAction.GetActionDataByValue1(playerID, True)
+    
+    faAtkCnt = GetFAAtkCount(actionData)
+    faContribBoxCnt = GetFAContribBoxCnt(actionData)
+    faHurtTotal = GetFAHurtTotal(actionData) + GetFAHurtTotalEx(actionData) * ChConfig.Def_PerPointValue
+    
+    atkType = AtkType_Normal
+    calcHurtCnt = 1 # 计算伤害次数
+    if isAnger:
+        atkType = AtkType_Anger # 怒气攻击
+        calcHurtCnt = IpyGameDataPY.GetFuncCfg("FamilyTaofaAtk", 5)
+        
+    hurtTotal = 0 # 本次总伤害
+    for _ in range(calcHurtCnt):
+        hurtTotal += hurtValue
+        
+    atkTime = int(time.time())
+    faAtkCnt += calcHurtCnt
+    
+    # 计算贡献盒子数
+    boxAwardHurtList = IpyGameDataPY.GetFuncEvalCfg("FamilyTaofaBox", 1)
+    contribBoxMax = min(IpyGameDataPY.GetFuncCfg("FamilyTaofaBox", 2), 1000) # 可贡献的最大箱子数
+    finalAwardHurt = boxAwardHurtList[-1] # 最后一档最大伤害值
+    loopNeedHurt = (finalAwardHurt - boxAwardHurtList[-2]) if len(boxAwardHurtList) > 1 else finalAwardHurt # 最后一档所需伤害值
+    
+    # 原总贡献盒子数
+    boxContribCnt = 0
+    for needHurt in boxAwardHurtList:
+        if faHurtTotal < needHurt:
+            break
+        boxContribCnt += 1
+    if faHurtTotal > finalAwardHurt:
+        loopHurtTotal = faHurtTotal - finalAwardHurt
+        loopContribBoxCnt = loopHurtTotal / loopNeedHurt
+        boxContribCnt = min(boxContribCnt + loopContribBoxCnt, contribBoxMax)
+        
+    # 新总宝箱盒子数
+    faHurtTotal += hurtTotal
+    updContribBoxCnt = 0
+    for needHurt in boxAwardHurtList:
+        if faHurtTotal < needHurt:
+            break
+        updContribBoxCnt += 1
+    if faHurtTotal > finalAwardHurt:
+        loopHurtTotal = faHurtTotal - finalAwardHurt
+        loopContribBoxCnt = loopHurtTotal / loopNeedHurt
+        updContribBoxCnt = min(updContribBoxCnt + loopContribBoxCnt, contribBoxMax)
+        
+    addContribCnt = 0
+    if updContribBoxCnt > boxContribCnt:
+        addContribCnt = updContribBoxCnt - boxContribCnt
+        faContribBoxCnt += addContribCnt
+        
+    GameWorld.DebugAnswer(curPlayer, "讨伐ID:%s,伤:%s,箱:%s/%s,怒:%s" % (playerID, hurtValue, addContribCnt, updContribBoxCnt, int(isAnger)))
+    
+    # 更新Action记录
+    SetFAAtkTime(actionData, atkTime)
+    SetFAAtkCount(actionData, faAtkCnt)
+    SetFAHurtTotal(actionData, faHurtTotal % ChConfig.Def_PerPointValue)
+    SetFAHurtTotalEx(actionData, faHurtTotal / ChConfig.Def_PerPointValue)
+    SetFAContribBoxCnt(actionData, faContribBoxCnt)
+    atkList = actionData.GetUserDict().get("atkList", [])
+    atkList.append([atkTime, addContribCnt, hurtTotal, atkType])
+    actionData.GetUserDict().update({"atkList":atkList})
+    
+    return actionData
+
 def GetTaofaBoxAward(curPlayer):
     boxUnGetCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTaofaBoxUnGetCnt)
     if not boxUnGetCnt:
@@ -510,7 +587,7 @@
     return
 
 def SyncTaofaInfo(curPlayer):
-    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCFamilyTaofaInfo)
+    clientPack = ChPyNetSendPack.tagSCFamilyTaofaInfo()
     clientPack.BuZhenState = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTaofaBuZhenState)
     clientPack.AtkCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTaofaCnt)
     clientPack.ItemAddCount = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyTaofaItemAddCnt)
@@ -525,9 +602,8 @@
 
 def SyncTaofaAtkRet(curPlayer, atkType, hurtList, awardItemList):    
     atkHurtList = []
-    objPool = ObjPool.GetPoolMgr()
     for totalHurt, isSuper in hurtList:
-        atkHurt = objPool.acquire(ChPyNetSendPack.tagSCFamilyTaofaAtkHurt)
+        atkHurt = ChPyNetSendPack.tagSCFamilyTaofaAtkHurt()
         atkHurt.IsSuper = isSuper
         atkHurt.HurtValue = totalHurt % ChConfig.Def_PerPointValue
         atkHurt.HurtValueEx = totalHurt / ChConfig.Def_PerPointValue
@@ -535,12 +611,12 @@
         
     itemList = []
     for itemID, itemCount in awardItemList:
-        item = objPool.acquire(ChPyNetSendPack.tagSCFamilyTaofaAtkItem)
+        item = ChPyNetSendPack.tagSCFamilyTaofaAtkItem()
         item.ItemID = itemID
         item.Count = itemCount
         itemList.append(item)
         
-    clientPack = objPool.acquire(ChPyNetSendPack.tagSCFamilyTaofaAtkRet)
+    clientPack = ChPyNetSendPack.tagSCFamilyTaofaAtkRet()
     clientPack.AtkType = atkType
     clientPack.HurtList = atkHurtList
     clientPack.HurtCount = len(clientPack.HurtList)

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